From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #81 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, September 8 2000 Volume 03 : Number 081 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] RQ Rules: Was Ducks RE: Subject: [RQ-RULES] RQ Lite [RQ-RULES] to remove surplus magic items Re: [RQ-RULES] to remove surplus magic items Re: [RQ-RULES] to remove surplus magic items Re: Re: [RQ-RULES] RQ: new versions, old versions, conversions [RQ-RULES] Re: Steve's Duck History Re: [RQ-RULES] Re: Steve's Duck History Re: [RQ-RULES] RQ: new versions, old versions, conversions Re: [RQ-RULES] RQ: new versions, old versions, conversions [RQ-RULES] Advanced RQ [RQ-RULES] Information on the Cult of Yelm RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 4 Sep 2000 20:56:04 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] RQ Rules: Was Ducks Hell, Anyone wanting a pretty _odd_ (odder than just Ducks, in any event) set of creatures to populate a section of RQ couldn't really go wrong with swiping bits from the _very_ late Vaugh Bode's work. Bode's Lizards thrown into the mix along with the more traditional Disneyesque funny animals made for some pretty weird adventures back when I was in High School -Ken-. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 08:49:12 +0100 From: Philip.Hibbs@tnt.co.uk Subject: RE: Subject: [RQ-RULES] RQ Lite >I saw a hardcover copy of Advanced Runequest >published by (I think) Games Workshop. That's right, GW produced hardcover Basic and Advanced books, and a hardback "Monsters" (mostly culled from Monster Coliseum) with colour pictures throughout. Having the rules split between two books was sometimes awkward, but the hardback format made it worth it. It had the errata applied, too. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 03:55:27 -0700 From: Brad Furst Subject: [RQ-RULES] to remove surplus magic items I think that we have gone through this before: What rules are available in RQ for the GM to remove surplus magic items from party members? _Disrupt_ does not work against non-living items, does it? If a character is hit by _Sunspear_, what happens to the equipment carried? Do Otherworld entities (or anyone else?) ever try to free bound spirits? (Like medieval Christians praying for souls trapped in Purgatory?) Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 05 Sep 2000 10:03:52 -0400 From: Tal Meta Subject: Re: [RQ-RULES] to remove surplus magic items Brad Furst wrote: > > I think that we have gone through this before: > What rules are available in RQ for the GM to remove surplus magic > items from party members? Though borrowed from AD&D, I've found that the occasional placement of an anti-magic shell is effacious against some spirits (I usually rule that while within such a field, any spirit with an INT can elect to leave it's binding and flee). CoC style gates are also useful, since they require magic points to activate, and charge each traveler mp to use (and if their crystals/matrices/spirits don't have enough mp remaining, they stay behind!). At least one cavern in my campaign has a small pile of such storage devices piled against the edge of a now broken gate... Theft, wergild, and bribery make up for the rest; I recently divested one character of his prized legionnaire's shield by elevating him to knighthood (thus requiring him to invest in a kite shield with appropriate insignia/coat of arms). - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 05 Sep 2000 14:25:10 GMT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] to remove surplus magic items >Brad Furst wrote: > > > > What rules are available in RQ for the GM to remove surplus magic > > items from party members? Tal Meta wrote: > >Though borrowed from AD&D, I've found that the occasional placement of >an anti-magic shell is effacious against some spirits (I usually rule >that while within such a field, any spirit with an INT can elect to >leave it's binding and flee). IMC we use a rule what a bound spirit is released from a matrix if its magic points are reduced to zero. In this way players do not use their spirits to zero but if they do they must then find a shaman to get new ones. We also play that a spirit can be released by someone through the use of a Command/Control/Dominate spell cast successfully on someone elses binding matrix which gives a whole new dimension to combat. Matrices are also easily broken so make sure that players specify their location. Tattoos and armor/parrying weapons are especially vulnerable to that sort of thing. Good luck breaking things, Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 15:26:18 +0100 From: Philip.Hibbs@tnt.co.uk Subject: Re: Re: [RQ-RULES] RQ: new versions, old versions, conversions >while all the other cases have a firm basis in RW >"serious" folklore and mythology, the best known >(only?) precedent for Ducks is Disney and WB cartoons. That's a fair point, while still being unfair! Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 15:30:26 +0100 From: Philip.Hibbs@tnt.co.uk Subject: [RQ-RULES] Re: Steve's Duck History So if Ducks were invented after WBRM, were there no "Ducks" "Ducks And" and "More Ducks" counters in the original? Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 11:55:45 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Re: Steve's Duck History In a message dated 9/5/00 7:39:30 AM Pacific Daylight Time, Philip.Hibbs@tnt.co.uk writes: > > So if Ducks were invented after WBRM, were there no "Ducks" "Ducks And" and > "More Ducks" counters in the original? > > Nope. By the time the game became "Dragon Pass," RQ was out, and they might have been added. But no ducks in the original. Steve *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 11:55:46 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ: new versions, old versions, conversions In a message dated 9/5/00 7:36:24 AM Pacific Daylight Time, Philip.Hibbs@tnt.co.uk writes: > > >while all the other cases have a firm basis in RW > >"serious" folklore and mythology, the best known > >(only?) precedent for Ducks is Disney and WB cartoons. > > That's a fair point, while still being unfair! > > Well, there are fairy tales about intelligent (if enchanted) swans... Steve Perrin, ardent plumber of fairy tales for plothooks... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 05 Sep 2000 18:21:10 +0200 From: Dario Corallo Subject: Re: [RQ-RULES] RQ: new versions, old versions, conversions Hi to all > > >while all the other cases have a firm basis in RW > > >"serious" folklore and mythology, the best known > > >(only?) precedent for Ducks is Disney and WB cartoons. Talking animals are very ancient (think of Fedrus and Esopus) Not to mention Mother Goose! And Disney and WB -are- modern age folklore. And the Durulz remind ourselves that it is only a game, to have good times with friends... All IMO, and in a trollish english, excuse me :-) Ciao a tutti Dario *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 5 Sep 2000 19:51:07 +0100 From: "Dom Twist" Subject: [RQ-RULES] Advanced RQ This is a multi-part message in MIME format. - ------=_NextPart_000_0015_01C01772.A1B247A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable GW published 3rd Ed RQ in two volumes RuneQuest Fantasy Adventure and = Advanced RQ RQ FA was essentialy the same thing as the US Standard Edition but in a = Hardback Single vol rather than a boxed booklet format. No major changes = some extra full colour GW style (some great some not so) artwork. = Aparantly by going for a single hardback it got around some tax regs. Advanced RQ was wot was missing from Standard and published in US as = Deluxe......BUT the Advanced Rules book did NOT reprint what people = already had in Standard....meaning you had to hunt through the two books = for wotever rule. I use the US Deluxe book meself as far superior..although the Standard = Hardback is handy and some of the other Hardbacks GW put out are nice to = look at...Monsters is actualy damn usefull and very nice. See Meints Index II for more detail............. DomT =20 - ------=_NextPart_000_0015_01C01772.A1B247A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
GW published 3rd Ed RQ in two = volumes RuneQuest=20 Fantasy Adventure and Advanced RQ
 
