From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #100 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, June 17 1999 Volume 02 : Number 100 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RE: RuneQuest Rules Digest V2 #91 [RQ-RULES] Powerful People RE: [RQ-RULES] Powerful People Re: [RQ-RULES] Powerful People Re: [RQ-RULES] Powerful People Re: [RQ-RULES] Powerful People RE: [RQ-RULES] Powerful People RE: [RQ-RULES] Powerful People Objet : Re: [RQ-RULES] Powerful People RE: [RQ-RULES] Powerful People RE: [RQ-RULES] Powerful People RE: [RQ-RULES] Powerful People Re: Objet : Re: [RQ-RULES] Powerful People [RQ-RULES] DMD - Kundo for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 14 Jun 1999 19:20:15 -0700 From: "Blood God" Subject: Re: [RQ-RULES] RE: RuneQuest Rules Digest V2 #91 Hi, I was just thought you people would like to know about a cool new Role-Playing site I found! http://www.rpghost.com They have cool services for role-playing over the internet like: player/game database, download archives, dice server, mail lists, classified ads, message boards, news letter, and more... It also has many site promotion services like: a huge link database, top site rankings, awards, sponsor graphic links, and more. All for FREE! They also offer special services like: a discount hobby store with an associate program (make money from your site), and Fellowship web page hosting (for active sites). Well I've ranted about them enough - sorry if you feel this is spam. Bloodly bloodly@mydejanews.com - --== Sent via Deja.com http://www.deja.com/ ==-- Share what you know. Learn what you don't. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 16:35:43 GMT From: "Nikk Effingham" Subject: [RQ-RULES] Powerful People I'be been listening to the HW "WWW" debate on the Glorantha Digest, and I was wondering what people would consider powerful in Gloranthan RQ terms (or non-Gloranthan if you really want). Would anybody be willing to post an example of a "powerful" RQ individual in their opinion? I think it'd be interesting to compare what the so-called high level gamers think is powerful to the lower end low level gamers. I'll post my own ideas only if people seem interested in discussing it, seems a waste of time posting if no1's going to read it... Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 17:10:12 +0100 From: Ashley Munday Subject: RE: [RQ-RULES] Powerful People Nikk Eff wanted to know what we considered to be powerful people... I'd consider all of the Adventurers in my campaign as powerful. Most of them are masters of the skills they use regularly: One has a whopping 187 skill in sword attack (ex RQ 2 character with a +20 manipulation bonus) although that's really off the wall. There are no really extreme characteristics around either. Well, a couple but they took a lot to get. It's only recently they've got to the point where I'd try and drop them in Snakepipe Hollow, although it'd probably be an away draw with the Coders. On the other hand, none of them are socially that powerful. Half of them are now big cheeses in a clan and a couple are senior Priests but no one is on the same league as Blackmoor or Leika of the Colymar socially. Ash - ---------------------------------------------------------------------- The information contained in this e-mail is confidential and solely for the intended addressee(s). Unauthorised reproduction, disclosure, modification, and/or distribution of this email may be unlawful. If you have received this email in error, please notify the sender immediately and delete it from your system. The views expressed in this message do not necessarily reflect those of LIFFE (Holdings) Plc or any of its subsidiary companies. - ---------------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 11:44:54 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Powerful People Ashley Munday writes: > One has a whopping 187 skill in sword attack (ex RQ 2 character > with a +20 manipulation bonus)... Other than improving the chances of a special success, what use is a sword skill above 100%? I ask because I'm currently in a game where my character has a 150% Sword skill, and from the way things are going I'd have been much better off with just 100% in Sword and an extra 50% in Maneuver or Acrobatics. - -- Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 15:35:29 -0400 From: Bob Stancliff Subject: Re: [RQ-RULES] Powerful People > Ash wrote > they've got to the point where I'd try and drop them in Snakepipe Hollow You seem to have a very high regard for the Hollow. The module was written for some average initiates with a good leader or two. I sent in a dozen good initiates, and they cleaned up everything except the Chaos Worm which they caused a cave-in on. Two people got taint, but no one died. They even restored Baroshi, and a shaman saved Sherisha by making a spirit cult with her. New followers have been brought in and the caves are inhabited again. My characters do not have increadible skills yet, but they are very tough due to the supporting magic they have bought or made. Several of them have beaten Rune Lords that didn't have their level of magic support. They have fought a Quim spit monster and a very extended Chaos Gaggle. Their latest feat was to be the anchor team for the Cradle adventure, which I have previously mentioned. We are just starting to play at hero-questing, although I am reluctant to run them. Usually I restrict myself to mythic paths entered on High Holy Day. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 16:18:58 -0700 From: Richard Pace Subject: Re: [RQ-RULES] Powerful People You can split that 150% into two 75% percent attacks if you have the SR available. Richard Timothy Byrd wrote: > Ashley Munday writes: > > One has a whopping 187 skill in sword attack (ex RQ 2 character > > with a +20 manipulation bonus)... > > Other than improving the chances of a special success, what use is a sword > skill above 100%? I ask because I'm currently in a game where my character > has a 150% Sword skill, and from the way things are going I'd have been much > better off with just 100% in Sword and an extra 50% in Maneuver or > Acrobatics. > > -- Tim > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 05:29:57 +0200 From: "Miguel Angel Cantabrana Salazar" Subject: RE: [RQ-RULES] Powerful People Wow, too much tought. in Snakepipe are a lot of Broos (remember 2 attacks/turn), Gorps (very difficult to kill, only fire and some types of magic can use versus their) and gigants hands, the gigants all-at-all (Tranka El Gigante in Spanish). The last one can kill one couple of two (couples) of characters in an only blow of his mace. I think that 187 % is not too much if you haven't a lot of armor, magic and luck. Of course, when a PC pass the 100 % I think is powerful, but I would add beetwen 5 and 10 armor points in enchants (more or less 4 Pow in RQ4), and 5 in Strengh enchants. Too about 20 Divine Spells and some magic items (about 25 MPs enchanted and a pair of spirits). Perhaps I had an example in a Word .Doc. >> Ash wrote >> they've got to the point where I'd try and drop them in Snakepipe Hollow > > You seem to have a very high regard for the Hollow. The module was >written for some average initiates with a good leader or two. I sent in >a dozen good initiates, and they cleaned up everything except the Chaos >Worm which they caused a cave-in on. Two people got taint, but no one >died. They even restored Baroshi, and a shaman saved Sherisha by making >a spirit cult with her. New followers have been brought in and the >caves are inhabited again. > My characters do not have increadible skills yet, but they are very >tough due to the supporting magic they have bought or made. Several of >them have beaten Rune Lords that didn't have their level of magic >support. They have fought a Quim spit monster and a very extended Chaos >Gaggle. Their latest feat was to be the anchor team for the Cradle >adventure, which I have previously mentioned. > We are just starting to play at hero-questing, although I am reluctant >to run them. Usually I restrict myself to mythic paths entered on High >Holy Day. >Bob Stancliff > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 05:32:44 +0200 From: "Miguel Angel Cantabrana Salazar" Subject: RE: [RQ-RULES] Powerful People Of course, and remember chaos presents (-20 %, -30% and -40% to attack the monster) and the spirit spell Shimmer, with a Shimmer-5, your 100% fall to 75%. Too, we use a house rule to evade this question, when you pass 90 %, you can add to damage one point for every 20 % in ability (so with 110 % you’ve +2, with 130 % you’ve +3, an go on). Because we think that a great fighter knows the places where his stroke is more dangerous to the target and can touch this places. So there are some differences when fight two opponents with 130 % and 195 % each one. Of course we use the same rule with the parry adding "false" AP to the weapon. >You can split that 150% into two 75% percent attacks if you have the SR >available. > >Richard > >Timothy Byrd wrote: > >> Ashley Munday writes: >> > One has a whopping 187 skill in sword attack (ex RQ 2 character >> > with a +20 manipulation bonus)... >> >> Other than improving the chances of a special success, what use is a sword >> skill above 100%? I ask because I'm currently in a game where my character >> has a 150% Sword skill, and from the way things are going I'd have been much >> better off with just 100% in Sword and an extra 50% in Maneuver or >> Acrobatics. >> >> -- Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 01:39:13 -0600 From: "Emmanuel Ponette" Subject: Objet : Re: [RQ-RULES] Powerful People I've seen somewhere on the net a interesting house ule about combat skills above 100%: You can substract any %age from you skill and put it as a malus to the parade/dodge of the opponent. Your PC could use his skill at 100% and give a -87% to the parade/dodge skill of the oppenent. We are using it in my group and it makes Rune level opponent a lot tougher and more scary (if possible). Manu >>> "Timothy Byrd" 06/16 8:44 >>> Ashley Munday writes: > One has a whopping 187 skill in sword attack (ex RQ 2 character > with a +20 manipulation bonus)... Other than improving the chances of a special success, what use is a sword skill above 100%? I ask because I'm currently in a game where my character has a 150% Sword skill, and from the way things are going I'd have been much better off with just 100% in Sword and an extra 50% in Maneuver or Acrobatics. - -- Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 10:52:24 +0100 From: "Ashley Munday" Subject: RE: [RQ-RULES] Powerful People Tim said: "Other than improving the chances of a special success, what use is a sword skill above 100%? I ask because I'm currently in a game where my character has a 150% Sword skill, and from the way things are going I'd have been much better off with just 100% in Sword and an extra 50% in Maneuver or Acrobatics." Not a lot of use: Short