From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #153 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Monday, September 27 1999 Volume 02 : Number 153 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: One eye Re: [RQ-RULES] OOP Glorantha stuff Re: [RQ-RULES] vision [RQ-RULES] Re:vision RE: [RQ-RULES] Re:vision Re: [RQ-RULES] vision.Round 3 [RQ-RULES] DMD - Grankhul for RQ/Greyhawk Re: [RQ-RULES] re: Encumbrance general comments [RQ-RULES] vision loss [RQ-RULES] Archives and OOP stuff [RQ-RULES] The Ambushers RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 19 Sep 1999 22:56:48 -0500 (CDT) From: Kevin Rose Subject: [RQ-RULES] Re: One eye William Wenz wrote: >> Well, does anyone know a person with only one eye? That may be the best way to get a handle on what kind of a handicap it is. I have a friend who also fights in the SCA that is missing an eye, but I haven't been able to talk to him for a year. << I knew a guy who had an unrepaired seperated retna when he was child, so he wore an eyepatch most of the time. He was a nationally ranked epee fencer in college. I asked him about this once and he said that he would set up manuvers such that estimating the distance wrong by a little bit didn't matter. The blow would still connect at full extension. Kevin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Sep 1999 12:35:55 +0100 From: "MHopkins" Subject: Re: [RQ-RULES] OOP Glorantha stuff > where can I get this stuff? I need it badly, where can I get it please some one > tell me > thanks > ken Have a look on the Glorantha web page: www.glorantha.com It has details of how to order it from Wizard's Attic in the USA or from Moon DesignPublications dirrect in the UK (UK price currently £30 in p&p I believe). Meirion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Sep 1999 08:30:30 -0400 (EDT) From: simon_hibbs@lycosmail.com Subject: Re: [RQ-RULES] vision Ken : > As a side-note to the vision debate: > I'd always assumed that having only 1 eye would knock your vision skills >down by _half_, as a lot of us assume. ..... > I had _meant_ a 50% skill reduction in _general_ due to the fact that >1 eye is _half_ of your normal set; thus a decrease by 1/2 your normal >skill%. This doesn't _actually_ work out to _actually_ be a -50% modifier >unless the character is at 100% with the skill. That seems like a very strange way of calculating the effects. Does losing an eye halve your filed of vision? No. Does it halve the size of the area you can focus on? No. Does it halve the amount of detail you can resolve? No. In fact your field of vision is only reduced by (at a guess) 20%, but that part of your vision is only peripheral, and could only be focused on by one eye anyway. All you're realy missing is depth of vision, and a marginal amount of resolving power. Even then, you can still often estimate distance by reference to terrain features, known object sizes, etc. Terje Tollisen : >True, most people close one eye when aiming any missile weapon. But before >they do that they make an estimate of the range to the traget, using both >eyes. A person with just one eye have no depth vision, and therefore can not >make out the range to the target. That is gonna make it really hard to take >aim properly. I think that statement is a bit absolute. Surely you can still make estimates of range based on relative sizes of objects and refference to the terrain? Also after the first shot you can make corrections based on it's arc, largely eliminating any need to make guesses about range. From then on, the loss of one eye is basicaly irrelevent. There are plenty of computer games, which present a flat display, that require you to judge range to target. The bow in Turok 2, grenade throwing in Half Life, etc. So far as search and scan are concerned, consider that many (if not most) animals have mainly 2D vision. Binocular vision is only of particular value to predators. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Sep 1999 10:29:45 -0400 From: "Weihe, David" Subject: [RQ-RULES] Re:vision > From: Terje Tollisen > >Too, I think that if you lose an eye you don't have to decrease > >your skill with missile. Everybody when shot close the "bad" eye > >'cos one of the human eyes lie when you are aimming. > > True, most people close one eye when aiming any missile weapon. But before > they do that they make an estimate of the range to the traget, using both > eyes. A person with just one eye have no depth vision, and therefore can not > make out the range to the target. That is gonna make it really hard to take > aim properly. It is not true that one-eyed people have no depth perception. They just rely entirely on other cues that most people use as auxiliaries, such as assumed size vs perceived size, sharpness (due to haze or dust), etc. For long distances, in fact, there is effectively no parallax for binocular vision to use, so one-eyes should be find. OTOH, don't try throwing knives with one eye, as that is probably too close for the alternate cues. My grandfather lost the sight in one eye due to a stroke, and it didn't effect his activities much, except that he hated to drive after dark because all of his usual cues were gone (and the lack of peripheral vision on one side made it a lot of work checking cross streets and checking FOR cross streets in the city). > One of my players have played a nomade with one eye for a while now. His > father got corruped by chaos, and sacreficed one eye of his son to his new > god. I gave the player -40 to scan and all missile weapons and -20 to search > and track (depth vision is more important for scan). Too much off his skills, especially if he lost the eye very early, as it sounds. OTOH, there should be a reduction to his melee skills due to the lack of peripheral vision, especially Battle skill, if you use it. Less if he acts as a mobile archer than as heavy cavalry. