From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #37 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Sunday, April 2 2000 Volume 03 : Number 037 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] travel [RQ-RULES] Arrows? RE: [RQ-RULES] travel RE: [RQ-RULES] Arrows? [RQ-RULES] Re: RuneQuest Rules Digest V3 #36 RE: Re : [RQ-RULES] GM fiat (and other stuff) RE: [RQ-RULES] Crankiness and RQ Re: [RQ-RULES] Crankiness and RQ Re: [RQ-RULES] Crankiness and RQ [RQ-RULES] Watchdog of Corflu Re: [RQ-RULES] Crankiness and RQ Re: [RQ-RULES] Those pesky Jolanti (was Crankiness and RQ) RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 31 Mar 2000 12:58:54 -0800 From: Brad Furst Subject: [RQ-RULES] travel I was wondering how other handle character parties that are travelling by chariot or cart or wagon. Do any of your PC travel such? Or are they all riders (or walkers)? My campaign has a mixed group. Is there agreement whether wheeled transport is faster or slower than traffic by foot (or hoof)? Certainly (yes?) there are restrictions on where (which route) and when wheeled travel is even possible. The Glorantha maps and the Fantasy Europe maps show very few roads. Brad Furst esoteric@teleport.com What is the difference between a snake? One of its legs is both the same. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 31 Mar 2000 14:21:48 -0700 From: "Fiorito, David" Subject: [RQ-RULES] Arrows? Ok. The RQ3 rules have a price for a Viking long ship, a cheap shack, and human slaves but they don't have a price for arrows! We fudged it without a problem. My real question is - is there a really good goods list out there that people use for RQ? Cheers, Dave Project Development - Qwest Internet Solutions - (610) 647 5535 ext.201 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 31 Mar 2000 17:03:53 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] travel > I was wondering how others handle character parties that > are traveling by chariot or cart or wagon. As general concepts: while most vehicles expect (multiple) pairs of animals, one animal is possible. This will reduce the speed and the animal will tire sooner. Chariots are light 2-wheel vehicles and place a light load on the pulling animals so they can travel far before tiring. Carts are 2-wheel and have to be balanced while loading. Wagons are 4-wheel and distribute the load better so they can carry more or place less load on the animals. Where a pack animal might be able to carry 300 pounds, it could pull a cart with 300 pounds with, perhaps, half the strain. 2-Wheel vehicles can move cross country, while wagons usually need a road or smooth ground. Carts and wagons are usually drawn by oxen or other slow, heavy animals with great strength and stamina. The padded harnesses for horses to pull heavier loads does not exist, so they are restricted to light loads and chariots. Horses walk at a speed similar to a human average or faster walk while oxen move at a slow human walk. The advantage of riding is that when you reach your destination, the animal might be tired, but you are still able to work or fight. A chariot can press for faster movement at an average speed similar to a rider switching between two mounts. Over long distances this is about three times the walking speed. Remember that all groups travel at the speed of the slowest creature, so mixed groups travel at the oxen's slow walk. Historically, forces that sent fast cavalry ahead would sometimes gain an important advantage, but were just as often ambushed and defeated without the aid of the slower units. All IMO, Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 31 Mar 2000 17:13:59 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Arrows? > Ok. The RQ3 rules have a price for a Viking long ship, > a cheap shack, and human slaves but they don't have a > price for arrows! We fudged it without a problem. My > real question is - is there a really good goods list out > there that people use for RQ? In RQ3 arrows are practically free, maybe two bolg each. Valuing the silver penny as 1 day's wages for cheap labor really messed up the exchange rates. If you want to use RQ2 charts you have to decide on the value of your silver coin. RQ2 set it at about $4 in 1980 terms, but at modern prices at is closer to $6. The Pavis module had decent price charts, I'm told there are two different ones. After that you are on your own, but you can always set a modern price for something and convert it to silver using your value standard. For example, a full service restaurant might serve a good meal with plenty of food for $12 so that is 2 pennies in RQ. If you trot out the Champaign and other high cost extras it can climb to $120 (20 silver). Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 31 Mar 2000 18:12:05 -0500 From: Frederic Moulin Subject: [RQ-RULES] Re: RuneQuest Rules Digest V3 #36 >Almost every gamer I know in this area used to read the RuneQuest Digest >in the old days. NOT ONE of them reads the Gloranthan Digest now (and they >*are* still gaming, by the way). That means something, and if I was >working for Issaries/Chaosium, I'd worry about it. I could not agree more with this. Someone mentioned in response to the HW review that "Finally Glorantha had been freed from RuneQuest"... Well in my case, it is actually RuneQuest that needed to be freed from Glorantha and its circle of theocrats. I have used the RQ system with Glorantha (Pavis-Borderland) and non-glorantha (Griffin Island) settings, in the world of Greyhawk, in Middle-earth, in Space (Yesss, I also have a version of StarQuest... with inspiration from "Other Suns", the RQ2 in space), in the cyberpunk world and as a combat system for CoC... I like the RQ system, and that's the reason why I am on the "RQ-rules" list and not the Glorantha or HW list ... Doh! >So now that we can be 99.9999% sure that RQ is dead except as an online >non-commercial entity, what's next? A Lite version? A RuneQuest web ring Actually, since no one seems willing to enforce the copyrights, the system is ripe for plunder... Did anyone play Fallout and Fallout 2... and am I the only one that felt strangly "at home" in that game? Sure, it was'nt exactly RQ... but close. Let's wait to see how "Arcanum" will fair. > I'd say that RQ doesn't so much need >a single world-setting as much as it needs a *lot* of fun stuff -- tables >of magic items, weird effects, creatures, whatever -- that will allow GMs >to use the system with their own worlds. Some rules improvements would be >nice, but even better would be optional modular add-on rules. Lots of >alternate rules for magic, for example. Something for haunting. Sanity is >a sometimes-useful thing to represent. >You know, the RQ rules have the potential to be a better universal role- >playing system system than the Generic Universal Role-Playing System. Indeed, I have a few conversions of my own... but since it's just adaptations of what I like in other game systems/universes, it would'nt stand copyrights challenges. The thing I appreciate most in RQ is actually the strong and precise set of rules, which greatly help in fair game mastering. At the opposite of what seems to be the tendency here, I don't like to "suck up" to the GM to keep my sword or win some artificial XP/HP... whatever benefits the GM can bestow on the players at his leisure... and I don't like whinny players trying to play my sympathy to survive at all cost either. I like a set of rules on which we all agree before the game, and for which there is a uniform application specially during potentially lethal situations. I guess in that sens I may qualify as a "rule-lawyer"... shameful specie if there is one. Sooo, I am all in favor of more critical/fumble tables, modern and futuristic weapons, armors and "shields", combat with vehicules, plane, spaceships... and anything else anyone can come up with. Frederic PS Hi Philippe, glad to see that your players have not lynched you yet. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 31 Mar 2000 16:14:22 -0700 From: "Rich Allen" Subject: RE: Re : [RQ-RULES] GM fiat (and other stuff) > Usually in RQ3 Manipulation is near 12, Stealth is -2 to 4, > and the rest > range from 3 to 8. It is much easier to design a good fighter than > anything else. If we are going to make changes to RQ that draw it closer > to HW, then we should consider making category mod's bigger so that skills > are more likely to exceed 100% in a character's specialty, not less > likely, as you have done. Whoa! Who said I want to make RQ more like HW??? I actually _like_ RQ the way it is, with a few minor house rules of course. I was just pointing out that the "problem" some people have with scale factors in RQ, where PC's have skill ratings over 150%, isn't a problem in our games. Hero Questing is left to the Glorantha players, we play RQ in our home-built universes. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 31 Mar 2000 16:17:43 -0700 From: "Rich Allen" Subject: RE: [RQ-RULES] Crankiness and RQ > So now that we can be 99.9999% sure that RQ is dead except as an online > non-commercial entity, what's next? A Lite version? A RuneQuest web ring, > distinct from the Glow Ring? Modular rules and rules adaptations, allowing > all sorts of genres to be used? > You know, the RQ rules have the potential to be a better universal role- > playing system system than the Generic Universal Role-Playing System. And > as an entirely net-based thing, it would probably be a lot easier to write > supplements for all sorts of worlds than it is for Steve Jackson -- we > don't have to negotiate for the rights, after all. I would love to see this! Some kind of online effort that focused on RQ as a rules system for any setting, not just Glorantha. I have seen a few web pages devoted to non-Glorantha RQ with house rules, etc. Bringing these all together would be nice. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 1 Apr 2000 09:53:52 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Crankiness and RQ In a message dated 3/31/00 10:04:56 AM Central Standard Time, pmaranci@sunspot.tiac.net writes: << Almost every gamer I know in this area used to read the RuneQuest Digest in the old days. NOT ONE of them reads the Gloranthan Digest now (and they *are* still gaming, by the way). >> Count me in there as one of those _former_ Glorantha Digesters. The level of minute esoterica eventually got waaaaaay to twitchy for me. After a while I'd started reading all the Glorantha Digests in Thurston Howell III's voice, and it seemed to help put things into their proper perspective . -Ken- Who STILL doen't have any idea just how tall the _average_ Jolanti listed in the Glorantha Bestiary is supposed to be. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 1 Apr 2000 10:14:14 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Crankiness and RQ In a message dated 4/1/00 9:01:45 AM Central Standard Time, I wrote: << Who STILL doen't have any idea just how tall the _average_ Jolanti listed in the Glorantha Bestiary is supposed to be. >> The reason I'm trying to pin down the height of the _average_ Jolanti is to ultimately figure out stats for that baddest of bad boys, the Watchdog of Corflu. If a Jolanti has X amount of pts at whatever its average height is, then I'm figuring it'll have whatever multiple of those points at the Watchdog's 72m height, see? Not that my game is _even_ set in Glorantha, mind you, but If I want to use, say a 150m tall stone statue for something, I'd like for there to be some sort of logic to its stats. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 1 Apr 2000 21:39:20 +0200 (CEST) From: =?iso-8859-1?q?Julian=20Lord?= Subject: [RQ-RULES] Watchdog of Corflu Ken : > The reason I'm trying to pin down the height of > the _average_ Jolanti is to ultimately figure out > stats for that baddest of bad boys, the Watchdog of > Corflu. Here are the stats I worked out for my house version of The Cradle : ______________________ The Watchdog of Corflu _______________________________________________________ STR 1188 Move 144 (???) CON (374) HP 1062 (425) SIZ (475) FP LOTS !!! INT 6 MP 21 + x (x = Augments) POW 21 DEX SR 2 DEX 18 (figures in (brackets) represent stats for that portion of the Watchdog that has been succesfully assembled by lunar magicians) _______________________________________________________ Head : 109/354 R Arm : 109/266 L Arm : 109/266 Chest : 109/(212) (No Hit location table provided : none likely to be useful) (Note that half of Chest location is *missing*) Bite SR 5 105% 3D6 + 103D6 Slap SR 5 95% 3D3 + 103D6 (please note that after the Cradle scenario, the Watchdog basically becomes a Wandering Monster/Spirit of Prax. If met during this period, POW, skills, and magic should be added, and combat skills slightly improved. It should probably have some Other Side stuff, too.) _______________________________________________________ These stats depend on some sort of rule of thumb that the Watchdog weighs about 280 tons. If this is incorrect, STR should be adjusted by about (+3/-3)/ton difference ; SIZ etc. being derived from a more correct tonnage for the monster. > Not that my game is _even_ set in Glorantha, mind > you, but If I want to use, say a 150m tall stone > statue for something, I'd like for there to be > some sort of logic to its stats. The stats get pretty *scary* if you start using logic. :-) ... Julian Lord ___________________________________________________________ Do You Yahoo!? Achetez, vendez! À votre prix! Sur http://encheres.yahoo.fr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 01 Apr 2000 21:10:03 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Crankiness and RQ >In a message dated 4/1/00 9:01:45 AM Central Standard Time, I wrote: > ><< Who STILL doen't have any idea just how tall the _average_ Jolanti >listed > in the Glorantha Bestiary is supposed to be. > >> > The reason I'm trying to pin down the height of the _average_ Jolanti >is >to ultimately figure out stats for that baddest of bad boys, the Watchdog >of >Corflu. If a Jolanti has X amount of pts at whatever its average height is, >then I'm figuring it'll have whatever multiple of those points at the >Watchdog's 72m height, see? > Not that my game is _even_ set in Glorantha, mind you, but If I want to >use, say a 150m tall stone statue for something, I'd like for there to be >some sort of logic to its stats. > > -Ken- I think the problem you are having is due to the fact that there are no average Jolanti. Each one is so unique so as to be totally unlike any other Jolanti. As to how you go about making one? I once saw a GM allow to make a Jolanti by incorporating a very small piece (no more than a flake really) of blank True Stone into a specially prepared statue. I hope this helped. Boy I am really frilled with all of this new burst of activity on this list once again. Lets keep it going!!! Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 2 Apr 2000 04:02:29 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Those pesky Jolanti (was Crankiness and RQ) Hey gang, Hmmm...according to the perviously-mentioned Glorantha Bestiary, in the Jolanti entry on pg 26, the stats given are for what the book calls "a typical specimen" of a Jolanti. Does "typical" actually differ from what I've been calling "average"? I sure don't think so. Now in KOS, in a footnote on pg 30, the Jolanti are refered to as "a race of twenty to thirty foot tall beings". So. does anyone know if the stats given in the Bestiary are for these 20-30' specimens, or what? I sure wish these things had been statted in a format simular to that used for Giants. -Ken- STR 50 Move 2 SIZ 30 AP 30 INT 5 Ftg -- DEX 3 MP 15 SIIZ equals both APs & Total HPs . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #37 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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