From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #84 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Thursday, May 13 1999 Volume 02 : Number 084 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re : Reality and Game Worlds Re: [RQ-RULES] Rune Level POW Question RE: [RQ-RULES] Sorcery - Spells of Bigby p.1 Re: [RQ-RULES] Rune Level POW Question Re: [RQ-RULES] Rune Level POW Question RE: [RQ-RULES] Rune Level POW Question Re: [RQ-RULES] Rune Level POW Question [RQ-RULES] Combine Skill Re: [RQ-RULES] Rune Level POW Question RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 6 May 1999 17:23:31 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: [RQ-RULES] Re : Reality and Game Worlds Leon Kirshtein : >We could argue the point for a long time, but the fact of the matter is: >Once you establish a scale for lets say strength, and base that scale on a >particular test, lets say lifting a weight, then you can measure yourself >against that scale, and determine your strength stat on that scale in terms >of points; which was the original question. Well, the orriginal question was whether magic points are true unitary, indivisible quanta of magical energy, or units of measurement for a continuous scale of magical energy of which units of less than a magic point are possible. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 17:32:10 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: Re: [RQ-RULES] Rune Level POW Question kes : >But now the question is: what is the time alloted? Some thoughts that have >benn bounced around, 1) 1 full year; 2) till the next High Holy Day; 3) till >the next Holy Day; and 4) till the Sacred Time. The character's inability to fulfill whatever religious duties are required will likely only become apparent at the religious rituals at the next seasonal holy day. I'd say that they would have untill the next seasonal holy day after that to regain their powers. At least, I'd use that as a rule of thumb. Of course such a situation is a usefull excuse to introduce some intra-temple politics. Who are your friends, and who will try and stab you in the back? Are there any up and coming initiates lookign to take your place? Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 17:34:40 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: RE: [RQ-RULES] Sorcery - Spells of Bigby p.1 Rich Allen : >> To clarify, the spell casting skill is your ability to call on mystical >> energies and channel them into the world in order to manifest an actual >> effect. Once that effect has been manifested, why shoudl your skill at >> channeling and shaping them be relevent? You've already done it. > I agree. RQ3 sorcery rules seem to agree as well: in the Phantom Touch >description, the percent to attack with the illusion is DEX x 1%, and if you >combine it with Phantom Sight you get DEX x 3% to hit. Nothing is mentioned >regarding the caster's fist attack percentage, etc. Thanks! Note also though that form set/animate allows a character to manipulate a weapon using the spell at full weapon skill percentage. Animate on it's own gives a DEX multiple (I forget how much). There are probably a number of reasonable and fair ways to do this. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 17:45:18 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: Re: [RQ-RULES] Rune Level POW Question kes : >In my RQ3 game I kept the POW requirement and other "goodies" from RQ2. > >the other goodies: >- -the +20% tp POW gain rolls for priests That's reasonable. If a priest has to have POW 18 or more then without an increased POW gain roll chance they're hardly ever going to make any POW gain rolls. The two do go together in terms of game ballance. >- -the ability to sacrifice for the "Divine Intervention spell" I quite liked the Div Int spell in a nostalgic kind of way, although I'm technicaly against divine interventions in general nowadays. I had a Yelmalion priest character that once stacked Divination and Div Int spells together to invoke a Heavenly Sign from God to give guidance to the masses. It's not strictly according to the rules, but the GM agreed it was too cool not to allow it. Sorry, I must stop telling war stories. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 15:28:16 +0200 From: Tollisen Terje Subject: Re: [RQ-RULES] Rune Level POW Question Rune Lords and Priests often get to use d10 instead of d100 for a DI roll. If the god gives a person this power, it must be to help him or make him be able to serve the god better. To me it does not make sense that a god gives gift that causes the persons status (and the gift) to go away. One could say that it is a test; giving the person power but punish him if he abuses it. I say that the power is meant to be used. After all, one can not use DI very often anyway. Because of this I believe it is no loss of status if the POW drops below a certain level. - -Terje Tollisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 