From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #169 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, December 3 1999 Volume 02 : Number 169 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Re: request for Steve Perrin house rules [RQ-RULES] Upward mobility Re: [RQ-RULES] Re: request for Steve Perrin house rules Re: [RQ-RULES] Upward mobility [RQ-RULES] Re: Oriental Monks [RQ-RULES] Open Seas Re: [RQ-RULES] Adventures in the XVI century RE: [RQ-RULES] Open Seas [RQ-RULES] Complete scenario, new sheets Re: [RQ-RULES] Complete scenario, new sheets Re: [RQ-RULES] Complete scenario, new sheets [RQ-RULES] Hyborian Age Re: [RQ-RULES] Hyborian Age Re: [RQ-RULES] Complete scenario, new sheets RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 3 Dec 1999 12:34:52 -0800 From: =?iso-8859-1?Q?Ole_Petter_Chrugchang_R=F8tnes?= Subject: Re: [RQ-RULES] Re: request for Steve Perrin house rules >> Steve Perrin, whose current version of the RQ rules (prepare for major >>changes) are available to anyone who asks... Yehaa, I'm certainly interested. I would like the Word 97 version. Thanks - ---------------From:--------------- Ole Petter Chrugchang Røtnes a.k.a Araziel of the I.S.P E-mail: oprotnes@monet.no Alt-mail: alt_araziel@hotmail.com www: www.monet.no/~oprotnes - ------------------------------------ "When it is dark enough, you can see the stars." - ------------------------------------ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 12:41:41 GMT From: DAVISON NICHLOAS A Subject: [RQ-RULES] Upward mobility Can a Mobility spell increase the speed that a wall can be climbed (or should it just apply to things like running or swimming?) Thanks Nick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 03 Dec 1999 09:41:15 -0500 From: William Wenz Subject: Re: [RQ-RULES] Re: request for Steve Perrin house rules Those rule are of great intrest to me, may I have a copy as well. Thanks- Kurt *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 10:19:59 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Upward mobility In a message dated 12/3/1999 4:49:30 AM Pacific Standard Time, N.A.P.Davison@greenwich.ac.uk writes: << Can a Mobility spell increase the speed that a wall can be climbed (or should it just apply to things like running or swimming?) Thanks Nick >> I, for one, would certainly think so. However, I might be looking very hard at any climbing rolls made while under the influence, since the spell does nothing for your perceptions or intelligence or even how you and time affect each other, it just moves your body faster. If the movement involves something you do virtually by instinct anyway, like running or swimming, there is no real problem, but climbing takes intelligence and planning, too. When in doubt, think of battle/spirit/folk/personal magic as variations on Telekinesis. Steve Perrin, who would never want to be the Flash *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 10:41:09 -0500 From: Frederic Moulin Subject: [RQ-RULES] Re: Oriental Monks >Are oriental monks emaciated?? My image of them is of tough minded and >tough bodied individuals. >Certainly the Shaolin Monks who are becoming >increasingly famous around the world seem very >tough to me. Sure in >movies they're often old but that doesn't necessarily mean emaciated. And >for >every old mystic master there's a young healthy one every bit as >powerful - I'm thinking especially of >Jet Lee films here (eg. _The Tai >Chi Master_) Maybe HP or CON sacrifice might work for evil mystics >but >history even has examples of vigorous evil mystics I truly have no idea nor opinion on the subject of oriental monk and their level of obesity ;-) So any take is good for me. The point I was trying really to make is the necessity of balance... If you acquire significant powers you need to get significant drawbacks... and the mystic rules strike me as significantly unbalanced. This view likely comes from my style of mastering, which may be different for anyone else. My principle is that any rule that applies to NPC can be used by the PCs... so restricting the use of the centipede style to some weird monks in the hills of Kralorea isn't my way... if players are never going to encounter the said monk, I don't bother working on rules for them, storytelling is plenty enough. But if rules are there, and a player decide that he'll go through every loops to learn that style, then I feel obliged to let him do so. And my experience of RPG for more than 15 years as clearly showed that independently of the game system used, if something is overtly advantageous to players, they'll find it and use it... and eventually all players will look pretty much the same... with only cosmetic differences. On the bright side, I also find it a waste of my time to create a monstrously powerful NPC with NPC-restricted power rules just to downplay it hastily when I realize that I am about to kill every player in the campaign . I like better low-grade NPCs played to their fullest... that way I don't have bad feelings cleaning out any player character and my players don't seem to have as much an impression of Deus-ex-machina who can save/kill on a whim. Frederic "Ducks are killers too !" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 16:55:37 GMT From: Davison Nick Subject: [RQ-RULES] Open Seas Has anyone used the above spell on regular basis in their campaign please? (or have a view on its operation) I think that it may be unique among sorcery spells in that it would not be learnt in a regular manner from a sorceror. Instead it may be taught at shrines/temples of Dormal but also by all/much of the crew who take part in the ceremony (or should I say casting of the spell) prior to departure. Its strikes me as far too dangerous just to trust in the ability of one or two people on board with the knowlege to circumvent the Closing. (If a large number of crew do the casting there will be safety in numbers.) Of course it could be that the knowledge is jealously guarded and used as an incentive to keep your captain alive or safe from mutiny? I should also imagine that the casting would be carried out by many ships captains who only really intend to island hop or hug the coastline. Otherwise they would be doomed if a sudden storm sends them out of sight of land. Finally I would think that it is known or tolerated by some who would not dream of learning or dabbling with other forms of sorcery. Nick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 03 Dec 1999 09:19:39 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Adventures in the XVI century Take a look at the GURPS Aztec supplement. I found it to be prime material to convert to RQ. The idea of having an Aztec character with a sacrifice skill is just so intriguing. For firearms take a look at dwarven muskets and if you have access to COC look at ancient firearms. Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." - ----Original Message Follows---- From: Antonio Manghisi Reply-To: runequest-rules@lists.imagiconline.com To: RuneQuest Rules ML Subject: [RQ-RULES] Adventures in the XVI century Date: Fri, 03 Dec 1999 09:28:49 +0100 I've in mind to run a fanta-historical campaign in the New World of the 'Conquistadores'. Something like Spanish vs Aztec civilization. I'm going to write down the Aztec god pantheon (and maybe new spells) and use some good ideas from the 'Christianity in RQ' thread. And I'm going to detail XVI century european professions too. However I need an help with XVI century equipment. Has anyone developed rules/stats for ancient fire weapons? Or has anyone a list of equipment pieces (and prices) for XVI century? Thanks, Toni *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 17:33:31 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Open Seas >Its strikes me as far too dangerous just to trust in the >ability of one or two people on board with the knowlege >to circumvent the Closing. (If a large number of crew do >the casting there will be safety in numbers.) It always seemed to me that the Open Seas ritual didn't really fit into the RQ rules very well. Your comment about safety in numbers is based on RQ spell mechanics, in that if five people all cast a spell, the chances of them all failing is vanishingly small. It may not work like that in the world, maybe the Open Seas ritual is incompatible with itself, or is incompatible with the magical residue that a failed casting of itself leaves behind, and maybe you only get to know if it failed when you get eaten by a monster. or, maybe it does work like the game mechanics, and you get to know if it worked or not. Maybe the spell gives off a distinctive aura - in Glorantha, most spells are visible. Some say that sorcery is invisible, but I don't think it's as simple and clear-cut as that. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 12:48:20 -0500 (EST) From: Peter Maranci Subject: [RQ-RULES] Complete scenario, new sheets Just wanted to let everyone know that my RuneQuest site has been updated with a complete ready-to-run scenario called "To Kill A Monster". I've used it to introduce RQ (and Glorantha) to new players at game conventions. It's in Adobe Acrobat format, and includes seven pre-formatted PCs for players to choose from, one color and two black & white maps, a one-page digest of the scenario for GM reference during play, six NPCs, and a six-page scenario booklet. They're all in Adobe Acrobat format (except the maps, which are GIFs), so they should print properly on almost any platform and printer. The main scenario booklet is also online in HTML form. The whole thing is available as a ZIPped