From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #188 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Saturday, October 17 1998 Volume 01 : Number 188 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Vance Worlds Re: [RQ-RULES] Fwd: conversions and more ... Re: [RQ-RULES] BFRP Designer [RQ-RULES] Criticals and magic: spirit enchantments Re: [RQ-RULES] Rules List Re: [RQ-RULES] Rules List [RQ-RULES] THERE ALREADY IS A DIGEST, FOLKS [RQ-RULES] This "BFRP" Re: [RQ-RULES] BFRP Project Organisation Re: [RQ-RULES] RQ Skills & Task Systems Re: [RQ-RULES] RQ Skills & Task Systems Re: [RQ-RULES] game complexity Re: [RQ-RULES] BFRP Project Organisation [RQ-RULES] Copy of: BFRP Mission Statement RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 16 Oct 1998 18:04:11 -0400 From: David Weihe Subject: [RQ-RULES] Vance Worlds >From: mab@sdc1.bnsc.rl.ac.uk (Mystic Musk Ox) > Alternatively, I'd very much like to see almost anything written by > Jack Vance (esp The Dying Earth or Tschai) used as a background, although > I guess rights might be difficult (how come SJG haven't done it?). Someone DID use it as background, to a greater or lesser extent. Check Arduin, which has many of the non-humans from the Dying Earth. That series was also the source for D&D magic (esp., Prismatic Spray). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 16 Oct 1998 20:39:27 -0500 From: "Paul Stolar" Subject: Re: [RQ-RULES] Fwd: conversions and more ... I have a friend in Houston who ran an RQ campaign on Harn. He just changed the cults to RQ format and played in Harn. Any other questions? Paul Stolar paulstolar@sprintmail.com - -----Original Message----- From: Xspungable@aol.com To: runequest-rules@MPGN.COM Date: Tuesday, October 06, 1998 1:08 AM Subject: Re: [RQ-RULES] Fwd: conversions and more ... >I would be more than interested in seeing your conversions. > >On another note, does anyone play on HarnWorld (Kethira)? If so does anyone >have house rules or conversions based on the HarnWorld? > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 01:32:50 EDT From: Xspungable@aol.com Subject: Re: [RQ-RULES] BFRP Designer In a message dated 10/16/98 2:48:15 PM Eastern Daylight Time, mabeyke@ingr.com writes: << I would like to help on Shamanism & Spirit Magic rules. I've proposed a variant on the RQ4 list that a lot of people liked; I could send that in if anyone is interested, but it's kind of long. ==== Boris >> Even if no one wants to see it, I would really like to see it. Would it be possible to just email the file? Thank you, Jeff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 03:36:43 EDT From: KESmith502@aol.com Subject: [RQ-RULES] Criticals and magic: spirit enchantments A question came up during game play. Does a critical bypass magical armor, i.e. Protection spirit magic, shield and even armoring enchantments? Also can bound/commanded spirits be forced to catch enchanments? thanks kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 03:36:41 EDT From: KESmith502@aol.com Subject: Re: [RQ-RULES] Rules List In a message dated 10/16/98 1:29:46 PM Eastern Daylight Time, richo@epix.net writes: << I also would like to agree with whoever recomended that the New BRP discusion start up a new list. Rich >> I second this. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 16 Oct 1998 11:36:11 +0100 From: "Dom Twist" Subject: Re: [RQ-RULES] Rules List I agree about the second list for the BRP. I'm in the process of wading through over a hundred e-mails. in about 1 1/2 days thats just a bit silly!! The bulk of this seems to be BRP. . . if we digest the RQ we might lose some the point for point replies that can be usefull in breaking down arguments and generally sifting the wheat from the chaff Dom (aka DomT, Thazar, Deep Green, ParaKelvin) ************************************************************************ "Just because you're going to a place of Evil and Perdition is no reason not to enjoy it." 'Holidays in Hell' by P.J.O'Rourke - -----Original Message----- From: Richard Ohlson To: runequest-rules@MPGN.COM Date: 16 October 1998 18:19 Subject: [RQ-RULES] Rules List >I would like to second both the recomendation that the RQ-RULES list be made into a digest >format. 50 messages in five hours is ridiculous. > >I also would like to agree with whoever recomended that the New BRP discusion start up a >new list. > >Rich > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 07:54:23 -0400 From: Tal Meta Subject: [RQ-RULES] THERE ALREADY IS A DIGEST, FOLKS For all the folks lamenting the lack of a RQ Rules Digest, it already exists. Simply fire off a message to majordomo@mpgn.com with the following in your message body: Subscribe runequest-rules-digest unsubscribe runequest-rules and you will be taken off the list and added to the digest. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - Alternate Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 10:28:22 -0400 (EDT) From: bjm10@cornell.edu Subject: [RQ-RULES] This "BFRP" Current discussion makes it quite obvious that the goal is to deviate too far from BRP for my taste. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 14:13:36 +0100 From: "Dom Twist" Subject: Re: [RQ-RULES] BFRP Project Organisation Talking of Art Work..... I'm looking for good(ish) line art/Ink Drawings sutible for use as player handouts in my *New* RQ (3/2 ish) Campaign. Set in Gloranthian Sartar, to start with anyways. In particular piccys of Celtic/Viking Hill Forts/Villages. That is artisits impresions of them in use. (The newer players at my RPG club finally got fed up of the old hands muttering about the joys of RQ and challenged us to run a on-going campaign. As my 3 year Old Cthulhu game is drawing to close I've taken up the gauntlet....) Any ArtWork used will not be distributed or other wise exploited and will be used for myself and my players only. It doesnt have to be Line Art/ Ink but I find these more emotive. DomT - -----Original Message----- From: Tal Meta To: runequest-rules@MPGN.COM Date: 16 October 1998 03:15 Subject: Re: [RQ-RULES] BFRP Project Organisation >Hibbs, Philip wrote: >> >> No, nothing so organised. My intention at this stage is to work out who >> wants to work on what, and what general level of detail we want to go to. As >> for a 'final arbiter', I vote for ME! ME, ME, ME, ME, ME! :-) I think >> several people had this idea at more-or-less the same time, so I can't claim >> it was my idea, though. > >Phil, I second your nomination for Coordinator. :) > >(Based on the amount of actual work I've truly logged on the maps for >the Temple project, I know better than to throw my hat in the ring. But >I did manage to get a friend of mine who's a middling artist to draw a >sketch of my liche from that project... when I get it scanned I'll >mention it on here). > >-- >talmeta@bellatlantic.net - I *am* one of the Chosen Few! >ICQ - 12594453 >AIM - talmeta1 >TANJ Lives! - >Alternate Homepage - > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 14:41:45 +0100 From: "Dom Twist" Subject: Re: [RQ-RULES] RQ Skills & Task Systems This seems a little over-complex. Why not use the ideas from RQ-Lite (ie CoC et al) A skill of a certain level is equivilant to a certain level of expertise...... ie IMG of Call of Cthulhu a Drive Auto skill of over 50-60% would mean that a player wouldnt need to make a roll for driving down the street...but would do for a handbrake turn. The same would go for any skill......if it's a mundane use dont bother asking for a skill roll...or maybe only allow a fumble to fail. Picking a normal lock is would be easy enough with good light, the right tools and unlimited time...but a tad different in the pitch dark with the City watch just around the corner. In other words allow the GM to add bonus skill points or waive the roll as he see's fit. If you start making up codifyied rules for every eventuality then pretty soon we're going to be looking at a three or more volume monster again. DomT - -----Original Message----- From: John R. Snead Cc: runequest-rules-digest@lists.MPGN.COM Date: 16 October 1998 13:06 Subject: [RQ-RULES] RQ Skills & Task Systems >Hi- > >I snagged this off of the Glorantha list a year or so ago, and think >it might be an excellent addition to the new RQ project. > >One of my problems with the base system is that skill rolls are often far >to low. An experienced Butcher, Orator, Scribe, or other Professional >should not fail 20% or even 10% of the time on ordinary tasks. OTOH, >difficult tasks should be difficult. When looked at in a real-world >fashion skilled professionals almost never fail at routine or even mildly >challenging tasks (who often does a competent Doctor fail to set a simple >fracture correctly, my guess would be much less frequently than 5% of the >time > >Unless we assume every skilled professional has a 96+% at skills some rule >like that below is both helpful and adds more depth to the game >(especially since difficult tasks now become *very* challenging, even for >the highly skilled. > >The following is by allen wallace > >Task levels > >most actions will have a task level, with a numerical value, generally >between (1) and (100) > >If your skill is twice the task level you must roll below the fumble >range for success. > >If your skill is equal to the task level you must roll a standard success. > >If your skill is less than the task level you must roll a special success > >If your skill is less than half of the task level you must roll a >critical success > >Task level Description >5 Easy >15 Routine >30 Moderate >60 Difficult >90 Very Difficult > >Task Levels and Magick > >If skill level is twice task level a normal success must still be rolled, >at this point magic point cost is reduced to 1 on a special roll and not a >critical roll. > >Ritual magic: Varies by ritual, generally 20% to 60% >Sorcerers: Task level is manipulation points times 10% > (This is for each type of manipulation, intensity, duration > etc. ) > >Spell success is a simple roll (will probably go task also) > >Shaman: Simple roll only, POW x5 (+ magic bonus) >Adepts: Task level is the magic point cost times 5% >Mage Adepts: Task level is OP times 20% > >Ceremony adds to the effective skill level thus effectively reduces the >task level. > > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 14:44:30 +0100 From: "Dom Twist" Subject: Re: [RQ-RULES] RQ Skills & Task Systems >All skills must be (and are in RQ) shoe-horned into the same numerical >range, so if a competent warrior can get by with 60% skill, so can a >competent butcher or dancer. A warrior does not need to roll any combat >skills to march in formation, form a shield wall, or put his sword in its >sheath. When he goes into battle, however, he needs to make skill rolls >because people are trying to kill him, and also making it as hard as they >can for him to kill them. I agree with this point......although you ought to see the trouble my local re-enactment group has at ShieldWall/Arrow Wall Practise...... DomT *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 14:33:09 +0100 From: "Dom Twist" Subject: Re: [RQ-RULES] game complexity Hmmm. I run several games in several groups. One of them meets in a pub.......it's a good session if everyone can roll up a character that evening. Of course there's Barmaids and Beer to aid Pointless Digression and Rules Quibbling in pro-longing the process. And if you want to even scratch the surface of a Game World....well you better play something your players have either played before....or chose a popularist setting (ie from Books or Films). If you're talking about a none house system that means copyright trouble........ Game World (especially Gloranthia, Jorune or anything that differs a little from elves and dragons and swords and orks.....) is best handled by brilliant player handouts....preferably distributed before the session (to cope with slow reading speads etc etc. Preferably with good Art work......all possible with the aid of a decent Desktop Pc /Mac) - -----Original Message----- From: Hibbs, Philip To: 'runequest-rules@MPGN.COM' Date: 16 October 1998 12:44 Subject: RE: [RQ-RULES] game complexity >>How long does it take to roll 7 stats on 2D6, calculate a damage >>modifier and HP total and allocate 500 points to a list of skills? > >Depends on the group. My players at Wolves are hard work, one's a "slow >reader", another is out pf phase with reality, and another is just >cantankerous. > >>Magic is a bit more complicated, but that's why it takes 30 minutes >>as against 15. > >I'm impressed, I presume the players are all experienced roleplayers. > >philip.hibbs@tnt.co.uk >http://members.tripod.com/~PhilHibbs/ >Any view of things that is not strange is false > - Neil Gaiman, Sandman > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 11:48:00 -0400 From: Tal Meta Subject: Re: [RQ-RULES] BFRP Project Organisation Dom Twist wrote: > > Talking of Art Work..... > > I'm looking for good(ish) line art/Ink Drawings sutible for use as > player handouts in my *New* RQ (3/2 ish) Campaign. Set in Gloranthian > Sartar, to start with anyways. In particular piccys of Celtic/Viking Hill > Forts/Villages. That is artisits impresions of them in use. Try http://www.elfwood.com/ - (the old Lothorien gallery's new home, it seems). Lots of excellent-mediocre fantasy art (I've nabbed loads for my own private issue player handouts, myself). - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - Alternate Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 17 Oct 1998 15:59:35 -0400 From: Philip Hibbs Subject: [RQ-RULES] Copy of: BFRP Mission Statement BFRP (Basic Fantasy Role Playing) Mission Statement 1. Introduction BFRP is a fan-written, free, modular role-playing game. Fan-written, in that it is written by role-players with no or little commercial role-playing game experience, free, in that the entire text will be available on the internet, and modular, consisting of a number of drop-in, compatible, replacement rules sections that allow the referee or group to decide what level of detail they wish to use for various aspects of the game. For instance, a game might be run in the world of Fafhrd and the Grey Mouser, and much detail may be desired in the character generation and combat sections, but only simple rules for other skills, no magic system, and no consideration of fatigue. At present, I do not foresee BFRP as having a game world. The major difference between worlds is how much and what sort of magic is present, and BFRP will comprise a variety of optional magic systems for this purpose. 2. Core Rules These will be the basic rules that are common to all of the additional rules and sections. It will be possible, but only just, to run a game using just the Core Rules, except that no character generation system will be present, except maybe a one-sentence version, such as "Assign +30% to 5 skills, +20% to 5 others, and +10% to another 5". 2.1. Attributes The 6 basic stats and descriptions of their function, plus the optional Magic stat 2.2. Skills Skill categories, basic skill list, and descriptions 2.3. General Procedures What you can do with combinations of skills, including very basic hit-parry-dodge mechanics, and a few examples of weapons (sword, shield, bow, dagger, club). 3. Basic Sections Adding a bit more meat to the bones 3.1. Character Generation How to roll stats, simple rules for figuring category modifiers 3.2. Quick Experience Simple method of adding some points to some skills 3.3. Combat Basic fighting, with armour, criticals, specials, full weapons list, and combat modifiers (high ground, surprise, etc.) 3.4. Wizardry Sandy’s sorcery rules, plus previous experience rules for apprentice wizards, and prev-ex modifiers for users of low-magic 3.5. Priestly Magic Divine magic, and divine intervention - emphasise that in many worlds, deities do not give out magic to the common folk, only priests. Include previous experience for acolytes. 3.6. Shamanism Spirit magic, but as per Priestly, Shamans or their apprentices may be the only ones with spells. Previous experience for apprentice shamans. 4. Advanced Sections Replacements for or additions to Basic Sections, where more detail is desired. 4.1. Advanced Character Generation Point allocation of stats, and more detailed category modiiers 4.2. Cultural Experience Different cultures, and their occupation lists, including example magicans, and optional rules for common magic 4.3. Advanced Combat Tactics, wrestling, martial arts, strike ranks, stat requirements, unusual environments (airborne, oversized opponents, etc.) 4.4. Encumberance and Fatigue Simple rules for getting weighed down and tired 5. Alternative Sections 5.1. Total Control Character Generation Nikk Effingham’s point-based system 5.2. Journey Sorcery Alternative magic system(s) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #188 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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