From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #113 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Wednesday, November 15 2000 Volume 03 : Number 113 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Shamanism rules Re: [RQ-RULES] Shamanism rules Re: [RQ-RULES] Shamanism rules Re: [RQ-RULES] Shamanism rules [RQ-RULES] Shamanism Rules [RQ-RULES] Familiars Re: [RQ-RULES] Familiars Re: [RQ-RULES] Familiars [RQ-RULES] Anyone for cricket?! Re: Re: [RQ-RULES] Familiars Re: [RQ-RULES] Familiars RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 14 Nov 2000 15:18:41 -0700 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] Shamanism rules SPerrin@aol.com wrote: > > As an original author who was never satisfied with the RQ shaman rules, I am > much interested. Please send me a copy. > > Thanks, > > Steve Perrin, who once contemplated doing a seminar on "how rules are > written" with his co-authors at a convention, using the shamanism rules in RQ > as an example. So would that be RPG writing by committee? ;-) Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 19:23:20 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Shamanism rules - --part1_99.c8d0693.27433178_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/14/00 2:29:35 PM Pacific Standard Time, StephenP@turbopower.com writes: > > Steve Perrin, who once contemplated doing a seminar on "how rules are > > written" with his co-authors at a convention, using the shamanism rules > in RQ > > as an example. > > So would that be RPG writing by committee? ;-) > > Precisely how we did it originally, though the basic game system was mine. I think we spent about three hours going over what the Spirit World was really like for RQ2... - --part1_99.c8d0693.27433178_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/14/00 2:29:35 PM Pacific Standard Time,
StephenP@turbopower.com writes:


> Steve Perrin, who once contemplated doing a seminar on "how rules are
> written" with his co-authors at a convention, using the shamanism rules
in RQ
> as an example.

So would that be RPG writing by committee? ;-)



Precisely how we did it originally, though the basic game system was mine. I
think we spent about three hours going over what the Spirit World was really
like for RQ2...
- --part1_99.c8d0693.27433178_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 18:23:29 -0700 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] Shamanism rules > > > Steve Perrin, who once contemplated doing a seminar on "how rules are > > > written" with his co-authors at a convention, using the shamanism rules > > > in RQ as an example. > > > > So would that be RPG writing by committee? ;-) > > Precisely how we did it originally, though the basic game system was mine. I > think we spent about three hours going over what the Spirit World was really > like for RQ2... Hmm, well, at least you had Greg S. to be the final say on what things are "really" like on Glorantha, no? Hard to find such an authority on such things in the "real world"(TM); or, more precisely, hard to find an equally qualified authority ;-) Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 21:32:18 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Shamanism rules - --part1_c1.8b7173f.27434fb2_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/14/00 5:33:23 PM Pacific Standard Time, StephenP@turbopower.com writes: > Precisely how we did it originally, though the basic game system was mine. I > > think we spent about three hours going over what the Spirit World was > really > > like for RQ2... > > Hmm, well, at least you had Greg S. to be the final say on what things are > "really" like on Glorantha, no? > > We had Greg telling us that "shamans can summon spirits." We also had mine and Steve Henderson's knowledge of Anthropology. Later, he built up exactly what happens based on his own experiences with shamanism and what had developed from the RQ rules. Steve Perrin - --part1_c1.8b7173f.27434fb2_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/14/00 5:33:23 PM Pacific Standard Time,
StephenP@turbopower.com writes:


Precisely how we did it originally, though the basic game system was mine. I
> think we spent about three hours going over what the Spirit World was
really
> like for RQ2...

Hmm, well, at least you had Greg S. to be the final say on what things are
"really" like on Glorantha, no?  



We had Greg telling us that "shamans can summon spirits." We also had mine
and Steve Henderson's knowledge of Anthropology. Later, he built up exactly
what happens based on his own experiences with shamanism and what had
developed from the RQ rules.

