From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #77 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, August 31 2000 Volume 03 : Number 077 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Help needed [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy [RQ-RULES] Re: RuneQuest Rules Digest V3 #76 Re: [RQ-RULES] RQ Lite Re: [RQ-RULES] Re: RuneQuest Rules Digest V3 #76 [RQ-RULES] Re: sleeping with the enemy [RQ-RULES] RQ: Adventures in Glorantha Re: [RQ-RULES] Help needed Re: [RQ-RULES] RQ: Adventures in Glorantha Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Re: [RQ-RULES] RQ: Adventures in Glorantha Re: [RQ-RULES] Help needed RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 31 Aug 2000 16:09:06 +0100 From: "Dawson Ricky (RD)" Subject: [RQ-RULES] Help needed Okay then.....here goes..... Does any body have or know where I can get hold of stats/rules for Chariots (incl.movement rates & more importantly combat rules)...... I know its old hat and completely non-canon (is there such a thing anymore) but I was just about to re-start a game with the PC's as criminals working in the Salt Mines of the Rubble - be a mixed group of runaway slaves, petty criminals and even some of those old revolutionary Sartarites. Anyway I was going to go along the 'Gladiator' theme and have Sor-eel build a Colliseum - commemorating some High Holyday/Birthday/Celebration - may tie in with the Cradle etc........ So using the PC's as glad's I was hoping that someone out there would have some knowledge/ruls on Chariot combat. Any help would be appreciated - please bear in mind that I expect I'll be old fashioned and be using the RQ2 rules (mainly). Thanks Rick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 10:49:52 -0500 From: Steve Lieb Subject: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy > I know I've brought this up before, but my interest the idea of RQ-Lite has been picqued lately. > What with RQ being dead as a commercial game, we have serious problems; we can't bring in new players, because there's no way for newbies to get the rules. Solution: publish the rules in some format online. > But of course the original text can't be used, nor the original formatting. > Anyway, should RQ-Lite be designed to "ramp up" to one or more more complex versions? Or should it just be compatible, and that's it? I recently got a very interesting email about going back to a d20 basis. It actually made a lot of sense! It would certainly have speeded up combat, which has always been one of the most common criticisms of RQ. > > Frankly, if we switch over to a d20/5% system there are some huge advantages. Conversion between various versions of RQ would be incredibly easy, for one thing. The system would become even more compatible with AD&D3, which is of course a sucky system but offers a huge potential user base. And there's *got* to be be some interesting ways to make use of the fact that characteristics and skills would be expressed in the same range! Opposed resolution rolls of skill vs. characteristic could definitely be a useful mechanic. > In reverse order: If we'd consider switching to the d20 system, why not go whole-hog and sign up for the d20 open source license? http://www.opengamingfoundation.org/ Has anyone considered contacting Hasbro and simply ASKING about RQ? Granted, "the open gaming foundation" is a private organization, but there seems to be a curious consanguinuity between their staff and Wizards of the Coast staffers, and since Hasbro OWNS WoTC, it possible that a persuasive argument could be made to suggest that SINCE this would be a way to keep a dead system alive, and SINCE this would be supporting their - ahem - THE open-gaming d20 program, hell, maybe they'll go for it. Worth a shot. I'd do it if nobody else wants to. And I find it ironic that everyone on this list feels compelled to spit every time they mention the game D&D, or maybe that's just part of the ritual of the RQ religion. Especially hilarious, when you consider how MUCH of D&D 3e is a straight ripoff of RQ. I think that if one did a careful enough conversion of RQ to the d20 system, it would be almost completely compatible with D&D new products. AAGH HERESY! But that's not really a subject for this list, so feel free to email me responses directly. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 12:04:53 -0400 (EDT) From: bjm10@cornell.edu Subject: [RQ-RULES] Re: RuneQuest Rules Digest V3 #76 The "newest version" was called RuneQuest: Adventures In Glorantha. It has never existed in an online version. It did not require owning RQIII to play but was intended to be stand-alone on its own. It had some flaws but overall was an improvement over RQIII. Yes, I am speaking from having run it as a GM for several years. No, I will not share it until and unless the copyright holders in question give me permission. I made a promise to them as a playtester. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 12:04:49 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] RQ Lite In a message dated 8/31/00 9:50:55 AM Central Daylight Time, Pete reflected on the current state of RQ: << What with RQ being dead as a commercial game, we have serious problems; we can't bring in new players, because there's no way for newbies to get the rules. >> Well, if you're able to get the kids hooked _quickly_ enough, RQ3 is apparently _still_ available through some suppliers. I know every gameshop I've gone into has at least 1 new, pristine copy of the 3rd edition, shrink wrapped, and going for about 25 bucks (I picked a new one up, as my original is _finally_ coming apart; its back broken like The Titanic). The other AH boxed stuff, on the other hand, is usually nowhere to be found... Me, I _like_ the BRP system. I think BRP is where its AT!...I thought the_Elric_ system ( _already_ being RQ Lite) could've pretty easily had an Alternate Dimension/ Million Spheres Sourcebook-type of thing knocked out that dealt with _Glorantha_. Or it could've even been a Dreamlands spinoff for _CoC_. Could've been an ongoing series too..._I_ for one, sure would've picked them up. Heck, it could've been a Pendragon book too, for that matter. When I see a Pendragon sourcebook dealing with a culture I'm interested in using for my RQ camapaign, I pick it up; multiplying the skills x5 to get 'em more RQy :) With Issaries' new system, though, all those fine ideas are _moot_. Rats! Now I'll never get BRPish stats for the Watchdog of Corflu (boo-hoo!) :( lol! -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 12:18:42 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Re: RuneQuest Rules Digest V3 #76 In a message dated 8/31/00 11:15:57 AM Central Daylight Time, bjm10@cornell.edu writes: << The "newest version" was called RuneQuest: Adventures In Glorantha. It has never existed in an online version. It did not require owning RQIII to play but was intended to be stand-alone on its own. It had some flaws but overall was an improvement over RQIII. Yes, I am speaking from having run it as a GM for several years. No, I will not share it until and unless the copyright holders in question give me permission. I made a promise to them as a playtester. >> Tease! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 12:41:26 -0400 From: trentfs@ix.netcom.com Subject: [RQ-RULES] Re: sleeping with the enemy Steve Lieb wrote: > And I find it ironic that everyone on this list feels compelled to spit >every time they mention the game D&D, or maybe that's just part of the >ritual of the RQ religion. Especially hilarious, when you consider how MUCH >of D&D 3e is a straight ripoff of RQ. I think that if one did a careful >enough conversion of RQ to the d20 system, it would be almost completely >compatible with D&D new products. AAGH HERESY! And how does the fact that D&D ripped off RQ's system 20 years after the fact make it any less worthy of contempt? If this [D&D3 similarity to RQ] is true, then D&D3 is probably (finally!) a pretty decent system, but, having dropped *D&D more than a decade ago, I feel no need or desire to pick it up again now -- I've got enough rpgs that I'm not playing that I KNOW are good. Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 12:49:01 -0400 From: trentfs@ix.netcom.com Subject: [RQ-RULES] RQ: Adventures in Glorantha Bryan J. Maloney wrote: > The "newest version" was called RuneQuest: Adventures In Glorantha. It >has never existed in an online version. It did not require owning RQIII >to play but was intended to be stand-alone on its own. It had some flaws >but overall was an improvement over RQIII. In retrospect, was RQ:AiG REALLY canned because of some grave dissatisfaction with the manuscript (which is what I understood them to be saying at the time) or was it more a preliminary strategic move by Greg & Chaosium to start severing their relation with AH with an eye towards re-launching Glorantha in-house? If the latter (which I sort of suspect), it's a shame they let so many people work for so long in vain. Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 13:19:34 -0400 From: trentfs@ix.netcom.com Subject: Re: [RQ-RULES] Help needed Ricky.Dawson@celexa.co.uk wrote: > Does any body have or know where I can get hold of stats/rules for Chariots >(incl.movement rates & more importantly combat rules)...... I'm 95% certain there were rules of this sort in 'Monster Colliseum' (RQ3 supplement 1). My memory's faded, but I remember that it came with a cardstock chariot track, so it must've had rules for them, right? It's worth noting that you may be one of the few people in history to actually have any practical use for this notoriously worthless supplement (I can anticipate someone right about now coming out of the woodwork to say "Monster Colliseum is the favorite supplement of my group and everyone I know -- Glorantha be damned and you're an idiot!" -- happens every time). Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 13:53:20 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ: Adventures in Glorantha In a message dated 8/31/00 9:56:39 AM Pacific Daylight Time, trentfs@ix.netcom.com writes: > > In retrospect, was RQ:AiG REALLY canned because of some grave > dissatisfaction with the manuscript (which is what I understood them to be > saying at the time) or was it more a preliminary strategic move by Greg & > Chaosium to start severing their relation with AH with an eye towards re- > launching Glorantha in-house? If the latter (which I sort of suspect), it's > a shame they let so many people work for so long in vain. > > Having been talking to Greg at the time of the debacle, and at one time in line to be the editor of the Glorantha book, I can say that Greg was, in fact, dissatisfied with the manuscript. I think this whole situation may have crystallized his dissatisfaction with RQ as a vehicle for Glorantha and started him thinking about just dropping the game system entirely. He was certainly dissatisfied with AH and had been for years. But if anything the Adventures in Glorantha manuscript started him thinking seriously about dumping the system, not the other way around. Originally, of course, his plan was to essentially make Pendragon the Glorantha system. I guess he couldn't find a writer to do that for him, and his chronic carpal tunnel syndrome made it impossible for him to do it, so we went with Robin's concept. Steve Perrin, who thinks that RQ had become too mechanistic for Greg's tolerance *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 17:56:07 GMT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy >And I find it ironic that everyone on this list feels compelled to spit >every time they mention the game D&D, or maybe that's just part of the >ritual of the RQ religion. Especially hilarious, when you consider how >MUCH >of D&D 3e is a straight ripoff of RQ. I think that if one did a careful >enough conversion of RQ to the d20 system, it would be almost completely >compatible with D&D new products. AAGH HERESY! I, for one have decided to give D&D3 a chance. I have written a shaman class to incorporate spirit magic, spirit combat, and shaman abilities into D&D3 and the removed the sorcerer class (which I consider to be unnecessary). So far it is working very well. If anyone is interested I am willing to post my shaman class. The conversion from D&D3 to RQ rules is easy and fairly straight forward. The conversion from RQ to D&D3 is a lot more complicated. You almost have to work backwards --> decide on the level and then convert skills and other abilities. I do not know if this is a proper place to discuss D&D3, but things have been slow on this list and if people are willing to talk about then I am game. Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 19:01:10 +0100 From: Michael Cule Subject: Re: [RQ-RULES] RQ: Adventures in Glorantha In message , trentfs@ix.netcom.com writes > >In retrospect, was RQ:AiG REALLY canned because of some grave dissatisfaction >with the manuscript (which is what I understood them to be saying at the time) >or was it more a preliminary strategic move by Greg & Chaosium to start severing >their relation with AH with an eye towards re-launching Glorantha in-house? If >the latter (which I sort of suspect), it's a shame they let so many people work >for so long in vain. > Well, I've finally got hold of a copy, years after being on the playtester list and I've got to say I'm not that impressed. I've been going through and writing a lot of notes in the margins that have the tone of an outraged colonel writing to the TIMES about some national disgrace. It has too many rules and too many complications introduced for no good reason. The new character generation system is not intuitive and for every idea I've said: YES! Good one! to there's been half a dozen I've written 'Waffle' or 'bilge' next to. They have finally done a job of fixing sorcery but on the whole I don't like it. And as for writing to Hasbro to ask if we could please have our game back: fine, try it. But I've got the impression that Hasbro's big plan for developing DnD does not include encouraging the growth of other systems. And anyone who sees DnD and compares it to RQ is going to make some embarassing comparisons. - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 20:07:07 +0200 From: St=?ISO-8859-1?B?6Q==?=phane FRANCOIS Subject: Re: [RQ-RULES] Help needed > Okay then.....here goes..... > > Does any body have or know where I can get hold of stats/rules for Chariots > (incl.movement rates & more importantly combat rules)...... > > I know its old hat and completely non-canon (is there such a thing anymore) > but I was just about to re-start a game with the PC's as criminals working > in the Salt Mines of the Rubble - be a mixed group of runaway slaves, petty > criminals and even some of those old revolutionary Sartarites. > > Anyway I was going to go along the 'Gladiator' theme and have Sor-eel build > a Colliseum - commemorating some High Holyday/Birthday/Celebration - may tie > in with the Cradle etc........ > > So using the PC's as glad's I was hoping that someone out there would have > some knowledge/ruls on Chariot combat. > > Any help would be appreciated - please bear in mind that I expect I'll be > old fashioned and be using the RQ2 rules (mainly). > > Thanks > > Rick I believe rules governing chariot (use, design etc...) have been published in "Monster Coliseum" (I'm not sure of the original title since I've got those rules in a French supplement which compiled parts of several english publications). If you're interested I'll look at it again and see if I can prepare a "best-of" and mail it to you. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #77 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.