From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #41 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Tuesday, April 4 2000 Volume 03 : Number 041 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Adamantite Re: [RQ-RULES] Spirit Combat RE : [RQ-RULES] Personailty types and skills modifiers [RQ-RULES] rule for doing an aggressive attack Re: [RQ-RULES] Those pesky Jolanti (was Crankiness and RQ) [RQ-RULES] common divine Re: [RQ-RULES] Spirit Combat RE: [RQ-RULES] Adamantite RE: [RQ-RULES] Adamantite Re: RE: [RQ-RULES] Adamantite [RQ-RULES] Mr. Ed [RQ-RULES] Mr Ed [RQ-RULES] Battle Skill Re: [RQ-RULES] Mr Ed Re: [RQ-RULES] Mr Ed RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 3 Apr 2000 20:54:22 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Adamantite Robert McArthur [mailto:mcarthur@dstc.edu.au] wonders about the Adamantite Axe in Lord Skippens' mansion... The battleaxe in question has 40AP, ENC1, and does an amazing 3D8+2 damage. It can only be damaged by simular weapons, and magic has no effect on it. It passes through any magical protection as though it didn't exist. It can cut through anything, given enough time. If a slash is rolled, and the weapon is stuck in stone, it has a 120 STR to pull it free on the resistance table. If stuck in wood, a STR 80 is resisted. The axe can only get stuck if the structure hit isn't destroyed in 1 blow.. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Apr 2000 07:52:46 +0100 From: Philippe Krait Subject: Re: [RQ-RULES] Spirit Combat > From: Michael Cule > > 2) Bash Specials maximise the Damage Bonus Damage. (I believe this > didn't get all the way through to the final draft.) Personnally, I never liked the idea of maximizing something like that, as it can make a huge difference for some (trolls) and absolutely no diference for most (trollkins). I always applied the rule of adding another dice, whether for impales, slashes or bashes, meaning that a 1d8+1+1d6 became 2d8+2+1d6 on a slash / impale and 1d8+1+2d6 on a bash. Still interesting for biggies, but interesting for others as well, as no damage bonus became +1d4. Philippe *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Apr 2000 07:56:06 +0100 From: Philippe Krait Subject: RE : [RQ-RULES] Personailty types and skills modifiers > From: chris ward > > Lots of players use a varient of the "personality types" (or whatever the > jargon is) character generation methods a la Elric whereby you decide you > want to play an agile character (say) and get 100 points or so to spread > between the relevant points at start uo (perhapd with some max limits per > skill). > > Anyway this could be adapted slightly so that the character gets +5 or so > points to the relative skill modifier, possibly plus a reduced number of > skill points to allocate within the skill category. This way charcters will > progress more rapidly at high skill levels in the areas that fit their > personalities. I think the best way (coming from RQ IV, I believe) was to get htem not a certain number of points, but a certain number of experience checks. This would mean that the correct learning curve was used, instead of allowing the posibility to have monsters in some specific skills (which I find annoying if there are only one or two like that). On the other hand, this does not correct the inbalance between the different category modifiers. Philippe *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Apr 2000 23:57:02 -0700 From: Brad Furst Subject: [RQ-RULES] rule for doing an aggressive attack >From: "Northern DM" > >I have a couple of questions. > >1)Does anyone have a rule for doing an aggressive attack. I see in movies >where the attacker is more focused on attacking than defence. In this case, >I think the attacker should get a bonus of +4 to attack and damage. For a >penalty, their next defensive roll is at 50%. Does anyone use anything like >this and any suggestions. Our characters are allowed 2 actions per round, declared from among Attack, Parry, & Dodge. They are also allowed to combine the two actions into an All-Out Defend, or All-Out Attack. The all-out attack may then designate the player's choice of one roll of the dice at normal attack skill % multiplied by one-&-a-half (with normal damage) or normal attack skill % with rolled damage multiplied by one-&-a-half. My monsters and NPCs use this tactic whenever they outnumber their opponent. I realize that such tactic forfeits defense, but likely the defense is unneeded because the opponent is striking at your teammate rather than at you (you hope). Brad Furst esoteric@teleport.com What is the difference between a snake? One of its legs is both the same. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 03:38:32 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Those pesky Jolanti (was Crankiness and RQ) In a message dated 4/3/00 7:13:32 AM Pacific Daylight Time, MurfNMurf@aol.com writes: << mmm, a Jolanti in the old style? So I guess that means that there were RQ2 stats for these things? I guess I must've missed 'em :( -Ken- >> The making and stats of Jolanti were covered in an old DW article. I believe the issue was #23. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 04 Apr 2000 10:36:43 +0200 From: Alain RAMEAU Subject: [RQ-RULES] common divine There is a list of spirit, common divine and sorcery spells on my web page. Direct link : http://www.karamo.btinternet.co.uk/listofsp.htm Alain. >1. According to the cult descriptions (in GoG, for example), many cults >have access to 'all common divine magic'. Fine, but I haven't found a list >of 'common' spells anywhere. Could someone please post a message telling >which spells exactly are 'common' ? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 13:20:41 GMT From: "Nikk Effingham" Subject: Re: [RQ-RULES] Spirit Combat > 3) Battle skill goes on the character sheet following the rules in the > Dragon's Past article Can someone possibly send me a decription of the Battle skill in RQ rules terms? Cheers, Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 10:11:08 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: RE: [RQ-RULES] Adamantite >The embodiment of Law part is right, but I would definitely not say that it was anti->magic or counter-magic. Stancliff That's one of clearest parts of Adamantite, in the Griffins Island a piece appears and seems as if "magically it was not magic", besides to deny the magic during 15 minutes and to ignore the protective spells. That's in the doomed river (this is the Spanish translated name) near the Giant crab of stone. German *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 15:42:50 EDT From: SPerrin@aol.com Subject: RE: [RQ-RULES] Adamantite Last time I looked, Griffin Island is not Glorantha, as opposed to Griffin Mountain, which is Glorantha. Since the discussion was, IIRC, about Gloranthan truestone, there is nothing saying that Griffin Island Adamantite has anything to do with similarly named Gloranthan minerals. If anyone has read either book/scenario more recently than I (not hard) please correct me if I'm wrong. And, of course, if the Adamantite description was lifted wholesale from GM for GI, then I definitely sit corrected. Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Apr 2000 16:08:29 -0400 From: rico@mindspring.com Subject: Re: RE: [RQ-RULES] Adamantite > Last time I looked, Griffin Island is not Glorantha, as opposed > to Griffin Mountain, which is Glorantha. Since the discussion > was, IIRC, about Gloranthan truestone, there is nothing saying > that Griffin Island Adamantite has anything to do with similarly > named Gloranthan minerals. I think you are absolutely correct, and I'll go a bit further. There is nothing saying that one Glorantha's adamantite has to have anything to do with other Glorantha's adamantite! It's nice to have a reference, but if you can't find one make it up! Who cares if your Glorantha is different than the next guys? In fact, the very presence of your PCs makes your Glorantha different than anyone elses. You can't get away from it, so you might as well make the most of it. This is the main reason I prefer not to GM using published worlds. I take what I want from lots of worlds, and nobody can tell me I'm "doing it wrong." Rich *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 17:25:10 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] Mr. Ed Hey gang, For a while now I've been mulling over that workhorse of the Ancient World, _The Horse_. Both RQ2 & 3 provide a standard Multi-Purpose Horse, and urge GMs who want more varied breeds to feel free to knock them out on their own. This dodge on the designers' part