Steve Perrin
- --part1_c1.8b7173f.27434fb2_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 15 Nov 2000 10:28:34 +0100 From: Alain RAMEAU Subject: [RQ-RULES] Shamanism Rules I am working on Shamanism rules as well (together with adaptation to "New RQ" of the other magic systems elaborated in Hero Wars), so I'd be interested to have a look at it, to nick some good ideas :). Please add me on your dispatching list, or let me know of the web site where I'll be able to read them, when ready. Alain, who is trying (and failing) to have a signature as original, changing and long as Steve Perrin's. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Nov 2000 16:44:31 +0000 From: "Maximillian Cairnduff" Subject: [RQ-RULES] Familiars Hi all, I just got a back copy of RQII, and am keen to use the binding spirits into animals rules. I am not however using a Gloranthan setting and am a little unclear which animals should be available for use, and to whom. Any pointers/help? Sent by Law Mail *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Nov 2000 10:25:53 -0700 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] Familiars Maximillian Cairnduff wrote: > > Hi all, I just got a back copy of RQII, and am keen to use the > binding spirits into animals rules. I am not however using a > Gloranthan setting and am a little unclear which animals should be > available for use, and to whom. > > Any pointers/help? If you're not using Glorantha are you using an environment with otherwise Earth-like fauna? I think what kinds of animals are good depends somewhat on what you want to use the familiar for (other than a POW reserve). I don't recall if the RQ2 rules included some kind of perception sharing (i.e. can the familiar's master see through the familiar's eyes?), but that would mitigate towards familiars with good senses, and good movement capabilities. In an earth-like setting, Birds are an obvious choice for that, as are quick and agile animals like Cats, Rats, and Squirrels. Another consideration would be manipulative abilities, it's handy to have the familiar be able to perform complex actions at the master's behest. Beasts like Monkeys, Lemurs, and Racoons would be good in that context. The tendency towards relative smallness is, IMO, more an outcome of these previous kinds of considerations rather than an absolute requirement. I could see some kind of Wizard-Warrior having his/her horse as a familiar; or a forrest mage with a bear or stag. In a more exotic note, I've always thought that a cephalopod (e.g. an octopus) would be an interesting familiar for a mer-person. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Nov 2000 17:35:37 -0000 From: "Meirion Hopkins" Subject: Re: [RQ-RULES] Familiars From: "Maximillian Cairnduff" > Hi all, I just got a back copy of RQII, and am keen to use the > binding spirits into animals rules. I am not however using a > Gloranthan setting and am a little unclear which animals should be > available for use, and to whom. > > Any pointers/help? > Any type of animal will do, but it has to be a special individual, bread by a cult (or whoever). IIRC there was a SoloQuest scenario where you had to deliver a specially bred cat to a newly ordained Orlanth priest as a gift to house his familiar (the breeder was a Chalana Arroy healer). Obviously you have to have the animal to hand and it will probably be of an easily breeding domesticated species. Usually something small and portable is better. My Dragonewt (yeah, yeah, I know NOW - it didn't say anything about not playing them in RQ2) had a lizard mainly because it seemed 'culturally' appropriate at the time. I would suggest something suitable culturally and/or religiously suitable (p41 RQ2 has a few suggestions). There is a list in Gods of Glorantha for allied spirits, these would also be suitable for spirit binding purposes. Obviously, little old ladies (tm) will obviously use toads, black cats, etc. A noble might use a hawk or falcon. A 'ranger-type' a dog or wolf. The only two real world religious ones I could think of the top of my head were: Odin might have ravens or wolves, Thor, goats I would go with what seems most suitable to the character/cult/whatever. Hope this is of some help Meirion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Nov 2000 17:44:17 -0000 From: "Meirion Hopkins" Subject: [RQ-RULES] Anyone for cricket?! Hello all, If anyone is interested, I have a scanned copy of a very old White Dwarf article giving the rules for Elfball, a tongue-in-cheek adaptation of cricket for RQ2. I can't vouch for how well it plays, since I've never had a chance to use it! Its a 350k JPEG file. Drop me a line if your interested. Meirion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Nov 2000 17:45:19 +0000 From: "Maximillian Cairnduff" Subject: Re: Re: [RQ-RULES] Familiars Hi, re Stephen's question yes it basically is an Earth setting (alternate history in fact). RQII does allow sense sharing, plus getting familiars to attack on your behalf (with no wound sharing or anything like that).  Wolves would seem popular to me, unless your control of the animal nature is limited in which case something a little less violent might be in order. And yes, Octopi do sound like cool familiars. - ---- Begin Original Message ---- From: "Stephen Posey [TurboPower Software]" Sent: Wed, 15 Nov 2000 10:25:53 -0700 To: runequest-rules@lists.ient.com Subject: Re: [RQ-RULES] Familiars Maximillian Cairnduff wrote: > > Hi all, I just got a back copy of RQII, and am keen to use the > binding spirits into animals rules.  I am not however using a > Gloranthan setting and am a little unclear which animals should be > available for use, and to whom. > > Any pointers/help? If you're not using Glorantha are you using an environment with otherwise Earth-like fauna?   I think what kinds of animals are good depends somewhat on what you want to use the familiar for (other than a POW reserve). I don't recall if the RQ2 rules included some kind of perception sharing (i.e. can the familiar's master see through the familiar's eyes?), but that would mitigate towards familiars with good senses, and good movement capabilities. In an earth-like setting, Birds are an obvious choice for that, as are quick and agile animals like Cats, Rats, and Squirrels. Another consideration would be manipulative abilities, it's handy to have the familiar be able to perform complex actions at the master's behest. Beasts like Monkeys, Lemurs, and Racoons would be good in that context. The tendency towards relative smallness is, IMO, more an outcome of these previous kinds of considerations rather than an absolute requirement.  I could see some kind of Wizard-Warrior having his/her horse as a familiar; or a forrest mage with a bear or stag. In a more exotic note, I've always thought that a cephalopod (e.g. an octopus) would be an interesting familiar for a mer-person. Stephen Posey slposey@concentric.net ********************************************************************** ***** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. - ---- End Original Message ---- Sent by Law Mail *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Nov 2000 13:17:34 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Familiars - --part1_3a.cc62845.27442d3e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/15/00 10:53:30 AM Central Standard Time, Max writes: > Hi all, I just got a back copy of RQII, and am keen to use the > binding spirits into animals rules. I am not however using a > Gloranthan setting and am a little unclear which animals should be > available for use, and to whom. > > Any pointers/help? > This non-Gloranthan setting (yahoo, for non-Gloranthan settings!). Are you still using the concept of the original RQ2 spirit-into-animal rules, where a Cult-friendly spirit is bound into a Cult-appropriate type of animal, or have you separated RQ2's Cult connection entirely; becoming something you can now do, without it being any sort of reward from a particular Cult? The group I've been gaming with the last year or so allows for a character to receive a Companion Animal; essentially a non-Cult related spirit bound into some sort of animal. As far as the question of just what type of animal can have a spirit bound into it, if there's no Cult connection, then there's also no Cult-appropriate animal required; leaving the door open for a pretty eclectic (i.e.: goofy) range of choices. Knock yourself out :) While on the subject of animals (though actual _Sorcerous_ Familiars, and not any type of Bound Spirit), during a run with a bunch of extremely experienced characters, I was amazed at the eclectic mix being used as Familiars. Apparently I'd read the Sorcery Rules wrong, and had _assumed_ that you could only have 1 at a time. Wow!... Most of the animals were the small type you'd generally expect a Sorcerer to use as a Familiar.One character had a pair of bats. Another had a hawk, ferret, and (verry) miniature dragon. The one that really surprised me, though, was Tim, the gang's Sorcerer Deluxe, with a ferret, fox, bird, and his WARHORSE! I must've laughed for 5 minutes at that... -Ken- - --part1_3a.cc62845.27442d3e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/15/00 10:53:30 AM Central Standard Time, Max writes:


