From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #163 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Wednesday, November 24 1999 Volume 02 : Number 163 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Fear and Madness [RQ-RULES] Play by Email [RQ-RULES] RuneQuest PBeM Re: [RQ-RULES] Fear and Madness [RQ-RULES] DMD - Niggrath for RQ/Greyhawk [RQ-RULES] FW: Off-Topic: Idea Bank Format RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 23 Nov 1999 07:10:36 +0100 From: "German Cantabrana Gonzalez" Subject: [RQ-RULES] Fear and Madness This is a multi-part message in MIME format. - ------=_NextPart_000_0004_01BF3581.D74D8BA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Leon Kirshtein wrote
Leon Kirshtein wrote

<I do not see these spells as being 'very similar.  = Yes, they=20 are both 1pt
<Divine spells and they are cast on an opponent, but = there=20 the similarities
<end.
 
Yes, but one (Fear) has the effect in rounds and the other one = (Madness)=20 have the effect in minutes. If you have an spell with +5% per point an = other one=20 with +10% per point, probably, everybody shall think that they are not = very=20 similar.
 
 
           &n= bsp;           &nb= sp;           &nbs= p;            = ;            =            =20 Thanks, Leon
          &nbs= p;            = ;            =             &= nbsp;           &n= bsp;           &nb= sp;           &nbs= p;  =20
          &nbs= p;            = ;            =             &= nbsp;           &n= bsp;           &nb= sp;           &nbs= p;        =20 Germán
- ------=_NextPart_000_0004_01BF3581.D74D8BA0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 23 Nov 1999 16:59:07 +0100 From: "Ireland, John" Subject: [RQ-RULES] Play by Email Right, let's start at the beginning, my name is John Ireland and I apologize for a long post. I have not run a campaign for about 8 years due to location (my players all live at least 120 miles away, which isn't good for a traditional approach). Now I have the opportunity of using Email from home as well as at work I plan to run a campaign for those who I tortured all those years ago. However, I'd like to avoid as many pitfalls as I can, before they happen and was looking for some advice. Is there anyone out there running runequest campaigns out there using Email as a medium ? If there are I was hoping you could help me out with the following questions.. How do you handle dice rolling ? I have thought of several methods: 1. Let the players send you some rolled results (this should be easy, but do I trust my players ... what a question, of course I don't ;-) 2. Use a more story telling approach and get the players to outline what they want to do and I do the dice rolling (this seems to be a good balance, but the players may not like it). 3. Get hold of some dice throwing software or use the Irony Games Site (how will this effect game play, as Email would then be needed for every throw, we don't want to play at the same rate of movement as glaciers!) There maybe further problems were players have Email access but no Web access... Are there any more approaches to this problem (or opportunity as my manager would say) ? Administration seems be very important, how do people handle getting posts in on time, holidays, etc. Are there any other house rules that should be tied down right at the beginning. I know that it may be important to have some standing rules for characters, such as Roger the Elf always marches in the center of the party. Does anyone have any examples to hand (this may be a god send). Software seems to be another area I should look at, I currently thinking about using Campaign Cartographer for mapping as this looks pretty good (any comments would be greatly appreciated). I can knock up some database(s) for holding character information, etc. as this falls under my work experience (I'm a lowly analyst/programmer). Does anyone have opinions upon any other software that may be used to aid the Games Mastering process. I have seen UNIX based utilities for message formatting but feel that may be best left up to human hands or am I now running into the danger of having too much to do? Well I think that's enough to get the ball rolling, and I hope this is on topic enough... plus I am hoping that this may mean the end of my lurking in the not so distant future (mind you I may have too much else on!) Thanks in advance for your comments John Deepest, Darkest, Dorset England <-- Insert a funny or thought provoking comment here --> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 23 Nov 1999 10:32:58 -0800 From: "DCFitch1" Subject: [RQ-RULES] RuneQuest PBeM - -----Original Message----- From: Ireland, John To: 'runequest-rules@lists.imagiconline.com' Date: Tuesday, November 23, 1999 8:13 AM Subject: [RQ-RULES] Play by Email Hello, all! I am new to this list and am throroughly enjoying it. I am writing to announce that I am going to begin an e-mail campaign using the RQ system. I am looking for about three or four players, experience not necessary, to join me. The campaign will not take place in Glorantha (GASP!); I plan to use the fantasy world of my own creation. Anyone interested? If so, e-mail me. Thanks. Dan Fitch *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 23 Nov 1999 10:35:35 -0800 From: "DCFitch1" Subject: Re: [RQ-RULES] Fear and Madness This is a multi-part message in MIME format. - ------=_NextPart_000_001E_01BF359E.7A07CE20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable -----Original Message----- From: German Cantabrana Gonzalez To: Mailing List RQ Date: Monday, November 22, 1999 10:21 PM Subject: [RQ-RULES] Fear and Madness =20 =20 Are there any RQ players in Southern California? I would love to = join a group to play or GM. =20 Dan Fitch - ------=_NextPart_000_001E_01BF359E.7A07CE20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
-----Original = Message-----
From:=20 German Cantabrana Gonzalez <jamcantabrana@mundivia.es&g= t;
To:=20 Mailing List RQ <runequest-rules@mpgn.com>=
Date:=20 Monday, November 22, 1999 10:21 PM
Subject: [RQ-RULES] = Fear=20 and Madness

