From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #74 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Friday, April 23 1999 Volume 02 : Number 074 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Off Topic: Glorantha Re: [RQ-RULES] Off Topic: Glorantha Re: [RQ-RULES] Off Topic: Glorantha Re: [RQ-RULES] Off Topic: Glorantha Re: [RQ-RULES] Off Topic: Glorantha [RQ-RULES] Children of Gaea [RQ-RULES] Sorry, more on the Children of Gaea... RE: [RQ-RULES] Sorry, more on the Children of Gaea... [RQ-RULES] sorcery rules [RQ-RULES] Auction Repost RE: [RQ-RULES] Mounted Combat Compromise [RQ-RULES] Re: RuneQuest Rules Digest V2 #73 [RQ-RULES] RE: Double Bonus? [RQ-RULES] Bladesharp and Experience Re: [RQ-RULES] Bladesharp and Experience RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 22 Apr 1999 11:00:34 -0500 From: "Paul Stolar" Subject: [RQ-RULES] Off Topic: Glorantha I have tried several times to resubscribe to the Glorantha list to no avail. Would someone who is on that list write to the list owner and find out how we can resubscribe. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Apr 1999 14:26:07 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Off Topic: Glorantha Paul Stolar wrote: > > I have tried several times to resubscribe to the Glorantha list to no avail. > Would someone who is on that list write to the list owner and find out how > we can resubscribe. send mail to: majordomo@chaosium.com with a body of subscribe glorantha-digest and it ought to work. - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Apr 1999 14:16:01 -0500 From: "Paul Stolar" Subject: Re: [RQ-RULES] Off Topic: Glorantha I have, several times. it keeps bouncing back. - -----Original Message----- From: Tal Meta To: runequest-rules@mpgn.com Date: Thursday, April 22, 1999 1:38 PM Subject: Re: [RQ-RULES] Off Topic: Glorantha >Paul Stolar wrote: >> >> I have tried several times to resubscribe to the Glorantha list to no avail. >> Would someone who is on that list write to the list owner and find out how >> we can resubscribe. > >send mail to: majordomo@chaosium.com with a body of subscribe >glorantha-digest and it ought to work. > >-- >talmeta@cybercomm.net - Heretic & Dilettante >ICQ - 12594453 >AIM - talmeta1 >Homepage - > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Apr 1999 21:24:55 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Off Topic: Glorantha Tal Meta : > Paul Stolar wrote: > > > > I have tried several times to resubscribe to the Glorantha list to no avail. > > Would someone who is on that list write to the list owner and find out how > > we can resubscribe. > > send mail to: majordomo@chaosium.com with a body of subscribe > glorantha-digest and it ought to work. Sometimes, it doesn't ... :-( however, if it doesn't, you can get GD via yahoo or hotmail e-mail service ... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Apr 1999 16:16:02 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Off Topic: Glorantha > > Paul Stolar wrote: > > > > > > I have tried several times to resubscribe to the Glorantha list to no avail. > > > Would someone who is on that list write to the list owner and find out how > > > we can resubscribe. > > > > send mail to: majordomo@chaosium.com with a body of subscribe > > glorantha-digest and it ought to work. You might want to try www.chaosium.com, this may be a small typo. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Apr 1999 16:48:27 -0500 From: "Rich Allen" Subject: [RQ-RULES] Children of Gaea Hi all, I've put another page up in my RuneQuest section. It's a write-up of three new races for RuneQuest, with stats on creating adventurers, and information about the culture and cult associated with them. They are humaniod animals, derived from tigers, bears and wolves. These have nothing to do with Hsunchen, it's a completely different deal. I did borrow extensively from something something a friend had, some pages copied out of an old suppliment (RQ2 I think) that had tiger people in it. If anyone knows what this was, where it was published, etc. I'll add that info to the page. About the cult: I know I'm missing some stuff that would be vital to a spirit cult, especially since the shamans in this culture have no other spiritual contact other than with Gaea and the Great Ones. Hints and suggestions will be greately appreciated! Rich Allen http://www.mindspring.com/~rico *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 22 Apr 1999 16:51:08 -0500 From: "Rich Allen" Subject: [RQ-RULES] Sorry, more on the Children of Gaea... This should have gone in with the first message... I have some character sheets drawn up for these three races, as well as for the more popular races in RQ3. They are written in Word97 format. Would anyone be interested in looking at these? If so, I can shoot them up to my site. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 08:32:19 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Sorry, more on the Children of Gaea... I'm always interested in new character sheet layouts. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 23:14:37 +1000 From: arkat@telstra.easymail.com.au Subject: [RQ-RULES] sorcery rules Hi may as well take advantage of being enrolled on this list again to say that today I loaded my house sorcery rules onto my site I'm not attempting to replace any official rules, for some reason I was uncomfortable with the complexity of all official versions I've seen, and since I no-one's unique maybe some few other folks will find this useful too So I designed a system that has a loose Runic association, different sorcery schools with both similar and unique spells, cantrips, low magic, high magic, martial cults (like the Arkati) who teach limited sorcery, big spell lists, and other associated details The result is a detailed guide to creating sorcerers who cast spells as quickly as regular people cast spirit magic (in real time - slower in game terms). And each school or tradition has different spells Like I said I don't pretend its some masterpiece destined to leap to officialdom, but if you like the idea of personality sorcery thats actually easy to run (although some thought goes into devising the individual sorcerers) - if like me you use a more simplified and quicker combat system, then take a look www.geocities.com/Area51/Dimension/5507/runeq.html cheers Ian arkat@telstra.easymail.com.au *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 23:14:39 +1000 From: arkat@telstra.easymail.com.au Subject: [RQ-RULES] Auction Repost Hello I've been asked to repost. This is not an indication of saturation reposting :) Identity: Ian Thomson of Melbourne (formerly ithomson@swin.etc) and here's the gear: First amount is suggested min. bid (Any sensible offers will now be considered) 2nd amount (with initials) is current best bid Troll Gods #12 Gods of Glorantha #15 Griffin Island #10 Genertela: CotHW #15 (BW #25) Going x 2 Sun County #7 Apple Lane (old yellow cover version) #4 Haunted Ruins #5 River of Cradles #7 Duck Tower #9 (AN #12) Daughters of Darkness #1 (#1 MM) Going x1 Scorpion Hall (AN #10) Rules of the Road: Please Bid in UK# When considering postage, all items except DT, RoC, SH and AL are in the UK, (these 4 in Oz) 1) I reserve the right to withdraw items if bids are seriously disappointing 2) If you'd like bid annonymity, please ask 3) I'll post updates on the glorantha digest 4) No items are in crappy condition, all are good if a little worn. If you don't want signs of useage don't bid high 5) Postage to be paid by the buyer negotiated when final bid accepted 6) Auction hopefully to be over by the end of April 7) Any questions, here I am :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 15:16:43 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: RE: [RQ-RULES] Mounted Combat Compromise Rich Allen : > Now, back to mounted combat. IMO, the ride skill should have >nothing to do with combat. It should be used when a character wants to >attempt to do something out of the ordinary while riding a horse, >outside of combat. I say this, because I view someone with a high Ride >skill as being equivalent to a modern equestrian rider; one that does >the swift turns, jumps, etc. in a small arena. Or maybe a rodeo rider, >but that is much more specialized. I honestly don't believe that a >medieval knight could get on a horse and go through a series of >complicated jumps and turns using his mounted combat skills only. I think they probably could. Said knights weren't full time soldiers. When not riding in combat for the glory of the king they'd spend at least some of their time riding for pleasure, inspecting their estates, fox hunting, etc. It seems peculiar to me to treat the bog standard ride skill as the specialist skill of equestrian excelence. Personaly my approach would be to have a separate skill for 'Equestrian Art' which has a similar relationship to Ride as Martial Arts skill has to unarmed combat skills. i.e. A roll under both is the equivalent of a special success on the basic skill. If I thought it important enough to the game. Which it isn't. >> I see what you mean. But I still disagree. Things like 'polo bending' and >> dressage are 'pure horsemanship' but were orignally intended as combat >> practise. Very good point. > But then you could say that Dancing and Orating should be the same >skill, since originally (and even today in some parts of the world) dancing >was how people communicated and passed down stories and legends. I realy don't like using pejorative language, but - Utterly spurious and irrelevent to the point. Dressage and polo are literaly the same skills as used in combat. That's what they were developed for. Oratory and dance are obviously different media of communication as much as oratory and painting are. The fact that they can be combined is independent of their basic nature. What you're trying to argue is like saying that the sport of fencing has nothing whatever to do with fighting with swords. I'm afraid you do your case no justice with this kind of obfuscation. Simon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 15:16:59 +0100 From: Pete Nash Subject: [RQ-RULES] Re: RuneQuest Rules Digest V2 #73 Simon says... > How about this for a compromise : > > 1. Mounted and unmounted combat skills with the same weapon > are separate skills. > > 2. The first such skill learned is as normal for the wepaon skill > of that kind. > > 3. The second such skill learned starts at a base of either the > weapon base skill plus category modifier, or the half the charcater's > chance with the alternate skill, whichever is higher. > > 4. Weapon skills when mounted are limited by the character's Ride > skill. Sounds good to me.Ash says... > Just as a side thought, C&S has a seperate mounted combat skill with a > > prerequisite of riding that controls how well someone can fight from > the > saddle. > > If you nick this idea, you only have to add one skill and it enables > us to > play people that ride and fight, but not concurrently. That sounds good too. The idea being argued between Dom and Rich about whether the Riding skill should be a cap to the mounted combat skill is a thorny one. I'm in two minds about it, though I think I would prefer Riding to be a limit. Simply because otherwise you could get characters with mastery in horse combat, but bugger all in riding. And that is simply not realistic. In fact, if you look at riding in the real world, the _most_ difficult riding skill is to control a horse in combat. (keeping your seat, dressage manouvers and jumping whilst out of combat are all far easier than making the horse do these things under combat pressure) So this kind of suggests that if your mounted combat skill increases past riding then the riding should be raised up to the combat skill percentage! No, I'm not suggesting we should do that... ;-) Pete *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 15:35:35 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: [RQ-RULES] RE: Double Bonus? Loren Miller >I'd say yes because I believe the magic is on the weapon. What did you think I meant when I said : " I assume that the Bladesharp to hit bonus is because the weapon becomes magicaly easy to use,..." My point is that if the weapon becomes, for the sake of argument, doubly easy to use, does it become quadruply easy to use when you're fighting two oponents instead of one? Suppose a character has 120% attack skill and casts Bladesharp 8 on his sword. The way I interpret it is to say that the sword has become easier to use. It's base chance to hit has gone up from 15% on the weapons statistics table to 55%. The character's skill and category modifier adds on to that basic usability percentage in the normal way, giving the character a 160% chance to hit with that weapon. The way you sugest doing it is to say that the character has the same basic competence and ability to use the weapon - i.e. 120% which may be split into two attacks at 60%. Somehow the magical bonus manifests during the actual act of attacking, giving the +40% to hit to each attack. If the spell makes the weapon easier to wield then I'd say it adds to the base chance with the weapon as i described. I can see it working the way you prefer if we assume that the magical bonus is somehow activated during the act of attacking. Perhaps the weapon is magicaly drawn towards weaknesses in the opponent's defences. As it approaches the opponent's body it seems to leap towards exposed flesh, as though it were magneticaly attracted to his body. This way each attack would get the same bonus. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 15:41:58 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] Bladesharp and Experience If a character has base chance with a sword, eg. 25 + 5 for cat mod, and they have Bladesharp 6 cast on their sword, they have 60% chance to hit, instead of 30. If they roll, say, 50 in combat, and score a hit, should they get an experience check? If so, what is their chance of learning from the check? I'm after opinions here, I don't think the rules have anything to say. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Apr 1999 10:15:55 -0500 From: "Paul Stolar" Subject: Re: [RQ-RULES] Bladesharp and Experience I have always played that they only get experience if they roll under their natural skill. - -----Original Message----- From: Hibbs, Philip To: 'RQ Rules Digest' Date: Friday, April 23, 1999 10:01 AM Subject: [RQ-RULES] Bladesharp and Experience >If a character has base chance with a sword, eg. 25 + 5 for cat mod, and >they have Bladesharp 6 cast on their sword, they have 60% chance to hit, >instead of 30. If they roll, say, 50 in combat, and score a hit, should they >get an experience check? If so, what is their chance of learning from the >check? > >I'm after opinions here, I don't think the rules have anything to say. > >Opinions expressed may not even be my own, let >alone those of any organisations, nations, species, >or schools of thought to which I may be affiliated. >http://www.snark.freeserve.co.uk/ >Failure is not an option, it's integral to the o/s. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #74 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.