Hi all, I just got a back copy of RQII, and am keen to use the
binding spirits into animals rules.  I am not however using a
Gloranthan setting and am a little unclear which animals should be
available for use, and to whom.

Any pointers/help?

  
  This non-Gloranthan setting (yahoo, for non-Gloranthan settings!). Are you
still using the concept of the original RQ2 spirit-into-animal rules, where a
Cult-friendly spirit is bound into a Cult-appropriate type of animal, or have
you separated RQ2's Cult connection entirely; becoming something you can now
do, without it being any sort of reward from a particular Cult?
  The group I've been gaming with the last year or so allows for a character
to receive a Companion Animal; essentially a non-Cult related spirit bound
into some sort of animal.
  As far as the question of just what type of animal can have a spirit bound
into it, if there's no Cult connection, then there's also no Cult-appropriate
animal required; leaving the door open for a pretty eclectic (i.e.: goofy)
range of choices.
  Knock yourself out :)
  While on the subject of animals (though actual _Sorcerous_ Familiars, and
not any type of Bound Spirit), during a run with a bunch of extremely
experienced characters, I was amazed at the eclectic mix being used as
Familiars.
  Apparently I'd read the Sorcery Rules wrong, and had  _assumed_  that you
could only have 1 at a time. Wow!... Most of the animals were the small type
you'd generally expect a Sorcerer to use as a Familiar.One character had a
pair of bats. Another had a hawk, ferret, and (verry) miniature dragon. The
one that really surprised me, though, was Tim, the gang's Sorcerer Deluxe,
with a ferret, fox, bird, and his WARHORSE! I must've laughed for 5 minutes
at that...
 -Ken-
     

    
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