From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #135 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, August 27 1999 Volume 02 : Number 135 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Re: taking magic items from the party RE: [RQ-RULES] Fighting beasts and their multiple attacks [RQ-RULES] Fighting beasts and their multiple attacks Re: [RQ-RULES] Fighting beasts and their multiple attacks RE: [RQ-RULES] Fighting beasts and their multiple attacks [RQ-RULES] Death by DI [RQ-RULES] Cleaning Chaos Re: [RQ-RULES] Death by DI Re: [RQ-RULES] Death by DI [RQ-RULES] Death by DI Re: [RQ-RULES] Death by DI RE: [RQ-RULES] Fighting beasts and their multiple attacks [RQ-RULES] Date: Fri, 27 Aug 1999 07:50:58 +0200 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 25 Aug 1999 18:18:52 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Re: taking magic items from the party > I always figured that anyone who expended the necessary amount of > energy and resources to enchant an item would put safeguards in to > limit its effectiveness when used by others. Can't argue, in the long run, but a lot of new items don't have these yet. > For instance, by simply enchanting a very fine sword with > Truesword, Turn Undead (x2), Bladesharp 10 and Protection > 10, you can make the Humakti equivalent of a minor holy sword. I can't imagine any priest dumping 10 Pow at once into a spirit spell matrix, even if he could get the enchantment spell from a shaman... and getting it done twice is absurd. Make a 2 Pow spirit bind and put a cult spirit into it that can know the two spells at 8 or 9 intensity. With that much intelligence, it will have a very good Pow, and you can add a condition to attack non-cultists for an extra Pow. > Can you imagine any Humakti with the power and knowledge to make such a > thing *not* putting Conditions on the Enchantment to restrict it from being > used by the Undead? And that represents the very least restriction; since > they only cost one additional POW, a priest has no reason not to put a > number of restrictions on there. Alternatively, he might just put a > restriction on limiting it from being used by non-Humakti. I consider the most common restrictions to be Cult, Family, Personal, Group, or Race, in that order. There can be several others, but they are much less common. > What's that you say? The players have never had to ask permission to make a > magic item before? This should be included in the decision of the priest to make the item at all. If he can't afford the Pow, he can't make any items. Giving cult magic to non-members should imply strong obligation by the temple to the purchaser, but also realize that the divine matrices must be recharged in a temple. I can see a priest selling a spell matrix to an outsider for double or triple the initiate cost and not allowing it to be recharged... eventually the person sells it to a cult member at a severe loss or performs another quest. Frankly, a few divine spell matrices are more valuable than a truestone, which is highly over-rated. > -- in River of Cradles there is an adventure where the players try to find > some Orlanthi cult regalia in order to keep them out of the hands of the > Lunars. That was 'Strangers in Prax'. > Anyway, because of all these Conditions, my players are very leery of using > new magic items. They prefer ones of known power that they might get from > their cult, despite the fact that they might be less powerful. I have been > known to include secret Conditions, hidden by special Enchantments, that > caiused nasty side effect powers to work on the wielder. Some weapons have > benn guarded by powerful spirits who controlled the wielder. Still other > items contained powers that had unforeseen side effects. Rather than take > items away, I like it when the players dump them of their own accord. If Pow was easier to get, then I could see this, but most people don't have enough time or Pow to do the basics, much less these elaborate tricks. It is possible though, to build onto an heirloom and make it better over the decades. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 05:47:48 +0200 From: "German Cantabrana Gonzalez" Subject: RE: [RQ-RULES] Fighting beasts and their multiple attacks Yes I think so, but... Can parry a human (with just 2 actions) the three atacks of an animal? or he must eat the last strike free? German - -----Mensaje original----- De: Erik Sieurin Para: runequest-rules@lists.imagiconline.com Fecha: miércoles, 25 de agosto de 1999 23:41 Asunto: [RQ-RULES] Fighting beasts and their multiple attacks >I agree with Simon, that's the way animals do fight. I think that there ought to be similar concessions for the punch-followed-by-punch as well - at least there should be no left-hand-penalty for striking with your left fist. > >Erik Sieurin, jabbing > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 06:24:22 -0400 (EDT) From: simon_hibbs@lycosmail.com Subject: [RQ-RULES] Fighting beasts and their multiple attacks Erik Sieurin : >I agree with Simon, that's the way animals do fight. >I think that there ought to be similar concessions >for the punch-followed-by-punch as well - at least >there should be no left-hand-penalty for striking >with your left fist. I prefer the way Elric abstracts unarmed combat attacks into the brawling and wrestling skills. The RQ3 method of splitting unarmed combat up into seperate skills for each limb produced ludicrous-looking combats. Martial artists would always attack their best attacking limb and always parry with their best parying limb (or dodge). Comical, but hardly satisfying. Simon *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 11:02:05 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Fighting beasts and their multiple attacks Can a human parry (with just 2 actions) the three atacks of an animal? or he must eat the last strike free? If there are more attacks than parries, then the extra attacks will get in unblocked. