From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #110 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Monday, November 13 2000 Volume 03 : Number 110 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RQ/AD&D conversion Re: [RQ-RULES] RQ/AD&D conversion Re: [RQ-RULES] RQ/AD&D conversion RE: [RQ-RULES] RQ/AD&D conversion RE: [RQ-RULES] Magic in RQ1 and 2 Re: [RQ-RULES] RQ/AD&D conversion RE: [RQ-RULES] Spellcasting Chances (was: Magic in RQ1 and 2) Re: [RQ-RULES] Magic in RQ1 and 2 RE: [RQ-RULES] Magic in RQ1 and 2 [RQ-RULES] HTML Free and thinking about bows Re: [RQ-RULES] HTML Free and thinking about bows [RQ-RULES] Conversions RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 7 Nov 2000 12:54:35 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ/AD&D conversion - --part1_54.b84f866.27399bdb_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/7/00 4:27:27 AM Pacific Standard Time, peter@maranci.net writes: > So how about this: WIS converts into POW, plus one POW is added for > each level of the PC above 1. Any POW above species maximum must be > converted into RQ-appropriate enchanted (or imbued) magic items. More > POW can be converted as well, of course, and I'd emphasize that having > POW at species max blocks any chance of additional gain. > > This is approximately what I did when I was converting to a crossover RQ/AD&D game based on RQ mechanics. Steve Perrin, trying to remember how he converted an AD&D 1stE bard to RQ for his recent campaign... - --part1_54.b84f866.27399bdb_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/7/00 4:27:27 AM Pacific Standard Time,
peter@maranci.net writes:


So how about this: WIS converts into POW, plus one POW is added for
each level of the PC above 1. Any POW above species maximum must be
converted into RQ-appropriate enchanted (or imbued) magic items. More
POW can be converted as well, of course, and I'd emphasize that having
POW at species max blocks any chance of additional gain.



This is approximately what I did when I was converting to a crossover RQ/AD&D
game based on RQ mechanics.

Steve Perrin, trying to remember how he converted an AD&D 1stE bard to RQ for
his recent campaign...
- --part1_54.b84f866.27399bdb_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Nov 2000 12:54:37 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ/AD&D conversion - --part1_3c.332e824.27399bdd_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/7/00 5:51:35 AM Pacific Standard Time, MurfNMurf@aol.com writes: > > > Now if Steve could only find his original D&D-to-RQ conversion notes :) > -Ken- > > As I've told Ken, they were never in electronic format, so they would have to be transcribed (and undoubtedly fixed). But I probably have them around somewhere... Steve - --part1_3c.332e824.27399bdd_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/7/00 5:51:35 AM Pacific Standard Time,
MurfNMurf@aol.com writes:




Now if Steve could only find his original D&D-to-RQ conversion notes :)
-Ken-




As I've told Ken, they were never in electronic format, so they would have to
be transcribed (and undoubtedly fixed). But I probably have them around
somewhere...

