From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #140 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Sunday, August 16 1998 Volume 01 : Number 140 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Glorantha Lore (Age%) Re: [RQ-RULES] Glorantha Lore (Age%) Re: [RQ-RULES] Glorantha Lore (Age%) Re: [RQ-RULES] Glorantha Lore (Age%) [RQ-RULES] DMD - Joramy for RQ/Greyhawk [RQ-RULES] DMD - Gods of Greyhawk - Spells [RQ-RULES] DMD - Lirr for RQ/Greyhawk [RQ-RULES] DMD - Myhriss for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 14 Aug 1998 10:24:50 -0400 From: Nikk Effingham Subject: RE: [RQ-RULES] Glorantha Lore (Age%) >===== Original Message From Michael Cule ===== >A guestion I've tried asking on the Glorantha List and got no >satisfactory reply to so I might as well ask it here: > > What the devil did Chaosium mean by the skill Glorantha Lore? > >I've never seen a definition of it. It got dropped into the game by >stealth in GODS OF GLORANTHA. I've heard it proposed that it be the >appreciation of the 'inner nature' of Glorantha but if so it has a >remarkably high rating. > >I don't necessarily want a definitive answer. I'd just like a workable >one. I do know that Chaosium didn't intend it to be World Lore, as the Silver Mostali (or is it gold?) receive BOTH Glorantha Lore and World Lore in their previous experience tables (Elder Secrets). Just a small piece of throwaway information. Personally, I'd use it as World Lore anyhow. Nikk - ------------------------------------------------------------ Get your FREE web-based e-mail and newsgroup access at: http://MailAndNews.com Create a new mailbox, or access your existing IMAP4 or POP3 mailbox from anywhere with just a web browser. - ------------------------------------------------------------ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Aug 1998 18:25:25 GMT From: mikec@room3b.demon.co.uk (Michael Cule) Subject: Re: [RQ-RULES] Glorantha Lore (Age%) In message <35D38DAD.9DEE3EFE@hol.fr> Julian Lord writes: > Isn't it just the Gloranthan equivalent of World Lore, or the Gloranthan > general knowledge skill (that's how I use it anyway)? Ummm. Nope. Since it has a much higher default level than World Lore and (I believe) I've seen published characters with both. > But you've probably thought of this already, and this suggestion will likely > leave you unsatisfied. Damn right. > World Lore has a pretty fuzzy definition in the RQ rules, doesn't it? > Weather prediction, and "generally understand the processes of the physical > world around [you]" ?? You're right. - -- Michael Cule Actor And Genius AKA Theophilus Prince Archbishop Of The Far Isles Medieval Society Arms Purpure An Open Book Proper: On the Dexter Page an Alpha Or On the Sinister an Omega Or. Motto Nulla Spes Sit in Resistendo (Resistance is Useless). Ask me about the Far Isles: Better Living through Pan-Medieval Anachronisms. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Aug 1998 23:01:05 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Glorantha Lore (Age%) Michael Cule: > Me> Isn't it just the Gloranthan equivalent of World Lore, or the Gloranthan > > general knowledge skill (that's how I use it anyway)? > > Ummm. Nope. Since it has a much higher default level than World Lore and > (I believe) I've seen published characters with both. I take your word for it. Nikk also mentions the Mostali ...So, I looked for Glorantha Lore in my sources. I couldn't find it in GoG, but Heroes Vol. I no. 6 says that it's an important new skill for Glorantha. All I can say is, I've never used it IMG, and can't imagine what possible uses any sane man could come up with. ____________________ My only (insane) theory is that Glorantha Lore is the God Learner skill par excellence ... In fact, an easy twist of semantics gives you Lore>Learning & Glorantha>God (for we all *know* that the goddess Glorantha is also God, don't we? The initials are also identical! So, if a character knows any GL, that means that he *IS* a GL. My suggestion : Roll GL once every year during Sacred Time, or alternatively on Humakt's (or Arkat's if preferred) High Holy day. Any character succeeding in this roll will receive a visit from strange Gift Bearers of the Hero Plane ... Of course, if your character has 90% Glorantha Lore, it also means that he is privy