From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #61 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Monday, April 5 1999 Volume 02 : Number 061 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] HeroQuesting... [RQ-RULES] DMD - Bahgtru for RQ/Greyhawk [RQ-RULES] Hasbro and RuneQuest [RQ-RULES] DMD - Gruumsh for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 2 Apr 1999 10:35:45 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] HeroQuesting... > OK, know I understand it quite a bit more, despite the differences in > opinon. I had the impression that HeroQuesting was something any RQ > character could do, but aside from JTDLord's welcome opinion, these kinds of > quests are intended for RuneLords and other priests of a religion. The biggest point is that opinion differs, and all levels can be supported to a point. Heroes certainly quest to become super-heroes, but it is the same kind of things they were doing since Rune Lord, only a little tougher. Rune Lords hero-quest to become heroes and help their communities. Advanced Initiates hero-quest, primarily in mythic recreations, to do the same. Greg has expressed the opinion the normal life can be considered a mundane hero-quest. Hero-quest is devout life projected to the level the participant can handle, and the rewards are proportional. Primitive cultures used myths to demonstrate correct action and make it easy to remember. Story-tellers and lore masters could recite for hours and days to teach the actions of the gods, or they could abbreviate it down and leave out the repetitions so that you could hear the framework in minutes or hours. Anyone can recreate the myths if the stage is correctly set, if the forms are followed, and the goal is realistic for the participant. If you reach too high you die, get maimed, or simply fail. > I was also confused about some of the terms being thrown around here > regarding HeroQuests, too. It seems a Hero is on a level above RuneLord, > whereas we had considered the term to mean anyone out killing bad guys for > the greater good of the world. If a set of rules were to surface that > allowed for the fact that the characters on the Quest weren't in any way > interested in emulating their gods, I'd be happy to look them over. Well, yeah, there are heroes and there are Heroes. The heroes work on the local scale and are known in their province or community. The Heroes work on the cultural scale and are revered or feared throughout countries and sub-continents. Their names are used to frighten children into being good, and seeing one usually means that you are in too deep. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 02 Apr 1999 15:47:50 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Bahgtru for RQ/Greyhawk Gods of the Euroz BAHGTRU Runes: Evil, Law, Death The god of strength and unthinking loyalty. Cult in the World Bahgtru is the son of Gruumsh, and unarguably the strongest of the euroz's gods. Like their god, Bahgtru's followers disdain magic, most armor, and weapons, preferring to rely on strength alone. The High Holy Day for this cult is the 22nd of Coldeven, with weekly observances every Godsday. Shrines to Bahgtru typically take the form of a concave depression in the earth, 20m wide and 5m deep at it's deepest point, with a 5m stone statue of their lord at the center. Common attire for priests of this cult is studded leather armor and guantlets similar to those worn by their lord. Lay Membership Requirements: Bahgtru is served primarily by male warriors (this cult is closed to females), who seek to emulate the strength of this god. They are often called Brawlers. Skills taught include Dodge, Maneuver, Tumble, Speak Languages, First Aid, Lores (Euroz), Martial Arts, Ceremony, Fist and Grapple attack. Initiate Membership Requirements: In addition to the standard requirements, applicants to this cult must have a minimum STR of 18, and must accept one of Bahgtru's Geas. Initiates are known as Fists. Spirit Magic: Compel Respect, Countermagic, Fanaticism, Ironhand, Protection, Strength, Vigor. *(While the shamans of this cult have most spells available to them, few permit their followers to learn any.) Acolyte Membership Requirements: In addition to the standard requirements, applicants must have a minimum STR of 21, have mastered their Fist attack, and must accept another of Bahgtru's Geas. Bahgtru's acolytes are commonly referred to as Mailed Fists. Priesthood/Shamans Requirements: In addition to the standard requirement for shamans, potential priests of this cult have mastered their Martial Arts skill and raised their STR to at least 24. Priests are known simply as the Chosen. Tribes that revere Bahgtru seldom permit cults other than those of Gruumsh or Luthic to coexist with them, and shamans of this