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 10:35:45 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Fighting beasts and their multiple attacks > If there are more attacks than parries, then the extra > attacks will get in unblocked. Which, by the way, is as it should be. A human being, one-on-one with a tiger (for example), is dead unless he has the means to kill/disable the tiger within the first couple rounds. This is true IRL, why shouldn't it be true in RQ? A large, powerful beast such as the many-armed demon SHOULD be about equal to three or four well armed adventurers... That's the nature of the beast, so to speak. Claiming that it's unfair that a human only gets two actions compared to more by these creatures is like complaining it's unfair that camels don't have to drink as often as humans do! (Not that I'm saying anyone is complaining, just making a point.) Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 10:51:14 -0600 From: "Emmanuel Ponette" Subject: [RQ-RULES] Death by DI Hi, In my last game, I've lost a long time character. He had only 9 POW left (because of Krarshtides :-)), and he made a DI to save two friends lifes. He rolled a 9. If I reckon well, if your POW is 0, you never existed, and never will, and nobody remembers you. He sacrified his life for 2 friends and nobody can even cry... Is this right? Is there a way to get him back to life? Is a Heros Quest a way to save him? Where is his soul? Cheers Manu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 10:58:17 -0600 From: "Emmanuel Ponette" Subject: [RQ-RULES] Cleaning Chaos My players have by mistake helped a ogre, and this ogre created a chaos 'spot' (a small dorator or Snake Pipe Hollow). Now they are stronger, and they want to hire chaos fighter to clean the place. OK for the 'monsters' but the land is corrupted. How can they clean the land from chaos? which mighty spells should they use? I'll send this post to the Glorantha Digest to have a more 'gloranthan' info'. Cheers Manu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 13:52:35 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Death by DI Emmanuel Ponette wrote: > > Hi, > > In my last game, I've lost a long time character. He had only 9 POW left (because of Krarshtides :-)), and he made a DI to save two friends lifes. He rolled a 9. If I reckon well, if your POW is 0, you never existed, and never will, and nobody remembers you. He sacrified his life for 2 friends and nobody can even cry... > Is this right? Is there a way to get him back to life? Is a Heros Quest a way to save him? Where is his soul? His soul is with his god. He is remembered (and remembered well, by those he saved) as a hero of the finest sort, who gave his own life so that they could live. POW = 0 just means dead, not never existed... - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 15:30:26 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Death by DI In a message dated 8/26/99 12:05:58 PM Central Daylight Time, Emmanuel Ponette wonders about death caused by a DI draining a character's POW to zero. Well, a couple of years back something _very_ simular happened in my campaign. A group of Fian(mercs)were at a hostel.During the stay,one of them; Raghnall, a Fir Bolg with _amazing_ strength encountered a Sidhe, Ptesia, _also_ of considerable strength( from a group of characters introduced at the hostel to more-easily join the adventure ).Ptesia decided to challenge Raghnall to a rasslin' match to determine just who _was_ strongest,and everyone went outside to watch. During the match, the Ptesia got Raghnall in a headlock & proceeded to twist his head _clean-off_ (rolled 01 with a _really_ high STR).Well, Raghnall's friends (the Mercs) objected to the outcome and one of them cut off the Sidhe's head.A general melee ensued,and bodies were piled-up. Later, at Raghnall's burial a dwarf named Elros called on the Gods to turn the burial-site into a sacred place so Raghnall's cairn wouldn't be disturbed.Well, the DI was a success(rolling 09 with a POW of 9). All the winter-bare vegetation suddenly greened,and a hedge sprang up around the clearing.Elros was gone, and in her place was a new tree grown up thu her suit of armor. It was _certianly_ an unexpected thing to happen.Elros' player never _thought_ that she'd be drained with this simple request,but _oh well_...What can you do? The clearing is now green year-round, and has fatigue-restoring properties for those who spend time there. As far as you wondering about a HQ to bring the character back from the dead.Hey,why not?If I remember right,wasn't some Gloranthan-type rescued from hell?