From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #168 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, December 3 1999 Volume 02 : Number 168 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: Christianity in RQ [RQ-RULES] RE: Christianity in RQ [RQ-RULES] Re: request for Steve Perrin house rules [RQ-RULES] Darklands RE: [RQ-RULES] Re: request for Steve Perrin house rules Re: [RQ-RULES] Re: request for Steve Perrin house rules Re: [RQ-RULES] Darklands Re: [RQ-RULES] Mysticism Re: [RQ-RULES] Character sheets (was Mysticism) Re: [RQ-RULES] RE: Christianity in RQ Re: [RQ-RULES] Re: request for Steve Perrin house rules [RQ-RULES] Adventures in the XVI century [RQ-RULES] Re: request for Steve Perrin house rules [RQ-RULES] Re: request for Steve Perrin house rules SV: [RQ-RULES] Adventures in the XVI century RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 2 Dec 1999 16:08:28 -0000 From: Sergio Mascarenhas Subject: [RQ-RULES] Re: Christianity in RQ Me: >>We must make a distinction here: >>"High level", theological, scholar Christianism is one thing; popular >>Christianism is a different thing. They require different approaches. And >>I suppose that one must chose one of the two is going to be considered >>"true". Simon: >I don't see why, any more than any one religion in Glorantha is considered >more true than any others. I prefer a more postmodern approach. Well, Michael is the one that wants to make rules for a Christian (or Christian-like) religion. What we prefer is out of context. We can only provide him with inputs he can explore, and respect his options. Michael wants a monotheitic faith. Monotheism excludes by definition the possibility of postmodern relativism. In fact, it excludes the possibility of any form of relativism, be it postmodern, modern, or what else. (As a side note, religious relativism is a modern creation, not a postmodern creation.) Me: >>The Christianism of the theologists is almost monotheistic. I don't >>say that it was strictelly monotheistic because (at least the >>Catholics) it encopassed the belief in the Trinity (Father, Son, and >>Holly Gost). This sets it appart from Islamism that's a truelly >>monotheistic religion. Simon: >I don't think making simplistic, broad-brush decrees like this helps. Neither does help making criticisms like *simplistic, broad-brush decrees*. What helps is to provide Michael with different lines for exploration. In case you didn't notice, it's not possible to develop a complete treaty on Theism in a couple of paragraphs to a discussion list. All we can achieve is to provide some ideas that can be developed through other means besides email. Of course my comments are simplistic. They must be. They are intended to be. All they want to achieve is to pass the idea that there's a lot of things we can say about Monotheism, and about Christianism. This raises a lot of questions, and the way the person designing the rules deals with those questions will shape what he gets. IMO, it's better to be aware of these questions, then not. >As a point of fact, plenty of major islamic sects, such as Shiism and >the Dervishes of north africa believe in theological concepts >comparable to the trinity. Anyway, what difference does it make in >game terms? If none, then why make such arbitrary judgements? How can you know what difference it makes in game terms? Do you have a set of rules where it does not make any difference? Let me remember you: we have no rules for this. Michael wants to develop those rules. It's the development stage that will define whether (or not) it makes a difference. The only arbitrary thing in all of this is the way you're discussing the issue. >I'd consider treating faith as more like a skill though. You raise it by >using it to help you overcome temptations, convert pagans, galvanise >the resolve of other faithful, etc. You can also train it up through >performing pilgrimages, going on retreats and such. You see, this is why researching a little the history of religious ideas is helpful. What you describe is just a restatment of Pascal's bet. IMO (it's better to put it in full, so that you don't think that I'm trying to enunciate an objective and abstract truth, and attack me on it), in my opinion, faith is a mind state, not a skill. The activities you describe are only meaningful for the faithful. No mather how much one acts like the faithful, if one lacks faith, doing those things remains meaningless. IMO this was true in the time of Pascal, and it remains true. >I imagine Faith >being used to get benefits similar to those Michael suggested. So do I. Sergio *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 2 Dec 1999 16:16:37 -0000 From: Sergio Mascarenhas Subject: [RQ-RULES] RE: Christianity in RQ >>From what I have read, Christianity sees the Pagan religions as Evil. >>Theymust defend themselves and the faithful from the evil of Pagan >>religions. >Now, the Pagans would see the Christians as invaders. They take away >the worshipers of their many religions. Since it's Michael's game, it should be him to decide whether it will be a trully Monotheistic game where there's one true God, and a true religion, and everything else is the work of the Devil, or not. This relativistic, *everything at the same level*, there's no one true way idea is very fanciful today. But, why