Are there any RQ players in = Southern=20 California?  I would love to join a group to play or = GM.
 
Dan=20 Fitch
- ------=_NextPart_000_001E_01BF359E.7A07CE20-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 23 Nov 1999 18:33:05 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Niggrath for RQ/Greyhawk (While wholly uncanon, I thought that this deity (whom I have borrowed from another game system) fit in well with the goblin mythology I was doing, and fit especially well as a female bugbear fertility goddess....) the Goblin Gods... NIGGRATH Chaos, Fertility, Dark Moon Known as the Night Mother, Niggrath is the female fertility goddess of the buheer. Cult in the World Niggrath is whispered to be either the sister, mother, or daughter of Than'yar, the demonic entity to whom Hruggek turned to gain power over his siblings. Whichever case is true (and some sages whisper that -all- are true), Niggrath is a powerful and primal entity, a woman's secret among the buheer that no male is permitted to know. Niggrath's followers gather together in forests beneath the full moons for their High Holy Night every 4th of Richfest. Additional services are held whenever Celene is full, or on nights when meteors are prominent overhead (Fireseek 25-Readying 4, Planting 4-8, and Goodmonth 27-Harvester5). Shrines to this deity typically take the form of a circle of nine trees spaced in a circle 6 meters apart. Undergrowth is not permitted, and the bare dirt of the circle is often raked into strange, circular designs. Shamans of Niggrath wear robes of black sackcloth, the hems of which are dipped in blood during celebrations. Lay Membership Requirements: Only female buheer may join this cult. Skills taught to members includes Climb, Dance, Orate, Seduction, Sing, Speak Languages, Craft (Cooking, Weaponmaking, Wood), First Aid, Lores (Buheer, Plant, Spirit, World), Conceal, Listen, Scan, Smell, Track, Hide, Sneak, and Ceremony. Initiate Membership Requirements: Daughters are typically initiated into this cult at the age of five, at which time they are ritually scarred to deliniate their status. At the age of eight, most daughters will be undergo the Harrowing, a ritual designed to weed out those girl children who are unfit to bear the next generation of buheer. Those who succeed in the ritual will receive a final year of training before undergoing a final ritual, known as the Calling. Daughters who fail the Calling are given to the males of the tribe to be divvied up as wives; those who succeed are taught the final inner mysteries of the cult and accepted as apprentice shamans under the Crones. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. Known as the Crones, Niggrath's shamans hold a curious position within the tribe. While none may ever marry or be claimed as a wife, they pick and choose their mates from the entire tribe, seldom bearing young by the same warrior twice in a row. Rarely, a male will not survive a night with one of Niggrath's shamans - on the even rarer occasion that such a union results in pregnancy, the fetus in question will be ejected prematurely (via the Barren spell) and offered for sacrifice in a special ritual at the next Holy Night. Aside from their odd breeding habits, shamans of Niggrath hold no positions of power within the tribe, excepting the gnawing fear most shamans of Hruggek regard them with. Those who openly oppose the cult are frequently carried away in the night by the minions of the forest (called the Brood) whom Niggrath grants her Crones as servants. [Those males or females of the tribe who trifle with the Crones typically vanish to be sacrificed later, and are reborn as zombies under their control.] Virtues for the cult are