From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #131 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, August 20 1999 Volume 02 : Number 131 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: Diabolical Contracts Re: [RQ-RULES] Diabolical Contracts - Thoughts? Objet : [RQ-RULES] Re: Diabolical Contracts [RQ-RULES] Re: Diabolical Contracts Re: [RQ-RULES] Diabolical Contracts - Thoughts? [RQ-RULES] DMD - Asmodeus for RQ/Greyhawk Re: [RQ-RULES] Illusion spells and questions: Sand [RQ-RULES] Date: Fri, 20 Aug 1999 06:20:36 +0200 RE: [RQ-RULES] Illusion spells and questions: Sand RE: [RQ-RULES] Date: Fri, 20 Aug 1999 06:20:36 +0200 [RQ-RULES] Mach One Wasps and other questions... RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 19 Aug 1999 10:22:59 -0400 From: Frederic Moulin Subject: [RQ-RULES] Re: Diabolical Contracts > It is important to remember that while the Lords of Hell are bound by >Law, they delight in twisting the spirit of any bargain for their own >ends. They are not above manipulating their servants against one >another, so that one might draw upon more POW than they possess and then >be ripe for harvest, as it were. Sandy once sent me a very nice little story about a magician trying to bargain with a greater Demon. It kinda killed down any demonologist ambitions in my players, but I still like it very much. It must still be on my web page at http://www.msu.edu/~moulinfr/spirit.html under "bargaining with demons". Also, if my memory is right, the magazine "White Dwarves" had a couple of good articles called "Dealing with Demons"... I unfortunately lost mine and would appreciate if anyone had them in his/her archives and could send me a photocopy of those or better an electronic version of them :-) All hail the rising moon Fred Dr. Frederic Moulin, D.V.M, Ph.D. Chemical Industry Institute of Toxicology Six Davis Drive, P.O. Box 12137 Research Triangle Park, NC, 27709-2137 Tel: 919-558-1391 Fax: 919-558-1300 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 07:58:58 -0700 From: "Jarold Davis" Subject: Re: [RQ-RULES] Diabolical Contracts - Thoughts? It sounds like you've got an alignment factor. Are you using it for PCs as well? Elric! has basic law/chaos/balance alignment rules that seem pretty usable. I've been considering adapting them to RQ3, though just in terms of law/chaos. Basically it's up to the GM to award law/chaos points, which could affect a PC's standing in their cult. I know some guidelines are already there for that sort of thing, the alignment points would give players a more tangible picture of their standing with their cult. Just a thought... >In the course of my RQ/Greyhawk project, I knew that eventually I'd have >to work out some sort of rules for folks worshipping things that were >neither gods nor spirits, but somewhere in between. I chose to tackle >the Lords of Hell first, as their lawful nature provides a common >framework for the lot of them. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 09:09:35 -0600 From: "Emmanuel Ponette" Subject: Objet : [RQ-RULES] Re: Diabolical Contracts I have them, and I use them in my campagne. I could send you a copy, or even create a digital version, but if it is right with the copyright. I don't want to have White Dwarf'lawyer... Just tell me. Cheers Manu >>> Frederic Moulin 08/19 4:22 >>> > It is important to remember that while the Lords of Hell are bound by >Law, they delight in twisting the spirit of any bargain for their own >ends. They are not above manipulating their servants against one >another, so that one might draw upon more POW than they possess and then >be ripe for harvest, as it were. Sandy once sent me a very nice little story about a magician trying to bargain with a greater Demon. It kinda killed down any demonologist ambitions in my players, but I still like it very much. It must still be on my web page at http://www.msu.edu/~moulinfr/spirit.html under "bargaining with demons". Also, if my memory is right, the magazine "White Dwarves" had a couple of good articles called "Dealing with Demons"... I unfortunately lost mine and would appreciate if anyone had them in his/her archives and could send me a photocopy of those or better an electronic version of them :-) All hail the rising moon Fred Dr. Frederic Moulin, D.V.M, Ph.D. Chemical Industry Institute of Toxicology Six Davis Drive, P.O. Box 12137 Research Triangle Park, NC, 27709-2137 Tel: 919-558-1391 Fax: 919-558-1300 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 11:17:25 -0400 From: Tal Meta Subject: [RQ-RULES] Re: Diabolical Contracts Frederic Moulin wrote: > > Sandy once sent me a very nice little story about a magician trying to > bargain with a greater Demon. It kinda killed down any demonologist > ambitions in my players, but I still like it very much. It must still be on Yes, someone posted it to one of the lists at one point, and I plan to keep it in mind when I get around to the demons. The devils, on the other hand, I saw as a slightly more organized evil, with clear cut bargains (though the small print often costs one more than one's soul). - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 11:23:24 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Diabolical Contracts - Thoughts? Jarold Davis wrote: > > It sounds like you've got an alignment factor. Are you using it for PCs as > well? Not so much an alignment (as in D&D alignment), more of a runic POV. (The