package for download. The scenario should also be fairly interesting for experienced RQers, and can be played with pre-existing characters rather than the pregenerates. Also new on the site are Acrobat versions of the RQIII character sheet and the RQ Charts & Tables reference sheet. The MS-Word 97 version has been updated, too. As always, I'd love to hear from anyone who uses this stuff or has any questions... -->Peter - -------------------------------------------------------------------------- Peter Maranci pmaranci@tiac.net RQ scenarios, sheets, and more: *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 03 Dec 1999 13:12:25 -0800 From: Richard Pace Subject: Re: [RQ-RULES] Complete scenario, new sheets Peter Maranci wrote: > As always, I'd love to hear from anyone who uses this stuff or has any > questions... I'd love to use the stuff and give you some feedback, but I got a 404 error message when I tried your URL. Take care, Richard - -- The framework of my site is now up and most of the sections have artwork for your viewing pleasure - http://webhome.idirect.com/~rpace/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 11:55:12 -0800 From: "DCFitch1" Subject: Re: [RQ-RULES] Complete scenario, new sheets I got the same error....and am anxious to visit your site. Dan Fitch - -----Original Message----- From: Richard Pace To: runequest-rules@lists.imagiconline.com Date: Friday, December 03, 1999 10:15 AM Subject: Re: [RQ-RULES] Complete scenario, new sheets > > >Peter Maranci wrote: > >> As always, I'd love to hear from anyone who uses this stuff or has any >> questions... > >I'd love to use the stuff and give you some feedback, but I got a 404 error >message when I tried your URL. > >Take care, > >Richard >-- >The framework of my site is now up and most of the sections have artwork for >your viewing pleasure - http://webhome.idirect.com/~rpace/ > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 12:06:20 -0800 From: "DCFitch1" Subject: [RQ-RULES] Hyborian Age I am a big RQ fan and also a big fan of Robert E. Howard's Hyborian Age fiction (most know it as the original world of Conan, developed in the 20's and 30's and since abused by countless authors). I am considering starting a RQ campaign (whenever I can find players!) in the Hyborian Age. Has anyone else tried this? If not, do any of you have any suggestions or opinions? It is an ancient world and I think it will fit well with the RQ world. Dan Fitch *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 17:47:53 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Hyborian Age Using Howard's setting for a game of RQ'd be pretty darned cool, if y'ask me. The place already has an _excellent_ map ( I dunno, I know _I_ can never seem to make a good-looking map when left to my own devices; the shapes of things just end up looking _waaay_ un-natural. So _now_ I'm running a campaign on Earth; a place _already_ extensively mapped). There's a veritable _ton_ of stuff already available on the place. I'm pretty sure I've seen several GURPS Conan books available ( a Sourcebook and several adventures?). In addition there's _always_ the that old standby; the Comics. If you're interested, there's an old deluxe-type comic dealing with the Conan Universe. Of course, the joint is rift with magic and such, but I think character-level magic should be _meager_ at best. Those silver-spined paperback collections of Howard's Kull and Bran Mac Morn (is that right?) stories are both excellent as well. Well-worth cadging stuff from... -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 3 Dec 1999 18:35:14 -0500 (EST) From: Terje Tollisen Subject: Re: [RQ-RULES] Complete scenario, new sheets Try this: http://www.tiac.net/users/maranci/rq.htm - -Terje Tollisen - ------Original Message------ From: "DCFitch1" To: Sent: December 3, 1999 7:55:12 PM GMT Subject: Re: [RQ-RULES] Complete scenario, new sheets I got the same error....and am anxious to visit your site. Dan Fitch - -----Original Message----- From: Richard Pace To: runequest-rules@lists.imagiconline.com Date: Friday, December 03, 1999 10:15 AM Subject: Re: [RQ-RULES] Complete scenario, new sheets > > >Peter Maranci wrote: > >> As always, I'd love to hear from anyone who uses this stuff or has any >> questions... > >I'd love to use the stuff and give you some feedback, but I got a 404 error >message when I tried your URL. > >Take care, > >Richard >-- >The framework of my site is now up and most of the sections have artwork for >your viewing pleasure - http://webhome.idirect.com/~rpace/ > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. __________________________________________________ FREE Email for ALL! Sign up at http://www.mail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #169 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.