From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #106 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Monday, July 5 1999 Volume 02 : Number 106 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Sandy's sorcery - using ceremony Q. RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery Re: [RQ-RULES] Illusion spells and questions: Sandy's sorcery [RQ-RULES] DMD - Chosot for RQ/Greyhawk RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery [RQ-RULES] Weapon Smashing [RQ-RULES] Statement of Intent RE: [RQ-RULES] Weapon Smashing RE: [RQ-RULES] Statement of Intent RE: [RQ-RULES] Statement of Intent [RQ-RULES] Geocities legalities RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 4 Jul 1999 16:36:54 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Sandy's sorcery - using ceremony Q. >> (so in the above example, you could cast >> Boost Agility 12, though your casting chance >> would still only be 60%). > >Surely not? I play that you get access to the extra levels and an increase >in casting chance. Mind you I also use various other rules to do with >Sandy's system... Sandy's rules are pretty clear that it increases the casting chance, and therefore the art levels that can be used. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 4 Jul 1999 16:58:31 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery >Does anyone know if Sandy's reading this, or >still wants to work on the sorcery rules? Last I heard, he's very busy. You can try him at [SPetersen@EnsembleStudios.com], though, if you like. 1. Can you create an illusion of light? I'd say no. 2. Like 1., can phantom touch give off heat? Again, I'd say no. 3. Can phantom force actually lift things? It seems so, if you look at Sandy's Grimoire, one of the uses for a Hallucinate spell is to create a flying carpet or ladder that lifts only the caster. 4. Can you have more than one spell held at the same time? I think so - Hold is very powerful, possibly too powerful. 5. I want to have an illusion covering me that moves with me. I want the mouth to move and look like I am talking, and the clothes to move about etc. I think this is possible, you need lots of points, and I think the Illusion art is probably necessary as well. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 04 Jul 1999 19:44:18 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Illusion spells and questions: Sandy's sorcery Philip Hibbs : > 1. Can you create an illusion of light? > I'd say no. I don't see why not. Phantom Sight doesn't specifically say that you can make an illusion of a light source, but I think you *should* be able to do so (after all, what's the real difference between an illusion you can see, and an illusion of light ?). You'd have to adapt the spell a little for such a purpose. The spell says that you can make an illusion larger than the standard SIZ 3, but it would appear translucid. In that case, I don't see why you shouldn't be able to make it smaller, and have it actually _emit_ light, rather than merely reflect the ambient light source. > 2. Like 1., can phantom touch give off heat? > Again, I'd say no. No, the Phantom Touch spell is just a framework to cast other spells on. The write-up specifically states that it 'can be [...] Heated', which means that it can only produce Heat if a Heat effect is Multispelled with the Phantom Touch. > 4. Can you have more than one spell held at the same time? > I think so - Hold is very powerful, possibly too powerful. That's correct. The write-up is a little unclear, but this is a change from older versions. > 5. I want to have an illusion covering me that moves with > me. I want the mouth to move and look like I am talking, > and the clothes to move about etc. > I think this is possible, you need lots of points, and I think the > Illusion art is probably necessary as well. Alternatively, you could just about do this by keeping the illusion Active. This would be very limiting, of course ... only useful as an emergency measure, and, yes, very costly. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 04 Jul 1999 15:21:23 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Chosot for RQ/Greyhawk (Alternate) Gods of the Touv CHOSOT Runes: Death, Storm Chosok is the Touv god of War. Cult in the World Brother to Kundo, Chosok took a different course, taking the metal of his mother's province to form weapons, and the violence of his father's storms to weild them. Chosok's High Holy Day is celebrated on the 5th of Fire, with regular services every Lifeday. Most cities will have individual holidays, as well, in remembrance of great battles won by their soldiers. Temples to Chosok are typically single story circular affairs, without walls. Seventeen columns support the roof of the temple, a number made sacred by Ontal, for it required this many battles to unite the Kingdom of Kundal in his time. Priests of Chosok are recognized by the high conical helmets they wear, which are often adorned with the plumage of birds. Lay Membership Requirements: Soldiers form the bulk of Chosok's followers, whom they revere for his skill in combat. Skills taught include Dodge, Leap, Maneuver, Ride, Speak Languages, First Aid, Lores (Human, Olman, Touv, World), Conceal, Listen, Scan, Search, Ceremony, Spear attack, and Shield parry. Initiate Membership Requirements: Standard. Chosok's initiates can be found in nearly any militia, army, or guard unit. Spirit Magic: Bladesharp, Coordination, Fanaticism, Mobility, Protection, Strength. Priesthood/Shamans Requirements: Standard for shamans. Chosok's War-Shamans are feared and respected by any who understand their power. War-Shamans always assume positions of leadership in any conflict they participate in. Virtues for Chosak include Energetic, Joyous, and Warlike. Common Divine Magic: all. Special Divine Magic: Berserk, Command (Hounds,Sylphs), Firespear, Retrieve Weapon, Soulspear, Strike, Summon Sylphs. Shamanic Taboos No Self-Resurrection Runic Affinities Only Associated Gods Kundo: provides Brace Uvot: provides Shield - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 08:42:10 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery >> 1. Can you create an illusion of light? >> I'd say no. > >I don't see why not. >Phantom Sight doesn't specifically say that you can make an illusion >of a light source, but I think you *should* be able to do so (after >all, what's the real difference between an illusion you can see, and >an illusion of light ?). There is a separate spell for creating light, so if you do allow it, then phantom sight should be less effective than Glow. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 11:33:36 +0100 From: "Nikk Effingham" Subject: [RQ-RULES] Weapon Smashing This is something I've noticed for a long time in the RuneQuest rules but just never bothered to fix because my players didn't abuse it, and the only person who noticed realised that the hassle it's abuse would cause would do no good. Basically it involves how easy it is to smash someone's weapon in RQ. All you have to do it make an attack roll, modified by the size of the weapon, so I reckon that in most fights you're looking at a -10 or -20 modifier. Then the damage inflicted it caused to the weapon at the rate of one point for every point above the armour points of the weapon. It works just fine at low level, I mean just great, virtually no-one has enough damage potential to smash another weapon. But when you get to high levels, with Bladesharps 8-10 or Boost Damages of the same level, combined with your trusty Sword's Truesword, it starts to get a little silly. Example fight, two Swords fighting each other with Bastard Swords. Rack up a Bladesharp 6 and a truesword, and enough Strength spells to give you a 2d6 dmg bonus (not hard) you're doing 2d10+14+2d6 damage, averaging out at about 32 points of damage (or 26 if you don't believe truesword doubles the damage potential of Bladesharps). You have as much chance of hitting each other as you have of damaging the weapon, when you have over 100% attack, a modifier of -10 or -20 just doesn't seem that much. And one blow from your sword will crack the other in two. So, as it stands, two Rune Lords will meet each other and just have off with the other's weapon before even trying to cut into each other. Now, while this may have been how SOME of the mighty battles in the past were fought, I really doubt all of them were, and I don't want all of my PC's charging into combat smashing weapons up before beating the foes up ("it just ain't cricket" after all...) whether it is realistic or not is not the point, rune lord combat shouldn't be a race to see who can smash ther other's weapon first - and if it is then Yelmalions (amongst others) are screwed as they use spears and aren't capable of doing it. Has anyone else encountered this? How did they solve it? I propose one of three things: * Every successful damaging attack on a weapon reduces it's hit points by an amount equal to the damage/the weapon's armour points. So a 32 pt attack on a 10 ap bastard sword would do 3 damage to the armour. This increases the amounts of blows at the very least. * Use a different resistance contest, such as STR versus ap's or ap of weapon one versus ap's of weapon two. * Just make it really difficult to hit someone else's weapon, say aimed blow at one quarter normal ppercentage on SR 10. I'm not really interested in going back and altering all of my NPC's and their tactics so that they all have Repair in mind to stop this happening, or cast Protection or Resist Damage on their weapons to stop this happening. And opinions? Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 11:41:29 +0100 From: "Nikk Effingham" Subject: [RQ-RULES] Statement of Intent Another problem that actually arose in my game a few days ago was to do with Statement of Intent. The rules state that any change in statement of intent takes 3 SR to perform, but one of my PCs declared two attacks, thinking that the person he was attacking was going to leave him alone and concentrate on another foe, but was wrong and was attacked. He then claimed that when the attack was made he could change his statement of intent, after declaring two attacks, and then change one of those attacks to a parry. In effect, losing nothing in saying he was going to have two attacks! While I've played the game for years no-one has actually ever done this, everyone just assumed that an all-out attack was a "do or die" styly attack, not oen where you can cop out and get a parry anyhow. Any rules gurus got a good answer to stop this? I was thinking that maybe the rules imply that if you change your statement of intent from an attack to a parry then you cannot parry until 3 SR's after you've declared the change. But even this doesn't seem all that good. Suggestions? Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 11:52:10 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Weapon Smashing >Example fight, two Swords fighting each other with Bastard Swords. >Rack up a Bladesharp 6 and a truesword, and enough Strength spells >to give you a 2d6 dmg bonus (not hard) you're doing 2d10+14+2d6 >damage, averaging out at about 32 points of damage (or 26 if you >don't believe truesword doubles the damage potential of Bladesharps). Of course Truesword doesn't double the Bladesharp! They aren't even compatible! The Bladesharp is a bigger spell than the Truesword, so the Truesword won't work. That gives you either 2d10+2+2d6, average 20, or 1d10+7+2d6, for almost the same average, but +30 to hit. Truesword is only better than BS6 on silly weapons like halberds, or for silly skill levels where criticals are common. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 12:06:54 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Statement of Intent >I was thinking that maybe the rules imply that if you change your >statement of intent from an attack to a parry then you cannot parry >until 3 SR's after you've declared the change. At what point do you get to find out that the opponent is attacking you? If he hits on SR5, then that means that it takes him 5 SR of getting his balance, looking for an opening, etc, so it should be immediately obvious to the target. You could impose a 3SR penalty on all actions, so instead of attacking on SR4 and SR7, they parry on SR5, and attack on SR7. This does mean that they hit second instead of first, if they'd declared an attack and a parry, they would have been on SR4 and SR5 respectively. PS. You can't attack the same person twice in one round, unless it is with different weapons. Split attacks are only for different targets. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 12:20:00 +0100 From: Ashley Munday Subject: RE: [RQ-RULES] Statement of Intent Nikk said some things about statement of intent changes: I've always played it that if someone changes their statement of intent then they change the entire thing, aborting every previous action and starting a new set off. As an example: Adventurer: "I'm twatting him with my sword on SR6 and again with my shield on SR9." Referee: "He's attacking back on SR5." Adventurer: "Bollocks! Okay, all change I'll attack with my sword on SR9 and parry with my shield." This penalises the bloke that originally tried the multiple attack (he now attacks 3 SR later). Okay so, Nikk said he wasn't too happy with that... :-) Another thing you can say is that no character can act before their DEX SR. So, if you have a DEX SR of 3 and something can attack you on SR 2, no parries. Then, when you change statement, it adds 3 to that as well, so you can only parry on SR 6 or later. I don't play this one personally, but one of my players has pointed out that it's implied by one of the examples in the rules. Cheers, Ash - ---------------------------------------------------------------------- The information contained in this e-mail is confidential and solely for the intended addressee(s). Unauthorised reproduction, disclosure, modification, and/or distribution of this email may be unlawful. If you have received this email in error, please notify the sender immediately and delete it from your system. The views expressed in this message do not necessarily reflect those of LIFFE (Holdings) Plc or any of its subsidiary companies. - ---------------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 5 Jul 1999 12:10:58 +0100 From: "Nikk Effingham" Subject: [RQ-RULES] Geocities legalities I know this is off topic, but as I already know many people who have considered, or are considering, moving their pages from Geocities because of the statements put forwards across the internet, I thought I should try and clear up the situation. Before I begin, I am no lawyer, but I think Yahoo have made it very clear in their contract exactly what the legal situation of your Content is. Simply put the first line reads: "Yahoo does not own Content you submit, unless we specifically tell you otherwise before you submit it." Which is kinda a give away that they aren't actually trying to screw people by taking their copyrights. The part that reads: "By submitting Content to any Yahoo property, you automatically grant, or warrant that the owner of such Content has expressly granted, Yahoo the royalty-free, perpetual, irrevocable, non-exclusive and fully sublicensable right and license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such Content (in whole or part) worldwide and/or to incorporate it in other works in any form, media, or technology now known or later developed. " is what everyone is getting worried about, but as has already been stated, Yahoo IS NOT THE OWNER - you are! It is, form what I can gather, basically a statement to protect Yahoo from ramifications if someone else puts copyrighted material up on their webpage, ensuring that the owner of the site takes responsibility for everything that is put up, and not Yahoo. Which is fair enough, IMO. As I say I am not a lawyer, but the contract is crystal clear when read entirely, and I don't believe anyone is in any danger if they leave their material on Geocities. Sorry for wasting bandwidth, but obviously for Geocities site owners this is quite important. Nikk _____________________________________________ "If absolute power corrupts absolutely, where does that leave God?" -- George Daacon Nikk Effingham E-Mail: nikk@MailAndNews.com Homepage: http://www.geocities.com/TimesSquare/Lair/7556/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #106 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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