Creative, Indulgent, Manipulative and Unpredictable. Common Divine Magic: Call Followers, Command Cult Spirit, Divination, Enchant Holy Symbol, Excommunication, Group Casting, Initiate, Sanctify, Spellteaching, Warding, Worship. Special Divine Magic: Barren, Blood Offering, Command (Broodling, Selene, Zombie), Create Zombie, Curse of Niggrath, Mindblast, Moon Running, Niggrath's Blessing, Summon (Broodling, Selene), Tortuous Submission. Shamanic Taboos Runic Affinities Only. Associated Gods None - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 15:17:28 -0600 From: "Guy Hoyle" Subject: [RQ-RULES] FW: Off-Topic: Idea Bank Format - -----Original Message----- From: Sent: Wednesday, November 24, 1999 8:37 AM To: 'champ-l@sysabend.org' Subject: Off-Topic: Idea Bank Format Please forgive me this off-topic intrusion, but I hope that this will be of interest to many on this mailing list. I'm putting together an online database where people can share ideas for interesting things to put in their game worlds. The core of this database will be very short ideas, mostly suggestions which other people can use to spur their own creativity; I'm afraid it won't be very good if you're looking for full-blown adventures or campaigns. However, if you're looking for some inspiration for that new world you're working on, I hope that this will help you out. I've found a decent-looking database program, dbman http://www.gossamer-threads.com/scripts/dbman/ ), and I'm ready to begin configuring the World Creation Idea Bank. I thought I'd go over what I'm planning to do in case I've made some bad assumptions or have some flaws in my reasoning. Please contact me at ghoyle1@airmail.net if you have any feedback on the database or design. Note: I'm not quite ready to accept submissions yet, so please hold off on sending me ideas right now. I'll make an announcement and post an URL when I'm ready to go. TYPE OF SUBMISSION (Choose one): Plot, Character, Setting, Theme, World, Campaign, Society, Magic, Technology, Religion, Miscellaneous. I felt that each idea should fall into one of those categories; if it's an Other, there'll be a space for you to fill in more descriptive keywords later on. GENRES (Check all those which are applicable): Universal, Sci-Fi, Fantasy, Historical, Pulp, Superheroes, Horror, Modern, Other. There's so much diversity that I only tried to go for very broad categories here. I felt that there could be a lot of subcategories, too, so again, put things like Cyberpunk and Steampunk in the "keywords" box. The Universal choice is for those ideas which can be made to fit in almost any genre, like the "36 Dramatic Situations". KEYWORDS: See the above. This could also include descriptions of your idea which are not included in the idea proper (such as "dungeon crawl", "espionage", etc.). IDEA: A SHORT idea, ideally just a short paragraph of description. The purpose of this site is to give viewers the nugget of an idea which they can expand and elaborate on their own. I'll provide a space down below for posting contact info and URLs in case you want to post your idea on the web somewhere, and have a link to it here. I'm considering setting a maximum length of 500 characters here, so brevity will be a virtue. SOURCE or INSPIRATION: Credit where it's due. A space for you to mention where you got your idea, if it's not original with you. CONTRIBUTOR NAME and EMAIL: if you want people to know who you are and how to reach you. URL: Plug your website here, especially if you have a more fully-developed version of your ideas. That's it so far. If you have any feedback, please let me know ASAP! Guy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #163 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.