From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #202 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Sunday, November 22 1998 Volume 01 : Number 202 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Spear parrying [RQ-RULES] [BFRP-Design] Re: Attack/parry + sai daggers [RQ-RULES] [BFRP-Design] Re: Wakey Wakey [RQ-RULES] Stonebow Re: [RQ-RULES] Stonebow Re: [RQ-RULES] Stonebow Re: [RQ-RULES] Stonebow Re: [RQ-RULES] Spear parrying Re: [RQ-RULES] Stonebow [RQ-RULES] DMD - Koram for RQ/Greyhawk [RQ-RULES] Campaign Databases RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 18 Nov 1998 10:24:08 +0000 From: Simon Hibbs Subject: Re: [RQ-RULES] Spear parrying Dom Twist : > Light Infantry live for flank charges on Pikemen but head to head >they'll toast allmost anything. The Pike (and here I mean the genuine >artical) is allmost pure attack. If you and you're mates can drop 20 or so >Pike heads on someone before they close with you then who needs >parrying?....... >I certainly know people who reverse my combinations....who are brilliant >parrying with a spear but cant seem to get the hang of attack for example. I don't follow this. They're almost pure attack, but some people are better at parrying with them than defending.... As you quite rightly say, multiple spearmen versus miscelaneously armed warriors are hell on wheels, but as soon as you parry with a pike or spear your pointy end is pointing away from your attacker. All he has to do is close a bit and you're reduced to using a badly ballanced quarterstaff. >Good tactic One-One...rather like suicide in a battle tho Subject: [RQ-RULES] [BFRP-Design] Re: Attack/parry + sai daggers I support Philip's preference, Weapon Combination Skill. Yet, I think that it should be combined with some sort of cultural restriciton of more likely combinations. I mean, romans would use short sword (gladius) and shield; Renaissance Europeans foil and cloak (or dagger); etc. Philip on sai daggers: >The user can: [skip] >4. Parry one attack, but roll twice (once for each dagger) I tend to think that using both sais to parry an attack is a single action, not a combination of two independent actions. So, the player should roll once but have a bonus to parry (say, +20%). A second possibility is that the usefullness of parring with both sais enances the chance to disarm or damage oponent's weapon. So, the chance to parry is unchanged, but the chance to special or critical is doubled. I would had: 5. make two successive and very quick attacks to a single oponent. Once more, they combine into a single action. So I would propose that the first attack is rolled normaly, but the second is rolled against the value rolled in the first attack, unless the first attack fails in which case base chance is aplied to the second attack. Sergio *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 11:43:41 -0000 From: Sergio Mascarenhas Subject: [RQ-RULES] [BFRP-Design] Re: Wakey Wakey Philip: >> - DEX SR <- very simple >I think this is the only serious choice Sorry, but I disagree. Why use DEX instead of SIZ or weapon? RQ uses the three which seems very sensible to me. Your proposal leads to absurd results: say, a SIZ 10, DEX 12 dwarf is fighting barehands against a SIZ 20, DEX 11 troll with a two hand maul; the dwarf gets initiative?! We should not confuse simplicity with simplism. IMO any system should account for DEX on one side, and SIZ plus weapon size on the other. (In fact weapon can also affect DEX; some weapons can slow down attacks. But I'll leave that to advanced rules.) So, we can consider this system: Basic initiative rules: The simpler (but not too simplistic) solution is to fix the distance at which a certain weapon can be used effectively. Say, daggers can be used at short distance; piques at extra-long distance. If the adversary is 'out of rech', meaning outside of effective distance for the attacker's weapon, he cannot be attacked; if he is 'within reach', the attacker can attack. If both fighters can attack, the one with higher DEX gets initiative. Intermediate initiative rules (my initial proposal): A weapon can still be used in the distance above or bellow it's effective distance, but a penalty (say, -6) is aplied to DEX when accounting for initiative. Advance initiative rules: (Introduces SIZ and weapon 'slowness factor') Distance of attack results from a combination of SIZ and weapon. In that case, an halfling can use a scaled down halfling pique that is no longer then a long spear. An human's two handed maul will be the size of a trolls one handed mace. And so on. (For an example of scaling weapons to creature's size see the recent proposal by Jane Williams of the Duck Bill in Glorantha Digest.) Each creature has a different definition of attack distances based on his size and the scaling of weapons. This is best represented using miniatures or other visual aids. (Remember, this is an advanced rule.) The different weapons have assigned a slowness factor: slow weapons have penalty to DEX; quick weapons a bonus. Sergio *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 16:40:32 GMT From: "Nikk Effingham" Subject: [RQ-RULES] Stonebow I've been wondering what a Stonebow is???? It is listed on the weapons charts but not given any description. Is it a stone age bow? Anything of the sort? Nikk Nikk Effingham eng7nje@leeds.ac.uk http://www.geocities.com/TimesSquare/Lair/7556/ "If absolute power corrupts absolutely Where does that leave God?" -- George Daacon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 18:04:46 +0100 From: "Terje Tollisen" Subject: Re: [RQ-RULES] Stonebow >Nikk: > I've been wondering what a Stonebow is???? It is listed on the > weapons charts but not given any description. Is it a stone age bow? > Anything of the sort? > I believe it is similar to a cross bow, but simpler and not as powerful. Instead of bolts, is shoots stones similar to a sling. - -Terje Tollisen "Never underestimate the bandwidth of s station wagon full of tapes hurling down the highway." -Tanenbaum ********************* Terje Tollisen Kjelsaasveien 99 0491 OSLO Norway ********************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 09:10:54 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Stonebow >I've been wondering what a Stonebow is???? It is listed on the >weapons charts but not given any description. Is it a stone age bow? >Anything of the sort? A stonebow is a crossbow like device, but fires bullets or stones as a missle. