From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #118 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Wednesday, July 28 1999 Volume 02 : Number 118 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] more rulesy stuff [RQ-RULES] more rulsey stuff2 [RQ-RULES] asking cost Re: [RQ-RULES] Strengthening Enchantments [RQ-RULES] Re: Strengthening Enchantments Re: [RQ-RULES] Strengthening Enchantments [RQ-RULES] Gorgon and stone Re: [RQ-RULES] Strengthening Enchantments Re: [RQ-RULES] Gorgon and stone Objet : Re: [RQ-RULES] Gorgon and stone Re: [RQ-RULES] Gorgon and stone Re: Objet : Re: [RQ-RULES] Gorgon and stone RE: [RQ-RULES] Gorgon and stone RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 27 Jul 1999 16:43:59 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] more rulesy stuff Hi again gang, I was going through one of my notebooks and found stats for creatures I thought might be of use to someone ") ASS(Horse & Donkey mix) STR 3D6+18 28-29 Move 8 legs AP2 HP5 INT 4 4 HP 20 HQ/FQ AP2 HP8 POW 3D6 10-11 Ftg 44 head AP2 HP7 CON 2D6+8 15 DEX 2D6+8 15 SIZ 1D8+20 24-25 Bite 6 40+9 1D8 Kick 6 60+9 2D6+2D6 Notes: 1.2m high at shoulders.2m long w/ tail .5 -.9m long. I would've included stats for a Donkey-proper,but the encyclopedia I was looking through didn't have an entry,so I couldn't work-up its SIZ. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Jul 1999 17:08:28 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] more rulsey stuff2 Some more creatures. Draft Horse STR 1D6+36 39-40 Move 10* legs AP2 HP8 INT 4 4 HP 30 hq/fq AP2 HP12 POW 3D6 10-11 Ftg 60 head AP2 HP10 CON 1D6+16 19-20 DEX 2D6+6 13 SIZ 1D6+36 39-40 Bite 6 40+7 1D8 Kick 6 25+7 1D6+4D6 R&P 6 10+7 2D6+4D6 Trample 6 75 8D6 to downed foes. Climb 10-17, Jump 50-17, Smell 25+1 * I'm not too sure about just how fast one of these brutes really is.I'd assume slower than the "normal" horse's 10,but who knows?Though I did see a TV show about knights & such,and it said that a warhorse's best speed with an armored knight turns out to be the equivalent of about 7-8m/SR ( worked out the speed comparison with the Speed table in the Chariot rules).Maybe they should have a Move of 8,then.I dunno.... Notes: an amalgam of several different sizes of draft horses from around the RW (thanks to a Larousse Guide to Horses of the World );the Draft Horse is 16-17 hands high (64-68") at the shoulders. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Jul 1999 14:13:01 -0700 From: Brad Furst Subject: [RQ-RULES] asking cost >From: Richard Ohlson >How do you determine what the "asking cost" is going to be, and how do you >deal with "trade goods" (Like lumber, or raw iron, or gems.) Are you seeking a published price list? I use Harnworld for whatever prices I can't find in RQ3. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Jul 1999 12:52:40 +0100 From: "Nikk Effingham" Subject: Re: [RQ-RULES] Strengthening Enchantments >Magic Book, Ritual section, plus errata which reduces them to 1d3. I believe that this errata applies only to Armouring Enchantment, although as i do favour stackable strengthening enchantments, I think I'll just apply a new House Rule to lower the gain from 1d6 hp to 1d3. Which will take him down to about thiry odd hit points, which is fine by me as he has gone through the effort of aquiring the enchantments in the first place. >Sandy's version is one-shot stackable enchantment, so if you have >Strengthening Enchantment 6, 1 POW gives +6 hit points, but if you then >acquire Strengthening Enchantment 8, 1 POW only gives you +2. I have to admit that I regret not using Sandy's ritual magic rules sometimes, but the decision was made in my campaign long ago not to so I can't use that as an escape route : ) >Give him a chance (eg: 1% per enchantment on the location) of someone >breaking an enchantment when he is hit with a slashing weapon. They cost 1 >POW to fix. Or any critical with a slashing weapon breaks the enchantment 10% of the time (less dice rolling in combat, I feel). Bob: >If he has that many Strengthening Enchantments, then he >hasn't had much time for any other POW investments, has he? >No binds, no Divine magic, etc. I give him his dues, it wasn't as if he was cheating when he did it, he just thought that becoming an armoured tank would help him. He was right. What can I say? : ) But yes, he is lacking in both rune magic and POW, and cash as he has purchased, stolen or bartered for some of his enchantments. Thank you to everyone else for their suggestions, such as spirits, sending hunters for him etc... but it was more his raw hit points that were a problem to me, as a "normal" combat, which occurs once or twice a session, is of no danger to him. I darest say that my campaign does not need any more assassins hunting down PC's : ) Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Jul 1999 14:22:59 -0700 From: Brad Furst Subject: [RQ-RULES] Re: Strengthening Enchantments >From: "Nikk Effingham" >Can anyone tell me where the rules stand on str. enchantments? Can you stack >them? I mean, can you find a str. enchantment that adds 8 hit points to your >total and then make/buy/find another than adds 6 hit points to you for a >total of 14 hp? If this is the case what do I do with my resident rules >hacker who is well on his way to 60 hit points? : ) Okay, I am surprised by the responses. I believed (and yet do believe until I read my published rules again) that Strengthening Enchantments NEVER added to previous points, that the only way to improve was to cast a stronger spell. To accumulate 60 points, I believe, would require maximum pips on an Enchantment-10 or Enchantment-20 spell (depending on whether you use pre-AH-Errata or post-Errata). That is, I believe that Strengthening Enchantment and Armoring Enchantments only can _replace_ previous enchantments rather than to ever add to them. Or did I get this from the defunct RQ4:AiG? Regardless, this is how we have ever played IMG. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Jul 1999 17:08:24 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Strengthening Enchantments RU>>Magic Book, Ritual section, plus errata which reduces them to 1d3. I think that I have set it to d3+1, but I have had to GREATLY reduce the number of people who will sell POW or any enchantment. I usually don't have any priest sell them to non-initiates any more. My players with heightened POW will sell them to the others sometimes. RU>Bob: RU>>If he has that many Strengthening Enchantments, then he RU>>hasn't had much time for any other POW investments, has he? RU>>No binds, no Divine magic, etc. RU>I give him his dues, it wasn't as if he was cheating when he did it, he just RU>thought that becoming an armoured tank would help him. He was right. What RU>can I say? : ) But yes, he is lacking in both rune magic and POW, and cash RU>as he has purchased, stolen or bartered for some of his enchantments. Remember, it doesn't matter how physically tough he is... if enough guys throw Befuddle, one of them WILL take him out for a while. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 01:30:17 -0600 From: "Emmanuel Ponette" Subject: [RQ-RULES] Gorgon and stone Hi, I just read this morning while taking my breakfast the description of the gorgon. Nice creature but... Is it associated with chaos (it doesn't seem so)? Where do they come from? Where do the gaze power come from? Is it pure magic (because a shield or a countermagic is effective against it)? If somebody is turn to stone, how to make it back fleshy? Can someone do like Perseus (I think) and cut the head and use it as a weapon? Have a nice breakfast. Manu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 10:27:22 +0100 From: "Nikk Effingham" Subject: Re: [RQ-RULES] Strengthening Enchantments >RU>>Magic Book, Ritual section, plus errata which reduces them to 1d3. > I think that I have set it to d3+1, but I have had to GREATLY reduce the >number of people who will sell POW or any enchantment. I usually don't >have any priest sell them to non-initiates any more. My players with >heightened POW will sell them to the others sometimes. Something I always regret doping was allowing people to purchase enchantments and matrices, after all in the book it had the cost for them. After a while, when the campaign advanced to a level where the PCs were raking in enough money to buy a fair few items a session, I brought in tables to determine the chance of particular matrices being found or enchantments being discovered, but even now this isn't good enough! : ) With PCs buying up one Strengthening enchantment every session or so, they could easily amass a large amount of hit points. I could make them non-stackable, but this would mean rewriting a large wad of my NPCs who have done exactly the same thing as the PC (this is why I don't really blame him that much for doing it). > Remember, it doesn't matter how physically tough he is... if enough >guys throw Befuddle, one of them WILL take him out for a while. >Bob Stancliff Oh, I know of many, many ways to take him down. I just was looking for a way to stop a PC walking around with 100 hps in a handful of sessions if they really put their mind to it. I think that slight modifications to my sale of enchantments rules (i.e. all Strengthening enchantments have now been bought up, please come back next year : ) plus reducing the hp gained to 1d3 will solve everything. Although, just as a note, I still don't believe the errata altered Strengthening enchantments, just armouring enchantments. All IMO, Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 10:34:49 +0100 From: "Nikk Effingham" Subject: Re: [RQ-RULES] Gorgon and stone >I just read this morning while taking my breakfast the description of the gorgon. Nice creature but... >Is it associated with chaos (it doesn't seem so)? It doesn't officially exist in Glorantha (although I'd be willing to use it), so if you included it, this would be your decision. I'd say no, although I'd associate it with Darkness. >Where do they come from? Again, this would be up to you, as a GM to decide, for including them in your campaign. Greg never wrote them in, so if you put them in I'd advise you _not_ to include whole colonies of them. >Where do the gaze power come from? Is it pure magic (because a shield or a countermagic is effective >against it)? I'd refer to the Greek myths on where the power comes from, but according to the monster description it is just because they are THAT ugly. And