From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #205 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Monday, November 30 1998 Volume 01 : Number 205 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] active campaigns Re: [RQ-RULES] Active Campaigns [RQ-RULES] DMD - Monahai for RQ/Greyhawk [RQ-RULES] DMD - Najima for RQ/Greyhawk [RQ-RULES] [WZL] Hasbro Speaks RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 26 Nov 1998 15:46:43 -0500 From: Andrew Barton Subject: [RQ-RULES] active campaigns > How many out there (subscribed to this list) actually have active campaigns going now? My Gloranthan campaign has been running since the early 80's and is still going strong, although only one of the original players remains. It started under RQ2 and converted to RQ3 when that came out, running more or less under the printed rules. I've run most of the published material, but a majority has been my own. We're in the final stages of the Cradle now, to be followed by a quest all the way to Valind's Glacier from which the survivors will probably return as heroes. At that point I may convert the campaign to Hero Wars, or start again with the HW clan generation rules. Andrew Barton *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 27 Nov 1998 09:15:23 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Active Campaigns Carter Craig, GMI ITD Exchange wrote: > > Now it my turn to satisfy my curiosity. > I also run a CoC-based Werewolf variant and a CoC/Space 1889 mix > which provides variety from Glorantha adventures. I'm interested in > RPG's that other listers play, Glorantha/RQ or otherwise. If you don't > want to waste digest-space, feel free to email me directly. Well, like alot of folks, I cut my teeth on AD&D, but have also played (in the following order of occurance) Star Frontiers, Star Trek RPG, Gamma World, GURPS, Man Myth, & Magic, Mechwarrior/Battletech, Stormbringer, Shadowrun, Call of Cthulhu, RuneQuest(!), Cyberpunk 2020, In Nomine, Extreme Vengence (Buffy the Vampire Slayer variant), and the Dr. Who RPG. Of course, my next campaign will be RuneQuest, on the World of Greyhawk. - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 28 Nov 1998 11:46:30 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Monahai for RQ/Greyhawk Gods of the Bakluni MONAHAI Runes: Light, Mind, Harmony Monahai is the goddess of healing, light, and the mind. Cult in the World Daughter of Duskram and Fazzah, Monahai is held in high esteem by all who know of her, as she is the healing hand that calms the mind even as it repairs the body. Monahai's followers celebrate the 7th of Readying as their High Holy Day, with lesser observances on the 7th of each month, in addition to regular Godsday services. She seldom has mosques of her own, preferring instead a multitude of shrines that dot the landscape, as well as the small monastic facilities located at the edges of civilization. Monahai's followers generally wear abas and keffiyehs of scarlet trimmed white, with green agals . Lay Membership Requirements: Lay members of this cult are generally female, as full time healing is not often considered to be the work of men. Skills taught include Sing, Speak Languages, First Aid, various Lores (Human, Plant & World, esp.), Devise, Listen, and Ceremony. Initiate Membership Requirements: Standard. Initiates of this cult are often required to travel extensively, working their way between several wide-flung shrines in order to serve the needs of their communities. At some point during their tenure as an initiate, all of Monahai's followers are tested for their psionic potential, and those found to have measureable talent will be placed in line for promotion to acolytes and beyond. Spirit Magic: Befuddle, Birth Song, Ease Pain, Healing, and Solace. Acolyte Membership Requirements: Must have successfully been endowed with psionics, otherwise as per Priests. Monahai's acolytes specialize in Psychometabolics, and gain the special ability to increase their Aspect by 1/20th of their skill in any healing discipline. [Example: Jeanii has PM: 4 and a skill in Cellular Healing of 96%. Since her skill/20 = (5), she operates as if she had an Aspect of 9 with respect to her Cellular Healing discipline.] Priesthood Requirements: Standard. Monahai's priestesses tend to remain in civilized areas more than the lower ranks, often opening small healing centers in the unused wings of larger mosques. Virtues for her priestesses include: Altruistic, Calm, Modest, and Spiritual. Common Divine Magic: all Special Divine Magic: Bless Birth, Command Healing Spirit, Couvade, Forgetfulness, Heal Body, Mind-Read, Reflection, Regrow Limb, Restore (STR, CON, INT, DEX, Vision), Ressurect, Song of Comfort, Summon Healing Spirit, and Undetectable to Humans. Associated Gods Duskram: provides Know Lineage Fazzah: provides Earthtouch - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 29 Nov 1998 20:50:30 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Najima