From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #56 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, June 1 2000 Volume 03 : Number 056 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Spirit Combat by Steve Perrin Re: [RQ-RULES] Demons Re: [RQ-RULES] Demons Re: [RQ-RULES] Demons Re: [RQ-RULES] Demons Re: [RQ-RULES] Demons Re: [RQ-RULES] Spirit Combat by Steve Perrin Re: [RQ-RULES] Demons Re: [RQ-RULES] Demons Re: [RQ-RULES] Demons [RQ-RULES] RQ3rd edition Re: [RQ-RULES] Spirit Combat by Steve Perrin Re: [RQ-RULES] Spirit Combat by Steve Perrin Re: [RQ-RULES] Spirit Combat by Steve Perrin RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 31 May 2000 12:43:09 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Spirit Combat by Steve Perrin Actualy, I like Steve's varying levels of success for combat as well - it seems to scale better. I just want to tweak things a bit in the direction of the HeroWars mechanic to create a system that scales up nicely for characters with incredibly high skills. (Okay, I admit it - I want to play superhero RQ...) I've got to think about Tal Meta's bump up system a bit more - it may be just the ticket. (And then if only I can convince Steve about it...) - -- Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 31 May 2000 22:46:41 +0100 From: Michael Cule Subject: Re: [RQ-RULES] Demons In message <393557D3.EAAFC947@pinn.net>, Joseph Elric Smith Servant to Arioch writes >Well I would be interested i a copy And me since I started this in the first place... - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 31 May 2000 18:05:07 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Demons me too! -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 31 May 2000 15:17:33 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Demons I'll chime in for one, also. Is there a particular issue of WD that needs finding? - -- Tim - ----- Original Message ----- From: "Michael Cule" To: Sent: Wednesday, May 31, 2000 2:46 PM Subject: Re: [RQ-RULES] Demons > In message <393557D3.EAAFC947@pinn.net>, Joseph Elric Smith Servant to > Arioch writes > >Well I would be interested i a copy > > And me since I started this in the first place... > -- > Michael Cule > > ********************************************************************** ***** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 31 May 2000 18:51:54 -0500 From: paulstolar@sprintmail.com Subject: Re: [RQ-RULES] Demons Have y'all looked at the demons in Elric? - ----- Original Message ----- From: To: Sent: Wednesday, May 31, 2000 12:16 PM Subject: [RQ-RULES] Demons > Hi, > > I am getting a copy of the demon rules from white dwarf. I would advise that > these rules are several (maybe 10) years old. > > So my question is, how do I distribute them? > > I can scan the documents in and save each page as a tiff document and then > zip the document up like a book. > > But can I upload an attachment through the list address? > > would people rather I email them individually? > > Please advise > > Steve > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 01 Jun 2000 00:21:01 +0100 From: William Wenz Subject: Re: [RQ-RULES] Demons >The list admin (who wouldn't mind a copy himself, actually) would much >prefer that you either send them as individual emails to interested >parties, or put them up on a website, and then direct us to the url in >question. >If you'd like, I'll even volunteer my own website for the purpose. >Attachments and mailing lists do -NOT- go together. (Besides, likely as >not, it'll bounce and I'll be the only one whop gets it, anyway). Hey I really like this idea. Could we do this for other articles without getting into trouble? I'd certainly scan in and upload any articles I have that someone needs. There are a couple of articles I have heard about but haven't been able to find. I can be very difficult to find some of the old stuff out there. Kurt *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 02:19:41 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Spirit Combat by Steve Perrin In a message dated 5/31/00 10:26:56 AM Pacific Daylight Time, dabick@excite.com writes: > > Steve's method of varying levels of success and the ability to beat back the > spirits on a defense roll gave the whole event a good feel. The spirit > combat went quicker than usual as well. As a GM I was very satisfied with it > and I could see the other PC's hoping to get into a spirit combat to try > these rules. > > Good, glad you liked them. In our games the spirit combats tend to happen in the middle of much larger melees, and I sometimes resent the time they take even using my rules. I think they still need tweaking, but not sure in what direction. I did make it clear that someone involved in spirit combat can defend against any number of spirits, but only attack one, yes? Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 08:26:28 +0000 From: "PHELIM MURNION" Subject: Re: [RQ-RULES] Demons Steve, > Hi, > > I am getting a copy of the demon rules from white dwarf. I would > advise that these rules are several (maybe 10) years old. > This is a better source than my copies. They are very old and I'm not sure how well they would scan. > So my question is, how do I distribute them? > I can scan the documents in and save each page as a tiff document and > then zip the document up like a book. > In fact I'll take a copy if that's possible? Phelim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 08:31:27 +0000 From: "PHELIM MURNION" Subject: Re: [RQ-RULES] Demons Steve, How did you organise that? I was looking thru the WD web site for back issu stuff and there was nothing there. I kind of figured that ageing runequesters didn't fit with the teeny-bopper market at Games workshop :) Phelim > Hi, > > I am getting a copy of the demon rules from white dwarf. I would > advise that these rules are several (maybe 10) years old. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 01:46:52 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Demons Phelim writes: > How did you organise that? I was looking thru the WD web site for > back issu stuff and there was nothing there. I kind of figured that > ageing runequesters didn't fit with the teeny-bopper market at > Games workshop :) [Tim butting in here...] I don't think they were going for that market when those articles came out. I was playing D&D (no extra letter at the beginning) at the time when WD #1 came out. I don't know what the mag is like now - I stopped at about issue 100 or so - but at the time I thought it was fairly mature and thoughtful. (Of course I was twenty years younger, back then.) This was also pre-Warhammer... - -- Tim (I feel old) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 01 Jun 2000 10:45:44 +0200 From: Alain RAMEAU Subject: [RQ-RULES] RQ3rd edition Bob Stancliff wrote >Using parent's occupation to determine previous experience is certainly >NOT a character class. It is, at best, a justification for you having any >prior knowledge at all. They botched the implementation, but they did >keep it simple. I think that character creation should include both professions : a bit from the parent's profession, togethers with the charcters own profession (which may still be the same, in which case he should be better than another guy whose parents had another job). I tried to do that in my house rules. >I also feel that the three forms of magic should have been mutually >exclusive so that you can't a . >With just a few small adjustments, the three forms can stand alone in >reasonable balance against each other. Most of the house rules (mine in particular) are very exclusive on this point. Generally, I consider sorcery's tradition and way of thinking almost impossible to match with theistic vision. In HW, such segregation between the magic system seems also reinforced. In particular with the complete separation between theism and animism (spirit magic). That's one of the aspects I like in HW. >So, in general, I think you have grossly prejudged the RQ3 system and >not >given it a fair chance, which is what so many others did, leading to the >death of RuneQuest as a system. >Now it's time to go buy a copy of Hero War and see what the new game has >to offer. I think the main criteria for liking HW is your former relation towards RQ3. If you didn't like too much the system, you'll probably find HW a nice alternative for plaing in Glorantha. If you had no problem playing in Glorantha with RQ3, I am not sure HW will be necessarily the alternative you'll go for. Alain. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 05:37:27 -0700 (PDT) From: dabick@excite.com Subject: Re: [RQ-RULES] Spirit Combat by Steve Perrin Steve Perrin > I did make it clear that someone involved in spirit combat can defend against > any number of spirits, but only attack one, yes? Yes you did, and I understood that from your rules. As a matter of fact, in the combat, the PC had two spirits attack him at once. He concentrated his attacks on one, while defending against both. He managed to get a couple of defensive back hands on the second spirit while beating up on the first. When he turned to the second spirit, it was still a fair fight. He had lost some MP, but using POWx5%, he had the same chance to attack and defend. In the standard RQ3 rules, as the MP goes down the chances to defeat that second spirit is drastically lowered. The player that I tried your rules on, happens to be the one that likes spirit combat the least. Mostly because, second and third attacking spirits have such an advantage. After it was all said and done, he pleased with the way the rules worked. Needless to say the outcome, seeing how he won. A questions on death spirits. Once Mana is reduced to zero, POW is reduced in the same way, correct? i.e. one success = 1D4, two successes = 1D6 ….. Do you have the POW lost, as permanent, or recoverable? If permanent, I seem to recall a Divine spell that might be called Restore. If recoverable, I would think it would take a very long time. Such as healing POW over a four week period. Then there is the thought that the POW lost might be kept by the spirit if it can get away. Jim _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 13:39:04 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Spirit Combat by Steve Perrin In a message dated 6/1/00 5:48:58 AM Pacific Daylight Time, dabick@excite.com writes: > > A questions on death spirits. > > Once Mana is reduced to zero, POW is reduced in the same way, correct? i.e. > one success = 1D4, two successes = 1D6 ….. Correct. I'm thinking that I really need to sit down and do a real writeup on "death spirits" and their like. It's an arbitrary designation created mostly to come up with a nasty spirit and I have problems figuring their ecological niche, where a shaman would find