From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #78 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, August 31 2000 Volume 03 : Number 078 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Help needed Re: [RQ-RULES] Help needed Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Re: [RQ-RULES] RQ Lite Re: [RQ-RULES] RQ: Adventures in Glorantha [RQ-RULES] Re: Chariots [RQ-RULES] Re: RQ & D&D3E [RQ-RULES] Re: RQ:AiG Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy [RQ-RULES] Rameau's Alchemy RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 31 Aug 2000 14:40:51 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Help needed In a message dated 8/31/00 10:28:53 AM Pacific Daylight Time, trentfs@ix.netcom.com writes: > > I'm 95% certain there were rules of this sort in 'Monster Colliseum' (RQ3 > supplement 1). My memory's faded, but I remember that it came with a > cardstock chariot track, so it must've had rules for them, right? > > It's worth noting that you may be one of the few people in history to > actually have any practical use for this notoriously worthless supplement (I > can anticipate someone right about now coming out of the woodwork to say " > Monster Colliseum is the favorite supplement of my group and everyone I know - > - Glorantha be damned and you're an idiot!" -- happens every time). > > Very elaborate rules for chariot racing, in fact. It was sheer chance that I had a submission for chariot rules on my desk when we decided to do Monster Coliseum. Why did we do this "notoriously worthless supplement"? Because we figured it would be quick and give us plenty of time to work up the other items we had in the pipeline and still fulfill our obligation to AH. Of course, it took longer than we expected (everything always did), the monster party writeups I have found useful time and time again, and expecting AH to fulfill its side of the bargain was a pipedream, which we didn't realize until several months down the road. Steve Perrin, who has yet to actually run a chariot race... Oh yes, Trent, Glorantha be damned and you're an idiot. Hate to think your expectations might be unfulfilled. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 15:11:24 -0400 From: trentfs@ix.netcom.com Subject: Re: [RQ-RULES] Help needed sperrrin@aol.com wrote: > Why did we do this "notoriously worthless supplement"? Because we >figured it would be quick and give us plenty of time to work up the other >items we had in the pipeline and still fulfill our obligation to AH. Of >course, it took longer than we expected (everything always did), the monster >party writeups I have found useful time and time again, and expecting AH to >fulfill its side of the bargain was a pipedream, which we didn't realize >until several months down the road. In all fairness, I've made good use of those monster stats too; more than enough to justify the $1-2 I paid for it second-hand. I suppose the legendary worthlessness of this product is due mainly to the fact that, except for the character-sheet packs, it was the ONLY RQ supplement for several months, and didn't exactly match the precedent set by 'Pavis' & 'Big Rubble' the year before... >Steve Perrin, who has yet to actually run a chariot race... You're not the only one. >Oh yes, Trent, Glorantha be damned and you're an idiot. Hate to think your >expectations might be unfulfilled. Thanks for the consideration. Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 22:22:51 +0300 (EEST) From: Olli Kantola Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy On Thu, 31 Aug 2000, Leon Kirshtein wrote: > I, for one have decided to give D&D3 a chance. I have written a shaman Good for you, but remember that 10th level roleplayers don't need levels anymore. ;D Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 16:12:57 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ Lite In a message dated 8/31/00 9:18:58 AM Pacific Daylight Time, MurfNMurf@aol.com writes: > Me, I _like_ the BRP system. I think BRP is where its AT!...I thought > the_Elric_ system ( _already_ being RQ Lite) could've pretty easily had an > Alternate Dimension/ Million Spheres Sourcebook-type of thing knocked out > that dealt with _Glorantha_. Or it could've even been a Dreamlands spinoff > for _CoC_. Could've been an ongoing series too..._I_ for one, sure would've > > picked them up. Heck, it could've been a Pendragon book too, for that matter. > > When I see a Pendragon sourcebook dealing with a culture I'm interested in > using for my RQ camapaign, I pick it up; multiplying the skills x5 to get ' > em > more RQy :) I know Ken has my new RQ rules, and has commented favorably on them. Whoever else wants to intro RQ to new players might want to check them out. They're available from the list master (Tal Meta is the list master, yes?) or from me, for that matter. It's only about 30 pages, if that. There's a lot left open, and the GM does have to have a grasp of RQ to start with, but I think you can actually play a game with the rules. They need more work, but I'm working full time and more at Gameworld.com these days, and just don't have the time. Steve Perrin, who really needs to go over the spell descriptins a few more times... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 16:12:56 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ: Adventures in Glorantha In a message dated 8/31/00 11:01:23 AM Pacific Daylight Time, SPerrin@aol.com writes: > > But if anything the Adventures in Glorantha manuscript started him thinking > seriously about dumping the system, not the other way around. Originally, of > > course, his plan was to essentially make Pendragon the Glorantha system. I > guess he couldn't find a writer to do that for him, and his chronic carpal > tunnel syndrome made it impossible for him to do it, so we went with Robin's > concept. > I'm sorry, that should be "he" went with Robin's concept. I had nothing to do with it. Steve Perrin, who always seems to typo the very most vital word *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 22:38:53 +0200 From: Julian Lord Subject: [RQ-RULES] Re: Chariots Trent : > Ricky Dawson : > > Does any body have or know where I can get hold of stats/rules for Chariots > >(incl.movement rates & more importantly combat rules)...... > > I'm 95% certain there were rules of this sort in 'Monster Colliseum' (RQ3 supplement 1). That's right ! > It's worth noting that you may be one of the few people in history to actually have any practical use for this notoriously worthless supplement I *almost* found a use for it once ... And, yep, it was for the chariot rules ! :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 22:40:35 +0200 From: Julian Lord Subject: [RQ-RULES] Re: RQ & D&D3E Leon Kirshtein : > >And I find it ironic that everyone on this list feels compelled to spit > >every time they mention the game D&D, or maybe that's just part of the > >ritual of the RQ religion. Especially hilarious, when you consider how > >MUCH > >of D&D 3e is a straight ripoff of RQ. I think that if one did a careful > >enough conversion of RQ to the d20 system, it would be almost completely > >compatible with D&D new products. AAGH HERESY! Ray Turney actually produced a D20 RQ variant called 'Fire & Sword'. Dunno if it's still up on a web site anywhere ... It was a very interesting rules set ; but sandwiched as it is now between HW and D&D 3E, it has unfortunately become an irrelevant one. > I, for one have decided to give D&D3 a chance. Go for it. I used the D20 system in our house campaign 10 years ago, and it gives quite a lot of satisfaction. Breaks down eventually (basically because it's ultimately too dualistic for satisfying simulation : ie it gets boring after a while, especially for the GM). > I have written a shaman class Character classes and levels of experience : yuck !! > The conversion from D&D3 to RQ rules is easy and fairly straight forward. > The conversion from RQ to D&D3 is a lot more complicated. You almost have > to work backwards --> decide on the level and then convert skills and other > abilities. > > I do not know if this is a proper place to discuss D&D3, but things have > been slow on this list and if people are willing to talk about then I am > game. Conversion from D&D to RQ stuff is probably an appropriate topic anyway. Julian Lord *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 22:39:39 +0200 From: Julian Lord Subject: [RQ-RULES] Re: RQ:AiG Steve : > > In retrospect, was RQ:AiG REALLY canned because of some grave > > dissatisfaction with the manuscript (which is what I understood them to be > > saying at the time) or was it more a preliminary strategic move by Greg & > > Chaosium to start severing their relation with AH with an eye towards re- > > launching Glorantha in-house? > > Having been talking to Greg at the time of the debacle, and at one time in > line to be the editor of the Glorantha book, I can say that Greg was, in > fact, dissatisfied with the manuscript. And to be fair, the manuscript (from the portions I've seen) was in fact dissatisfying. RQ4 needed to be more than just a re-hash : to be a successful game it would have needed a radical re-structuring (like D&D 3E in relation to 2E). Or HW in relation to RQ, for that matter ... > Steve Perrin, who thinks that RQ had become too mechanistic for Greg's > tolerance Yep. Julian Lord *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 20:46:34 GMT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy >Good for you, but remember that 10th level roleplayers don't need levels >anymore. ;D > Nor do they need classes and I am not sure about things like dice, sleep, work, etc. One must however make due with that one has. Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 17:00:26 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy In a message dated 8/31/00 9:04:12 AM Pacific Daylight Time, steve@necadon.com writes: > > And I find it ironic that everyone on this list feels compelled to spit > every time they mention the game D&D, or maybe that's just part of the > ritual of the RQ religion. Especially hilarious, when you consider how MUCH > of D&D 3e is a straight ripoff of RQ. I think that if one did a careful > enough conversion of RQ to the d20 system, it would be almost completely > compatible with D&D new products. AAGH HERESY! > Actually, I think that, besides being a fairly open-classed skill-based system, D&D3 isn't all that similar to RQ. It's a lot more similar to games like Fuzion, CJ Carella's system for Withcraft, and other such ability+skill systems. These all have a similarity to RQ, but they are really quite different. I like to think that the d&d3 "researched" all the best games. All similarities to RQ I consider a compliment. Steve Perrin, who has to admit a willingness to play the new D&D myself, though I don't want to run it. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 19:37:20 -0400 From: "nimbus" Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Speaking as an Illuminate of RQ after many years of propriety to Gygax, I could not imagine taking a step backwards into any WOTC/TSR game. I am not sure how much they RQ'ed the D&D rules, but I was going through some boxes that I had packed up before my last move and lo and behold, I found an aging copy of Rouge's Gallery. I opened the book and just browsed a few NPC's. I read how one particular "Amazon" was disgruntled because she was passed over for tribal "Supervisor" (I guess she was written up one too many times) and it just got worse from there. Case in point, compare Elminster the mage to the likes of Gim Gim the Grim, or Lord Piergeron against Harrek the Berserk, or Kallyr against Laurena from Dragonlance. In my opinion, TSR's "heroes", even during my dark days, still seemed like flat, paper computations as opposed to complexity of Gloranthan Heroes. The Runequest Rules was a great vehicle that made these characters alive within the framework of a game. Just look at the D&D stats provided in the back of Wyrm's Footprints. Looks kinda dull to me when compared to The Coders from Strangers. Nim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 1 Sep 2000 07:48:59 +0800 From: "Russell Hoyle" Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy Well, I for one would love to see it, and anything else you have come up with for D&D3. I have been playing RQ as a cumulative game (by that I mean roll 1d100 and *add* your skill % aiming to exceed a task difficulty %....I LOATHE 'roll-under-your-skill' systems)....I have been tinkering with ideas to make a RQ3/D&D3 hybrid. Of course, I would chuck out AC and level-based HP's (and probably, but not definately levels) and use a more RQ system. Cheers Rusty - ----- Original Message ----- From: Leon Kirshtein To: Sent: Friday, September 01, 2000 1:56 AM Subject: Re: [RQ-RULES] RQ Rules Lite, d20, and sleeping with the enemy > >And I find it ironic that everyone on this list feels compelled to spit > >every time they mention the game D&D, or maybe that's just part of the > >ritual of the RQ religion. Especially hilarious, when you consider how > >MUCH > >of D&D 3e is a straight ripoff of RQ. I think that if one did a careful > >enough conversion of RQ to the d20 system, it would be almost completely > >compatible with D&D new products. AAGH HERESY! > > I, for one have decided to give D&D3 a chance. I have written a shaman > class to incorporate spirit magic, spirit combat, and shaman abilities into > D&D3 and the removed the sorcerer class (which I consider to be > unnecessary). So far it is working very well. If anyone is interested I am > willing to post my shaman class. > > The conversion from D&D3 to RQ rules is easy and fairly straight forward. > The conversion from RQ to D&D3 is a lot more complicated. You almost have > to work backwards --> decide on the level and then convert skills and other > abilities. > > I do not know if this is a proper place to discuss D&D3, but things have > been slow on this list and if people are willing to talk about then I am > game. > > > Leon Kirshtein > www.geocities.com/leonbk/ > > "No good deed shall go unpunished." > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > Share information about yourself, create your own public profile at > http://profiles.msn.com. > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 19:47:45 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] Rameau's Alchemy Hi gang, I've been checking out the different Alchemy rules available on the WWWeb, and ran across a dead link to Alain Rameau's Alchemy Rules. Does anyone out there have them on file? I'd really like to see what they're all about. Thanks. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #78 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.