to the GLS! _________________ Interestingly, RQ4 carries on the proud tradition of coherence in RQ, by listing Glorantha Lore, giving Age% as the basic skill level, AND making it a Hard skill to improve! (Methinks I espy a rulles balles-uppe ...) Without actually describing what it does, of course! Oh, and there is also a World Lore, and various Lores. So, Sartar Lore, Tada!'s High Tumulus Lore, etc ... BTW, an extra power for World Lore that RQ4 came up with. Apparently a Spirit Travelling shaman who got lost, could roll against his World Lore (NOT Glorantha Lore) to discover where in Glorantha he actually was. Who knows what other improvements the final RQ:AiG manuscript made to this wonderful group of skills ... Anyway, GL sounds more like a Wisdom skill than anything else, provided it ISN'T World Lore, of course ... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Aug 1998 18:10:18 -0400 From: Richard Ohlson Subject: Re: [RQ-RULES] Glorantha Lore (Age%) Nikk Effingham wrote: > >===== Original Message From Michael Cule ===== > >A guestion I've tried asking on the Glorantha List and got no > >satisfactory reply to so I might as well ask it here: > > > > What the devil did Chaosium mean by the skill Glorantha Lore? > > > >I've never seen a definition of it. It got dropped into the game by > >stealth in GODS OF GLORANTHA. I've heard it proposed that it be the > >appreciation of the 'inner nature' of Glorantha but if so it has a > >remarkably high rating. > > > >I don't necessarily want a definitive answer. I'd just like a workable > >one. > > I do know that Chaosium didn't intend it to be World Lore, as the Silver > Mostali (or is it gold?) receive BOTH Glorantha Lore and World Lore in their > previous experience tables (Elder Secrets). > > Just a small piece of throwaway information. Personally, I'd use it as World > Lore anyhow. > I think that World Lore is like weather and geography, wheras Glorantha Lore is more about cultures and politics. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Aug 1998 22:36:08 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Joramy for RQ/Greyhawk #62 - RQ/GH JORAMY Runes: Fire, Dark Earth, Disorder Joramy is the goddess of Fire, Volcanoes, Quarrels, and Anger. Cult in the World Joramy is the daughter of Beory and Pelor, and the wife of Rao. In mythology, she stands between her parents, child of Earth and Fire, and represents "the angry Oerth", who must be placated lest her anger consume everything in flame. Where her husband delights in calm, reasoned debate, Joramy is the Lady of Tempestuous Quarrels and arguments, the two of them are the parents of Zodel and Lirr. Joramy's High Holy Day is the 3rd of Wealsun, with additional holidays the third of each month. Services to Joramy are held indoors, in temples built of fused earth. Joramy's priests favor rainments of brown and orange, with short capes of deep scarlet. Lay Membership Requirements: Strangely enough, lay members of this cult are taught how to argue effectively, as well as how to put their anger to constructive uses. Many also seek her blessings before entering into any sort of union, (familial or business), in the hopes that by placating this goddess, they may be spared a tumultuous partnership. Skills taught by the cult include Argue, Fast Talk, Debate, Human Lore, Conceal, Listen, and Ceremony. Initiate Membership Requirements: Standard. Initiates of Joramy are expected to offer their services in counselling men and women who have difficulty dealing with their anger, or whose arguements are causing their marriages to suffer. In regions where volcanoes are common, initiates climb their slopes to hurl wreathes of flowers or other minor sacrifices to placate their fiery goddess. Spirit Magic: Firearrow, Ignite, Joramy's Fiery Tongue (i.e. Improve Arguement), Protection. Priesthood Requirements: Standard. Joramy's priesthood contains some of the Flannaess' most impassioned debators. Their mercurial arguments are designed to browbeat their opposition into accepting their viewpoint as the correct one; the stubbornness of a Joramite, once he's taken a position to defend, is as legendary as the quarrels of their goddess. However, priests of Joramy are also sought out to moderate debates when servants of Rao are unavailable, so long as they do not become