From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #158 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, October 28 1999 Volume 02 : Number 158 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: RQ in Ancient Greece SV: [RQ-RULES] RQ in Ancient Greece RE: [RQ-RULES] Re: RQ in Ancient Greece Re: [RQ-RULES] RQ in Ancient Greece [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 Re: [RQ-RULES] RQ in Ancient Greece Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 [RQ-RULES] ME too! Re: [RQ-RULES] RQ in Ancient Greece RE: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 [RQ-RULES] Date: Fri, 29 Oct 1999 04:23:11 +0200 Re: [RQ-RULES] RQ in Ancient Greece RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 27 Oct 1999 21:21:31 -0500 (CDT) From: Kevin Rose Subject: [RQ-RULES] Re: RQ in Ancient Greece Did you look at the Gurps Heroic Greece supplement? I have not, so I'm not recomending it or anything, but they are often not bad. Kevin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 09:13:23 +0200 From: "Erik Sieurin" Subject: SV: [RQ-RULES] RQ in Ancient Greece Sounds good to me! Which is the power level and tone of the campaign? Erik - -----Ursprungligt meddelande----- Från: Guy Hoyle Till: runequest-rules@mpgn.com Datum: den 28 oktober 1999 04:14 Ämne: [RQ-RULES] RQ in Ancient Greece >Periodically, I dust off an old project of mine that I first conceived >about 20 years ago: namely, adapting RQ for heroic-age Greece. On the >surface, it seems like it would be easy, yet it's proved to be full of >false starts and frustrations. > >The most frustrating thing has been the magic system. I have a good >working knowledge of Greek mythology, but I have found that this doesn't >mean that I know anything about ancient Greek magic. I don't feel that >most people would have access to Spirit Magic, Divine Magic, and Sorcery as >they appear in the RQ rules (any version). Instead, there are 3 types of >magic: > >1) Heroic abilities, such as Achilles' invulnerability, Calais' and Zetes' >flight, Heracles' strength, etc. Many of these come hand in hand with >adverse effects, too, like Hera's hatred of Heracles, Achilles' fatal >vulnerability, etc. I feel that the Gifts and Geas tables from Yelmalio >and Humakt could be adapted for this purpose, expanded to cover most >heroes' divine patrons. I don't want every hero in a group to have one of >these abilities, however; they should be unusual and interesting, but not >ubiquitous. (Heroic abilities are not spells, but inborn abilities based >on divine parentage or gifts of the gods.) > >2) Sorcery: Not much like RQ3 sorcery, but more like Call of Cthulhu >sorcery; each spell is a skill that must be learned, but the spells are not >very flexible, and few of them would be useful for combat. They're more >like curses and benedictions, and use talismans, amulets, herbs, etc., as >well as incantations and gestures. Also, I don't think many of these >spells would require SAN to cast, per CoC, but would probably use magic >points. However, I think that the Magic Point recovery rate is too fast >for this milieu; maybe POW/2 per day? Magic point matrices would probably >be available, though more difficult to make. > >Who can learn sorcery? Descendants of the gods, like Medea and Circe >(though not ALL descendants of the gods have the capability). Worshippers >of Hecate can practise this, too (maybe also Hermes' worshippers, too). >Most other gods do not automatically provide magic to their worshippers, >though some mystery cults might have their own spells. There may be some >kind of folk magic, too, available to crones, old hermits, people with >crippling afflictions, etc.; this would be rather limited in scope. > >Note: I may have found some good source material, a book called MAGIC IN >THE ANCIENT WORLD, that seems to have details on spells and magic in Greece >and Rome. Another book called ARCANA MUNDI has also been recommended, but >I haven't seen either one yet. Thank goodness for internet bookstores! > >3) Rituals: usually involves performing a ceremony and making an offering >to a god or goddess, who then decides whether or not to answer the prayer. >I don't have a clear idea how to achieve this yet; maybe some kind of >Divine Intervention, but I think it would be more like Elan in >Stormbringer, where you build up Elan points by performing actions pleasing >to the gods, which can be traded in for divine aid (I think; been a long >time since I read those rules). > >This is a very preliminary outline; I haven't done any more than this. I'd >appreciate any feedback on any aspect of this so far. > >Thanks, > >Guy Hoyle (ghoyle1@airmail.net) > > > >We Meddle in God's Domain So That You Don't Have To > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 08:40:51 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Re: RQ in Ancient Greece >Did you look at the Gurps Heroic Greece supplement? I wasn't very impressed with that one, but if you come across the Iron Crown "Mythic Greece" supplement for Hero System and RoleMaster, then snap it up, it's great. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 09:18:41 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] RQ in Ancient Greece > From: Guy Hoyle > Periodically, I dust off an old project of mine that I first conceived > about 20 years ago: namely, adapting RQ for heroic-age Greece. On the > surface, it seems like it would be easy, yet it's proved to be full of > false starts and frustrations. My first, and strongest opinion about your idea is that RQ is the wrong game to implement your intended mileu. Having read through your intentions, it is clear to me that a character point game like "Champions", played at the heroic level between 100 and 150 points, would be far better. It also happens that a Grecian supplement was published about five years ago for this very campaign type. It is full of cultural notes and character creation guidelines of the very sort you mention. One of my thought problems which I meditate on occasionally is to transfer Glorantha into the Champions system and dump the RQ rules for a more flexible hero-questing style. Champions is very playable in the heroic style, which drops most of the super-hero concepts, but still allows powers to exist for spells and divine abilities. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 09:51:25 -0400 (EDT) From: "Weihe, David" Subject: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 > Hi everyone there! > I've a question for you. Have anyone ever wrote an > 'arabian adventures' settin for RQ rules? Steve Perrin was working on a Moorish Spain type of setting for a campaign, a couple years ago. He emailed the campaign notes to anyone who emailed for them, but I have lost my copy. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 11:45:06 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 Weihe, David wrote: > > Steve Perrin was working on a Moorish Spain type of setting for > a campaign, a couple years ago. He emailed the campaign notes > to anyone who emailed for them, but I have lost my copy. I still have mine. Anyone who wants a copy can email me, I guess. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 28 Sep 1999 21:52:22 +0300 From: Olli Kantola Subject: Re: [RQ-RULES] RQ in Ancient Greece You should definetly check out gurps:greece. > 1) Heroic abilities, such as Achilles' invulnerability, Calais' and Zetes' > flight, Heracles' strength, etc. Many of these come hand in hand with > adverse effects, too, like Hera's hatred of Heracles, Achilles' fatal > vulnerability, etc. I feel that the Gifts and Geas tables from Yelmalio These should not be "bought off" from some tables, but rather chosen by the gamemaster and player together. These powers were usually gained from divine birth... I shudder the thought... So they should be RARE! Unless you want your game end up like Xena. Hia! ;) > 2) Sorcery: Not much like RQ3 sorcery, but more like Call of Cthulhu > sorcery; each spell is a skill that must be learned, but the spells are not > very flexible, and few of them would be useful for combat. They're more > like curses and benedictions, and use talismans, amulets, herbs, etc., as > 3) Rituals: usually involves performing a ceremony and making an offeringto a Consider a Pendragon style approach with spells that take up tens or hundreds of MPs plus simple conjurations and few combat spells that deal with the elements for fun. Consider this: Medea supported her husband with spells and then won him when they divorced but didn't kill him allthought she wanted. With her spells on him he was nearly invincible, but she could not kill him with her elemental magic. Now Medea ofcourse had divine blood in her veins and she was tremendously more powerful than the average mortal, now this in my mind leaves magicians behind scenes, plotting, evoking power with long rituals and casting longlasting blessings and curses, with suble magics and lots of mystery since the powerful ones are rare. In addidion to that priests should be able to evoke their gods might, but only a few again and only those favoured by gods. This is because it very much depend on the whim of the gods(very much like Elric and Arioch actually). The gods of the greek paentheon don't depend on their worshippers in any way, so they aret inclined to intervine in any way. Only if it amuses them or helps their current agenda (and that can change often). They don't even war on each other(plot