From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #83 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Thursday, May 6 1999 Volume 02 : Number 083 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Sorcery - Spells of Bigby p.1 Re: [RQ-RULES] Rune Level POW Question RE: [RQ-RULES] Re : Reality and Game Worlds RE: [RQ-RULES] Re : Reality and Game Worlds [RQ-RULES] Leon's Sheens Re: [RQ-RULES] Rune Level POW Question Re: [RQ-RULES] Rune Level POW Question Re: [RQ-RULES] Re : Reality and Game Worlds Re: [RQ-RULES] Re : Reality and Game Worlds RE: [RQ-RULES] Sorcery - Spells of Bigby p.1 Re: [RQ-RULES] Re: RQ4 Draft RE: [RQ-RULES] Re : Reality and Game Worlds Re: [RQ-RULES] Rune Level POW Question RE: [RQ-RULES] Rune Level POW Question Re: [RQ-RULES] Rune Level POW Question RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 5 May 1999 09:56:51 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: RE: [RQ-RULES] Sorcery - Spells of Bigby p.1 Rich Allen : > Oooh, that reminds me! I have a question from one of the players in my >group who asks why the chance to cast a spell is also used as the amount of >skill used in manipulating the spell effects after the spell has already >been cast. The above excerpt illustratrates his point well: why should a >low casting chance affect the chance to hit once the spell has been >successfully cast? I don't see why manipulating a spell once cast should have anything to do with casting chance. Once an active spell is cast all you have to do is maintain concentration to keep the spell up. What you do after that is doewn to other skills and abilities. To clarify, the spell casting skill is your ability to call on mystical energies and channel them into the world in order to manifest an actual effect. Once that effect has been manifested, why shoudl your skill at channeling and shaping them be relevent? You've already done it. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 09:06:13 -0400 From: Robert Stancliff Subject: Re: [RQ-RULES] Rune Level POW Question runequest-rules@mpgn.com wrote: > If a Rune level's POW drops below that required by his station (ie 15 for RL > and 18 for RP). What exactly happens etc.? > I believe that the character would be given a set amount of time to regain > the POW level or lose his status and all that pertains to it. > What does the group think? > kes This question only has meaning in RQ1 and RQ2. RQ3 doesn't mention the min POW rule. The general handling of this situation is that the character would lose status until the POW is regained. If they are still on good terms with the High Priest, then they would be reinstated. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 07:31:26 PDT From: "Leon Kirshtein" Subject: RE: [RQ-RULES] Re : Reality and Game Worlds >Leon said you can't measure fatigue. At the risk of being pedantic, several >measures for fatigue level (lactic acid concentration is one) and fatigue >recovery (VO2 - which is your lung capacity) exist and are used regularly >by >physiologists and ergonomists. > >Ash What I am saying, is that it is impossible for characters to measure it. Leon _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 07:46:14 PDT From: "Leon Kirshtein" Subject: RE: [RQ-RULES] Re : Reality and Game Worlds >So good technique (I presume that's what you meant) is not a skill? > >My intended point was that arm strength is not the same as body strength. In arm-wrestling you have an active opponent, strength comes into play but your chance of success is determined by a whole array of other factors having nothing to do with strength. Weight-lifting is a controlled enviroment and thus reperesents a truer measure of strength. We could argue the point for a long time, but the fact of the matter is: Once you establish a scale for lets say strength, and base that scale on a particular test, lets say lifting a weight, then you can measure yourself against that scale, and determine your strength stat on that scale in terms of points; which was the original question. Leon Kirshtein _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 10:55:14 -0400 From: Tal Meta Subject: [RQ-RULES] Leon's Sheens Leon Kirshtein wrote: > > One piece of errata. Dashers movement rate is special and not 4 as stated in > my post. Dashers move too quickly to even target with a spell. Now located at: http://members.xoom.com/talmeta/runequest/kirshtien/ - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 May 1999 11:19:11 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Rune Level POW Question In a message dated 5/5/99 1:56:29 AM Pacific Daylight Time, simonh@msi-uk.com writes: << Since this is a non-standard requirement in RQ3, if you introduce it then it's realy up to you. I think RQ2 was quite strict. I'd say the character becomes unable to perform their religious duties, and loses any magical benefits of