personally involved in the argument; fights have been known to break out when this becomes the case. Virtues for Joramy include: Angry, Energetic, Rebellious, and Stubborn. Common Divine Magic: all Special Divine Magic: Command (Gnome, Salamander), Discord, Summon (Gnome, Salamander). Associated Gods None - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 15 Aug 1998 00:29:39 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Gods of Greyhawk - Spells Note to the Greyhawk list - these are not AD&D spells. If you want to warp them so they are, have at it. I don't have a copy of PO: Spells and magic, so I have no idea how balanced they'd be. Anyway... I was reviewing the writeup I did for Kelanen several weeks ago, and I came up with the following divine spells for his cult. These two and several others are available on my website; I'm only posting these as I don't feel like reposting the whole writeup. The spells are based on special powers possessed by Kelanen in myth; slightly altered, and in some cases condensed. Portability to such cults as Humakt is assumed, YMMV. Charm Sword 3 Points Ranged, Temporal, Nonstackable, Reusable Kelanen This spell protects it's target in two distiinct ways., one passive, the other active. In it's passive form, whenever anyone with an "intelligent sword" (a sword possessing INT, by dint of enchantment, spirit possession, etc.) attempts to attack the receipient of this spell, the POW of the target of this spell is matched to the magic points of the sword weilder whenever he attempts to strike him. If the target successfully overcomes the mp of the sword, it cannot be used to harm him. In it's active form, the target of this spell may expend a magic point, then match his current magic points vs. the magic points of anyone attempting to attack him with a sword. If successful, he can cause the sword of his opponent to strike it's weilder, at the weilder's normal attack percentage -20%, doing normal weapon damage (strength damage is only counted the first time this power is used against an opponent; after that, he will sense the turning of his own blade and "pull" the strength portion of his own attack). Nine of Blades 5 Points Self Only, Duration - Special, Nonstackable, Reuseable (once per day, maximum). Kelanen This potent spell will only function on a normal, unenchanted sword that has no other spells in place upon it. When cast, the caster must expend 1-9 magic points. On the caster's next combat DEX strike rank, another sword, identical to the one weilded by the caster, will appear in the air nearby and begin attacking his opponents as if weilded by the caster himself (excepting split attacks, etc.). On each of the following DEX strike ranks, another sword will appear, until a number of swords equal to the number of magic points expended surround the caster. Once the total number of swords have appeared, they will remain for one DEX strike rank, then begin to disappear at the same rate that they originally appeared, i.e. 1 per DEX strike rank. The swords may not stray farther than the caster's POW in meters, or they return to the caster's side to guard until ordered to engage a new target. Designating a new target for one of these mystical blades requires that the caster delay his normal attack for 1 DEX strike rank. Swords created by this spell cannot be weilded by others, and only fight at the caster's direction. If, for some reason, the caster becomes unconscious while this spell is in effect, the swords will continue attacking for the rest of the round, then vanish. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 16 Aug 1998 00:46:01 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Lirr for RQ/Greyhawk #62 - RQ?GH LIRR Runes: Mastery, Harmony, Truth Lirr is the goddess of Prose, Poetry, Literacy, and Art. Cult in the World Daughter of Rao and Joramy, she combines the best elements of both of her parents. In mythology, she was the first storyteller,and while her cousin Allitur is the keeper of law, Lirr is the keeper of the history, mythology, and customs of her people. Lirr's High Holy Day is the 19th of Coldeven, with regular services on the Godsday of every week. Services are held indoors, and priests of Lirr traditionally wear brown capes trimmed in silver. Lay Membership Requirements: Lirr's lay