From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #64 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, July 7 2000 Volume 03 : Number 064 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Vacation [RQ-RULES] hero quest Re: [RQ-RULES] hero quest Re: [RQ-RULES] hero quest Re: [RQ-RULES] hero quest Re: [RQ-RULES] hero quest [RQ-RULES] Avatars & Oerth Re: [RQ-RULES] hero quest Re: [RQ-RULES] Perrin version Re: [RQ-RULES] hero quest Re: [RQ-RULES] hero quest Re: [RQ-RULES] Perrin version Re: [RQ-RULES] hero quest Re: [RQ-RULES] hero quest Re: [RQ-RULES] hero quest [RQ-RULES] HeroQuest Rules RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 3 Jul 2000 17:50:02 -0400 (EDT) From: Vacation@maranci.net Subject: [RQ-RULES] Vacation Teri and I are lost in the wilds of Maine! We hope to reach civilization on Friday the 7th or Saturday the 8th. Sorry I missed you, but I'll reply ASAP once I get back! Oh, and if you're a spammer: remove REMOVE R E M O V E ME FROM YOUR MAILING LIST!!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Jul 2000 17:58:15 EDT From: SteveWTurner@aol.com Subject: [RQ-RULES] hero quest Hi, I have noticed that all seems very quite at the moment, maybe I am just paranoid that my email is not working anyway heroquest. I have read you lot discussing it and never really thought about till now. But is this a 4th edition rules? I have just checked out the gloranthia site and it does seem so. I have never seen it for sale in england though. Is it out over hear yet? There does seem some good supplements for it. A comprehensive guide to the empire would be really useful. All I have is the information given in the rubble boxed set and a smattering of comments in various Wyrms footnotes. Has this been released yet? steve *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 03 Jul 2000 18:13:19 -0400 From: Tal Meta Subject: Re: [RQ-RULES] hero quest SteveWTurner@aol.com wrote: > > I have read you lot discussing it and never really thought about till now. > But is this a 4th edition rules? Not really. Completely different rules system. > I have just checked out the gloranthia site and it does seem so. I have > never seen it for sale in england though. Is it out over hear yet? Folks (from England) are discussing it on the Glorantha list, so I'd say so. > There does seem some good supplements for it. A comprehensive guide to the > empire would be really useful. All I have is the information given in the > rubble boxed set and a smattering of comments in various Wyrms footnotes. > Has this been released yet? Yes, it has. I'm not the world's greatest Glorantha fan, but I'm still likely to buy and raid the supplements for ideas. :) - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jul 2000 02:29:30 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] hero quest In a message dated 7/3/00 3:05:09 PM Pacific Daylight Time, SteveWTurner@aol.com writes: > > heroquest. > > I have read you lot discussing it and never really thought about till now. > But is this a 4th edition rules? > > Actually, the name is Hero Wars, and it is an entirely different rules set. Steve Perrin, who has his own 4th Edition of RuneQuest. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jul 2000 09:50:39 +0300 (EET DST) From: Olli-Pekka Kantola Subject: Re: [RQ-RULES] hero quest On Tue, 4 Jul 2000 SPerrin@aol.com wrote: > Steve Perrin, who has his own 4th Edition of RuneQuest. Don't we all. :D *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Jul 2000 10:06:40 +0100 From: William Wenz Subject: Re: [RQ-RULES] hero quest >> Steve Perrin, who has his own 4th Edition of RuneQuest. > >Don't we all. :D Not me, 4th edition? I'm still waiting for the next RQ2 supplement to come out, been waiting a long time. Had this dream about Avalon Hill getting Runequest. What's that you say?, can't hear you- lalalalalalalalalalalalal. (hey I may be a diehard but at least I have fun with it.. I looked at Steve's 4th edition rules and am tempted to try and make the change when we start playing RQ again, what can you say he does good work) Kurt *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 05 Jul 2000 00:37:20 -0500 From: talmeta@cybercomm.net Subject: [RQ-RULES] Avatars & Oerth IMC, while I'm unlikely to have avatars just wandering the world at random, I do rather like the idea of certain holy sites being the home of an avatar; for example, one might just find a living avatar of Wee Jas in the great temple to her in Hardby, or Pholtus at the seat of his faith in the Pale. The major limit on such avatars is that their power outside their temples is decreased. Most are/were summoned for a particular emergency or crisis of the faith, and once summoned could hardly be "unsummoned" by their followers. They remain as sometimes painful reminders that man seldom lives up to the expectations of the gods. A revisionist cult might find itself in a quandary; summon the avatar of their god and have that worthy pass judgement on their reforms; or lose worshippers when the parent faith makes it clear that the leaders of the new cult fear exactly that! There is also a certain element of hubris; the living avatar of the god can often demand that its followers worship it directly, rather than it's "greater self", creating a schism of it's own. The followers of such a cult might even find the need to employ adventurers to "ahem" rid themselves of an avatar that has outlived it's usefulness... - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine the eleventh man in, as always. AIM - talmeta Homepage - <>http://members.xoom.com/talmeta> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jul 2000 06:29:44 -0700 (PDT) From: dabick@excite.com Subject: Re: [RQ-RULES] hero quest From Kurt > I looked at Steve's 4th edition rules and am tempted to > try and make the change when we start playing RQ again, what can you say > he does good work) > > Kurt While I didn't change completely over to Steve's rules, I have raided from it. In the on-going RQ campaign, I have changed to Steve Perrin's Spirit Combat rules. I received full approval of the players after the first spirits attacked. **** Adventures! No more having those spirits and ghosts queuing up to take you on one at a time. Each one reducing your MP so that