maybe, but nothing serious). > Who can learn sorcery? Descendants of the gods, like Medea and Circe > (though not ALL descendants of the gods have the capability). Worshippers > of Hecate can practise this, too (maybe also Hermes' worshippers, too). > Most other gods do not automatically provide magic to their worshippers, > though some mystery cults might have their own spells. There may be some > kind of folk magic, too, available to crones, old hermits, people with > crippling afflictions, etc.; this would be rather limited in scope. True sorcery: decendants, but the gods were quite active and their children also had children. To my opinion having true magical power was something like being a small god because only the gods had mystical power over things. Small spells or rituals could be done in religious seremonies and that sort of things. Old crones and hermits are to my opinion more suited to middle ages than mythic greece. The "village-wise-man" tm. is also from D&D. And old crones with mystical and scary abilities and power to put a hex on you is scary while heroes are larger than life and not so scary, but rathe awe inspiring. Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 18:12:33 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 In a message dated 10/28/99 10:22:34 AM Pacific Daylight Time, talmeta@cybercomm.net writes: << I still have mine. Anyone who wants a copy can email me, I guess. -- >> I would appreciate it. Thanks, kes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 18:35:00 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] ME too! Hey Tal, can I get a copy too? -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 18:59:40 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] RQ in Ancient Greece Olli and others have been talking about character-specific special features & abilities that're ultimately Divine in origin. In addition to any particular special feature/ability, I've noticed that creatures in the campaign-packs (i.e: Ninja, Vikings, etc) that seem to have semi-divine origins will generally have higher-than-normal POWs as well. Maybe these divine-offspring should have a +4 or +6 added to their POWs, or something. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 09:13:11 +1000 From: "Grawe, Philipp" Subject: RE: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 I'd appreciate a copy. Perhaps you could put them up on your Web page ? Thanks Philipp. - -----Original Message----- From: Tal Meta [mailto:talmeta@cybercomm.net] Sent: Friday, 29 October 1999 1:45 AM To: runequest-rules@lists.imagiconline.com Subject: Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 Weihe, David wrote: > > Steve Perrin was working on a Moorish Spain type of setting for > a campaign, a couple years ago. He emailed the campaign notes > to anyone who emailed for them, but I have lost my copy. I still have mine. Anyone who wants a copy can email me, I guess. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 22:28:22 -0400 (EDT) From: "German Cantabrana Gonzalez" Subject: [RQ-RULES] Date: Fri, 29 Oct 1999 04:23:11 +0200 This is a multi-part message in MIME format. - ------=_NextPart_000_0004_01BF21C5.4FB1F5C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Sorry, the last week I send a virus warning to all my friends. My fault = was that I send to this list the text in Spanish and only my friend Brad = (Hi!) knows a little of that language.=20 The problem is in a unknow mail called "up-grade internet2" you must = DELETE it inmediately. = Thanks and Sorry - ------=_NextPart_000_0004_01BF21C5.4FB1F5C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Sorry, the last week I send a virus = warning to=20 all my friends. My fault was that I send to this list the text in = Spanish and=20 only my friend Brad (Hi!) knows a little of that language.
 
The problem is in a unknow mail = called=20 "up-grade internet2" you must DELETE it = inmediately.
 
          &nbs= p;            = ;            =             &= nbsp;           &n= bsp;           &nb= sp;           &nbs= p;   =20 Thanks and Sorry
- ------=_NextPart_000_0004_01BF21C5.4FB1F5C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Oct 1999 22:53:31 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] RQ in Ancient Greece While we're on the subject of Ancient Greece, an obviously old _Different Worlds_ ( #10 or below, I'm certian ) had write-ups of the various Cults (though I dont remember them as being all-inclusive, as the article itself was only a couple of pages) and notes for running a Greek RQ campaign. It might be of some use.Does anyone still have this? -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #158 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.