membership is comprised primarily of actors, bards, storytellers, historians, and anyone with an interest in the speheres Lirr rules over. Skills taught by the cult include: Dodge, Jump, Orate, Speak Languages, Storytelling, Craft (Poetry, Prose), Flan Lore, Human Lore, Read/Write Languages, Listen, and Ceremony. Initiate Membership Requirements: In addition to the standard requirements, potential initiates of Lirr must compose a work of poetry or prose of sufficient length to please the review committee (typically requiring three successful checks against the requisite skill, one of which must be a special or critical success). Spirit Magic: Befuddle, Lirr's Engaging Tale (Improve Storytelling), Light, Shimmer. Priesthood Requirements: In addition to the standard requirements, the potential priest must compose an epic poem or story (requiring five successful checks, 2 of which must be specials or criticals), Lirr's priesthood maintain the records for their communities, keeping track of marriages performed, children born, deaths, memorable events, and so on. Virtues for Lirr include: Creative, Modest, Social, and Trusting. Common Divine Magic: all Special Divine Magic: Community, Enthrall, History. Associated Gods Allitur: provides Command Audience - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 16 Aug 1998 23:16:16 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Myhriss for RQ/Greyhawk #63 - RQ/GH MYHRISS Runes: Seduction, Fertility, Harmony Myhriss is the goddess of Love and Beauty. Cult in the World Daughter of Berai and Obad Hai, younger sister to Allitur, Myhriss is the loveliest goddess of the pantheon, the eternal Maiden to Berai's role as Matron and Beory's role as the Crone. In modern myths, she has been courted by many of the younger gods of the other known pantheons, but none have won her heart as yet. Myhriss' High Holy Day is the 4th of Growfest, with lesser holidays on the 4th of each festival, and minor holidays whenever Luna reaches her Full Half phase. Services are consucted indoors, in temples sanctified to Myhriss, though shrines are far more common. Priestly garments generally consist of white or black robes, close-fitting and revealing. Both males and females serve Myhriss' cult. Lay Membership Requirements: Lay members of Myhriss's cult are lovers of all sorts and ages; indeed, Myhriss stresses that the more one loves, the more one CAN love. It should be noted that the full worship services to the goddess are closed to lay members on days other than the High Holy Day (though many pair off and return home to "worship in private"). Skills taught by the cult include: Climb, Dance, Tumble, Seduction, Sing, Speak Languages, First Aid, Sleight, Play Instrument, Listen, and Ceremony. Initiate Membership Requirements: In addition to the standard requirements, potential initiates of Myhriss' cult must possess an APP of at least 15. Myhriss' initiates are generally professionals who make their living either on the basis of or with their looks. Courtesans, bards, troubadoors, and actors are all known to gain initiation into this cult. Initiates are permitted to experience the full ceremonies sacred to their goddess whenever they occur, and are eligible to learn the skill of Craft (Courtesan).. Spirit Magic: Befuddle, Endurance, Glamour, Honeyed Tongue of Myhriss (Improve Seduction) Acolyte Membership Requirements: As per priests. Acolytes of Myhriss are often used as missionaries for the cult, spreading it's doctrine to lands where Myhriss is unknown, or at least thought to be under-worshipped. (There is a fairly strong rivalry between the cults of Myhriss and Atroa/Sotillion in lands where they coexist). Priesthood Requirements: In addition to the standard requirements, the applicant must roll under their APP on a 1d100. Myhriss' priests lead the services that celebrate their goddess' full bounty; generally requiring the use of Endurance and Protraction spells. Virtues for Myhriss include: Energetic, Indulgent, Joyous, and Social. Common Divine Magic: all Special Divine Magic: Erotocomotose Lucidity, Panhandle, Protraction Associated Gods Berai: provides Fertility Lirr: provides Community Zodal: provides Intervention - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #140 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.