RQ FA was essentialy the same thing = as the US=20 Standard Edition but in a Hardback Single vol rather than a boxed = booklet=20 format. No major changes some extra full colour GW style (some great = some not=20 so) artwork. Aparantly by going for a single hardback it got around some = tax=20 regs.
 
Advanced RQ was wot was missing from = Standard=20 and published in US as Deluxe......BUT the Advanced Rules book did NOT = reprint=20 what people already had in Standard....meaning you had to hunt through = the two=20 books for wotever rule.
 
I use the US Deluxe book meself as = far=20 superior..although the Standard Hardback is handy and some of the other=20 Hardbacks GW put out are nice to look at...Monsters is actualy damn = usefull and=20 very nice.
 
 
See Meints Index II for more = detail.............
 
DomT
 
 
- ------=_NextPart_000_0015_01C01772.A1B247A0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 08 Sep 2000 07:18:24 -0400 From: PsyberOwl Subject: [RQ-RULES] Information on the Cult of Yelm Hi, I'm relatively new to this list, just joined over the summer. I'd played RuneQuest for a little while in college but then we lost our GM and no one wanted to pick it back up. In May, most of the group wanted to play again and I offered to run a game. I've managed to pickup a fair amount of material through Ebay, but I still need some information either pointers to where to look for this in published material, or if there is no published material, where to look elsewhere (if known) or to make it up myself. What I'm looking for right now is information on the Cult of Yelm. I have Wyrm's Footprints which has some information and Sun County which has Yelmalio as well as the information in Gods of Glorantha. But is there more concrete information on the cult itself (RQ2 or River of Cradles caliber writeup) that anyone's aware of. Failing that is there a website that might contain that type of information. One of my players refused to play an Orlanthi and had to play a Yelmite & I can hardly find (unless I'm overlooking it) anything on his cult. He's feeling rather put out over it and I'm trying to correct that. Thanks Ben *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #81 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.