cult actively encourage inter-tribe warfare with those who will not accept their lord. Virtues for this cult include Destructive, Loyal, Misanthropic, and Warlike. Common Divine Magic: Armoring Enchantment, Call Followers, Divination, Initiate, Sanctify, Spellteaching, Strengthening, Worship Bahgtru. Special Divine Magic: Break Body, Crack, Hands of Bahgtru. Shamanic Taboos No Spell Barrage No Spell Extension No Spirit Trapping Geas Gift Lose 1 point of INT. Gain 1 point of STR. Lose 1 point of DEX. Gain 1 point of CON. Learn/Cast No Spirit Magic. All saves vs. Spirit Magic based on POW +4. Use no magical protection Bypass all magical protections spells/devices. when striking with fists. Accept no STR enhancing magic. Gain immunity to spells that drain STR. Accept no hit point enhancing magic. Gain immunity to spells that directly inflict damage. Use no attack skill enhancing spells. Gain immunity to spells that decrease attack skills. Never dodge. Gain 3 point skin armor. Accept all challenges to battle. Always strike first in a round, despite DEX. Associated Gods Gruumsh: provides Ferocity Luthic: provides Heal Wound - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 3 Apr 1999 08:27:16 EST From: JTDLord@aol.com Subject: [RQ-RULES] Hasbro and RuneQuest Guys -- I've been away for a while, so: Does anyone have any hot goss about the current status of Hasbro's stated interest in getting into the RPG market as regards RuneQuest? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 05 Apr 1999 18:19:58 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Gruumsh for RQ/Greyhawk Gods of the Euroz GRUUMSH Runes: Death, Evil, Fire, Malign Earth He Who Never Sleeps is the father of the euroz pantheon, and the supreme wargod of his people. Cult in the World Gruumsh requires unwavering loyalty from his followers, as well as from his fellow deities. Gruumsh demands many things of his people. First and foremost, there is the drive for new territory in which to live, and the elimination of those already living there. Secondly, the olven and other human and demi-human races must be exterminated by whatever means are necessary. Since the creators of these races 'cheated' the euroz of their rightful place in the world, it is a moral imperative that they be wiped from the face of Oerth. Other matters concern this cult, but these two take priority over all others. High Holy Day for this cult is celebrated on the 4th of Sunsebb, with regular services every Godsday. Temples to Gruumsh are typically built in ruined structures, preferably the sacked and despoiled temples of other gods, as this best symbolizes the place Gruumsh's followers seek for themselves. Gruumsh's priests wear black plate armor (when they can obtain it) and are required to pluck out their own left eye. Lay Membership Requirements: All euroz males are required to at least be lay members of Gruumsh's cult, or face banishment or worse at the hands of their tribes. Skills taught by the cult include Dodge, Jump, Maneuver, Ride, Orate, Speak Languages, First Aid, Lores (Euroz, World), Listen, Ambush, Ceremony, and Spear attack/parry. Initiate Membership Requirements: Initiation into the cult usually takes place in a euroz's sixth year, when he is deemed old enough to be tested for fitness. Almost 25% of all applicants are deemed unfit, and when possible, such failures are given over to other cults, either for training or as candidates for sacrifice. Spirit Magic: Bladesharp, Bowslow, Compel Respect, Fanaticism, Protection, Transfer Wound. Acolyte Membership Requirements: Potential applicants for acolyte status in this cult must have slain a number of enemies equal to their current age, in addition to all standard requirements. Rune Lord Membership Requirements: As per priests. Gruumsh's Rune Lords, though rare, are powerful emissaries of their faith and deadly opponents. In tribes where Gruumsh's shamans do not exist, rune lords fulfill the role of priests. Priesthood/Shamans Requirements: Standard for shamans, plus must gouge out their own left eye; once this has been accomplished the shaman/priest/rune lord is effectively under a modified Vigilance spell of permanent duration. He will never sleep, and has 2 effective levels of Farsee and Detect Enemies, but must still eat and rest occasionally. Virtues for Gruumsh include Angry, Cruel, Destructive, Proud, and Warlike. Common Divine Magic: all Special Divine Magic: Black Breath, Blast Earth, Blood Offering, Ferocity, Firespear, Strike, Truespear, Vigilance. Shamanic Taboos No Cure Disease No Possession No Self Ressurection Associated Gods Luthic: provides Heal Body - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #61 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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