one, why they would get one, and so forth. It may be that being a death spirit is just one tactic a spirit can use, depending on whether they are feeling nasty or not. Or maybe death spirits are only sent by Death Gods, or, well, I'm just not sure. I'm sure a whole book could be written on the subject, I'm just not up for it at the moment. > Do you have the POW lost, as permanent, or recoverable? If permanent, I > seem to recall a Divine spell that might be called Restore. If recoverable, > I would think it would take a very long time. Such as healing POW over a > four week period. Then there is the thought that the POW lost might be kept > by the spirit if it can get away. > I consider it a "permanent" loss, but I also have some relatively easy ways to regain and increase POW. Let's see if I can access them easily. Here we go. From the RQMagic chapter: Regaining and Gaining POWer POW spent on the character's POWer vessel or for Divine Spells can be regained with successful rituals. The character must perform the Ritual of Power (which has different names depending on your culture and type of magic), which takes about an hour and costs Mana. How much mana depends entirely on the person performing the ritual, but it must be the character's own Mana. If the ritual roll is successful, then the character may make a roll that uses the Mana expended as the %ile to roll. Roll the %ile or under, and the character gets a POW gain roll. Fail the roll, record the Mana spent and move on with life. The character may perform the ritual as often as he or she likes, but the Mana is expended each time. Thus, it is not a good idea to be doing this when you expect to need your Mana for something else. In effect, most folks do this no more than once a day. The good part is that you have recorded the Mana you expended. This means that on the next day (after 24 hours of recovering Mana) you can try the ritual again and, if successful, make the roll again, adding the Mana expenditures together. Thus, a POW 13 character who spends 10 Mana each day, has a 50% chance of attaining the POW increase after 5 days. Once successful, of course, the Mana Count goes back to zero and you start over. If you Fumble a Ritual roll or the Mana as %ile roll, the attempt is over and all the Mana expended to no effect. Normal limits to the POW a character can attain of course apply. Remember that mana storage devices have to be recharged by the character. Thus, if the POW 13 character above had a 20 point Mana storage device, he could expend 30 points in an attempt at the POW gain, but then must regain his own Mana, then recharge his device (which uses up his mana), meaning it would be about three days before he could again attempt the ritual at 60%. - --I would also allow this to regain POW lost in a spirit combat -- Also, from the RQChar chapter Characteristics Training: STR and CON can be increased by training to the level of STR, CON, or SIZ, whichever is greatest. DEX can be increased to (original DEX) * 1.5, or 21 at most. APP works the same as DEX. POW can be increased through training and through magic use. To make a POW gain roll after training or experience, roll a D20 >= current POW; if it succeeds, gain 1 POW. A roll of "20" always works. POW cannot be raised beyond 21 in most races. Consult the GM for exceptions. SIZ and INT cannot be raised normally. Hope this helps. Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 1 Jun 2000 11:53:16 -0700 (PDT) From: dabick@excite.com Subject: Re: [RQ-RULES] Spirit Combat by Steve Perrin Steve Perrin > I'm thinking that I really need to sit down and do a real writeup on "death > spirits" and their like. I was thinking that a death spirit might be a form of a demon. The vague description in RQ3 about demons leave it so open. I have considered them to be a very nasty spirit, that range from physical to spiritual manifestations. Now, if the demon spirit beats down the mana (or MP), then attacks the POW it can simple kill the character and leave a dead body behind, or it could replace the bodies spirit. Another possibility is the demon will steal POW and keep it for it's self. The character then would have lost the power, lowering their max POW until or unless that POW is rescued. > It's an arbitrary designation created mostly to come > up with a nasty spirit and I have problems figuring their ecological niche, > where a shaman would find one, why they would get one, and so forth. Why would a shaman need any evil and vile spirit? Most good PC shamans would not want anything to do with death spirits or demons. But that black souled evil shaman could probably come up with several reasons for them. How about: control the demons; send them to replace the spirits of key people; then the evil shaman is in control. > I'm sure a whole book could > be written on the subject, I'm just not up for it at the moment. Several books maybe. I know that a few times, in the latest demon posting, Elric demons were mentioned. It seems to me that these demons granted magic spells or abilities. I don't see that working for me, and the way I run RQ. > Hope this helps. Yes it has. Just don't tell my players what might be going through my mind now. They think I plot too much as it is. Jim Bickmeyer _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #56 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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