should we have to accept it? Why do we have to level things all the time? Why must we all put an end to all the monomyths? (That's what *destroyed* Glorantha to me, but that's another discussion, and a discussion I don't want to enter.) I think that going back to the one true way is a welcome change in the present days of absolute relativism. Michael will decide for his won, but if was in his place, I would enforce a monomyth. (Which would be ratter ironic, given my personal religious beliefs...) Sergio *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 2 Dec 1999 16:18:20 -0000 From: Sergio Mascarenhas Subject: [RQ-RULES] Re: request for Steve Perrin house rules >>Steve Perrin, whose current version of the RQ rules (prepare for major >>changes) are available to anyone who asks... > >I am interested ! What? The OTHER name in the RQ2 book is still dancing around? Who would say? I'm asking, I'm asking! Sergio *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 2 Dec 1999 16:19:52 -0000 From: Sergio Mascarenhas Subject: [RQ-RULES] Darklands >There is/was a Computer RPG called Darklands set in Europe in >the Dark Ages. Very nice feel. Oh well. This is one of the few CRPGs I really enjoied playing. Sufice it to say that it was designed by Sandy Petersen. There's a very nice RQ felling to it. Sergio *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 2 Dec 1999 16:47:26 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Re: request for Steve Perrin house rules >What? The OTHER name in the RQ2 book >is still dancing around? Who would say? I've seen Steve's name around intermittently. There's a web site somewhere where I found a rules system by SP a couple of years ago, but I can't find it now. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 02 Dec 1999 12:14:07 -0800 From: Richard Pace Subject: Re: [RQ-RULES] Re: request for Steve Perrin house rules Sergio Mascarenhas wrote: > >>Steve Perrin, whose current version of the RQ rules (prepare for major > >>changes) are available to anyone who asks... > > > >I am interested ! > > What? The OTHER name in the RQ2 book is still dancing around? Who would say? That'd be cool to know! > I'm asking, I'm asking! So am I, so am I! Richard - -- The framework of my site is now up and most of the sections have artwork for your viewing pleasure - http://webhome.idirect.com/~rpace/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 02 Dec 1999 14:21:01 -0500 From: Joseph Elric Smith Servant to Arioch Subject: Re: [RQ-RULES] Darklands who put out the game is it still available? thanks ken Sergio Mascarenhas wrote: > >There is/was a Computer RPG called Darklands set in Europe in > >the Dark Ages. Very nice feel. > > Oh well. This is one of the few CRPGs I really enjoied playing. Sufice it > to say that it was designed by Sandy Petersen. There's a very nice RQ > felling to it. > > Sergio > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 03 Dec 1999 10:16:15 +0800 From: "Matthew Barron" Subject: Re: [RQ-RULES] Mysticism Frederic Moulin writes >I don't like the (almost regular ;-) addition by Sandy of new attributes. I think the RQ character sheet/rules are complicated and extensive enough that we can with minor adjustment make any kind of magic work within the current system.< I tend to agree with this notion. I fell like I'm always running to stand still trying to find a simple way to keep players information. I'm no graphic designer and what comes out of my computer in terms of up to date character sheets is pretty rough, at best. > for me it conveys better the feelings of "mind over flesh" and the vision of emaciated oriental monks or stgmata associated with intense mysticism.< Are oriental monks emaciated?? My image of them is of tough minded and tough bodied individuals. Certainly the Shaolin Monks who are becoming increasingly famous around the world seem very tough to me. Sure in movies they're often old but that doesn't necessarily mean emaciated. And for every old mystic master there's a young healthy one every bit as powerful - I'm thinking especially of Jet Lee films here (eg. _The Tai Chi Master_) Maybe HP or CON sacrifice might work for evil mystics but history even has examples of vigorous evil mystics - I would see Rasputin in this category. I hope that's not too negative - I know I'm not offering a constructive alternative. It's just my two cents. Matt B. skills and work regularly on his/her CON. And if one wanted to use mysticism to modify MP/HP/FP of someone else, just have them consume HP... taking the wounds or fatigue of others upon themselves. Now for creating monsters NPC like Sandy loves, we certainly have enchantements that can enhance CON and HP... so one could have all the goodies and still a significant reserve of HP ;-) Just my two cents... I have'nt tried the original rules neither their variations with players yet. Frederic Dr. Frederic Moulin, D.V.M, Ph.D. Chemical Industry Institute of Toxicology Six Davis Drive, P.O. Box 12137 Research Triangle Park, NC, 27709-2137 Tel: 919-558-1391 Fax: 919-558-1300 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 02 Dec 1999 23:36:33 -0800 From: Richard Pace Subject: Re: [RQ-RULES] Character sheets (was Mysticism) Matthew Barron wrote: > > I tend to agree with this notion. I fell like I'm always running to stand still trying to find