their status untill their POW goes back up to the minimum. Reusable spells become single use, they use divine intervention as initiates, their allied spirit looses contact with them. >> I use a RQ2/3 variant and kept the POW requirement rules for RL and RP. During our debate we agreed (that is me and my player) that they are unable to perform their religious duties, and their Rune spells become one-use but that the Allied Spirit would stay with them for the time allotted to regain their status and their DI would also remain in effect until the time expired. But now the question is: what is the time alloted? Some thoughts that have benn bounced around, 1) 1 full year; 2) till the next High Holy Day; 3) till the next Holy Day; and 4) till the Sacred Time. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 21:54:33 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Rune Level POW Question IssariesGT@aol.com: > I use a RQ2/3 variant and kept the POW requirement rules for RL and RP. > > During our debate we agreed (that is me and my player) that they are unable > to perform their religious duties, and their Rune spells become one-use but > that the Allied Spirit would stay with them for the time allotted to regain > their status and their DI would also remain in effect until the time expired. I believe that Allied Spirits are _personal_ allies of characters, granted by a god(dess), for good service, (ie for good roleplaying, or whatever), or for piety/orthodoxy as simulated by the POW roll ... It's difficult to alienate one's Allied Spirit; that is one needs to aggravate it personally, or commit some religious crime, etc... but suffering a POW loss hardly qualifies IMHO !! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 22:01:15 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Re : Reality and Game Worlds Leon Kirshtein: > Ash >Leon said you can't measure fatigue. At the risk of being pedantic, > several > >measures for fatigue level (lactic acid concentration is one) and fatigue > >recovery (VO2 - which is your lung capacity) exist and are used regularly > >by physiologists and ergonomists. > > What I am saying, is that it is impossible for characters to measure it. Not impossible; a Lhankor Mhy specialist, a dwarf, a Casino Town atheist probabilician would be able to measure just such IMO. Anything is possible in someone's Glorantha; and far more in anyone else's RQ World ... cheers, Julian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 May 1999 13:25:02 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Re : Reality and Game Worlds >From: Julian Lord >Anything is possible in someone's Glorantha; and far more in anyone else's >RQ >World ... You are right at this, but lets get back to the original question of characters being aware of that their stats are. Leon _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 May 1999 15:50:04 -0500 From: "Rich Allen" Subject: RE: [RQ-RULES] Sorcery - Spells of Bigby p.1 > To clarify, the spell casting skill is your ability to call on mystical > energies and channel them into the world in order to manifest an actual > effect. Once that effect has been manifested, why shoudl your skill at > channeling and shaping them be relevent? You've already done it. I agree. RQ3 sorcery rules seem to agree as well: in the Phantom Touch description, the percent to attack with the illusion is DEX x 1%, and if you combine it with Phantom Sight you get DEX x 3% to hit. Nothing is mentioned regarding the caster's fist attack percentage, etc. Thanks! Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 May 1999 17:03:41 EDT From: SirVishal@aol.com Subject: Re: [RQ-RULES] Re: RQ4 Draft In a message dated 5/3/99 12:21:28 PM Eastern Daylight Time, Delecti@aol.com writes: > There is one linked from our site in the RQ section > > Delecti, Lord of the Upland Marsh > aka > Scott Knowles RL, USA Coordinator > for The Chaos Society > AIM Delecti > ICQ 18471458 > Delecti@aol.com > http://members.aol.com/Glorantha/chaossoc.html Thank you, sir. You are most helpful. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 07:39:06 -0500 From: "Pastorello, Michael" Subject: RE: [RQ-RULES] Re : Reality and Game Worlds This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. - ------_=_NextPart_001_01BE97BD.6E808F30 Content-Type: text/plain It seems to me that if one really wants to measure the stats of a character they can, but IMHO why would they. IRL you know you are smarter or stronger or whatever than other people that you know as you also know there are ppl smarter or stronger etc. However in normal situations you do not walk around saying my IQ is this many points higher than you or as in the strength argument, what do you bench. To translate this to Glorantha esp in terms of POW, the character should know their abilities in terms of what they can do. IMHO instead of saying