(yes,I hate citing Gloranthan examples on the RULES Digest, but its the only thing that comes to mind). But the character isn't _in_ a bad place that requires rescuing (lihe hell), he's with his God.Why would he want to leave? Then again, maybe _another_ successful DI _would_ allow the dead guy to come back? -Ken Murphy- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 16:13:39 -0400 From: "Bob Stancliff" Subject: [RQ-RULES] Death by DI > In my last game, I've lost a long time character. He had only 9 POW left (because of Krarshtides :-)), and he made a DI to save two friends lifes. He rolled a 9. If I reckon well, if your POW is 0, you never existed, and never will, and nobody remembers you. > Is this right? Is there a way to get him back to life? Is a HeroQuest a way to save him? Where is his soul? > Manu Sorry, Manu. If your Pow = 0, then your soul dies, but the memory of you remains. That can only be destroyed by the power of Chaos 'eating' or unmaking your soul. This is one of those deaths that cannot be fixed without twisting the written rules. The referee could agree that your soul has some fractional or residual Power that keeps it from completely disappearing (like a grass spirit). Then, is you have a descendent, they could use the Daka Fal spell to Gift Pow to an ancestor. This would still not bring you back into the game as an adventurer, but your spirit could be bound and nursed back to strength, so plan to move on to a new character for a long time. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 12:37:59 +1000 From: Robert McArthur Subject: Re: [RQ-RULES] Death by DI Emmanuel Ponette wrote: > > Hi, > > In my last game, I've lost a long time character. He had only 9 POW left (because of Krarshtides :-)), and he made a DI to save two friends lifes. He rolled a 9. If I reckon well, if your POW is 0, you never existed, and never will, and nobody remembers you. He sacrified his life for 2 friends and nobody can even cry... > Is this right? Is there a way to get him back to life? Is a Heros Quest a way to save him? Where is his soul? > Well, my character (stormbully) had this happen. He was fighting nasty chaos (well, the demon from Lord Skippen's Mansion :-) and called on his god (he needed to!). It used all his POW but Stormbull answered and basically berserked, bladesharped, etc. the character so he could defeat the demon. So, while the character, now with 0 POW, stayed in Glorantha to finally kill the demon (which he did!), one of the other characters decided to help him and threw permanent POW at him. The GM allowed this as it was permanent POW. Now, the thrower didn't know how much had got through to the stormbuller and, by the end of everything, it turned out that the stormbuller had 3 POW while the throwing character was down by about 6 POW. It certainly helped mythically that the throwing character was an initiate of Eiritha and so they were sort of replaying Earthpower to some extent - a very good ruling by the GM and thought by the player :-) However, it was also good for everyone since the character had been played for a long time and it was not going to be particularly nice to have them die through a simple dice roll. Maybe the GM had something else up their sleeve, but I don't think so (he was as worried, and then amazed, as everyone else...) PS. The stormbully *did* manage to work himself, very carefully, back to 18 POW at which point he finally became a Storm Kahn. Cheers Robert *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 07:35:42 +0200 From: "German Cantabrana Gonzalez" Subject: RE: [RQ-RULES] Fighting beasts and their multiple attacks A tiger, then, can kill everybody. Nobody (except Wachaza figther) can parry its last attacks. JAM - -----Mensaje original----- De: Bob Stancliff Para: runequest-rules@lists.imagiconline.com Fecha: jueves, 26 de agosto de 1999 18:24 Asunto: Re: [RQ-RULES] Fighting beasts and their multiple attacks >Can a human parry (with just 2 actions) the three >atacks of an animal? or he must eat the last strike free? > > If there are more attacks than parries, then the extra attacks will get >in unblocked. >Bob Stancliff > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 01:54:59 -0400 (EDT) From: "German Cantabrana Gonzalez" Subject: [RQ-RULES] Date: Fri, 27 Aug 1999 07:50:58 +0200 This is a multi-part message in MIME format. - ------=_NextPart_000_0004_01BEF060.E69B0BC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Manu wrote: > In my last game, I've lost a long time character. He had only 9 POW = left (because of Krarshtides :-)), and he made a DI to save two friends = lifes. He rolled a 9. If I reckon well, if your POW is 0, you never existed, = and never will, and nobody remembers you.=20 > Is this right? Is there a way to get him back to life? Is a HeroQuest = a way to save him? Where is his soul? I think that you offer your soul to your God in change of their powers, = in RQ 3 the God complete the ask and the take your soul as pay for it. = Now you are sit at your Father's rigth. = JAM - ------=_NextPart_000_0004_01BEF060.E69B0BC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Manu wrote:
 
> In my last game, I've lost a long time character. He had only = 9 POW=20 left
(because of Krarshtides :-)), and he made a DI to save two = friends=20 lifes.
He rolled a 9. If I reckon well, if your POW is 0, you never = existed,=20 and
never will, and nobody remembers you.
> Is this right? Is = there a=20 way to get him back to life? Is a HeroQuest a
way to save him? Where = is his=20 soul?

 
I think that you offer your soul to your God in change of their = powers, in=20 RQ 3 the God complete the ask and the take your soul as pay for it. Now = you are=20 sit at your Father's rigth.
 
          &nbs= p;            = ;            =             &= nbsp;           &n= bsp;           =20 JAM
- ------=_NextPart_000_0004_01BEF060.E69B0BC0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #135 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.