May 1999 15:57:53 -0500 From: "Rich Allen" Subject: RE: [RQ-RULES] Rune Level POW Question > If you dropped below 18 POW in RQII weren't you supposed to take > a leave of absence until their POW recovered This is correct, but with the added stipulation that the character cannot voluntarily drop below 18 POW. If the drop in POW was beyond the character's control, he is effectively on leave from the priesthood until the POw returns to 18 or higher, and he cannot regain Rune spells during this leave either. It doesn't mention anything about allied spirits. This is from the red cover RQ2 rulebook. The rules don't really say what would happen if the character tries to drop his POW below 18 voluntarily, but he certainly would not be granted the spell being sacrificed for; his god wouldn't allow it. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 07 May 1999 09:11:09 -0400 From: Robert Stancliff Subject: Re: [RQ-RULES] Rune Level POW Question > Rune Lords and Priests often get to use d10 instead of d100 for a DI roll. > If the god gives a person this power, it must be to help him or make him be > able to serve the god better. To me it does not make sense that a god gives > gift that causes the persons status (and the gift) to go away. > -Terje Tollisen Well, which is worse, not giving DI at all, or giving a priest DI while knowing that it will remove his priesthood until he recovers the POW. Keeping the priest alive is clearly the best for the temple; a trained Accolyte is a valuable asset, even if forced back to Initiate status. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 9 May 1999 14:20:20 GMT From: "Nikk Effingham" Subject: [RQ-RULES] Combine Skill Hi, I came up with this new skill (that fits nicely into my Heroic Skills idea form my webpage) to generally make warriors in RuneQuest slightly more deadly - it doesn't fit amazingly well in a super- realistic RuneQuest campaign where every sword blow is fatal, but if you're looking for a bit more spunk in your warriors then it might suit your needs. COMBINE [secondary weapon] with [primary weapon] Manipulation (00%) Hard This skill is actually a group of skills - there are many various types of skill such as "Combine Left Handed Hammer with Right Handed Sword" or "Combine Kick attack with 2H Sword". It can only be learnt by those characters who have achieved 90%+ in the attack skill of the primary weapon, so to learn "Combine Kick Attack with 2H Sword" requires you to have 90% or more in 2H Sword attack. The skill allows you to combine weapon attacks - not giving you more actions, but giving you a free attack with your secondary weapon. It works like this, whenever you make an attack with the primary weapon and the attack roll is under the Combine skill you get a free attack with the secondary weapon. Example: A charcater with Combine LH Hammer with RH Sword 45% and RH Sword attack 100% makes an attack upon someone. If they roll a 56, then there is no special effect, other than hitting their foe with their sword, but if they roll a 45 or less they get a free attack with their LH Hammer. If they do not have a LH Hammer then they do not get an attack or indeed any other advantage. Combine is a rare Heroic Skill, but can be learnt from certain weapon masters and teachers. Few cults teach it. Nikk E. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 13 May 1999 18:03:44 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: Re: [RQ-RULES] Rune Level POW Question Robert Stancliff : > > Rune Lords and Priests often get to use d10 instead of d100 for a DI > roll. > > If the god gives a person this power, it must be to help him or make him > be > > able to serve the god better. To me it does not make sense that a god > gives > > gift that causes the persons status (and the gift) to go away. > > -Terje Tollisen > Well, which is worse, not giving DI at all, or giving a priest DI > while > knowing that it will remove his priesthood until he recovers the POW. > Keeping the priest alive is clearly the best for the temple; a trained > Accolyte is a valuable asset, even if forced back to Initiate status. > Bob I've got mixed feelings about this. The problem for me is that this isn't the way divine intervention seems to work in real world myths. On the other hand there should certainly be some kind of cost, or game system limit which prevents characters from abusing divine interventions. Ultimately any such mechanic is probably doomed. Using Div Ints as an artificial deus ex machina is IMO far too common. I was recently in a game where a Humakti Div Int-ed to save another character's life (Duh!). "I'll just appeal to the Lord of Death to weaken the power of Death in the world, Stanley." Perhaps the best thing to do would be to just ditch the whole idea of Div Int game mechanics. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #84 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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