a simple way to keep players information. I'm no graphic designer and what comes out of my computer in terms of up to date character sheets is pretty rough, at best. I ended up with a four page folder; the front page was all the role playing elements including the Pendragon/Griffin Mountain personality chart, pages two and three were for game mechanics -- skills (including spells) and armour/HP, the last page was for equipment, spirits, mounts/animals and other notes. It worked well, but four pages . . . geez! Take care, Richard - -- The framework of my site is now up and most of the sections have artwork for your viewing pleasure - http://webhome.idirect.com/~rpace/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 00:36:28 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] RE: Christianity in RQ I ran a sort of miniseries game of my current version of RQ for Tim Byrd and Wayne Shaw's playing group a couple of years ago (and Tim's character is now in my current RQ campaign) and I based it on concepts in The Lions of Tigana. Essentially a one God situation, but three groups who worshipped the one God in different ways, as God the Father/Lord, God the Warrior/Inspiration, and God the Judge, essentially taking elements of Christian, Moslem and Jewish beliefs and setting it in a land similar to Spain in the time of El Cid. Works fairly well. Steve Perrin, who delights in Tim's character's difficulties in dealing with a new world full of gods... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 00:36:30 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Re: request for Steve Perrin house rules In a message dated 12/2/1999 8:59:54 AM Pacific Standard Time, philip.hibbs@tnt.co.uk writes: << >What? The OTHER name in the RQ2 book >is still dancing around? Who would say? I've seen Steve's name around intermittently. There's a web site somewhere where I found a rules system by SP a couple of years ago, but I can't find it now. >> That's my brother's web site. He does web sites for folks and he tried to set me up one but I just didn't have the time and energy. I think the Chaos Limited (my sell-by-email-business) is still on his web site www.webdsign.com and a version of my rules about two years old or so are there. If you are interested in seeing what I have for RQ rules today and you haven't already contacted me, you should know that (1) there is no connection to Glorantha and (2) there is no hero Questing. If you are still interested, tell me if you want ASCII or Word 97. Steve Perrin, always happy to see people still playing the game. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 03 Dec 1999 09:28:49 +0100 From: Antonio Manghisi Subject: [RQ-RULES] Adventures in the XVI century I've in mind to run a fanta-historical campaign in the New World of the 'Conquistadores'. Something like Spanish vs Aztec civilization. I'm going to write down the Aztec god pantheon (and maybe new spells) and use some good ideas from the 'Christianity in RQ' thread. And I'm going to detail XVI century european professions too. However I need an help with XVI century equipment. Has anyone developed rules/stats for ancient fire weapons? Or has anyone a list of equipment pieces (and prices) for XVI century? Thanks, Toni *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 08:26:13 +0000 From: aevans5@csc.com Subject: [RQ-RULES] Re: request for Steve Perrin house rules >> Steve Perrin, whose current version of the RQ rules (prepare for major >>changes) are available to anyone who asks... > >I am interested ! OO, yes please missus. I would be real interested in these. Regards Andy. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 08:46:36 -0000 From: "Dawson Ricky (RD)" Subject: [RQ-RULES] Re: request for Steve Perrin house rules Be great to get a copy..... Cheers Ricky *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 11:02:25 +0100 From: "Erik Sieurin" Subject: SV: [RQ-RULES] Adventures in the XVI century Free INT, the fanzine produced by the German RuneQuest Gesellschaft, had a 16th/17th-century theme in issue 12. I have no darn idea if it is still available (some other listmember - Tom Zunder? - can perhaps help you with that), it requires at least 30% R/W German, and perhaps what you need is something that concentrates on the conquest of the Mesoamericas, not the 30th year war... but anyway... Erik, recuperating after breakfast, who really should add more to the RQ Christianity thread... maybe later... - -----Ursprungligt meddelande----- Från: Antonio Manghisi Till: RuneQuest Rules ML Datum: den 3 december 1999 09:28 Ämne: [RQ-RULES] Adventures in the XVI century >I've in mind to run a fanta-historical campaign in the New World >of the 'Conquistadores'. Something like Spanish vs Aztec >civilization. > >I'm going to write down the Aztec god pantheon (and maybe new spells) >and use some good ideas from the 'Christianity in RQ' thread. >And I'm going to detail XVI century european professions too. > >However I need an help with XVI century equipment. Has anyone developed >rules/stats for ancient fire weapons? Or has anyone a >list of equipment pieces (and prices) for XVI century? > >Thanks, Toni > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #168 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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