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Sep 1999 12:27:37 -0400 (EDT) From: Terje Tollisen Subject: RE: [RQ-RULES] Re:vision David Weihe: >Too much off his skills, especially if he lost the eye very >early, as it sounds. >OTOH, there should be a reduction to his melee skills due to >the lack of peripheral vision, especially Battle skill, if you >use it. Less if he acts as a mobile archer than as heavy >cavalry. Sound reasonable. But he being a low-to-mid level Storm Bull looking for revenge managed to get himself killed off not too long ago;-) (Hm, by some reason Storm Bulls acting on their own tend to do that...) - -Terje Tollisen __________________________________________________ FREE Email for ALL! Sign up at http://www.mail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Sep 1999 13:19:00 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] vision.Round 3 Hey gang, Simon just pointed out a few flaws inherent to my "1/2 off" assumption in the Missing Eye debate .:) Simon has some excellent points. Thanks Simon I had offered the clarification last time because I thought I may've been misunderstood originally. I hadn't meant the character would have a flat -50% mod off his vision skills, but rather a reduction by 1/2 his skill( whatever that might turn out to be). The whole "1/2 off" deal was originally mentioned because it would be an _easy_ assumption to make because it is just plain _easy_ to figure "1/2 the eyes, 1/2 the skill".Hell, it sounds pretty darned good too! Something that is Easy to figure AND sounds good certainly has a lot going for it. lol! Then I saw the Mystery Program mentioned in my original post, which indicated the loss of an eye results in a person's losing _30%_ of their vision(certianly better than, and not quite as severe as the "1/2 off"). Now whether this would be a flat -30% mod, or rather a 30% reduction of vision-related skills remains to be seen Always thinking. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Sep 1999 21:10:56 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Grankhul for RQ/Greyhawk the Goblin Gods GRANKHUL Runes: Chaos, Movement, Death Quick, silent, and ever vigilant, Grankhul is regarded as the swift Lord of Death among buheer warriors. Cult in the World One of Hruggek's many children, Grankhul is perhaps the most successful. While primarily a hunting deity, his followers turn the same lessons they apply to hunting to war, with excellent results. Consumate guerrila fighters, members of this cult continually harrass the settlements of other races, in an attempt to get them to vacate areas that the buheer desire, but do not possess the numbers to conquer outright. Grankhuil's priests celebrate their High Holy Day on the 11th of Goodmonth, the darkest night of the year (the best night for hunting, as well). Shrines to this deity always feature elaborate beadwork that is actually comprised of teeth an vertebrae from the prey the followers of this deity bring down in his honor. Grankhul's shamans are commonly adorned with a multitude of necklaces made from teeth and bits of bone, and those whose fur is not black will stain it so, as well. Lay Membership Requirements: Grankhul is popular among both hunters and warriors, who seek to emulate this god's great stealth in their chosen professions. Skills taught include Dodge, Speak Languages, First Aid, Lores (animal, buheer, spirit, world), Conceal, Listen, Scan, Search, Track, Ambush, Hide, Sneak, Ceremony, Sling attack amd Longsword attack/ parry. Initiate Membership Requirements: Standard. Grankhul's initiates, in addition to their other benefits, gain +1 to their movement rate. DEX training is stressed as well, due to this god's demands for suppleness and speed from his adherents. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. Known as 'Quatlo' (buheer for Nightrunners), shamans devoted to Grankhul oversee their tribes hunting and scouting, as well as manufacturing a variety of charms and totems to placate the various animal spirits the hunters might anger in their predations. In times of war, they lead their followers in attacks against numerically superior foes in a series of short, sharp attacks meant to drain the magical and other expendable resources those enemies possess. Virtues for the cult include Energetic, Proud, Unpredictable, and Warlike. Common Divine Magic: all. Special Divine Magic: Catsclaw, Fleetfoot, Hurling, Retrieve Weapon, Silver Track, Sword Slash. Shamanic Taboos May only bind animal spirits. No Spell Barrage. Associated Gods Niggrath: provides Moon Running - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 21 Sep 1999 09:02:02 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] re: Encumbrance general comments > This is an interesting idea that deserves to be looked at. I have > observed and talked to SCA knights about fighting and energy > conservation. They have agreed that how you spend your energy while > fighting is very important. There are very good fighters that are in > pretty bad shape endurance wise, they are very good at conserving their > energy while fighting. It is a trick I'm trying to learn.- Kurt It might make sense to rule that normal combat is one fatigue point, but to get your strength bonus, you have to spend an additional point, and someone trying a feat of exceptional strength might spend three points for that action. This makes tiring more proportional to the exertion made, and conserving strength is a form of holding back, which has the side effect of reducing damage. Bob S. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 21 Sep 1999 14:59:52 -0400 From: "Bob Stancliff" Subject: [RQ-RULES] vision loss > True, most people close one eye when aiming any missile weapon. But before > they do that they make an estimate of the range to the traget, using both > eyes. A person with just one eye have no depth vision, and therefore can not > make out the range to the target. That is gonna make it really hard to take > aim properly. Having one eye does not make it impossible to judge distance. The loss of binocular sight forces one to use other methods of determination, that are nearly as good. A skill loss is real, but nowhere near half, probably less than 1/4, perhaps only 20%, although the 33% claim someone posted is not too bad. The loss of ability to scan is mainly related to a reduced field of vision, not the pressing need for depth perception. Bob S. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Sep 1999 13:02:46 -0700 (PDT) From: "Michael C. Morrison 8-543-4706" Subject: [RQ-RULES] Archives and OOP stuff *** Reply to note of Sun, 19 Sep 1999 23:11:47 -0400 (EDT) *** by runequest-rules@lists.imagiconline.com Tal Meta wrote: >Subject: Re: [RQ-RULES] Argh (archives?) > >Peter Maranci wrote: >> >> For some reason #151 reached me, but #150 did not. I looked for an online >> archive with no luck. Can anyone point me to an archive, or possibly send >> me #150? Thanks! > >ftp://ftp.mpgn.com/Gaming/RuneQuest/MailingListArchive/ has it. I had the problem with #150 too, and asked MajorDomo to send it to me: To: majordomo at lists.imagiconline.com get runequest-rules-digest v02.n150 Joseph Elric Smith Servant to Arioch wrote: >Subject: Re: [RQ-RULES] OOP Glorantha stuff > >where can I get this stuff? I need it badly, where can I get it please some >one >tell me >thanks >ken Maybe someone already replied, but here's a copy of a note from Rick Meints that he posted to the Glorantha list recently: Date: Tue, 21 Sep 1999 13:42:02 +0100 From: Rick Meints Subject: Pavis & Big Rubble almost gone We're almost sold out of all copies of Pavis & Big Rubble! If you'd still like to order, it's not too late. For those of you who haven't heard, we've reprinted the classic Pavis and Big Rubble boxed sets released by Chaosium in the early 80's as one big 316 page book. Nothing deleted, but a few extra things like more artwork, Black Fang, and the Sun Dragon cult have been added just to round it out a bit. Payment Info: All payments MUST BE in Pounds Sterling or US Dollars. NO CASH or Credit Cards accepted. You can pay in GBP (UK Pounds) or USD (US Dollars) The book is 30 GBP, including shipping. -or- The book is 52 USD, including shipping. US funds MUST be in the form of a money order. Make Money Orders payable to R. Meints. Please send payment to: Moon Design Publications 7 De Frene Road Sydenham LONDON SE26 4AB UK Allow 28 days for delivery. Thank you for your support, Rick Meints and Colin Phillips - Moon Design Publications (Some of the Gloranthans who care) You can (still?) get it from Wizard's Attic in the US: http://www.wizards-attic.com/index.html Michael - ---------------------------------------------------------------------- Michael C. Morrison IBM Software Solutions Phone (408)463-4706 Data Replication Santa Teresa Laboratory FAX (408)463-4763 Lotus Notes ID: MCMORRIS at IBMUSM55 IBMLink: MORRISON@TORIBM Internet ID: MMORRISON@VNET.IBM.COM or USIB47H4@IBMMAIL.COM IBM Mail Exchange: USIB47H4 at IBMMAIL or USIB4MCM at IBMMAIL X.400 Address: G=mcmgm; S=morrison; P=ibmmail; A=ibmx400; C=us - ---------------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 27 Sep 1999 12:41:45 GMT From: DAVISON NICHLOAS A Subject: [RQ-RULES] The Ambushers Could someone please tell me the RQ2/RQ3 equivalents for the skills of Ambush and Set Ambush (As mentioned in the cult of Aldrya, in Cults of Prax) Many thanks Nick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #153 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.