has _always_ bugged me. The SIZ range provided for the Multi-Purpose Horse in fact covers _quite_ a range of real world breeds within its single 4D6+18 roll; from Pony through LIght Horse, and including _most_ of the Heavy/ Draft Horses as well. _Ideally_ , it'd have been _great_ to have stats for each & every one of the myriad different breeds available, but _I_ certianly wasn't going to get that ticky. Note that the SIZ ranges I've worked out for each of the below-listed types are based on the creatures' RW weight ranges. I didn't bother with Colts/ Fillies, and concentrated strictly on adult specimens.. Also note that, in the grand tradition of the RQ3 Horse, in most cases I've had the things' STR equal to its SIZ. Draft Horse (15.2-21hands) Light Horse (14.2-17hands) STR 2D6+34 41 Move 8 STR 2D6+26 33 Move 10 INT 4 4 HP 31 INT 4 4 HP 23 POW 3D6 10-11 Ftg 61 POW 3D6 10-11 Ftg 46 CON 1D6+16 19-20 CON 2D6+6 13 DEX 2D6+6 13 DEX 2D6+6 13 SIZ 2D6+34 41 SIZ 2D6+26 33 HP: HQ & FQ 12 Damage +4D6. HP: HQ&FQ 9 Damage +3D6. Head 10 Head 8 Legs 8 Legs 6 Small Pony* (10-11.2 hands) Pony (11-14.2hands) STR 1D4+21 23-24 Move 6 STR 2D6+20 27 Move 8 INT 4 4 HP 18 INT 4 4 HP 19 POW 3D6 10-11 Ftg 35 POW 3D6 10-11 Ftg 38 CON 3D6 10-11 CON 3D6 10-11 DEX 2D6+6 10-11 DEX 2D6+6 13 SIZ 1D4+21 23-24 SIZ 2D6+20 27 HP HQ&FQ 7 Damage+2D6 HP HQ&FQ 8 Damage+2D6 Head 6 Head 6 Legs 5 Legs 5 Heavy Pony** (13-14.2 hands) STR 2D6+23 30 Move 8 INT 4 4 HP 22-23 POW 3D6 10-11 Ftg 41 CON 3D6 10-11 DEX 2D6+6 10-11 SIZ 1D3+32 34 HP HQ&FQ 9 Damage+3D6 Head 8 Legs 6 * The Shetland & Kerry Bog Pony being examples. ** The Highland Pony being an example.\ -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 17:40:54 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] Mr Ed Ook! Something happened to the formatting, and the stats turned to jibberish last post. Guess I'll try 1 at a time. Draft Horse (15.2-21hands) STR 2D6+34 41 Move 8 INT 4 4 HP 31 POW 3D6 10-11 Ftg 61 CON 1D6+16 19-20 DEX 2D6+6 13 SIZ 2D6+34 41 HP: HQ & FQ 12 Damage +4D6. Head 10 Legs 8 -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 18:45:33 -0400 From: "Gilbert Pili" Subject: [RQ-RULES] Battle Skill Well, this isn't approved, or in any official guide, but we use this as a house rule: Battle (Base=INT+DEX) The ability to maneuver in a combat situation. This skill allows a character to outflank an opponent, gaining a tactical advantage, giving characters a "jump" on opponents when used successfully during the Initiative phase of combat. An unsuccessful roll or a fumble might mean the PC was caught "flat-footed". In RQ 3 terms, a successful Battle roll might give you a SR bonus (-1 to -3 depending on level of success). It is also the primary skill used for determining the order of Statements of Intent (highest goes last) and whether a character can successfully disengage. We have a whole Initiative system that we're currently playtesting, which would replace the 10 SR round. I may post these once we have some finalization on the rules... Gil - ----- Original Message ----- From: Nikk Effingham To: Sent: Tuesday, April 04, 2000 9:20 AM Subject: Re: [RQ-RULES] Spirit Combat > > > 3) Battle skill goes on the character sheet following the rules in the > > Dragon's Past article > > Can someone possibly send me a decription of the Battle skill in > RQ rules terms? > > Cheers, > > Nikk > > > ************************************************************************ *** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 19:19:20 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Mr Ed Oook! the formatting monkeyed up! Here they are again, 1 at a time. -Ken- Light Horse (14.2-17hands) STR 2D6+26 33 Move 10 INT 4 4 HP 23 POW 3D6 10-11 Ftg 46 CON 2D6+6 13 DEX 2D6+6 13 SIZ 2D6+26 33 HP: HQ&FQ 9 Damage +3D6. Head 8 Legs 6 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 19:21:35 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Mr Ed 1 at a time. -Ken- Small Pony* (10-11.2 hands) STR 1D4+21 23-24 Move 6 INT 4 4 HP 18 POW 3D6 10-11 Ftg 35 CON 3D6 10-11 DEX 2D6+6 10-11 SIZ 1D4+21 23-24 HP HQ&FQ 7 Damage+2D6 Head 6 Legs 5 * Shetland & Kerry Bog pony typical examples. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #41 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. 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