From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #123 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Monday, August 2 1999 Volume 02 : Number 123 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Enchantment RE: [RQ-RULES] Enchantment [RQ-RULES] Date: Sun, 1 Aug 1999 05:16:55 +0100 [RQ-RULES] Date: Sun, 1 Aug 1999 05:17:48 +0100 [RQ-RULES] Gorgons [RQ-RULES] about one pre-WWII English pound, or 5 US dollars [RQ-RULES] second enchantment of the same type [RQ-RULES] Money Money Money [RQ-RULES] Enchantments on body [RQ-RULES] Limiting Enchantments [RQ-RULES] Eeeeh, escuz me sir, where can I find a spiriittt? RE: [RQ-RULES] Eeeeh, escuz me sir, where can I find a spiriittt? Re: [RQ-RULES] Enchantment Gluttony [RQ-RULES] about one pre-WWII English pound, or 5 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sat, 31 Jul 1999 16:08:49 -0500 From: "Pastorello, Michael" Subject: [RQ-RULES] Enchantment Hello all. I am one of the lurkers but this enchantment line has caused me to get out of my slumber and actually contribute to this group. When I was running my now defunct game, the biggest problem I had was trying to figure out why someone would actually agree to do for an examples sake an armoring enchantment on someone they did not know. I cannot for the life of me think that someone would willingly give up their points of, in some cases, hard earned POW to some shmuck with money in their pocket. I can see the favor end, but how many high POW characters would actually need to rely on someone less powerful to do their dirty work in exchange for some POW when they could do the job much easier. An adventurer who is outside his element ie outside his home city or tribe would have a hard time finding anyone who was willing to do the enchantment or even teach them a spell for that matter. This of course does not apply to a cult. I would think that these are very hard to come by whereas magic items would be common seeing as people make something for their own use and then they die. Thereby constantly adding to the magical items that abound in RQ. How does everyone else handle this? Is there something that I am missing here? Thanks Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 15:37:05 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Enchantment > running my now defunct game, the biggest problem I had was trying to figure > out why someone would actually agree to do for an examples sake an armoring > enchantment on someone they did not know. I cannot for the life That's pretty much how it's run in the game I play in (I'm a little more lax in the game I run). In the Glorantha we play in, there is no such thing as a wizard's shop, where anyone can come in. plop down their gold, and have an enchantment cast for them. There are special cases where a court sorcerer or a village shaman will cast an enchantment at reward for some *very tough* task performed by the PCs for them. We tried an experiment at one point, where the enchanter could use the enchantee's POW in the enchantment ritual instead of their own, but that didn't turn out well in the GM's eyes. If we find armor, or even a cloak or something with an armoring enchantment on it already, cool. If we want it done in a tattoo somewhere on our body, or have our favorite armor enhanced, we have to pay someone to teach us the ritual, then do it ourselves. That brings us to the difficulty we have just finding someone willing and to set aside the time necessary to teach us a spell. Don't get me started! Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 00:17:38 -0400 (EDT) From: "Vijay" Subject: [RQ-RULES] Date: Sun, 1 Aug 1999 05:16:55 +0100 'subscribe' *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 00:17:39 -0400 (EDT) From: "Vijay" Subject: [RQ-RULES] Date: Sun, 1 Aug 1999 05:17:48 +0100 'subscribe runequest-rules' *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 22:29:47 -0700 From: Brad Furst Subject: [RQ-RULES] Gorgons "Gorgons" are also found in African (or was it South American?) folklore. These Gorgons look more like what Glorantha would call a Minotaur and the death magic was usually by breath. This is the model EGG used in MM. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 22:40:24 -0700 From: Brad Furst Subject: [RQ-RULES] about one pre-WWII English pound, or 5 US dollars >From: MurfNMurf@aol.com > Hey gang, > Speaking of money,this talk of RQ2/RQ3 money conversion has me wondering >about the value of the old RQ2 money in the first place.IIRC,the Lunar is >listed ( pg 5, RQ2) as having a RW value of "about one pre-WWII English >pound, or 5 US dollars". > While its written there in plain old b/w,its always kinda puzzled me.Does >that mean a modern (1979, at the time) 5 bucks,or is it supposed to be the >worth of a pre-WWII 5 bucks( which'd make it worth a considerably higher >amount in today's dollars)? > -Ken- Although Bob Stancliff reinforces the application of $5 contemporary, I think that's wrong. The Penny or Lunar also is described as being equivalent to the standard of living for one day for a typical poor person in a city (a place with a permanent market and a coin economy). $5 is too small. I use $20. Look at the local legal Minimum Wage laws, or welfare, or unemployment dole. $5 per day is not enough to support one person for one day. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 22:46:13 -0700 From: Brad Furst Subject: [RQ-RULES] second enchantment of the same type >From: Pete Nash >I also have another personal rule that only a single enchantment of a >type can be placed on an object. If a second enchantment of the same type >is cast, then the bigger one of the two will remain, and the >other is lost. >Its a simple and self limiting rule. >Pete I think this is what I wrote in V2 #118. I thought that it was published canon. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 07:33:17 +0100 From: aevans5@csc.com Subject: [RQ-RULES] Money Money Money > Speaking of money,this talk of RQ2/RQ3 money conversion has me wondering >about the value of the old RQ2 money in the first place.IIRC,the Lunar is >listed ( pg 5, RQ2) as having a RW value of "about one pre-WWII English >pound, or 5 US dollars". > While its written there in plain old b/w,its always kinda puzzled me.Does >that mean a modern (1979, at the time) 5 bucks,or is it supposed to be the >worth of a pre-WWII 5 bucks( which'd make it worth a considerably higher >amount in today's dollars)? My old dad used to call the old florin coins "half a dollar". He probably picked this up in his childhood in the 1930s. The florin or two shilling coin was 1/10th of a quid, and that would make five dollars to the pre-world war II pound. I'm not sure what 50-odd years of inflation has done to the value of that pre World War II pound, I would guess its modern-day equivalent would be twenty to thirty pounds? Does anyone have a better take on this? i.e. more than supposition? Regards Andy. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 02 Aug 1999 10:34:42 +0200 From: Alain RAMEAU Subject: [RQ-RULES] Enchantments on body To limit the benefit of enchantements made on body, in addition to possibly higher prices if POW is bought from somebody else, you can use the localisation/damage system to see whether or not the tatoo corresponding to the enchantment is damaged by a bad blow ! If the localisatiuon of the tatoo is hit, roll 1D100. If the roll is under inflicted HPx5%, the tatoo is damaged and the enchantment broken. You can lower the percentage multiplier for hidden locations (x3%, or x1%). If the location falls below 0, or even below max negative HP, you can decide than the tatto is automatically damaged. Alain. www.btinternet.com/~karamo/rqgb.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 02 Aug 1999 11:34:44 GMT From: mikec@room3b.demon.co.uk (Michael Cule) Subject: [RQ-RULES] Limiting Enchantments This is an idea for limiting enchantments that I've been playing around with for a while. It isn't canon for Glorantha but it could be worked into another RQ setting quite neatly. I started thinking about the fact that people are, in effect, detaching bits of their souls and binding them into magical items, whether tatoos or swords. And that got me to thinking about the old DnD staple, the sword with its own personality. Where do they come from? Well, you see there are these bits of souls floating about with no personality to them.... How about this: When any object has a permanent enchantment put upon it there is a chance that the POW bound into it will fuse into a new spirit with a mind of its own. Roll D100 and if the result is below the number of POW in the enchantment the new spirit is formed. It will start off quite stupid: 1d3 INT but has a chance equal to its POW per year of gaining a point of INT. (Probably need to limit that but I can't think how at the moment.) Roll again whenever another enchantment is added to the object. For the purposes of this rule a person's body is one object. The one exception to this simple rule is when another spirit is already in the the object. This applies to things like POW Binding enchantments as well as human bodies. If the first roll (the D100 vs POW) works then the POW of the total enchantments must overcome the POW of the existing spirit to come into existence. When a spirit is formed in a magical item then the owner will find himself having to overcome the spirit's POW to get it to work and if that fails talk the object into functioning. ("Look, just burst into flames will you? It's an Ice Giant! You *like* killing Ice Giants....") When it forms in a human's skin you have in effect a secondary spirit in the body. It may start taking over the body at awkward moments and arguing with the already existing tenant. Why else do you think aged wizards go along talking to themselves. - -- Michael Cule Actor And Genius AKA Theophilus Prince Archbishop Of The Far Isles Medieval Society Arms Purpure An Open Book Proper: On the Dexter Page an Alpha Or On the Sinister an Omega Or. Motto Nulla Spes Sit in Resistendo (Resistance is Useless). Ask me about the Far Isles: Better Living through Pan-Medieval Anachronisms. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 02 Aug 1999 07:04:00 -0600 From: "Emmanuel Ponette" Subject: [RQ-RULES] Eeeeh, escuz me sir, where can I find a spiriittt? Hi, My shaman is beginning to be quite powerful, and I wonder how to handle to search of spirit (like spell spirit) in the spirit plane. For elementals, he uses the 'summon elemental', and it is ok; but if he want to find a spell (like the armour enchantement ;-)), he has to travel the spirit plane and find one. In the rules, it is said that there is an encounter every hour, and the shaman can add or substract his power to the random table to see what he can find. Fine, it is just a way for the GM to see if he can find one, but what spell has the 'spell spirit'? at what level (if variable)? How can he take it with him (for a follow to fight it and win the spell)? Can the shaman use his spells in the spirit plane? Does he need a command spirit in the spirit plane? can he use spirit block (or other spirit related spells)? and for elementals, what is the difference between summon 'spirit' and going in the spirit plane and chasing them? Well, if somebadu has ideas, it might help me. Thanks Manu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 14:07:35 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Eeeeh, escuz me sir, where can I find a spiriittt? >My shaman is beginning to be quite powerful, >and I wonder how to handle to search of spirit >(like spell spirit) in the spirit plane. Sandy's shamanism rules are good, inc. rules for finding spirits, but it requires the "spirit dance" skill. It could be adapted to straight RQ3 shamanism, though. Browse around here: http://www.hccweb.demon.co.uk/glorantha/rules.htm Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 12:53:10 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Enchantment Gluttony RU>Okay, I promised not to get into demographics, but this is a small note RU>why I feel this is invalid. there will be more Wizards than Farmers Do you mean more Wizards and less Farmers than I suggested? RU>put, they are better than they are in a medieval historical society. A few RU>Wizard Caste Henotheists armed with Bless Crops will be far better than a RU>few Farmers, and Wizards can ward off those evil Malia disease spirits and RU>Bless the populace etc... etc... and it actually works! It doesn't matter what kind of magic is being used; none of the spells are very good at increasing yield significantly. Most of the crop spells protect the crop from damage that would reduce the normal yield, but the farming methods are still primitive and inadequate by modern standards. You would need to allow something like the modern farm tractor to reduce the number of people needed in an iron age culture for growing the food required, or you would have to convince a lot of elves to take a direct hand in growing human food. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 13:33:46 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] about one pre-WWII English pound, or 5 RU>Although Bob Stancliff reinforces the application of $5 contemporary, I RU>think that's wrong. The Penny or Lunar also is described as being RU>equivalent to the standard of living for one day for a typical poor person RU>in a city (a place with a permanent market and a coin economy). RU>$5 is too small. I use $20. RU>Look at the local legal Minimum Wage laws, or welfare, or unemployment dole. RU>$5 per day is not enough to support one person for one day. RU>Brad Furst OK, I will address this again. In RQ2, the Lunar was supposed to be a contemporary (1980) $4 to $5, and when you read the modules and price charts this was an OK figure until you wanted to buy something from a cult such as Lankor Mhy. Their prices tended to start at 1000L and go up for even the sketchiest research. Many of the rewards for quests were on the scale of the temple prices instead of the $5/L valuation. This made a lot of cash flow through adventurer's hands without addressing the impact this new cash would have on the economy and inflation. In RQ3, they redefined the Lunar to be the daily wage of a menial worker which, in today's money, is about $40 to $50. They wrote some adequate, but incomplete, price charts in the game master book, but it is left to the referee to try to convert all of the modules to the new monetary system. This valuation might be based on historical examples, but it does no favors for a referee, and changing the values from previous material just made headaches. I basically said that I am unwilling to go to this hassle, since all of my modules and material were generated under RQ2, so I put their value back around $5/Lunar in modern money and used the old price charts for equipment and food. My basic rule for the purchase of any item not on a price chart is to estimate a modern price and divide by $5 to get the cost in Lunars. This is very simple to use: a $500/month apartment would be 100L/month (or 200L/season in Glorantha), A very fancy $20 meal would be 4L, and a combo meal at the fast food restaurant is about $5 or 1L. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #123 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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