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 12:15:20 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Stonebow > I've been wondering what a Stonebow is???? It is listed on the > weapons charts but not given any description. Is it a stone age bow? > Anything of the sort? > Nikk As I recall, the MaidStone Archers are Grotaron... a lesser elder race of very tall three armed beings that live in the mountains west of Grazelands and Shadow Plateau. The Stonebow is their primary weapon and their ability is nearly legendary. I think there is a writeup in the Gloranthan Beastiary. Then again, I could be fantasizing by free association... Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 18:15:04 -0000 From: "Dom Twist" Subject: Re: [RQ-RULES] Spear parrying >I don't follow this. They're almost pure attack, but some people are >better at parrying with them than defending.... > Pikes are allmost pure attack....spears are more balanced. Which is why SCA and Sealed Knot 'Pikes' tend to be much smaller than the original. ie As they cant just kill anybody who annoys them they have to be able to parry. Spears are 'poorly' balanced staves....but as the staff is (arguably) the ultimate parrying weapon what the Heck! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 18 Nov 1998 13:57:59 -0800 From: "Jarold Davis" Subject: Re: [RQ-RULES] Stonebow >>I've been wondering what a Stonebow is???? It is listed on the >>weapons charts but not given any description. Is it a stone age bow? >>Anything of the sort? I like the stone age bow idea >A stonebow is a crossbow like device, but fires bullets or stones as a >missle. However, Leon hits it on the head. A real world reference book says they were introduced in Italy around the mid 1500's for hunting light game (with other dates and uses depending on the source book). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Nov 1998 12:59:26 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Koram for RQ/Greyhawk Semi-regular Disclaimer - while I'm a fan of canon, I never pretend to adhere to it. My writeups draw their inspiration from a variety of sources, the balance of which in my current endevour (Gods of the Bakluni) is the al-Qadim setting. For good or ill, I felt that the Bakluni pantheon as described in the canon sources thusfar to be a bit bare, so I'm filling in the gaps, so to speak. Gods of the Bakluni KORAM Runes: Law, Stasis x2, Mastery Koram is the God of Tradition and Order. Cult in the World Though not as well known across the Flanaess as his wife Istus, Koram is the foundation of all things Bakluni. Revered for his both his inestimable wisdom and his uncompromising devotion to tradition, Koram serves as the bedrock of Bakluni history and culture, while his wife, Istus, acts to guide them toward their ultimate destiny. Koram's faithful celebrate the 1st of Fireseek as their High Holy Day, with lesser observances each Godsday. Koram's High Mosques dot the inner Bakluni lands, featuring shrines to all the beneficient Bakluni gods within it's walls. Koram's priesthood wear richly brocaded abas of yellow silk, with keffiyeh of pure white. Agal are worn intertwined with chains of gold or silver. Lay Membership Requirements: Koram's cult appeals mainly to authority figures, sages, historians, and anyone with an interest in maintaining the culture of their ancestors. Skills taught include Orate, Speak Languages, various Lores, Read/Write, and Ceremony. Initiate Membership Requirements: Standard. Initiates of this cult are known as Traditionalists, in that they keep the old traditions alive in their homes and try, by example, to get others to do so as well. Spirit Magic: Admonish, Compel Respect, Detect Foreigner, Koram's Thunder (Improve Orate), and Second Sight. Acolyte Membership Requirements: as per Priests. Acolytes are known as Moralists, for it is their charge to watch over their neighbors and see that no evil influences are allowed to rise unchecked. They also serve as legal counsels, judges, and civil administrators. Moralists can often be found wherever crowds gather, seeking to lead the "lost" back to the ways of their fathers. Priesthood Requirements: Standard. Koram's priests often serve as personal advisors to local rulers, as they are highly valued for their knowledge of the laws and customs of the Bakluni. Those who do not hold such positions generally choose a Lore in which to specialize, and become Sage-Priests. Virtues for Koram include: Calm, Conservative, Honorable, Spiritual, and Stubborn. Common Divine Magic: all Special Divine Magic: Command (Audience, Subjects, Worshippers), Force, Require Truth, Shield, Undetectable to (Humans, Jann). Associated Gods Hajira: provides Weaponmight Istus: provides Avoid Fate Monahai: provides Dark Walk - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 22 Nov 1998 17:52:08 -0800 From: "Bob and Christine Eldred" Subject: [RQ-RULES] Campaign Databases A quick question for the experienced RQ GMs out there. Do any of you use a particular database to keep track of your campaigns? I've been looking for one that will work with RQ for a while now, and I've found several set up for AD&D, but nothing for RQ. I realize that this might not be germane to the list, but it's the best place I can think of to get an answer. Thanks, Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #202 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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