Steve
- --part1_3c.332e824.27399bdd_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 07 Nov 2000 13:28:24 -0500 From: Tal Meta Subject: Re: [RQ-RULES] RQ/AD&D conversion I dunno which of you started it, but can everybody check their email settings, and make sure you're not sending HTML to the list? Thanx... - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Nov 2000 13:35:23 -0500 From: "nimbus" Subject: RE: [RQ-RULES] RQ/AD&D conversion >I've been thinking about RQ to/from AD&D conversion mechanics, If only I had an as easy way to convert my new gold piece loving role playing group. nim, lurker, who wonders if there are any decent RQ groups in the Philadelphia area... - --- nimbus109@earthlink.net - --- EarthLink: It's your Internet. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Nov 2000 15:53:44 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Magic in RQ1 and 2 >> battle magic cast at pow x 5% - enc and divine magic >> cast at 100% - enc... I have always allowed the magic >> bonus to be added in to both. >> Bob Stancliff > Hmm, I do this as well, Bob. "Since the official % is > too hard?" I thought the above method _was_ the official > method :) > -Ken- ( translated from HTML ;>). ) While my memory is not a precise tool... I recall that the RQ3 rule for spirit magic states 'POW x 5%', but in an example of spell casting, the magic bonus is added in. This is one of the little rules discrepancies that makes the game so interesting to argue about. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Nov 2000 14:06:14 -0800 From: "Timothy Byrd" Subject: Re: [RQ-RULES] RQ/AD&D conversion > Steve Perrin, trying to remember how he converted an AD&D 1stE bard to RQ for > his recent campaign... I think you counted on repeatedly succeeding with your Realtime Improvisation skill... (Given Steve's dice luck, and his observed success rate, his skill level must be pretty darn high...) How many bards were in that game, anyway? - -- Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 07 Nov 2000 17:47:14 -0500 From: trentfs@ix.netcom.com Subject: RE: [RQ-RULES] Spellcasting Chances (was: Magic in RQ1 and 2) Bob Stancliff wrote: > While my memory is not a precise tool... I recall >that the RQ3 rule for spirit magic states 'POW x 5%', but >in an example of spell casting, the magic bonus is added >in. This is one of the little rules discrepancies that >makes the game so interesting to argue about. I'm pretty sure I've seen both methods used in different official sources (i.e. NPC stats of various modules). In my own games I've always gone with straight POWx5, not adding Magic Bonus, but not subtracting ENC either. This makes it much easier to keep track of, and improvise NPCs from, and is, I suspect, the method most GMs eventually settle upon in the heat of play. I don't believe I required rolls at all for Divine Magic, but then my campaigns were always low-level enough that it was rarely used anyway. Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Nov 2000 18:36:14 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Magic in RQ1 and 2 - --part1_b9.857900c.2739ebee_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/7/00 3:03:48 PM Central Standard Time, stanclif@ufl.edu writes: > > -Ken- ( translated from HTML ;>). ) > Translated from HTML? What the heck is HTML, and how do I get rid of it? -Ken- - --part1_b9.857900c.2739ebee_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/7/00 3:03:48 PM Central Standard Time, stanclif@ufl.edu
writes:


> -Ken-  ( translated from HTML ;>). )


 Translated from HTML? What the heck is HTML, and how do I get rid of it?
 -Ken-
- --part1_b9.857900c.2739ebee_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 8 Nov 2000 08:47:54 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Magic in RQ1 and 2 >> -Ken- ( translated from HTML ;>). ) > Translated from HTML? What the heck is HTML, and how do I get rid of it? > -Ken- Under the button of your e-mail menu bar there should be a choice called , and somewhere in there is a selection for e-mail format. Yours is set to and can be changed to . Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 8 Nov 2000 21:02:25 EST From: MurfNMurf@aol.com Subject: [RQ-RULES] HTML Free and thinking about bows - --part1_c4.b67506e.273b5fb1_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hi gang, As it turns out, through no fault of my own, I _was_ indeed the culprit HTMLing the list. I discovered that AOL wouldn't allow me to change settings myself, so I had to go to AOL's Online Help. The mysterious AOL Djinn told me that this annoying HTML thing is a really pretty common glitch associated with AOL. Anyway, he somehow fixed the problem, and now I'm HTML free! :) Anyway, after noticing the improved damage that bows do in CoC a while back, It got me to wondering about bows in RQ, and in the different flavors of BRP games in general. It seems that each game apparently has a _different_ take on them... CoC (the 20's book, at least) gives 3 different bow weight examples, doing 1D8+1, 1D8+1D4, and 1D8+1D6. RQ2 gives a Selfbow at 1D6+1, Composite bow at 1D8+1, and an Elf bow at 1D8+1. RQ3 gives a Shortbow at 1D6+1, Longbow at 1D8+1, and Composite bow at 1D8+1. Stormbringer gives a Selfbow at 1D8+1, Desert bow at 1D10+2, and Melnibonean Bone bow at 2D6+1. I'm thinking about using either the CoC or Stormbringer damages instead of the RQ ones; making the Shortbow do 1D8+1, Composite bow do 1D10+2, and the Longbow do 2D6+1, but I'm curious as to what the other BRP-related games (the ones I don't own) use. Anyone know what Elric, Hawkmoon, Ringworld, or the old BRP itself uses? Does anyone else use alternate missle damage? Any input is, as usual, greatly appreciated. -Ken- - --part1_c4.b67506e.273b5fb1_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit  Hi gang,
  As it turns out, through no fault of my own, I _was_  indeed the culprit
HTMLing the list.  I discovered that AOL wouldn't allow me to change settings
myself, so I had to go to AOL's Online Help. The mysterious AOL Djinn told me
that this annoying HTML thing is a really pretty common glitch associated
with AOL. Anyway, he somehow fixed the problem, and now I'm HTML free! :)
  Anyway, after noticing the improved damage that bows do in CoC a while
back, It got me to wondering about bows in RQ, and in the different flavors
of BRP games in general. It seems that each game apparently has a _different_
take on them...
  CoC (the 20's book, at least) gives 3 different bow weight examples, doing
1D8+1, 1D8+1D4, and 1D8+1D6.
  RQ2 gives a Selfbow at 1D6+1, Composite bow at 1D8+1, and an Elf bow at
1D8+1.
  RQ3 gives a Shortbow at 1D6+1, Longbow at 1D8+1, and Composite bow at
1D8+1.
  Stormbringer gives a Selfbow at 1D8+1, Desert bow at 1D10+2, and
Melnibonean Bone bow at 2D6+1.
  I'm thinking about using either the CoC or Stormbringer damages instead of
the RQ ones; making the Shortbow do 1D8+1, Composite bow do 1D10+2, and the
Longbow do 2D6+1, but I'm curious as to what the other BRP-related games (the
ones I don't own) use. Anyone know what Elric, Hawkmoon, Ringworld, or the
old BRP itself uses?
  Does anyone else use alternate missle damage?
  Any input is, as usual, greatly appreciated.
 -Ken-
  