devils will all possess the law rune). I'm actually contemplating creating a Law, Malign rune especially for them (I've even found a 'filled triangle' among my symbol fonts for just such a purpose). - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 12:49:41 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Asmodeus for RQ/Greyhawk Lords of the Nine (Yes, for those of you who have been following this whole thing, I did Asmodeus a while ago. He hasn't really changed much, but the Diabolic Cults will follow a slightly different from the normal writeups, if only because I didn't want to make (all of) them tin-pot gods. My writeup for the means of bargaining with the devils was posted on the RQ list, but I'll happily send it off to anyone who wants a copy. I'll really be doing more than just the primary nine, as there are several 'Greater Devils' that IMO, were interesting enough in their own right to warrant their own writeups.) Semi-regular credits: I'm basing most of my ideas on these writeups on the prior work of both Gary Gygax and Ed Greenwood, with occasional glances at the In Nomine game rules for inspiration. Their ideas are copyrighted by them, borrowed by me, and where my ideas differ from theirs, tra-la-la-la-la. (We all know how this works). ASMODEUS Runes: Evilx2, Law (Malign) Asmodeus is the undisputed ruler of the Hells, as well as the Master of Evil. Cult in the World As the ruler of the Nine Hells in general and it's lowest level, Caina in particular, Asmodeus is the ultimate politician. Suave and witty on the surface, he is always cold and calculating underneath, allowing nothing to escape his notice. Asmodeus is popular among politicians, soldiers and bureaucrats, as well as anyone who seeks to improve their own lot in life through an exercise of power. Asmodeus' cult has no High Holy Day, but each of his followers generally honor the night of their first bargain with the Master of Evil as such. No records exist of any temples to the Prince of Hell, as shrines predominate in this cult. Similarly, followers of Asmodeus have no standard of dress by which they can be recognised, though they all must protect the Talismans they have have been granted with their very lives. Lesser Contracts\Initiation Requirements: Those seeking to forge a Lesser Contract with the Master of Evil must first have proven their worth by exceeding their former station in life at the expense of another, all without having been caught in the act. Asmodeus will grant the following boons for the listed POW sacrifice. 1) Increase APP by 1 point. 1) Increase Communication Skill Modifier by 5. 1) Increase Perception Skill Modifier by 5. 3) Mastery of any one Communication or Perception Skill known to at least 25% by the supplicant. 3) Provide the supplicant with the services of a single imp for life. 6) Provide the supplicant with the services of a single spined devil for life. 6) Provide the services of a single Pit Fiend for a period of one week. Skills taught by the cult include Fast Talk, Orate, Seduce, Speak Languages, Evaluate, Lores (Diabolic, Human, Magic, Million Spheres, Spirit), Read/Write, Conceal, Listen, Scan, Sneak, and Ceremony. Greater Contracts\Priesthood Requirements: Those seeking to forge a Greater Contract with the Prince of Hell must qualify in the same way as one seeking a Lesser Contract, but on a grander scale. Most texts additionally require the supplicant to offer no less than fifteen maidens in the initital summoning of Asmodeus, but in truth only one is required if she is of noble blood. As a bonus, one third of the noblewoman's APP will serve as the initial POW contained within the Talisman. Those who serve as priests of the Master of Evil are expected to offer annual sacrifices to their Lord, and to seduce others to their master's service as well. Virtues for the Servants of Asmodeus include: Indulgent, Manipulative, Proud and Social. Common Divine Magic: all Special Divine Magic: Capture Spirit, Coerce, Command (Spined Devil), Corruption, Divination Blank, Seal Tongue, Summon (Spined Devil). Associated Gods None. However, the politics of Hell are such that sometimes other spells become available for a short period. Additional Notes While not a specifically sorcerous cult, Asmodeus does have many worshippers who are sorcerers. Common Vows for such followers include: Adulation, Carnivorism, Devotion, Gluttony, Lawspeaker, POW Gift, and Rituals. Common Specialties include Autotheist, Conjurer, Enchanter, and various Warlock types. Spirit of Reprisal Alastor the Grim: Asmodeus' spirit of reprisal is an enormous Pit Fiend, his principal executioner within Hell and beyond. Anyone who has betrayed the cult can expect a visit from this scarred monster, who will attempt to rend them limb from limb. STR: 40 MV: 12/20 CON: 30 HP: 35 SIZ: 40 FP: 70 INT: 17 DB: 4d6 POW: 40 DEX: 20 APP: 6 Location d20 HP AP R Leg 01-02 12 9 L Leg 03-04 12 9 Tail O5 9 9 Abdomen 06-09 12 9 Chest 10-13 14 9 R Wing 14-15 9 9 L Wing 16-17 9 9 R Arm 18 9 9 L Arm 19 9 9 Head 20 12 9 R Claw: 120%/ 1d6+4d6 L Claw: 120%/ 1d6+4d6 Bite: 90% 2d10* Kick: 80% 3d4+4d6 Tail: 95% 1d8+5+2d6 Wings: 100% ** * The bite of a pit fiend carries a poison of POT 24. Resist vs. CON or take full damage to total HP, else take half damage. ** The wings of a pit fiend can create wind equal to it's STR, the equivalent of a "whole gale", picking up and hurling characters a number of meters equal to the