From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #173 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Tuesday, October 13 1998 Volume 01 : Number 173 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] BFRP Designer Re: [RQ-RULES] BFRP Re: [RQ-RULES] BFRP RE: [RQ-RULES] BFRP [RQ-RULES] BFRP Spell Categories RE: [RQ-RULES] BFRP RE: [RQ-RULES] BFRP Spell Categories [RQ-RULES] BFRP Designer [RQ-RULES] BFRP: Fatigue rules RE: [RQ-RULES] BFRP RE: [RQ-RULES] BFRP: Fatigue rules [RQ-RULES] Inbound newsgroupies Re: [RQ-RULES] Re: Hero Wars and winning [RQ-RULES] BFRP Designer Re: [RQ-RULES] Fatigue Re: [RQ-RULES] BFRP Re: [RQ-RULES] Fatigue Re: [RQ-RULES] BFRP RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 13 Oct 1998 16:59:21 +0100 From: "Paul Bestwick" Subject: Re: [RQ-RULES] BFRP Designer >>Elemental Combat Spells (Dark Maul, Zephyr Stone, Hail Storm, Mighty >>Blow, Annihilate) > >Those are my spells! I just copied your mail, sorry. I should have said Sunbeam, Thunderclap and Silent Shot. I want to be involved in the discussion/development > Were you around when we did the "elemental weapon" spirit spells? I'm afraid not. Paul Bestwick *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 11:54:35 -0400 From: Tal Meta Subject: Re: [RQ-RULES] BFRP Paul Bestwick wrote: > > stuck for a suitable name for Earth + Fire. I suppose their is Life, but I > prefer that to be a combination of all 4 primary elements. Lava makes a lousy category, though it fits. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - Alternate Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 11:58:36 -0400 From: Tal Meta Subject: Re: [RQ-RULES] BFRP Hibbs, Philip wrote: > > OK, how many would you say? I don't think 12 is too many: > Any others, or any problems with the above groupings? Death / Combat and > Battle / War could be merged into Death / Battle, but I like the idea of 12 > categories, or maybe 13, they are significant numbers. As a matter of fact, I started doing this with my list of divine spells. I had borrowed the Name - Runic association format that the RQ4 playtest rules sported, and was busilly typing on every spell from my collected sources (all the RQ3 stuff, Tales 10-17, BoDR 1& 2, etc., and nce I had a complete list, I was further breaking them down into subfiles of just say, Death/Stasis, Fire/Light, etc. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - Alternate Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 17:03:45 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] BFRP >>Were you around when we did the "elemental weapon" spirit spells? >I'm afraid not. I'm sending you the spells by private mail, if anyone else wants them, drop me a line. philip.hibbs@tnt.co.uk http://members.tripod.com/~PhilHibbs/ Any view of things that is not strange is false - Neil Gaiman, Sandman *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 16:59:59 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] BFRP Spell Categories >What about reserving 13 force Chaos/Evil/Anti life, Good call, "Chaos / Evil" it is, then. That still leaves the possibility of one more, if we combine Death and Battle. Fire / Sky Water / Sea Earth / Land Wind / Storm Darkness / Underground Moon / Madness Battle / War Fertility / Crops Life / Healing Death / Combat Spirit / Otherworld Community / Wealth Chaos / Evil philip.hibbs@tnt.co.uk http://members.tripod.com/~PhilHibbs/ Any view of things that is not strange is false - Neil Gaiman, Sandman *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 09:18:11 PDT From: "Leon Kirshtein" Subject: RE: [RQ-RULES] BFRP >From: "Hibbs, Philip" > >Fire / Sky >Water / Sea >Earth / Land >Wind / Storm >Darkness / Underground >Moon / Madness >Battle / War >Fertility / Crops >Life / Healing >Death / Combat >Spirit / Otherworld >Community / Wealth > >Any others How about: Dragon / Immortality Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 17:25:05 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] BFRP Spell Categories Leon: >How about: >Dragon / Immortality I'd say that Dragon should be a whole magic system of its own, and Immortality would be under Life / Healing, or Chaos / Evil depending on the specifics of the spell (ie, does it require virgin blood). philip.hibbs@tnt.co.uk http://members.tripod.com/~PhilHibbs/ Any view of things that is not strange is false - Neil Gaiman, Sandman *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 09:28:08 PDT From: "Leon Kirshtein" Subject: [RQ-RULES] BFRP Designer I am interested in working in these areas, and kibitz in all others Spirit Spells, Sorcery Spells, Skill Descriptions Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 18:38:08 +0200 From: Fernando Blesa Subject: [RQ-RULES] BFRP: Fatigue rules Philip said, >Has anyone got a simple, working fatigue system? Sandy rules look interesting. They are based on some comments Steve Perrin did sometime ago, and where posted a year