From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #113 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Tuesday, July 20 1999 Volume 02 : Number 113 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Illusion spells [RQ-RULES] DMD - Gorm for RQ/Greyhawk [RQ-RULES] DMD - Haela for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 15 Jul 1999 22:11:55 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: RE: [RQ-RULES] Illusion spells >RQ illusions are temporary reality..... Of course. That's one of things that in Rules are clear. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 16 Jul 1999 12:50:37 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Gorm for RQ/Greyhawk Gods of the Dwur GORM Runes: Stasis, Portals, Fire Gorm is the patron of guardians, sentinels, and the vigilant. Cult in the World Called by many names, including Lord of the Bronze Mask, Fire Eyes, and the Golden Guardian, Gorm is the protector of dwurinkind in general and guardians in particular. One of the youngest sons of Moradin, he has a large and devout following nonetheless. Gorm's High Holy Day is celebrated on the 1st of Sunsebb, with regular services every Starday. Special holidays are also observed on the 1st of each Festival, as well. Temples to Gorm take many forms, but always feature large (4m x 2m) double doors, usually cast from pure metal, but sometimes iron bound oak or bronzewood. Gorm's faithful wear cloaks of red-trimmed black, usually over armor. A necklace pendant shaped like a shield is also worn, though never in such a way as to be visible unless actively participating in a worship ceremony. Hair is kept in a short single braid, and the beard is worn with red and black ribbon intertwined in a single wide braid, as well. Lay Membership Requirements: Gorm appeals to those who guard. Whether they guard their citadel's gates, work as bodyguards or work in less obvious trades (many shieldmakers inscribe a prayer to Gorm on the inside rim of a shield), Gorm is always in the minds of those who know of him. Lay members of this cult are known as the Watchful. Skills taught by the cult include Dodge, Maneuver, Speak Languages, Crafts (armoring, sheildcraft), First Aid, Lores (Dwur, Underdark, World), Read/Write, Conceal, Devise, Listen, Scan, Ceremony, Axe attack and Shield parry. Initiate Membership Requirements: Standard. Initiates of Gorm are called Sentinels, and are always sought for duty at the gates of both the clan citadel or the defense of important sites within the citadel, such as temples, vaults, or prisons. Spirit Magic: Bladesharp, Coordination, Countermagic, Demoralize, Endurance, Heat Metal, Protection, Strength, Sustain. Acolyte Membership Requirements: Standard. While Sentinels pull the majority of guard duty, Guardians serve a slightly different purpose. Usually assigned to protect a single dwur or his family, they act as expert bodyguards in times of strife or while travelling between safe locations. Priesthood Requirements: Standard. Gorm's Protectors usually retire from active watchfulness over minor locations, and watch over their communities as a whole. They also teach their followers the skills of the cult, and inspire them to vigilance at all times through random rituals designed to test the observational skills of their charges. Virtues for Gorm's faith include Altrusitic, Loyal, Stubborn and Suspicious. Common Divine Magic: all. Special Divine Magic: Brace, Command Salamanders, Great Parry, Group Defense, Resist Pain, Safe, Shield of Fire, Summon Salamanders, Vigilance. Associated Gods Berronar: provides Truespeak Clangeddin: provides Axe Trance Dumathoin: provides Turn Undead Moradin: provides Shield Vergadain: provides Lock - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 20 Jul 1999 12:44:45 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Haela for RQ/Greyhawk Gods of the Dwur HAELA Runes: Luck, Death The Luckmaiden is the patron of dwurin who seek luck in battle. Cult in the World Haela the Hard, Lady of the Fray is the daughter of Clangeddin and Sharindlar. Though sometimes called Brightaxe, she favors swords as a primary weapon, and uses axes only for hurling. Haela is famous for her legendary battles against monsters, including dragons, and for her berzerker rages in those combats. Haela's faithful celebrate her High Holy Day on the 1st of Fireseek, with lesser holidays on the 7th of Planting (called Shefuwan among the dwur, meaning 'the Sharpening') and the 4th of Richfest (known by a variety of names, but usually Shelameet, or 'blades in the silver night'). Temples to Haela are typically constructed aboveground, usually built right into the walls of dwurin fortifications. Those that exist below ground usually abut those of Clangeddin. Priestesses of Haela wear steel-grey cloaks trimed in red over armor, with boots dyed dark crimson. By tradition, a bag of caltrops is also carried, and a helmet embossed with Haela's Sword-entwinned-by-Fire motif is also worn. Priestesses grow their beards as long as possible, often working it into countless tiny braids, each ending with a small metal point. Males and females both wear their hair long and unbraided. Lay Membership Requirements: Haela is popular among both sexes of dwurinkind, though males are usually prohibited from rising higher than Deathblades. Lay members are known simply as the Unblooded. Skills taught by the cult include Dodge, Leap, Maneuver, Tumble, Weapon-throwing*, Speak Languages, Crafts (armoring, weaponsmithing), First Aid, Lores (Dwur, *, Underdark, World), Conceal, Listen, Scan, Ambush, Hide, Sneak, Ceremony, Throwing Axe attack, and Longsword attack/parry. Weapon-throwing involves tossing a sword (or axe) in such a way as to land point-first, hilt-first, on ledges, to cut ropes, hit glassware held in the hand, etc. It is basically a trick throwing skill. Lore covers the best ways of killing traditional dwurin 'monsters', such as dragons, umberhulks, xorn, and other rapacious creatures who prey on dwurin settlements. Initiate Membership Requirements: Standard. Known as the Blooded, initiates of this faith are called upon to wander the world in search of dwur in need of aid in battle. Many have been known to band together to seek out fallen dwurin citadels, hoping to clear them of celbit or euroz (the two most common 'inheritors' of dwur holdings). Others join adventuring groups of mixed race, hoping to find glory and battle 'on the road', so to speak. Spirit Magic: Bladesharp, Coordination, Fanaticism, Fireblade, Protection, Repair, Speedart, Strength, Vigor. Acolyte Membership Requirements: Standard. Known as the Deathblades, this is the highest office to which most males can rise in Haela's cult. Rune Lord/Priesthood Requirements: Standard for priests. Collectively known as the Sword-Maidens, Haela's priests also gain the powers of Rune Lords in her cult. Sworn to battle, they typically rove between the known temples of their faith seeking out trouble wherever it rises. Virtues for this cult include Energetic, Proud, and Reckless. Common Divine Magic: all. Special Divine Magic: Berserk, Hurling, Living Axe/Sword, Luckblade*, Retrieve Weapon, Sureshot, Turn Blow. (Luckblade is essentially identical to the RQ spell 'Luck', excepting that it only applies to combat rolls with a weapon). Associated Gods Clangeddin: provides Command Gnome Gorm: provides Command Salamander Moradin: provides Shield - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #113 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.