difference between their SIZ and the force of the wind. Damage is calculated as if the character had fallen an equal distance. Note that this is an area attack with an AOE equal to a 90 dgree radius before the fiend extending outwards half it's SIZ in meters. All characters/objects within the AOE are effected. - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 19:14:42 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Illusion spells and questions: Sand Phillip wrote: > The intensities don't add up for the purpose of dispelling. When it comes to stacking divine magic, I have to disagree. A stacked divine spell is a single spell with the intensity of all of the combined spells that are cast. To dispel it you have to overcome the total points. I tried to check the rules, but the magic book does not speak strongly for either view. It does seem to support my view, but not as explicitly as I would prefer. I did notice a major flaw while looking for this information. The Neutralize Magic sorcery spell compares it's intensity against the MP's of the target spell to break it. Since most divine magic does not have MP's, this would give Neutralize 1 a 55% to drop any divine spell, no matter how powerful. This is wrong. Bob Stancliff (stanclif@ufl.edu) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 00:23:20 -0400 (EDT) From: "Miguel Angel Cantabrana Salazar" Subject: [RQ-RULES] Date: Fri, 20 Aug 1999 06:20:36 +0200 This is a multi-part message in MIME format. - ------=_NextPart_000_000A_01BEEAD4.1DCEA1C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Do anybody knows something about the launching of HERO WARS? And when is = going to go out? =20 - ------=_NextPart_000_000A_01BEEAD4.1DCEA1C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Do anybody knows something about the = launching=20 of HERO WARS? And when is going to go out?
 
- ------=_NextPart_000_000A_01BEEAD4.1DCEA1C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 08:36:25 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Illusion spells and questions: Sand >>The intensities don't add up for the purpose of dispelling. > >When it comes to stacking divine magic, I have to disagree. Me too, I was thinking about sorcery. >Neutralize Magic sorcery spell compares it's intensity against the MP's >of the target spell to break it. Since most divine magic does not have >MP's, this would give Neutralize 1 a 55% to drop any divine spell, no >matter how powerful. This is wrong. I agree. I'd use the standard 1 divine = 2 spirit comparison. Also, vs sorcery, it should be matched against the intensity of the target spell. Sandy's isn't any clearer on neutralising non-sorcery, but makes it almost clear that the neutralise is pitched against the target spell's intensity, not MPs. >Cancels a spell if the Neutralize Magic's intensity overcomes the defending spell's on the Resistance Table. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 08:38:32 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Date: Fri, 20 Aug 1999 06:20:36 +0200 Check out http://www.glorantha.com for the latest news, and a preview of the rulebook cover. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 16:18:19 +0100 From: "Nikk Effingham" Subject: [RQ-RULES] Mach One Wasps and other questions... Hi, My PCs have been posing me some very tricky questions recently, and I thought I'd ask other people's opinions on them: (1) One of my PCs is a metamorph sorceror. She changes into a wasp as a basic tactic (along with Boost CON it means the sting can be doing POT 30 posion... *shakes head lowly*) and has sought to join Gorakiki-Wasp. Besides the fact that I plainly won't let her, it did raise an important point. If Gorakiki Wasp was basically the same as the Bee cult then if you cast the Sprout Wings spell on the shapechanged sorceror their move goes from 25m/SR to 250m/SR! That is past Mach One! I told the player that such a speed would involve taking damage for breaking the sound barrier etc... etc... but as the player pointed out, surely this means that when the cult casts it on normal wasps they too can't take full advantage of the spell without becoming squished (to put it bluntly). Any ideas as to why Gorakiki gives you a spell that can hardly be used? Or are there really Mach One wasps and bees flying around Glorantha? (2) Have you seen Sandy's Inner Force Mysticism powers? For 16 mysticism, a fair but far from great, amount you can get access to vast resevoirs of magic. For instance, access to all Storm spells for only 26 mysticism sounds very, very powerful to me. (3) What are the King of Swords and Queen of Swords referred to in the Weapon Skill styles in the Mysticism rules? (4) Does anyone else feel that the garrote rules from "Shadows on the Borderlands" are slightly more than harsh in that there is _no_ way for anyone to stop an assailant unless they somehow have a rear attack (and how many people out there have tails?), a STR roll only allows him to move but not attack! I assume that magical armour would protect against the garrote damage? Cheers, Nikk _____________________________________________ "Tough on Sin, tough on the causes of Sin!" - Surantyr the Nonheretic Nikk Effingham E-Mail: nikk@MailAndNews.com Homepage: http://members.xoom.com/wakboth/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #131 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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