ago at the Glorantha Digest. I saw this also at Loren's Runequest Digest. : For what it's worth, here are the fatigue rules I use in my campaign. : : Fatigue is figured as per the RQ rules (i.e., STR+CON minus ENC). Each time : a character rolls 96+ in combat, his fatigue level is dropped by 10. If it : is still 0 or higher, nothing bad happens. If it drops to -1 or less he : loses -10 off all his skills. He loses another -10 for every ten pts : below -1; hence,-11 to -20 costs -20 off all his skills, and so forth. Note : that even if your fatigue starts out negative, you suffer no skill losses : until you've rolled that 96+. : : Example: an armored hoplite (fatigue -4) is fighting a naked Telmori : (fatigue 19). Neither suffer from any minuses from fatigue. Both roll 96+ : in a single round. The hoplite's fatigue drops from -4 to -14, and he now : has -20 off all his skills. The Telmori's fatigue drops from 19 to 9, and : he suffers no penalty at all. When the Telmori rolls another 96+, he'll drop : to -1 and lose -10 off all skills. : : This explanation may or may not sound complex but in play it's very simple : to apply. It also encourages players not to encumber themselves too heavily : with armor, which is after all the underlying intent of any fatigue rule. : It also permits the various fatigue-oriented spells to retain a purpose : in existence. Fernando *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 12:51:49 -0400 (EDT) From: Al Harrison Subject: RE: [RQ-RULES] BFRP Hi, I would be interested in writing scenarios using the "new r00lz" contributing to r00lz for magic advocating some variant on the SR system. I'll be watching developments with great interest. Al Harrison www.coe.neu.edu/~aharriso/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 17:51:22 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] BFRP: Fatigue rules > Fatigue is figured as per the RQ rules (i.e., STR+CON minus ENC). Each time > a character rolls 96+ in combat, his fatigue level is dropped by 10. If it That's pretty cool, because you get penalised for doing more things (more 5% chances). philip.hibbs@tnt.co.uk http://members.tripod.com/~PhilHibbs/ "The crows seem to be calling my name", thought Caw. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 17:58:48 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] Inbound newsgroupies My brother just posted the signup details on uk.games.roleplay, 'cos some folks was complaining about there not being an RQ list, so expect a membership increase some time soon. philip.hibbs@tnt.co.uk http://members.tripod.com/~PhilHibbs/ Any view of things that is not strange is false - Neil Gaiman, Sandman *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 9 Oct 1998 10:59:34 +0100 From: "Dom Twist" Subject: Re: [RQ-RULES] Re: Hero Wars and winning What I meant by 'people like to win' is that that RPG's are losing out to the more compition orientated Card, Computer and Figures based Wargames (OK so the last good RPG store in my town just sold out to Games Workshop and I'm a tad bitter) But in the UK at least there doesnt seem to be all that many new roleplayers. (Certainly they're in the minority in my neck of the woods. Anyone in Kernow [Cornwall] please feel free to mail me.....). The Nintendo generation dont seem to get it. Maybe it's 'cos they did'nt see all the Conan movies as kids. Maybe it's because they dont read all that much To: runequest-rules@MPGN.COM Date: 13 October 1998 01:07 Subject: [RQ-RULES] Re: Hero Wars and winning Dom says: > Lets face it.......we're all going to buy it. Possibly > Even if we have no intention of playing it. Ah well, depends on the in-store browsing assessment > Still RPG's are suffering at the hands of Cards and Computer games. True indeed > People like to win depends what you mean I got totally sick of the D&D style just slaughtering legions of foes and am utterly turned off by the idea of sitting around a table laying down cards I must admit I like it when a PC of mine survives against the odds, and get a little annoyed when one bites the dust, however its the surviving and adventuring I like, not the winning *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 10:41:56 -0700 From: "Dana and Cynthia Myers" Subject: [RQ-RULES] BFRP Designer Hi, I would love to be part of this. I am not a writer, but I do love RQ and roleplaying in general. I do not know what exactly I could contribute to, but would love the chance to see and comment, perhaps add on to other ideas. Are you going to keep the design on this list? >I'd like to make a list of all those interested in taking part in this >project. Would everyone please mail the list with the subject "BFRP >Designer", and list the rules sectons that they would be interested in >working on? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 14:01:44 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Fatigue > Has anyone got a simple, working fatigue system? > philip.hibbs@tnt.co.uk There is no such beast. If it is going to impact combat it is going to be intrusive. The RQ3 system was very interesting and made sense, the incremental minus% got in the way since it made everyone make an adjustment each round, but it was believable. It was much better than the one for RQ4 which had a percent chance each 5 rounds for any person to suddenly get more tired. The random element was stupid... you know when you are getting tired, and the effects are incremental. You should determine an Endurance stat, computed from the average of Strength and Health, which is the number of rounds before you take an across-the-board -20%. This will be incremental every time the Endurance number of rounds is reached. The base Endurance will be modified by Encumbrance to determine starting Endurance, which is how close you are to passing into the next penalty zone. A modified skill cannot go below 5%, no matter how many minuses accumulate, but by then it hardly matters... you are too tired to care. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 14:27:04 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] BFRP > I think their should be 8 categories, based on the ancient idea of 4 basic > elements of Air, Water, Earth and Fire, plus 4 sub categories of our own > Light (Fire + Air), Storm (Air + Water), Dark (Water + Earth), however I am > stuck for a suitable name for Earth + Fire. I suppose there is Life, but I > prefer that to be a combination of all 4 primary elements. > Any thoughts? Paul Bestwick The idea of four elements is very European. Several parts of the world had five elements, with the fifth being things like wood or spirit (remember the movie 'Fifth Element'). This is very similar to the 'Wheel of Time' books. It would be easy to adapt the elements from 'Magic, the Gathering'. Blue is the element of the Mind and includes spells of Air and Water. Red is the element of Force and includes spells of Earth and Fire. Green is the element of Life and includes spells of Health and Growth. Black is the element of Death and includes spells of Necromancy and Darkness. White is the element of Purity and includes spells of Light and Healing. Every color is allied to specific types of creatures that can be summoned or controlled. 'Chivalry and Sorcery' had the four elements of European magic and someone wrote a supplement that allowed all of the combinations: Earth + Fire = Lava, Earth + Air = Dust, Air + Fire = Heat (or Light?), etc. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 14:37:27 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Fatigue > game. Any time I try and use other types of fatigue rules the group > (including myself) end up forgetting about them, as they only hinder > play, and we revert back to basically ignoring fatigue. > Nikk My players made sure to have access to Endurance so that Fatigue during combat is not an issue. It is very rare that we even have to check to see if someone is negative. I have just recently started running the 'Cradle Adventure' in Pavis. Here is a place where careful counting of MP's and Fatigue is important for assigning penalties. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Oct 1998 15:25:32 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] BFRP > >The problem is that if you have too many categories, then you > >might as well not have any as they become meaningless. > OK, how many would you say? I don't think 12 is too many: > Fire / Sky > Water / Sea > Earth / Land > Wind / Storm > Darkness / Underground > Moon / Madness > Battle / War > Fertility / Crops > Life / Healing > Death / Combat > Spirit / Otherworld > Community / Wealth > philip.hibbs@tnt.co.uk No one has done as good a job as Greg did to describe the basic concepts of existence: the five Elements and eight Powers are the essential categories. You can combine Law with Stasis and Chaos with Disorder to remove them (although I consider it a big mistake in Glorantha), the Moon is a combination of Light and Air which makes it derivative, and you can drop Infinity, Mastery, and Magic as all being redundant. The lesser runes such as Communication are all derivative as well, and can be dropped. The Forms are category representations, not sources of power, unless you consider Forms to be the source of all Control spells, then you need Plant, Beast, Man, Spirit, and Magic (the source of Enchantments). This would leave you with eighteen categories that have nothing in common, but can be combined in dozens of different varieties. Any spell should be a combination of two Runes: a Power and Element, Power and Form, or Element and Form. Many of these can also describe types of animals that would be sacred to the god of the related Runes. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #173 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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