From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #129 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Sunday, August 15 1999 Volume 02 : Number 129 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Some sorcery questions for Sandy's rules Re: [RQ-RULES] Some sorcery questions for Sandy's rules [RQ-RULES] Tap and Vampires RE: [RQ-RULES] Some sorcery questions for Sandy's rules Re: [RQ-RULES] Tap and Vampires [RQ-RULES] Sandy's Docs Re: [RQ-RULES] Illusory Gold and Women RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 11 Aug 1999 19:07:09 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Some sorcery questions for Sandy's rules >Do creatures with no POW _really_ have no limit >to the amount of magic points they can tap? I've always ruled that a being with no POW cannot cast sorcery. No POW = No magic modifier = No sorcery. >Does Resist Magic resist against the magic points used in the >spell, the intensity of the spell or the intensity of the spell plus >boosted magic points? I'd say Intensity + Boost. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 15:17:40 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Some sorcery questions for Sandy's rules Nikk Effingham wrote: > > A question have arisen in my campaign, the Tap spell. Do creatures with no > POW _really_ have no limit to the amount of magic points they can tap? > Doesn't this mean that vampires are very deadly? One Tap spell and a > Vivamorti has hundreds or even thousands of magic points at their disposal, > worse still these are personal mps they can use for overcoming foes in magic > contests. Personally, I always thought a vampire with a bound POW spirit was deadly, myself. > Also, has anyone noticed the usefulness of Speed? I mean getting those > spells off on SR 1 is amazingly useful - your friends start falling and a > Fly on SR 1 will sort them out, your magical sword hits the Basilisk and > starts dissolving, a Resist Damage 10 on SR 1 will sort it out. Just thought > I'd mention it. You still have to figure the DEX SR that the caster begins casting on, afterall. > Does Resist Magic resist against the magic points used in the spell, the > intensity of the spell or the intensity of the spell plus boosted magic > points? If boosted magic points aren't supossed to be used, then this makes Intensity + Boosted MP, just like everything else, I'd think. > Lastly, does the Dominate spell in Sandy's rules resist the intensity > against the target's POW for overcoming, or the caster's magic points as > would seem to be implied in the rules? The version I have reads Intensity vs. target magic points. - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 02:05:58 -0400 From: Richard Ohlson Subject: [RQ-RULES] Tap and Vampires > Nikk Says... > > A question have arisen in my campaign, the Tap spell. Do creatures with no > POW _really_ have no limit to the amount of magic points they can tap? > Doesn't this mean that vampires are very deadly? One Tap spell and a > Vivamorti has hundreds or even thousands of magic points at their disposal, > worse still these are personal mps they can use for overcoming foes in magic > contests. Well, to put it bluntly, Vampires are unimaginable horrors. In my oppinion, there should never be such a thing as an "easy" vampire. One of my campaigns longstanding bad-guys is a Vampire. Long story short: Some jerk western Wizard thought it would be great to make a vampire, and turn him into his familiar. So he talks a Western Knight into doing it, the knight decides (partway through the seven day slow killing) that he doesn't like the idea anymore, so he whacks the wizard. Oh, and he starts studying sorcery. (blech) Needles to say, the guy has something like a 200% sword attack, plenty of long lasting sorcery spells, and a Hag girl-friend. (You know, a little enhance appearence goes a long way with them.) Favorite tactic of his is to have her summon up a big juicy shade, he taps the heck out of it, then uses the MPs to power big, ugly spells. Now, there IS a limiting factor to vampires. "Each night a vampire loses fatigue points equal to its current magic points. Vampires cannont regain fatigue points by resting, only by drinking the blood of sentient creatures." I take this to mean that they can not tap for fatigue, and my bad-guy example has to keep a bunch of humans caged up and alive so he can get fatigue back. On a side note, my PC's managed to run in during the day, kill (or kidnap) all the humans, steal as many matrixes as they could get their hands on, and run away, stranding him on an island. Good news for bad people, Lord Desmond (the vampire) is now the "Seshnellan Secret Weapon" in their battle vs. the Kingdom of War. Rich *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 08:39:53 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Some sorcery questions for Sandy's rules >Personally, I always thought a vampire with >a bound POW spirit was deadly, myself. Why? Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 11:19:08 +0100 From: "Nikk Effingham" Subject: Re: [RQ-RULES] Tap and Vampires >Now, there IS a limiting factor to vampires. "Each night a vampire loses fatigue >points equal to its current magic points. Vampires cannont regain fatigue points by >resting, only by drinking the blood of sentient creatures." I take this to mean >that they can not tap for fatigue, and my bad-guy example has to keep a bunch of >humans caged up and alive so he can get fatigue back. Yeah, that's the ticket. So that means that a vampire who really prepares can stock up on Magic Points and then hope that it doesn't ruin his fatigue points. In this case, I suggest a minor alteration, otherwise a vampire would Tap up their magic points and then spend them all before the end of the day so that they didn't have to expend masses of FP's. I suggest that a vampire has to spend FPs every hour equal to 1/24th of their magic points. It wouldn't matter normally, but when you have a vampire with Tapped MPs of 120, it starts to make a difference. I also now envisage vampires stalking the land, their own powers driving their bodies to rack and ruin.... Cheers, Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 10:54:15 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] Sandy's Docs Following the sad demise of Craig Pays' web site, I've made a new home for Sandy's word documents on my web page: http://www.snark.freeserve.co.uk/docs/ and corrected some of my links to Nikk's page. BTW, Nikk, your link to my version of Sandy's rules is still pointing to the out of date version on my Compu$erve page. It still exists, but I don't use it any more. The above link is better, and I'll probably be converting at least the core rules to html some time soon. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 12:31:57 +1000 From: Robert McArthur Subject: Re: [RQ-RULES] Illusory Gold and Women Bob Stancliff wrote: > > > >For the egg to appear to melt the trickster would have > to be > > >present to manipulate the illusion... > > > > I don't see why, if the trickster has an "Illusory Gold > Egg" spell, it > > should behave exactly like a gold egg. Trickster > illusions are the most > > powerful that there are, > > Trickster and Donandar are the only sources I know of for > Illusion Divine Magic on the north continent, and Donandar > is considered to embody or possess the Illusion rune. It > is a minor rune for Trickster (Disorder is major). > Therefore, Trickster spells are not stronger or better > than any other illusion spells, in fact, they act just as > the spell describes in the absence of GM fiat. Trickster > Illusion spells only make something seem to be something > else. > Illusion spells do not make real things, they make sensory > impressions than can trick someone into believing that they > are real, but only if the caster actively manipulates them > to best effect. Donandar can do slightly better than this > as the holder of Illusion, but the spells are still > temporary, and still illusions. So explain illusory armies from Dragon Pass? As long as there isn't a holder of the inifinity rune nearby, the *are* real. They kill you. They kill your friends. They kill magician units. etc. etc. The only people who can tell them apart from 'reality' are the infinity rune holders, and we're not going to disagree with them are we :-) ? Robert *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #129 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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