for RQ/Greyhawk Gods of the Bakluni NAJIMA Runes: Mastery, Motion, Disorder Najima is the god of curiosity, adventure, and exploration. Cult in the World Najima began his life as a young nobleman in the ancient city a Bajhnash, the seventh son of a seventh son, heir to the family name but not much else. Taking a minor place in the family business, he set out as a sailor aboard the family's merchat vessels plying the Drawmij Sea. Legends tell of his capture by corsairs, and how he climbed through their ranks to be their leader, only to simply walk away from the port one day to enlist in the army. His army career, too, is full of fantastic stories of leading raids on bandit encampments, his battles with the forces of the Jann sultans, and his eventual marriage to one of the loveliest of the daughters of the djinn. In truth, the stories go on at some length - it soon becomes obvious that Najima set his foot on the Heropath at a young age, embracing a life of adventure and danger as a matter of course. And as the tales about him grew, others came to emulate him, then to venerate him, until at last he set out on the final path that led to his Ascension. Najima's followers observe the 7th of Needfest as their High Holy Day, with lesser services each Godsday, and occasional regional holidays as well. Najima's mosques are uncommon outside the Bakluni lands, though he has attracted a few followers among the Paynims. Common attire for priests involves a simple rust colored dishdashah, tied with a white sash. Lay Membership Requirements: Lay members of this cult are typically found among those professions Najima himself supposedly followed, i.e. sailors, soldiers, merchants, and scout/guides. Skills taught include Dodge, Leap, Ride, Tumble, Fast Talk, Speak Languages, Evaluate, First Aid, Read/Write Languages, World Lore, Sleight, Scan, Ceremony, and Cutlass attack/parry. Initiate Membership Requirements: Standard. Initiates of this cult are expected to live their lives as Najima did, braving the edges of the known world, exploring for the sake of seeing something new, and generally having a great adventure. Najima's initiates who work their way into the east often find kindred spirits among the followers of Olidammara, Kelanen, and Zagyg. Spirit Magic: Befuddle, Bladesharp, Bladeweave, Coordination, Countermagic, and Vigor. Acolyte Membership Requirements: as per Priests. Acolytes are expected to continue on the path they have set for themselves, often providing more experienced assistance to initiates who suspect that a particular adventure might be out of their league. Priesthood Requirements: Standard. By this point in their careers, most of Najima's followers have seen a fair piece of the world, and retire in order to train the next generation of followers. Virtues for his priests include: Creative, Curious, Energetic, and Reckless. Common Divine Magic: all Special Divine Magic: Flight, Path Watch, Retrieve Weapon, Shape Body, and Water Skating. Associated Gods Chan: provides Summon Djinn Hajima: provides Living Blade Istus: provides Avoid Fate Jisaraya: provides Attract Attention Xan Yae: provides Dark Walk - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Nov 1998 23:34:29 EST From: Delecti@aol.com Subject: [RQ-RULES] [WZL] Hasbro Speaks Source:Steve Perrin Sorry if some of you already recieved this, but... Delecti =============================================================== Subj: [WZL] Hasbro Speaks Date: 11/30/98 9:10:01 AM PST From: WinningerR@AOL.COM (Ray Winninger) Sender: WHEEZE-L@LISTSERV.RICE.EDU (WHEEZE-L) Reply-to: WHEEZE-L@LISTSERV.RICE.EDU (WHEEZE-L) To: WHEEZE-L@LISTSERV.RICE.EDU As I suspected, Hasbro does have plans to "invade" the hobby gaming market. Hasbro Customer Service released this a couple days ago. Very interesting. Game Giant Eyes Hobby Market A competitor dwarfing the entire existing market is preparing to enter hobby gaming in 1999. Hasbro Inc. -- which parlays mainstream brands such as Monopoly and G.I. Joe into global revenues exceeding $3 billion -- finalized its $6 million purchase of Avalon Hill's intellectual properties, trademarks and inventories on Oct. 27. The game goliath intends to support the former Avalon Hill titles in both paper and computer formats. Hasbro will be specifically targeting the hobby-gaming market that it has previously ignored. "It's more than testing the waters," said Hasbro spokeswoman Gale Steiner, "but it's not like they're going in gangbusters. "I think it is an initiative that has potential. You have to look at the hobby-games market. If you look at that alone, it's about a $850 million industry . . . that represents a new business opportunity for the Hasbro boardgames group," Steiner said. "I think they're looking at a strategy in 1999 that would allow them to go into this new segment." While conceding that the market isn't big enough to be a top priority for Hasbro, "I think the acquisition of Avalon