From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #160 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Saturday, November 6 1999 Volume 02 : Number 160 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RQ in Ancient Greece Re: [RQ-RULES] RQ in Ancient Greece [RQ-RULES] Just in case... [RQ-RULES] DMD - Kurtulmak for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 1 Nov 1999 10:10:50 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] RQ in Ancient Greece > I think you need to think about what sort of level you're setting the > Campaign at. If you're talking about human characters who occasionally > get involved with the children of the Gods then RQ will probably work > fairly unmodified. If you're talking about a campaign where your PCs are > children of the Gods then you may be pushing the envelope of the system. Certainly, but it doesn't have to be as drastic as you imply. A group of young heroes might start around 75% weapons or 90-100% if you want them to be slightly more experienced. Descendents of gods could have much better stats, but still have to learn their skills the ways others do. You could let them start with a few more base percents, but it isn't necessary. A demi-god can still be untrained or basically ignorant, but will learn faster because of superior stats. > One quick suggestion if you want to mix the two levels: rather than make > High POW a consecquence of being deity-offspring, how about making it > the sign of it. In the Basic Roleplaying based RINGWORLD game, The best way to deal with special birth is to raise species max so that training can go higher, especially for POW. You can also give stat points and allow players to assign them as desired with fewer restrictions. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 1 Nov 1999 10:25:40 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] RQ in Ancient Greece > I asked Steve Perrin about this type of campaign, and he recommended Herc > and Xena as models. If I took that approach I'd try to be a bit more > historically accurate and tone the levels down a bit, but I must admit > there's a lot I like about the shows. (There's a lot I dislike, too, before > everybody's gag reflex kicks in). > > That might bring up another topic: cinematic combat in RQ, but I won't get > into that here... When I want to explain to players what the game world looks like I have to mention Herc or Zena because the costuming is so excellent. I admit that most of it is too medieval instead of the classical or early Greek that it probably should be, but no one else is doing this good a job on a regular basic. Another wonderful source is the movie 'the Fall of the Roman Empire'. It shows Romans, chariots, several leaders from foreign lands, the Germanic barbarians, and some beautiful building sets. some of the movies on Egypt are good too, but the costuming is more modest than is probably accurate. Herc and Xena is also appropriate for a high level combat style where everyone is souped up with Strength 3, Coordinate 4, etc. and near mastery on several Agility skills, with mastery on all weapons (which is appropriate for their ages). The only real short-fall of the shows is the 'really bad' humor. If they had done less of this, they would have less of a general population (read that children) following, and a more loyal gaming/sci-fi & fantasy following. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 03 Nov 1999 13:54:22 -0500 From: Tal Meta Subject: [RQ-RULES] Just in case... If anyone is interested, I'm in the process of uploading updated versions of my RQ/Greyhawk files to my website, now with Bookmarks for easier navigation. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 06 Nov 1999 12:41:07 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Kurtulmak for RQ/Greyhawk the Goblin Gods KURTULMAK Runes: Law (Malign), Earth (Malign), Death, Evil Progenitor of the celbit race, and the least of Maglubiyet's sons, Kurtulmak is the hateful, obsessive god of the celbit race. Cult in the World Always the runt among Maglubiyet's children, Kurtulmak is small not only of stature, but of mind. His list of grudges and perceived slights is vast beyond measuring, and the noniz are high on the list of races and pantheons to 'get even' with. While all of the golbinoid races are notable for their hatred of demihumans, the celbit-noniz rivalry is perhaps more heated than any other. For their part, noniz delight in tricking and making celbit look foolish - something that the celbit simply cannot abide. Being defeated in battle they can accept, but being made fools of they cannot, will not stand for. Kurtulmak's followers celebrate their High Holy Day on the 11th of Ready'reat, with lesser holidays on the 11th of every other month. Shrines to this deity often prominently feature the scalps of noniz or dwurin beards. Shamans of Kurtulmak typically don mottled black and green scale armor, robes of brilliant orange with a white skull on the chest, and wield spears by preference over all other weapons. Lay Membership Requirements: All celbits are considered lay members of this cult, even if they formally worship another deity. Skills taught by this cult include Climb, Dodge, Maneuver, Throw, Speak Languages, Crafts (armoring, mining, weaponsmithing), First Aid, Lores (Celbit, Noniz, Spirit, Underdark, World), Conceal, Devise, Listen, Scan, Track, Hide, Sneak, Ceremony, and Spear attack/parry. Initiate Membership Requirements: Standard. All male celbit are expected to initiate into Kurtulmak's cult, even if they are shamans worshipping another deity. Most tend to serve their communities as both miners and warriors, depending on the current state of affairs between their tribe and the rest of the world. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. Kurtulmak's shamans encourage their followers in acts of violence against other races, forever trying to impress upon them the strength to be found in numbers. They are also expert miners and smiths, often personally forging the weapons their followers will employ in combat. Virtues for the cult are Angry, Destructive, Manipulative, Stubborn, and Vengeful. Common Divine Magic: Call Followers, Command Cult Spirit, Divination, Enchant Holy Symbol, Excommunication, Group Casting, Initiate, Sanctify, Spellteaching, Warding, Worship. Special Divine Magic: Command Gnome, Create Fissure, Earth Grip, Fear, Jabbers, Summon Gnome, Truespear, Venom Boosting Shamanic Taboos None. Associated Gods None - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #160 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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