of splitting attacks, knocking people back with annoying regularity and being able to fight in pitch dark (which doesn't happen that often). Anyway, in this case the Adventurer's primary weapon is her chopper so there's not a lot of choice about improving in the skill - every Adventure just about there's a 20% chance of it going up by 1-6%. =========================================== Aescleal http://www.geocities.com/MotorCity/1853/ Home: ashley@geocities.com OR ashleym@telinco.co.uk Work: ashley.munday@liffe.com =========================================== *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 10:58:38 +0100 From: "Ashley Munday" Subject: RE: [RQ-RULES] Powerful People Bob and I differ in opinions about Snake Pipe Hollow: Sorry mate, any Adventurer that looks at the Stone "Automatically Hostile and 18 POW" Snake has a fair chance of being turned to stone. Then there's Big "12 Armour points in my underpants and any blow is going to squash you" Club the Giant. Then there are those God awful clawed hands... ~shudder~ Ash =========================================== Aescleal http://www.geocities.com/MotorCity/1853/ Home: ashley@geocities.com OR ashleym@telinco.co.uk Work: ashley.munday@liffe.com =========================================== *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 11:01:16 +0100 From: "Ashley Munday" Subject: RE: [RQ-RULES] Powerful People I also have to add in response to Bob's post... Where I come from a "Quim spit monster" has mind boggling connotations. Ash - still sniggering *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 13:27:53 GMT From: "Nikk Effingham" Subject: Re: Objet : Re: [RQ-RULES] Powerful People > Date: Thu, 17 Jun 1999 01:39:13 -0600 > From: "Emmanuel Ponette" > To: runequest-rules@lists.imagiconline.com > Subject: Objet : Re: [RQ-RULES] Powerful People > Reply-to: runequest-rules@lists.imagiconline.com > I've seen somewhere on the net a interesting house ule about combat skills above 100%: You can substract any %age from you skill and put it as a malus to the parade/dodge of the opponent. Your PC cou> > Manu This rule was from RuneQuest II. I think it gives 100%+ skills too much power for a normal game. Personally, to answer the question of how much use 150% attack is as oppossed to 100% - not very much, and that's the way it should be. Although the increase in special chance is a BIG bonus in itself. As I have a HeroQuest system where you can do HQ's and gain five times normal experience, I do have a handful of very powerful people wandering around with base attack chances of nearly 300%, which can then be stacked with Beserk etc... to turn you into a slaughtering machine. obviously my PCs aren't that close to this level of pwoer, but even though only two of them are rune level, I reckon they could still take Snake Pipe Hollow : ) Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 14:27:39 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Kundo for RQ/Greyhawk Gods of the Touv KUNDO Runes: Labor, Stasis, Harmony Kundo is the god of structures, music, labor and defense. Cult in the World Born the son of Xanag (by way of Vogan), he takes part in some of each of his parents. He builds in stone (cousin to Xanag's metal) to protect others from rain, but takes the noise and bluster of his father's storms and crafts music from the sound. A builder's god, many of the great Touv monuments and temples trace their way back to Kundo's followers, by way of both concept and construction. Kundo's followers revere the 7th of Mining as their High Holy Day, with lesser services every Kunday. Temples to Kundo are always well built, almost fortified structures of heavy stone (shrines are typically built of stout logs with a stone base). Priests of Kundo generally wear what they would, but most don an elaborate metal breastplate while conducting services, and carry a shield when travelling. Lay Membership Requirements: Kundo is mainly worshipped by builders, architects, musicians and many members of the watch; as a defender, Kundo takes great interest in those who defend others. Skills taught by the cult include Dodge, Maneuver, Ride, Throw, Sing, Speak Languages, Crafts (masonry, carpentry, most 'building' trades), First Aid, Lores (Human, Mineral, Music, Touv, World), Read/Write, Devise, Play Instrument, Listen, Search, Ceremony, Shortsword attack, and Shield parry. Initiate Membership Requirements: Standard. Initiates of Kundo are usually considered artisans of whatever craft they follow, be it stonework, music, or soldiery. When community projects are undertaken, one can usually find Kundo's initiates taking a leading role serving as foremen and job bosses, or inspecting the site for dangers to passersby and the like. Spirit Magic: Countermagic, Endurance, Glue, Magic Push, Protection, Repair, Spirit Screen, Strength, Vigor. Priesthood Requirements: Standard. Kundo's priests serve their communities in a variety of ways, but most design buildings, monuments, and other structures for the benefit of their fellows. A smaller percentage concentrate on the musical aspect of their god, and compose many songs and opera to glorify him. Virtues for Kundo include Creative, Energetic, Honorable, and Social. Common Divine Magic: all. Special Divine Magic: Brace, Coerce, Community, Copy, Enthrall, Group Defense, Resist Pain, Shield, Strongblade. Associated Gods None - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #100 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.