Hill should ring as a real positive for true gamers," Steiner said. "We're going to pump new life into properties that have been around for a long time, but really haven't seen a lot of energy. We're going to put that energy behind them. I think that's great news for Avalon Hill fans." The purchase from Avalon Hill-parent Monarch Avalon included 100 to 200 titles, many of them unpublished, Steiner said. Hasbro Games Group -- its boardgame unit -- and Hasbro Interactive -- the electronic-game unit -- are working in tandem to evaluate the acquisitions. Leading properties include Advanced Squad Leader, Runequest and Diplomacy. "You go back through and you look at which ones have the greatest value," Steiner said. "You develop the ones who have the greatest value first, but then you continue to look at the other intellectual properties . . . There's all kinds of things that can be considered an intellectual property. It takes time to go through those and see what's usable." Diplomacy is one of the front-runners to be developed, she said. "It's a great multiplayer game; it's a classic; it has a terrific play pattern." Hasbro intends to develop print and computer versions of a title in tandem. The computer versions -- primarily PC and potentially console in format -- would be distributed through Hasbro's established channels. The board and print products would take advantage of some existing crossover between Avalon Hill's extinct distribution and Hasbro's existing network, then likely improve upon that, Steiner said. As for mainstream marketing of titles such as Runequest, "I don't think we'd be going out to Wal-Mart." Hasbro has hired two former Avalon Hill employees to aid its internal development teams. Bill Levay will be a producer and Don Greenwood is consulting with both Hasbro units, Steiner said. Hasbro executives have met with Philadelphia Phillies pitcher and ASL creative force Curt Schilling "to really understand what his role has been with the Advanced Squad Leader property," Steiner said. The discussions did not include any potential sale of the ASL line nor are any of the lines for sale, she said. Hasbro entered the computer-game market three years ago, Steiner said. It now ranks among the top five publishers. And later, this was released: Hasbro Plans Diplomatic Debut Games giant Hasbro will revive the Avalon Hill brand as it enters the hobby-gaming market, a Hasbro executive said Nov. 17. "We believe we need to keep the Avalon Hill name. We definitely want to keep that as part of the whole mix," said Hasbro Senior Brand Manager Phil Jamison. On Oct. 27 the mainstream game manufacturer finalized its $6 million purchase of Avalon Hill's intellectual properties, trademarks and inventories. Hasbro exceeds $3 billion in annual revenues from its host of toy and game brands such as Risk and Tonka. It also has established itself as a top publisher of computer games after entering that market three years ago. Jamison said early, tentative plans include a third-quarter 1999 reissue of Diplomacy, continued support of Advanced Squad Leader via new modules, reissue of out-of-print Avalon Hill titles and the debut of several titles under development when Monarch Avalon sold the assets. The executive directly addressed Internet gossip that Hasbro simply intends to strip-mine the Avalon Hill properties for computer titles. "I know there's been some misinformation," Jamison said. "But that's not true. "Hasbro is not out there to go and destroy what were some phenomenal strategy games." Hasbro's own strategy includes growing, not just reviving, the name that ranks among the oldest in hobby gaming. "At this time we want to develop Avalon Hill . . . to be the leader of strategy games," Jamison said. Titles such as Runequest offer the company a foothold beyond the board-and-box product category. Of entering the RPG field Jamison said, "We're definitely not ruling that out at all. We're planning to go forward with the Avalon Hill line . . . definitely the fantasy games. There's a great opportunity for fantasy roleplaying games." As for moving further afield into the collector's-card market dominated by Magic: "We believe there are opportunities throughout the hobby specialty market. At this time it's too early to comment." Hasbro is just beginning to sort out its purchase, with the boardgame and computer divisions evaluating the material in tandem. They plan to market the resulting products the same way -- simultaneously releasing board and computer versions of titles to maximize cross-marketing. One factor the company has yet to iron out is distribution, considered by some to be the weakest link in the hobby-game market and likely to be eye-opening for a company used to dealing with giant retailers such as Toys R' Us. "We actually have not sat down and completed that process," Jamison said. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #205 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.