From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #132 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Sunday, July 26 1998 Volume 01 : Number 132 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Lunar Magic Re: [RQ-RULES] Another Newbie question. Re: [RQ-RULES] Another Newbie question. Re: [RQ-RULES] Lunar Magic [RQ-RULES] Art of Alchemy [RQ-RULES] Art of Alchemy Re: [RQ-RULES] Another Newbie question. [RQ-RULES] DMD - Daern for RQ/Greyhawk [RQ-RULES] DMD - Johydee for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 23 Jul 1998 00:37:36 -0500 (CDT) From: Kevin Rose Subject: [RQ-RULES] Lunar Magic Someone >Bob Stancliff: >> All spells that hit the same target arriving in >> the same SR are added together to overcome CounterMagic, etc. >> Resistance checks are separate. >Erm .. Isn't that a RQ2 rule? The only source I've found for this is Runemasters. (Not that I've exhaustively looked for it.) Runemasters had a lot of clever magic tricks, many of which seemed to depend on odd or not quite correct interpretations of the rules. The fireblade trick is the most famous error. I never saw an offical view on the spell barrage trick. Kevin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Jul 1998 17:48:18 +0100 From: Michael Cule Subject: Re: [RQ-RULES] Another Newbie question. In message <199807230301.NAA09691@sky.fit.qut.edu.au>, Robert McArthur writes >Coming soon (from me) I hope! Pity my home computer just went down - new >motherboard needed. I'm most of the way through one, finishing touches >needed only. > >Cheers >Robert McArthur Good! Let me playtest it! - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Jul 1998 20:26:15 +0200 From: "Paul.S:Sommer" Subject: Re: [RQ-RULES] Another Newbie question. Hi keith Regarding that Rq 3 character generator program , any chance of a address where i can find one for pc , i found 4d4 thugs but only that. thanks paul ,Danmark *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Jul 1998 17:47:38 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Lunar Magic RU>> All spells that hit the same target arriving in RU>> the same SR are added together to overcome CounterMagic, etc. RU>> Resistance checks are separate. RU>Erm .. Isn't that a RQ2 rule? Sorry, I guess you are right... I looked for it this evening and couldn't find it. The real discussion was on computing the strength or intensity of a Red Goddess pseudo-sorcery spell, which would be just like a normal sorcery spell. Bob Stancliff (stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 24 Jul 1998 09:43:41 -0400 From: Tal Meta Subject: [RQ-RULES] Art of Alchemy 'ullo.... Seeing as how the art of Alchemy goes undescribed in Sandy's current rules set, does anyone have any info on how it works, or care to ponder it out? My knowledge of alchemy in a historical sense is fairly loose, revolving mostly the search for the means to turn base metals precious (fusion! fusion! ) but I'm less clear on what that'd have to do with Sorcery as-I-understand-it. One thought I had was that perhaps levels of Alchemy permit one to utilize "base" points (fatigue points, hit points, etc.) in a more "precious" manner (i.e. converting them to magic points). Anyone else got a take on this? - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 24 Jul 1998 10:59:26 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Art of Alchemy RU>Seeing as how the art of Alchemy goes undescribed in Sandy's current RU>rules set, does anyone have any info on how it works, or care to ponder RU>it out? RU>My knowledge of alchemy in a historical sense is fairly loose, revolving RU>mostly the search for the means to turn base metals precious (fusion! RU>fusion! ) but I'm less clear on what that'd have to do with Sorcery RU>as-I-understand-it. Role Playing games use Alchemy as the field of study devoted to the making of potions, poisons, and antidotes. The most extensive write up is probably Chivalry and Sorcery, which took a very medieval view including the search for the Philosopher's Stone and the conversion of materials. They laid out a long process of study and learning which spun off several useful materials as side effects. Many of these were needed later for advanced study. It would be possible to modify most of this material for RuneQuest, but it would have very little to do with normal gaming. C&S sorcerers tended never to adventure. Rune Quest had several paragraphs devoted to Alchemy in RQ2 to justify a source for potions, poisons, and antidotes. You can add it to the game as a blending of Lhankor Mhy and Chalana Arroy skills devoted to medical study (First Aid, Treat Poison, Brew Poison, Brew Antidote, Poison Lore, etc). Special herbs or glandular sacs have to be collected for each purpose which have strengths or purities associated with them which determine the Potency of the result. Special rolls could give a more intense result than expected and Fumbles could give an opposing effect. As a sorcerous Alchemy, you could add the study of Shaping (Form/Set) and Polymorphing (Change Creature), before introducing any kind of Major Transmutation. These abilities are all derived from the Motion/Change rune similar to the description in King of Sartar regarding the special powers of Sartar the Hero. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Jul 1998 21:17:24 +0200 From: "Paul.S:Sommer" Subject: Re: [RQ-RULES] Another Newbie question. Hi robert Sounds like the usual computer problem i.e you have one ! I'll keep my ear to RQ-rules for you when you surface again with said Generator clenched between your teeth Ciao paul *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 25 Jul 1998 21:39:23 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Daern for RQ/Greyhawk Fifty-third in my series of Greyhawk Gods in RQ format... (I'm going to go off on a tangent for a bit, and take on the Hero Deities for a couple of days... Thanx again to Len Lakofka, for setting the record straight once and for all concerning the Suel dieties and their relationships.) (Even if this does mean I have to rewrite half my prior writeups to bring them into line... ) DAERN Runes: Stasis Daern is the goddess of Defense and Fortifications. She is popularly accounted to have been a mortal daughter of Delleb's, who rose to join her father among the ranks of the gods (though she may just have been one of Delleb's mortal followers raised up for her achievements; sources disagree as to which is truth). Cult in the World Daern's cult is a small one, and is generally found as a subcult of Delleb (or rarely, Heironeous). In life, Daern was a mage of some accomplishments, the most famous of which were her so-called Instant Fortresses, a magical item that created a small metal fort when cast upon the ground and commanded. Daern's High Holy Day falls on the 7th of Ready'reat, her mortal birthday. Normal services are generally held every other Godsday. Lay Membership Requirements: Daern's faith appeals mainly to engineers, builders, architects, and mages who wish to understand the mechanics of defense. Skills taught by the cult include Dodge, Speak Languages, Craft (mason, engineering, architecture), Mineral Lore, World Lore, Conceal, Ceremony, and Staff parry. Initiate Membership Requirements: Standard. Daern's initiates strive to spread the faith of their goddess, bringing their knowledge of fortifications to those rulers seeking to build new or improve upon their existing castles. They also do charitable works, helping to shore up river dams, decaying stoneworks, and the like. Spirit Magic: Protection, Strength. Priesthood Requirements: Standard. Many of Daern's priests are active Heroquesters, seeking to expand their goddess' portfolio to include the Magic rune, so that they might work with the sorcerous arts directly, as their goddess did in life. For the moment, they have remained unsuccessful. Virtues for Daern include Altruistic, Creative, Honorable, Prudent, and Stubborn. Common Divine Magic: all (through Delleb), Worship Daern Special Divine Magic: Awaken, Crack, Lock, Shield Associated Gods Delleb: provides Absorbtion, in addition to common spells. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 26 Jul 1998 18:23:19 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Johydee for RQ/Greyhawk Fifty-fourth in my RQ/Greyhawk Series... JOHYDEE Runes: Illusion Johydee is the goddess of Espionage, Deception, and Protection. She ascended to divine status several centuries ago, after the events that led to the creation of the artifact that bears her name. In life, she was a priestess of Heironeous. Cult in the World Johydee's cult exists to root out evil from within, by infiltrating it's organizations and using it's own flaws against it. Her cult works with that of Heironeous in a subserviant fashion, carrying out the necessary information gathering in ways that the followers of the Lord of Justice and Chivalry simply cannot. Johydee's High Holy Day falls on the 3rd of Brewfest, the day it is said the Mask was granted it's full powers by the Will of the Gods. Regular services are held each Godsday, as well. Priests of Johydee wear silvery gray robes, and wear plain masks, in honor of their goddess' most famous relic. Lay Membership Requirements: Johydee's laity serves as an informal information network, carrying news and rumors to their superiors for further investigation. Skills taught by the cult include Dodge, Fast Talk, Disguise, Conceal, Listen, Sneak, and Ceremony. Initiate Membership Requirements: Standard. Known as Lesser Masks, initiates often find themselves working alongside followers of Olidammara or Trithereon, as all three cults often find themselves seeking similar targets. Unfortunately for Johydee's followers, their goals of weakening the enemy from within are often at odds with Trithereon's "smash the whole structure" policy. Spirit Magic: Befuddle, Demoralize, Mind Delve Rune Lord / Priesthood Membership Requirements: Standard. Johydee's priests serve double duty as Rune Lords, as this is primarily an activist faith. Known as Greater Masks, they infiltrate more dangerous targets than they allow initiates to tackle, often spending months or years gathering their strength before finally springing into action against their chosen foes. Virtues for Johydee include Altruistic and Deceitful. Common Divine Magic: Initiate, Sanctify, Worship Johydee Special Divine Magic: Believe Lie, Cloak of Illusion, Loosen Tongue. Associated Gods Heironeous: provides Shield *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #132 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.