I have 18 magic points I think they, if they did have to refer to it, would instead talk about the fact that if needed they could cast Bladesharp 3 6 times if they pushed it. The way I look at it magic is a part of their daily lives, every one has it. It is merely an extension of their person. Also I think that as cultures get more advanced they try and quantitate more and more physical attributes, I do not think that these cultures are advanced enough to put more than an "i can do that" or an "I cannot do that" on any of their attributes. So the question becomes what POV do your player really want to look at their characters from, our perspective or their characters perspective. mike - ------_=_NextPart_001_01BE97BD.6E808F30 Content-Type: text/html Content-Transfer-Encoding: quoted-printable RE: [RQ-RULES] Re : Reality and Game Worlds

It seems to me that = if one really wants to measure the stats of a character they can, but = IMHO why would they. IRL you know you are smarter or stronger or = whatever than other people that you know as you also know there are ppl = smarter or stronger etc. However in normal situations you do not walk = around saying my IQ is this many points higher than you or as in the = strength argument, what do you bench. To translate this to Glorantha = esp in terms of POW, the character should know their abilities in terms = of what they can do. IMHO instead of saying I have 18 magic points I = think they, if they did have to refer to it,  would instead talk = about the fact that if needed they could cast Bladesharp 3 6 times if = they pushed it. The way I look at it magic is a part of their daily = lives, every one has it. It is merely an extension of their person. = Also I think that as cultures get more advanced they try and quantitate = more and more physical attributes, I do not think that these cultures = are advanced enough to put more than an "i can do that" or an = "I cannot do that" on any of their attributes. So the = question becomes what POV do your player really want to look at their = characters from, our perspective or their characters = perspective.

mike


- ------_=_NextPart_001_01BE97BD.6E808F30-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 06 May 1999 08:58:53 -0400 From: Robert Stancliff Subject: Re: [RQ-RULES] Rune Level POW Question > >If a Rune level's POW drops below that required by his station (ie 15 for RL > >and 18 for RP). What exactly happens etc.? > I'd say the character becomes unable to perform their religious duties, > and loses any magical benefits of their status untill their POW goes back > up to the minimum. Reusable spells become single use, they use divine > intervention as initiates, their allied spirit looses contact with them. Since initiates are technically allowed to have allied spirits, I see no reason to take one back because of this. RQ3 basically says that if you have enough rune magic (10 pts) and are accepted, then you are a priest. The older rules basically said that your tie to your god was a function of you POW and that a minimum POW of 18 (and being accepted) was necessary for a priest's reusable rune magic. I actually like this rule, although the value of 18 is too harsh. I would prefer dropping it to about 16. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 14:59:51 +0100 From: "Ashley Munday" Subject: RE: [RQ-RULES] Rune Level POW Question If you dropped below 18 POW in RQII weren't you supposed to take a leave of absence until their POW recovered, a bit like a Priest taking leave of absence so they could try and become a Rune Lord? Rune Lords (IIRC) didn't have to maintain any minimum POW, they just had to have 15 POW when they became Rune Lords. Ash *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 11:49:23 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Rune Level POW Question In a message dated 5/6/99 6:10:46 AM Pacific Daylight Time, stanclif@ufl.edu writes: << RQ3 basically says that if you have enough rune magic (10 pts) and are accepted, then you are a priest. The older rules basically said that your tie to your god was a function of you POW and that a minimum POW of 18 (and being accepted) was necessary for a priest's reusable rune magic. I actually like this rule, although the value of 18 is too harsh. I would prefer dropping it to about 16. Bob Stancliff >> Bob: In my RQ3 game I kept the POW requirement and other "goodies" from RQ2. the other goodies: - -the +20% tp POW gain rolls for priests - -the ability to sacrifice for the "Divine Intervention spell" I agreed with the basic principle that Priests show have a greater POW to attract the attention of their god. Under RQ3 you could have a priest with a POW of 8 or even lower. I guess it is all in the way you look at it. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #83 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.