  
- --part1_c4.b67506e.273b5fb1_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 08 Nov 2000 20:33:26 -0700 From: Stephen Posey Subject: Re: [RQ-RULES] HTML Free and thinking about bows > Hi gang, > Anyway, after noticing the improved damage that bows do in CoC a > while back, It got me to wondering about bows in RQ, and in the > different flavors of BRP games in general. It seems that each > game apparently has a _different_ take on them... > > CoC (the 20's book, at least) gives 3 different bow weight > examples, doing 1D8+1, 1D8+1D4, and 1D8+1D6. RQ2 gives a > Selfbow at 1D6+1, Composite bow at 1D8+1, and an Elf bow at > 1D8+1. RQ3 gives a Shortbow at 1D6+1, Longbow at 1D8+1, and > Composite bow at 1D8+1. > > Stormbringer gives a Selfbow at 1D8+1, Desert bow at 1D10+2, and > Melnibonean Bone bow at 2D6+1. > > I'm thinking about using either the CoC or Stormbringer damages > instead of the RQ ones; making the Shortbow do 1D8+1, Composite > bow do 1D10+2, and the Longbow do 2D6+1, but I'm curious as to > what the other BRP-related games (the ones I don't own) use. > Anyone know what Elric, Hawkmoon, Ringworld, or the old BRP > itself uses? Original BRP only lists "BOW" at 1D6+1 SuperWorld (the full game) also only lists "BOW", but at 1D8+2 Elric says: Bow, Melnibonean Bone 2D6+1 + 1/2 db Bow, Desert Recurved 1D8+1 + 1/2 db Bow, Hunting 1D6+1 + 1/2 db The Spot Rules for Combat section under "Extended Range" also says "At more than double base range, halve the damage done by the missle". Under "Point-Blank Range" it says "A fumble at point-blank range does minimum damage for the weapon". Those are the only spot rules that appear to apply to DAMAGE from arrows, all the other modifiers are to chance to hit. I don't have Hawkmoon or Ringworld on hand to check, sorry. > Does anyone else use alternate missle damage? The Damage Bonus add that the Elric rules include reminds me of my own impulse to adapt the Bow rules from Aftermath! to BRP/RQ. Those rules rate bows by their "pull", and ranges and damage are determined by that in relation to the strength of the character using the bow. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 13 Nov 2000 21:01:03 +1100 From: "Jim & Peta Lawrie" Subject: [RQ-RULES] Conversions With all this conversation about D&D™©® conversion, I realised that the Dark Sun™©® setting translates well into RQ, I even worked out a few Parental Occupations for it and it seems okay. I ran a D&D™©®/RQ3 game a few years back, the players were all humanoids in the Porpherio's Garden™©® scenario, they had an absolute blast being nasty to all the nice lil' critters. We used a Cave troll sans regeneration for the stats for an Ogre, and the player secretly only 'remembered' the last seven words of any conversation (his INT was 7). It was definitely a drink beer and be silly game. Some of the standard monster fare from (that game™©®) turn out pretty horrific in RQ though, try working out a Beholder . . . 10AP body and a Sever Spirit each round from just *one* of it's eyes. . . Jim, who'll stop rambling now. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #110 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.