don't you mean that shield and countermagic is ineffective against it, which would seem to mean that whilst it is magical (as are all such things) it is just a different kind of magic. >If somebody is turn to stone, how to make it back fleshy? According to the Gloranthan Bestiary a Divine Intervention may work, and the Mostali may know rituals to turn someone back (sounds like an adventure hook to me!). Certainly not Neutralize Magic, Dimiss Magic etc... or Ressurect. >Can someone do like Perseus (I think) and cut the head and use it as a weapon? Again, a GM decision, but I'd say no unless you want your PCs turning into gorgon hunters and never fighting again other than to pull the head out of the bag and close their eyes : ) I would allow someone to initiate a HeroQuest to bring back a still-working gorgon head. On that note, do people commonly use non-Gloranthan creatures in their campaigns? Like orcs, balrogs, behemoths etc...? And how many GM's make creatures up for the occassion? All IMO, Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 04:43:11 -0600 From: "Emmanuel Ponette" Subject: Objet : Re: [RQ-RULES] Gorgon and stone >>> "Nikk Effingham" 07/28 11:34 >>> >>I just read this morning while taking my breakfast the description of the gorgon. Nice creature but... >>Is it associated with chaos (it doesn't seem so)? >It doesn't officially exist in Glorantha (although I'd be willing to use >it), so if you included it, this would be your decision. I'd say no, >although I'd associate it with Darkness. Some relationship with Uz? A long time ennemy? >>Where do they come from? >Again, this would be up to you, as a GM to decide, for including them in >your campaign. Greg never wrote them in, so if you put them in I'd advise >you _not_ to include whole colonies of them. >>Where do the gaze power come from? Is it pure magic (because a shield or a >>countermagic is effective >against it)? >I'd refer to the Greek myths on where the power comes from, but according to >the monster description it is just because they are THAT ugly. And don't you >mean that shield and countermagic is ineffective against it, which would >seem to mean that whilst it is magical (as are all such things) it is just a >different kind of magic. No, in the Monster Colliseum, it says that Countermagic and Shield ARE EFFECTIVE against it. What about CAstBack or similar magic bouncing spells?Is the Gorgon immune to its own gaze? (It doesn't need to comb every morning, then no need of mirror!!!) >>If somebody is turn to stone, how to make it back fleshy? >According to the Gloranthan Bestiary a Divine Intervention may work, and the >Mostali may know rituals to turn someone back (sounds like an adventure hook >to me!). Certainly not Neutralize Magic, Dimiss Magic etc... or Ressurect. Excellent idea!! Thanks >On that note, do people commonly use non-Gloranthan creatures in their >campaigns? Like orcs, balrogs, behemoths etc...? And how many GM's make >creatures up for the occassion? I use (sparely) the demons in my campaign. I found the stats in some old White Dwarves and I put some (Uz!!) arkati demonologists, and it is fun. Maybe not to Gloranthan, but fun. Especially because my players mix up demonology and Chaos, they are a litlle bit confused. Nice If someon wants to share some new creatures, I'll be happy to use them. All IMHO; Cheers Manu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 10:40:27 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Gorgon and stone Hi gang, Just recently Nikk asked: do people commonly use non-Gloranthan creatures in their campaigns? Like orcs, balrogs, behemoths etc...? And how many GM's make creatures up for the occassion? You mean using them in a Gloranthan setting,right? Well,my campaign's not set in Glorantha, and I wind up using lots of stuff out of the Creatures Book, as well as the Vikings box; depending on the location of the particular adventure. I'm not too keen on using Tolkiensian-types.It's just "so D&D" to me {shudder of revulsion}.I do,however enjoy having assorted dinosaurs still roaming the Earth. As for making up creatures,I've certianly done that before, and'll do it again, I'm sure. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 10:44:22 EDT From: MurfNMurf@aol.com Subject: Re: Objet : Re: [RQ-RULES] Gorgon and stone Hi gang, Last post Manu had an excellent little comment that I totally agree with: If someon wants to share some new creatures, I'll be happy to use them. Eager-for-creatures, Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 28 Jul 1999 08:55:03 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Gorgon and stone > On that note, do people commonly use non-Gloranthan creatures in their > campaigns? Like orcs, balrogs, behemoths etc...? And how many GM's make > creatures up for the occassion? I do, to both questions. In fact, I ran one adventure when the entire area was populated by a new race of short, orc-like creatures that I had made up on the spot. No stats for them, everything was pulled out of, um, the air. No problem. Of course, as you probably know well by now, I don't set my RQ games in Glorantha, so... Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #118 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.