From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #192 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Monday, October 26 1998 Volume 01 : Number 192 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] HTML editor [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 [RQ-RULES] Category modifiers Re: [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 Re: [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 Re: [RQ-RULES] Category modifiers [RQ-RULES] A rule I don't understand: Grapple Re: [RQ-RULES] A rule I don't understand: Grapple [RQ-RULES] Webpage update Re: [RQ-RULES] A rule I don't understand: Grapple Re: [RQ-RULES] A rule I don't understand: Grapple RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 22 Oct 1998 23:35:06 -0400 (EDT) From: Al Harrison Subject: [RQ-RULES] HTML editor Ian, I've found that a little experience and NotePad produce pretty good pages. Rather than spending time searching for an editor with a nice clunky GUI, why not invest in HTML for Dummies or similar and start hard-coding? The results will be close to what you want, and you'll learn a bit as well. Al Harrison www.coe.neu.edu/~aharriso/ aharriso@coe.neu.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 02:49:20 -0400 From: Brad Furst Subject: [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 At 11:16 PM 10/22/98 -0400, Bob Stancliff wrote: > You shouldn't look at modified skills level, you should look at base skill >level. > Give the troll and human a 60% base. The troll, with his superior size >and strength, gets a 12% modifier, for example. While the human only gets >an 8% modifier. The modified skills are 72% for the troll and 68% for the >human, but both have exactly the same chance of going up after an >experience check. My point exactly. They are the same [chance of going up after an experience check] only when they are different probability of success 60 + 12 = 72 60 + 8 = 68 They both don't challenge the skill at same probability. By the time they are both at 72% [60+12 or 64+8] (Roll the dice: 1-72 succeeds and 73-100 fails), the troll again would apparently have an inherent racial advantage for _learning_. What do you mean here by your interpretation of cataegory bonus? Isn't (60+12)=(64+8)? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 02:53:36 -0400 From: Brad Furst Subject: [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 At 11:16 PM 10/22/98 -0400, Leon Kirshtein wrote: >How about, just using the knowledge modifier for all skill increase >rolls, INT - 10. So liberal! How about INT-13? (Since the standard INT, in the rules published, is 2d6+6). Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 10:11:56 -0400 (EDT) From: bjm10@cornell.edu Subject: [RQ-RULES] Category modifiers Actually, Trolls will ultimately have a much higher skill percentage if the category modifier is used for "learning" purposes for one reason: The modifier remains as the chance of learning after the base skill is 100+. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 07:27:12 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 > >At 11:16 PM 10/22/98 -0400, Leon Kirshtein wrote: >>How about, just using the knowledge modifier for all skill increase >>rolls, INT - 10. > >So liberal! >How about INT-13? (Since the standard INT, in the rules published, is 2d6+6). Well INT is not standard, many intelegent creatures have it lower or higher as a racial trait (great trolls for example). Working on a standard method -10 seems to make more sence. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 07:27:57 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Re: RuneQuest Rules Digest V1 #191 > >At 11:16 PM 10/22/98 -0400, Leon Kirshtein wrote: >>How about, just using the knowledge modifier for all skill increase >>rolls, INT - 10. > >So liberal! You are talking about a 3pt difference here!!? >How about INT-13? (Since the standard INT, in the rules published, is 2d6+6). Well INT is not standard, many intelegent creatures have it lower or higher as a racial trait (great trolls for example). Working on a standard method -10 seems to make more sence. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 10:06:14 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Category modifiers >Actually, Trolls will ultimately have a much higher skill percentage if >the category modifier is used for "learning" purposes for one reason: > >The modifier remains as the chance of learning after the base skill is 100+. As a house rule, we changed this to INT as a precentage chance to increase a skill once the skill plus the modifier reaches 100%. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Oct 1998 22:37:41 GMT From: mikec@room3b.demon.co.uk (Michael Cule) Subject: [RQ-RULES] A rule I don't understand: Grapple Something that came up in my game last night that I've been meaning to do something about for a while. Can anyone explain to me why someone who grapples someone else has to make a second Grapple roll before he does anything useful? - -- Michael Cule Actor And Genius AKA Theophilus Prince Archbishop Of The Far Isles Medieval Society Arms Purpure An Open Book Proper: On the Dexter Page an Alpha Or On the Sinister an Omega Or. Motto Nulla Spes Sit in Resistendo (Resistance is Useless). Ask me about the Far Isles: Better Living through Pan-Medieval Anachronisms. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 11:28:26 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] A rule I don't understand: Grapple >From: Michael Cule > >Can anyone explain to me why someone who grapples someone else has to make >a second Grapple roll before he does anything useful? The whole grapple section is a mystery to me and from that I can figure out totally not usable or realistic. If some one has anything better please let me know. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 25 Oct 1998 14:29:30 GMT From: "Nikk Effingham" Subject: [RQ-RULES] Webpage update I've added mainly Otkorioni infomration to my webpage, including: * Military Notes on Otkorion * The Rawson Family * Clothing and Style * The cult of St. Chalana * The House of the Dunmara * The House of the Durani Arawac * The Competetion of Wildday HeroQuest Nikk E. Nikk Effingham eng7nje@leeds.ac.uk http://www.geocities.com/TimesSquare/Lair/7556/ "If absolute power corrupts absolutely Where does that leave God?" -- George Daacon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 26 Oct 1998 09:24:10 +0000 From: "Ian Thomson" Subject: Re: [RQ-RULES] A rule I don't understand: Grapple Hi I had a wreslting match in a recent game that took me by surprise Since neither combatant had wrestling experience I simply made each participant do a STR roll simulataneously each rd When one succeeded whilst the other failed they were said to have the advantage If they next round they kept the advantage by rolling 4 or more better (less) than the other participant, they threw them If again they succeeded whilst the other person failed, it was a diabling throw and an outright win This worked very well in the game, with several rds of nailbiting changes of advantage until the PC threw the nasty troll (hurrah) might need some adjustment, especially if someone (dammit) had wrestling as a skill! Ian ithomson@swin.edu.au *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 26 Oct 1998 09:39:20 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] A rule I don't understand: Grapple Ian wrote > I had a wreslting match in a recent game that took me by surprise > Since neither combatant had wrestling experience > I simply made each participant do a STR roll simulataneously each rd > When one succeeded whilst the other failed they were said to have the > advantage > If the next round they kept the advantage by rolling 4 or more > better (less) than the other participant, they threw them > If again they succeeded whilst the other person failed, it was a > disabling throw and an outright win This is almost exactly how the Grapple rule is written, except the skill starts out at 20%(?) plus Manipulation, and damage can be inflicted. This is also similar to common rules for arm wrestling. Dropping the Grapple rule for a STR test implies that skill has no meaning (probably true in your example). Using a skill without STR affecting it would be equally wrong, but STR does affect the Manipulation bonus and the Damage Bonus for throws and holds, so the Grapple skill is worth keeping and should have been used for your example. If both were unskilled at wrestling, then the Troll would have a small advantage for strength, size, or possibly even dexterity. The best argument for initial skills is that all children will have some exposure to certain skills while growing up. Some are learned by doing, such as Throw, Climb, Grapple, and Punch. Others are taught by elders, such as Weapons, Crafts, and Lores. A character creation system should allow these skills to start at different initial values for different characters, but most children will learn most of them to some degree (sexual biases apply). The RQ3 charts reflected cultural biases well, but they were incomplete and far too stingy with points, plus they should have allowed additional points to be awarded to individualize the character. I have contended for nearly a year now that the RQ3 charts work wonderfully if you treat each point they give as an experience roll and assign 10 points more for rolls to specialize the character background and allow for skills that are not listed on the charts. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #192 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.