From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #25 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Thursday, February 4 1999 Volume 02 : Number 025 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Warding RE: [RQ-RULES] Warding RE: [RQ-RULES] Warding [RQ-RULES] Crystal Balls Re: [RQ-RULES] Warding Re: [RQ-RULES] Warding Re: [RQ-RULES] TalQuest Sorcery Arts RE: [RQ-RULES] TalQuest Sorcery Arts Re: [RQ-RULES] Warding Re: [RQ-RULES] TalQuest Sorcery Arts RE: [RQ-RULES] Warding Re: [RQ-RULES] TalQuest Sorcery Arts [RQ-RULES] Computer program to generate Adventurers [RQ-RULES] Re: Warding RE: [RQ-RULES] Re: Warding Re: [RQ-RULES] Computer program to generate Adventurer RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 3 Feb 1999 08:40:53 GMT From: mab@sdc1.bnsc.rl.ac.uk (Mystic Musk Ox) Subject: [RQ-RULES] Warding While on the subject of Warding, something that I've never seen explained: Does it cast it's Disrupt effect on everyone passing it's limits, or just the first being to cross? And what strength of MP does it attack with vs the defenders MP? I've always used a house rule that it will only attack the first being to cross, with an MP level equal to that of the caster, but I could be convinced that another way is better... I do sometimes allow multiple Disruption castings, but only so far for GM owned Wards, and only if they have some theoretical MP storage linked to them to provide the MP for the spell. Although it's not explicitly mentioned in the rules, I think I would be wary of allowing it to be cast on a moving object (but now I think about it, the Sorcery Circle of Protection can be...). cheers, Mark *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 11:38:08 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Warding >Perhaps held by the front men of a disciplined battalion. Now you >have quick and dirty protection/offensive spell for the front ranks. Whenever I see a spell description that has possible alternate uses, I look at what it is intended for, and the chances are that that's all it will do, or there are serious problems associated with using it in an unintended manner. Just because the wording of the spell does not prohibit something, that doesn't mean that it's valid. Magic doesn't work strictly by the rules of english grammar, or obey literal interpretations of an english description of it. philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 11:43:00 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Warding >It could be a very long, narrow rectangle. Sandy's Grimoire suggests placing four wardings, each 81m long and 1m wide, in a square. While not as thorough as a full warding (it can be pole-vaulted over, flown over, or jumped over with a bit of Kyger Litor magic), it serves quite well for most purposes, and covers an area that would otherwise require 81 wardings. Shamans or sorcerors would be able to see the warded areas, and work out the weakness fairly easily, though. philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 11:49:34 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] Crystal Balls Has anyone used crystal balls in RuneQuest? I've written a sorcery enchant spell for it: http://www.snark.freeserve.co.uk/extrasorcery.html I'm a little disappointed that Sandy never picked it up. Maybe he just doesn't like the idea of being able to cast spells through a projected sense. philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 03 Feb 1999 09:09:27 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Warding Mystic Musk Ox wrote: > > While on the subject of Warding, something that > I've never seen explained: Does it cast it's Disrupt > effect on everyone passing it's limits, or just > the first being to cross? And what strength of MP > does it attack with vs the defenders MP? I would say that it attacks every enemy, as the spell description states that the spell only ends when the props are removed, and, IMO, the disruption effect is an integral part of the spell. > I do sometimes allow multiple Disruption castings, > but only so far for GM owned Wards, and only if > they have some theoretical MP storage linked to > them to provide the MP for the spell. In the case of a warding, the mp storage is the god itself... - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 09:36:06 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Warding > Philip Hibbs, > >Warding is not known for its portability. > > Jim Bickmeyer > Why not? Yes it is most often placed to protect a holy site, by why can't > it be mobile? > Does it have to encompass an area? The spell "will enclose up to 81 square > meters." That does not have to be square. It could be a very long, narrow > rectangle. Perhaps held by the front men of a disciplined battalion. Now > you have quick and dirty protection/offensive spell for the front ranks. Mounting the stakes on the corners of a cart is a small aberration since, as was pointed out, the stakes are intended to go into the ground, and most certainly have to be immobile. They definitely could not be held by the soldiers since the spell fails as soon as someone picks up a stake, and the priest loses it permanently unless he is the one to remove them. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 09:57:16 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] TalQuest Sorcery Arts > Illusion > This Art simulates an intellect behind transient or illusion type > spells. This permits a caster to shift his attention away from a > transient spell without it expiring (it effectively becomes an active > type spell). It also allows various Phantom Sense spells to react to > stimuli without requiring the caster's whole attention (i.e. he could > cause a Phantom Sight spell to react to an attack by dodging, etc.). You > need as many levels of Illusion as the highest other Art in the spell. > It's easier to give examples of how Illusion works than to explain it. > Example 1: Traxwell casts Phantom Sound to create a voice that speaks > out of thin air. With Illusion, he could set it up so that the voice > only spoke when there was someone there to hear it, and would be able to > respond to simple questions. > Example 2: Secknort uses Illusion with a multispelled Smother, Phantom > Sight and Phantom Scent spell to create an illusionary cloud of poison > gas, and have the smother only activate when a victim is inside. This is a complete mis-application of the Phantom spells. As senses, they are for input to the caster only, they are not intended to ever be seen. There are Illusion spells already written that provide sensory output controlled by the caster, but these are not it, and an art to manipulate them is redundant. If Sandy missed these, then his magic system has a large gap. What you really seem to be attempting here is to turn Active spells into Passive, but free-willed or programmed spells. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 14:56:41 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] TalQuest Sorcery Arts >This is a complete mis-application of the Phantom >spells. As senses, they are for input to the caster only, they >are not intended to ever be seen. No, you're thinking of Project . The Phantom spells are illusions, like the divine Illusory . philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 10:17:54 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Warding > While on the subject of Warding, something that > I've never seen explained: Does it cast it's Disrupt > effect on everyone passing it's limits, or just > the first being to cross? And what strength of MP > does it attack with vs the defenders MP? Yes it affects everyone. All of the effects continue until the stakes are pulled up. There is no MP vs MP roll since crossing the barrier is a voluntary act, and there is no way to not be in the area of effect. On the other hand, the Ward only triggers when something crosses the boundary within the stated height, once the boundary is passed by any means, including taking the damage, the person may act normally without further threat. A more interesting question is whether a hostile takes damage for leaving the Ward... I would think 'yes'. > I do sometimes allow multiple Disruption castings, > but only so far for GM owned Wards, and only if > they have some theoretical MP storage linked to > them to provide the MP for the spell. Warding can be stacked to be larger or stronger, or they can be nested to give multiple attacks. Your version violates the intention of the Divine magic by trying to treat it like a small spirit spell. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 10:27:57 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] TalQuest Sorcery Arts > >This is a complete mis-application of the Phantom > >spells. As senses, they are for input to the caster only, they > >are not intended to ever be seen. > > No, you're thinking of Project . The Phantom spells are > illusions, like the divine Illusory . > philip.hibbs@tnt.co.uk Sorry Tal, I thought they were named Illusions. That comes from not playing sorcery, since we have a Praxian game. My last sentence still stands, that you are trying to turn an Active spell into a programmed Passive spell. This isn't automatically bad, but it is rather powerful. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 15:41:29 -0000 From: Ashley Munday Subject: RE: [RQ-RULES] Warding You can also get zapped on the way out of a Warding as well. At least you did in RQ II. Anyone got their rules at work to give us a definitive statement? Ash -----Original Message----- From: Bob Stancliff [mailto:stanclif@ufl.edu] Sent: 03 February 1999 15:18 To: runequest-rules@MPGN.COM Subject: Re: [RQ-RULES] Warding > While on the subject of Warding, something that > I've never seen explained: Does it cast it's Disrupt > effect on everyone passing it's limits, or just > the first being to cross? And what strength of MP > does it attack with vs the defenders MP? Yes it affects everyone. All of the effects continue until the stakes are pulled up. There is no MP vs MP roll since crossing the barrier is a voluntary act, and there is no way to not be in the area of effect. On the other hand, the Ward only triggers when something crosses the boundary within the stated height, once the boundary is passed by any means, including taking the damage, the person may act normally without further threat. A more interesting question is whether a hostile takes damage for leaving the Ward... I would think 'yes'. > I do sometimes allow multiple Disruption castings, > but only so far for GM owned Wards, and only if > they have some theoretical MP storage linked to > them to provide the MP for the spell. Warding can be stacked to be larger or stronger, or they can be nested to give multiple attacks. Your version violates the intention of the Divine magic by trying to treat it like a small spirit spell. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 03 Feb 1999 12:21:38 -0500 From: Tal Meta Subject: Re: [RQ-RULES] TalQuest Sorcery Arts Bob Stancliff wrote: > > This is a complete mis-application of the Phantom spells. As > senses, they are for input to the caster only, they are not intended to I thought the 'project sense' spells were for cster input, and the 'phantom sense' spells were for illusions? > to manipulate them is redundant. If Sandy missed these, then his magic > system has a large gap. What you really seem to be attempting here is to > turn Active spells into Passive, but free-willed or programmed spells. No, actually making Transient spells Active, for Illusionist specialists only. Sandy's wording in this case was different on several points, an I found his intent less than clear. - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 19:16:12 +0000 From: Nicholas Plant Subject: [RQ-RULES] Computer program to generate Adventurers Some time ago, I looked for a computer program that would generate Rune Quest characters. I couldn't find anything on the web and had to write my own program. Creating adventurers in Rune Quest is a complicated business and there are many aspects of it that my program doesn't yet handle. Nevertheless, if you are running Windows 95 (or later) and want to try it, checkout Please let me know what you think. - -- Nicholas Plant *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 99 13:33:45 PST From: Eric Yin Subject: [RQ-RULES] Re: Warding Bob Stancliff wrote: > Mounting the stakes on the corners of a cart is a small aberration >since, as was pointed out, the stakes are intended to go into the ground, >and most certainly have to be immobile. They definitely could not be held >by the soldiers since the spell fails as soon as someone picks up a stake, >and the priest loses it permanently unless he is the one to remove them. What if a cart were filled with earth, and the stakes driven into the dirt in the cart? * . * * * . * . . * . * . * . * . * . * * . * Eric Yin* . * * . . * . * . * . Dept. of Pathology, USC * I got me da kine mo'bio blues . . eyin@hsc.usc.edu . * * . . * . . http://www-hsc.usc.edu/~eyin * . . * * * . * . ICQ: 12597587 * * * * * . * * * * . . . * * * . * * * . * . . * *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 21:57:19 -0000 From: "Phil Hibbs" Subject: RE: [RQ-RULES] Re: Warding >What if a cart were filled with earth, and the stakes >driven into the dirt in the cart? I'd burn you for being a god-learner, that's what. Phil. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 11:13:28 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Computer program to generate Adventurer > Rune Quest is a complicated business and there are many aspects > of it that my program doesn't yet handle. Nevertheless, if you > are running Windows 95 (or later) and want to try it, checkout > > Please let me know what you think. > Nicholas Plant It is a very interesting start, Nicholas. It is in grave need of lookup tables for skills and weapons. I have always kept my characters on a Lotus123 spreadsheet so that it could do the recalc for me, I kept the skills pre-entered in a starting template, but had to enter most of the weapons for each character, like you do. I have never upgraded it to a Windows spreadsheet because it loses most of the precise column control I needed to cram so much data onto one sheet of paper. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #25 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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