From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #42 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, April 7 2000 Volume 03 : Number 042 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Mr Ed Re: [RQ-RULES] Mr Ed RE: [RQ-RULES] Mr Ed Re: [RQ-RULES] Mr Ed Re: [RQ-RULES] Crankiness and RQ Re: [RQ-RULES] Sandy's Revised Shaman Rules RE: [RQ-RULES] Adamantite [RQ-RULES] horses Re: [RQ-RULES] horses Re: [RQ-RULES] Adamantite RE: [RQ-RULES] Mr Ed RE: [RQ-RULES] horses [RQ-RULES] Adamantite RE: [RQ-RULES] horses Re: [RQ-RULES] horses Re: [RQ-RULES] Adamantite [RQ-RULES] Spirit Spells Re: [RQ-RULES] Spirit Spells Re: [RQ-RULES] Spirit Spells RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 4 Apr 2000 19:23:41 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Mr Ed again -Ken- Pony (11-14.2hands) STR 2D6+20 27 Move 8 INT 4 4 HP 19 POW 3D6 10-11 Ftg 38 CON 3D6 10-11 DEX 2D6+6 13 SIZ 2D6+20 27 HP HQ&FQ 8 Damage+2D6 Head 6 Legs 5 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 19:25:19 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Mr Ed and again. -Ken- Heavy Pony** (13-14.2 hands) STR 2D6+23 30 Move 8 INT 4 4 HP 22-23 POW 3D6 10-11 Ftg 41 CON 3D6 10-11 DEX 2D6+6 10-11 SIZ 1D3+32 34 HP HQ&FQ 9 Damage+3D6 Head 8 Legs 6 ** The Highland Pony typical example. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 09:32:06 +1000 From: "Grawe, Philipp" Subject: RE: [RQ-RULES] Mr Ed I think it's safe to say that after 5 re-posts we'll be doing our own reformatting, coz the spacing is still stuffed on mine... ;-) ;-) ;-) Philipp. > -----Original Message----- > From: MurfNMurf@aol.com [mailto:MurfNMurf@aol.com] > Sent: Wednesday, 5 April 2000 9:25 AM > To: runequest-rules@lists.imagiconline.com > Subject: Re: [RQ-RULES] Mr Ed > > > and again. > -Ken- > > Heavy Pony** (13-14.2 hands) > > STR 2D6+23 30 Move 8 > INT 4 4 HP 22-23 > POW 3D6 10-11 Ftg 41 > CON 3D6 10-11 > DEX 2D6+6 10-11 > SIZ 1D3+32 34 > > HP HQ&FQ 9 Damage+3D6 > Head 8 > Legs 6 > > > > ** The Highland Pony typical example. > > -Ken- > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 19:55:27 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Mr Ed In a message dated 4/4/00 6:48:09 PM Central Daylight Time, pgrawe@tusc.com.au writes: << I think it's safe to say that after 5 re-posts we'll be doing our own reformatting, coz the spacing is still stuffed on mine... ;-) ;-) ;-) Philipp. >> Oh HELL .... -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Apr 2000 00:27:56 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Crankiness and RQ Peter Maranci wrote: > > Personally I use RQ for almost all of my games, and fewer and fewer of > those have been set in Glorantha over the years. I guess if I had to > daydream about what I'd like to see, I'd say that RQ doesn't so much need I've successfully used RQ for a variety of fantasy campaign worlds, and quite a few sci-fi settings as well. Once upon a time I had quite a bit of source material for converting Cyberpunk 2020 to RQ, but we got this kitten.... > You know, the RQ rules have the potential to be a better universal role- > playing system system than the Generic Universal Role-Playing System. And > as an entirely net-based thing, it would probably be a lot easier to write > supplements for all sorts of worlds than it is for Steve Jackson -- we > don't have to negotiate for the rights, after all. FUDGE survives, primarily online but even in print versions. No reason to think RQ couldn't survive as well. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Apr 2000 00:29:44 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Sandy's Revised Shaman Rules aevans5@csc.com wrote: > > Hi ... > > Does anyone have any sample taboo lists for Sandy's Revised Shaman Rules? Has > anyone used these rules in a game, and if so, how did you get on with them? I > am looking to incorporate them in my house rules, and some feedback would be > really useful I've pieced together quite a few cults that have shamanic leanings, and most list the various taboos that the cult expects the shaman-priest to observe. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 06:57:55 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: RE: [RQ-RULES] Adamantite >Last time I looked, Griffin Island is not Glorantha, as opposed to Griffin Mountain, which is Glorantha. Since the discussion was, IIRC, about Gloranthan truestone, there is nothing saying that Griffin Island Adamantite has anything to do with similarly named Gloranthan minerals. I has read GI the last week, and Glorantha is one of the worlds recomended to use, in one of the firsts pages speaks about the use in Glorantha and the similarities among Aeolus and Orlanth and Himile and Yelm. German *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 05 Apr 2000 09:46:47 +0200 From: Alain RAMEAU Subject: [RQ-RULES] horses I remember an article in White Dwarf, long time ago (15+ ?), describing various breeds of horses in Glorantha, with different characteristics (for RQII, so I had to adapt them a bit for RQIII, as the SIZ and STR of creatures is slightly different in RQIII). I am afraid I lost the original document, but I still have the list : Standard-Bred Adari Brevan Churian Grazelander Jaldori's Horse Kiang Donkey Klepper Native Pony Rockwood Pony Sartarite Tarpan Winganna Alain. http://www.karamo.btinternet.co.uk/rq.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 04:50:07 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] horses In a message dated 4/5/00 1:06:21 AM Pacific Daylight Time, Alain.RAMEAU@total.com writes: << I remember an article in White Dwarf, long time ago (15+ ?), describing various breeds of horses in Glorantha, with different characteristics (for RQII, so I had to adapt them a bit for RQIII, as the SIZ and STR of creatures is slightly different in RQIII). I am afraid I lost the original document, but I still have the list : >> At the chicago -con the almighty GS gave out a list, through his represenatives, of horsebreeds he was working on. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Apr 2000 11:13:17 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Adamantite > >The embodiment of Law part is right, but I would definitely not say that it > was anti->magic or counter-magic. Stancliff > > That's one of clearest parts of Adamantite, in the Griffins Island a piece > appears and seems as if "magically it was not magic", There's a similar piece of Adamantite in the AH Apple Lane module (in "Whitey's Lair"?). In any case, that's Gloranthan adamantite. cheers, Julian Lord - -- ____________________________ If, evil one, you have come from a forest demon's lair from hideouts of pine from lodges of fir that is where I banish you- to the forest demon's lair the lodges of fir the hideouts of pine that you may stay there *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 08:41:57 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Mr Ed >I think it's safe to say that after 5 re-posts we'll be doing >our own reformatting, coz the spacing is still stuffed on >mine... ;-) ;-) ;-) > >Philipp. Start by changing them from proportional font to a fixed space courier font. Not that that fixes it, but at least you can align columns. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 10:42:17 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] horses >At the Chicago -con the almighty GS gave out a list, through his >representatives, of horse breeds he was working on. > >kes This list is buried in the archive files at the Issaries, Inc. site. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 11:48:02 -0400 From: Andrew Barton Subject: [RQ-RULES] Adamantite The Adamantite spike was present in both Griffin Mountain and Griffin Island. I sold my GM copy so can't compare directly, but I don't remember any great differences. For RQ3, the definitive account is surely the one in Elder Secrets. This doesn't say anything about either Truestone or Adamant affecting magic on anything else, but neither can be affected by magic themselves except when a blank piece of Truestone is first loaded with spells. Truestone cannot be worked or shaped, even by dwarves (but the next sentence implies that [some?] gods can do so). Adamant is refined truestone, there were once gods that could work it but they are now all gone, so nothing can now affect it at all. Adamant items 'remain as they were made'. Three specific Adamant items are mentioned, including Arkat's Unbreakable Sword. Chaotics attempting to handle Truestone are burned by its Lawful nature. This suggests that Chaos can't affect Adamant. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 Apr 2000 09:24:38 +1000 From: "Grawe, Philipp" Subject: RE: [RQ-RULES] horses http://www.glorantha.com/greg/londarios-genertelahorses.html http://www.glorantha.com/greg/londarios-lunarhorses.html Two articles at the Glorantha site on Horses - one on Genertela, one on the Lunar Empire specifically... Philipp. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 23:48:24 +0100 From: "Meirion Hopkins" Subject: Re: [RQ-RULES] horses It was WD42 and I have the copy available. As stated, the only minor problem is that the stats of horses vary slightly between RQ2 & RQ3. I could scan it and send a copy to anyone interested. Meirion - ----- Original Message ----- From: Alain RAMEAU To: Sent: Wednesday, April 05, 2000 8:46 AM Subject: [RQ-RULES] horses > > I remember an article in White Dwarf, long time ago (15+ ?), describing various > breeds of horses in Glorantha, with different characteristics (for RQII, so I > had to adapt them a bit for RQIII, as the SIZ and STR of creatures is slightly > different in RQIII). I am afraid I lost the original document, but I still have > the list : > > Standard-Bred > Adari > Brevan > Churian > Grazelander > Jaldori's Horse > Kiang Donkey > Klepper > Native Pony > Rockwood Pony > Sartarite > Tarpan > Winganna *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Apr 2000 22:31:05 +0100 From: Michael Cule Subject: Re: [RQ-RULES] Adamantite In message <001f01bf9ebb$90a0e640$2b8204d5@roberto>, =?iso-8859-1?Q?Germ =E1n_Cantabrana_Gonz=E1lez?= writes >I has read GI the last week, and Glorantha is one of the worlds recomended >to use, in one of the firsts pages speaks about the use in Glorantha and the >similarities among Aeolus and Orlanth and Himile and Yelm. I used GI in place of Old Trade, the Island that replaced Brithos. And the creepy thing was that I used the mythology from the GI pack *and* the Earth calendar that the supplement uses. (Heh! Heh!) - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 06 Apr 2000 20:10:37 MST From: "Northern DM" Subject: [RQ-RULES] Spirit Spells Okay, here is another question for the list. What is the limit for Spirit Spells in RQIII? I thought that it was 4 (ie: Bladesharp 4) or 6 for Healing. However, another player told me he saw in the Sun Country module higher spell levels. Is this correct? Northern DM ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 6 Apr 2000 23:23:28 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Spirit Spells In a message dated 4/6/00 8:20:57 PM Pacific Daylight Time, northerndm@hotmail.com writes: << Okay, here is another question for the list. What is the limit for Spirit Spells in RQIII? I thought that it was 4 (ie: Bladesharp 4) or 6 for Healing. However, another player told me he saw in the Sun Country module higher spell levels. Is this correct? Northern DM >> In some supplements for RQIII, I have seen spririt magic spells go as high as 10 or 15. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 7 Apr 2000 01:38:40 -0400 (EDT) From: Terje Tollisen Subject: Re: [RQ-RULES] Spirit Spells northerndm@hotmail.com wrote: >> Okay, here is another question for the list. What is the limit for Spirit Spells in RQIII? I thought that it was 4 (ie: Bladesharp 4) or 6 for Healing. However, another player told me he saw in the Sun Country module higher spell levels. Is this correct? I don't think there is an actual limit. However, the higher number of points the spell has, the harder it is to get it. If I'm not too much misstaken, a spell spirit has 1D6 of POW per point of spell. So to get a 10 point spell, you will have to beat a spirit with a POW of 10D6. Also, it is more difficult to summon a large spirit. I'm not shure if the official rules states this, but most people play with cult sprits being waker, for example 1D3 per point. This way, it will be easier for a Humakt cultist to get a high Bladesharp than it would be for others. - -Terje Tollisen, lurker ______________________________________________ FREE Personalized Email at Mail.com Sign up at http://www.mail.com/?sr=signup *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #42 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.