the next has an easier time of it until finally your are possessed. Use Steve Perrin's Spirit Combat Rules (tm?) and take them all on at once. In Addition! If you should loose MP, to the attack of a disembodied villain your chances to attack and defend are not reduced. Change Now! and take on that hoard of ghosts. **** Besides, It did make the whole spirit combat quicker for me as a GM. I no longer need to refigure the new resistance value of the two ( did I mention the number limit is dropped by Steve? ) combatants. Just roll POW x 5% and compare levels of success. So much more simple. I was never really satisfied by RQ spirit combat. It seemed to always be a drain in the gaming session. Now I just need to try the rest of the rules. My next plan is to start a second set of characters for the players and use Mr. Perrin's rules for them as a pseudo play test. So if you are reading this Dan, get ready. Jim Bickmeyer _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jul 2000 11:48:56 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Perrin version In a message dated 7/5/00 6:39:30 AM Pacific Daylight Time, dabick@excite.com writes: > > Now I just need to try the rest of the rules. My next plan is to start a > second set of characters for the players and use Mr. Perrin's rules for them > as a pseudo play test. So if you are reading this Dan, get ready. > > I'd like to see any response you and your players have to the rules. Either on the list here or send them to me privately. I particularly am interested in peoples' reactions to the magic rules. Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Jul 2000 17:17:10 +0200 From: Julian Lord Subject: Re: [RQ-RULES] hero quest dabick : > I was never really satisfied by RQ spirit combat. > It seemed to always be a drain in the gaming session. I hate RQ spirit combat so much, that I now hate the Resistance table too ... ... booooooring !!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jul 2000 11:51:02 -0700 (PDT) From: dabick@excite.com Subject: Re: [RQ-RULES] hero quest >Julian Lord > I hate RQ spirit combat so much, that I now hate the Resistance table too ... > > ... booooooring !!! Have you looked at Steve Perrin's spirit combat rules? You see, I too got to hate RQ spirit combat. But not only me, but by players got to hate spirit combat. Only with the help of the players not engaged were we able to get through them. I was avoiding spirit combat. Then one night, we tried the using Steve's version. It is now part of the; "Jim's Official House RQ Rules." As for booooooring. Not Any More! Some things I like. 1. The chance to attack and defend in spirit combat is POW x5%. Not changed by MP loss. 2. Defense rolls can cause damage to the attacker. 3. More than one spirit can attack a target at a time, and the defender can defend against all. Possible even causing damage to the attackers. 4. No more Resistance Table calculations each round of spirit combat. 5. Scaled damage. Even though there is a defense roll, it does not slow things down. When I say the spirit is attacking, the player rolls a defense roll immediately. No waiting to see if the attack succeeds, because there is the chance to cause 1D3-1 MP loss to the attacker. I treat spirit combat actions like normal combat actions. A spirit combat attack is one action. Defend is one action, with it effecting all attackers that round. Thus the player may elect to defend against the spirit and swing a sword against the Ogre. Or make the fatal choice to attack and defend against the spirit and ignore the ogre. Give it a try Julian. Jim Bickmeyer _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Jul 2000 21:26:44 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Perrin version Steve : > I'd like to see any response you and your players have to the rules. Either > on the list here or send them to me privately. > > I particularly am interested in peoples' reactions to the magic rules. I'm writing my own RQ4/HQ rules, and I myself will certainly react to your rules (particularly Magic) once I've finished writing my own. Positively, I'd imagine ... :-) cheers, Julian Lord *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Jul 2000 22:17:05 +0200 From: Julian Lord Subject: Re: [RQ-RULES] hero quest dabick : > > I hate RQ spirit combat so much, that I now hate the Resistance table too > ... > > ... booooooring !!! > > Have you looked at Steve Perrin's spirit combat rules? Yes !! RQ spirit combat ; no biscuit : but Steve Perrin's spirit combat ; many biscuits !! > Give it a try Julian. munch, munch ... cheers, Julian Lord But my own RQ4/HQ rules will be very different to Steve's ... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed Jul 05 17:32:47 2000 From: SPerrin@aol.com Subject: Re: [RQ-RULES] hero quest In a message dated Wed, 5 Jul 2000 2:12:56 PM Eastern Daylight Time, Julian Lord writes: << dabick : > I was never really satisfied by RQ spirit combat. > It seemed to always be a drain in the gaming session. I hate RQ spirit combat so much, that I now hate the Resistance table too ... .. booooooring !!! That would be why I got rid of the Resistance Table altogether... Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 06 Jul 2000 03:13:33 GMT From: "Dana Myers" Subject: Re: [RQ-RULES] hero quest A quick question. Ok, I know of Steve Perrins Magic rules, but is there an entire set of RQ 4th edition floating on the web somewhere? I love the magic stuff and would like a chance to introduce my players to anything else that improves upon RQ.Any help is appreciated! thanks! Dana Myers ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 07 Jul 2000 17:37:16 +0200 From: Julian Lord Subject: [RQ-RULES] HeroQuest Rules Hello everyone, Another little note to tell anyone who's interested that parts 1, 2 and 3 (character creation, basic Action Rules, and Opposed Action Rules) of my version of HeroQuest is at http://perso.wanadoo.fr/runelord/runelord/runelord.htm thanks to Steve Perrin & the Hero Wars team for the inspiration !! Please note that parts 1 & 2 have both been revised, to be compatible with part 3 !! Also, part 3 may be unfinished. cheers, Julian Lord *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #64 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.