From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #116 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Monday, November 20 2000 Volume 03 : Number 116 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Familiars RE: [RQ-RULES] Familiars Re: [RQ-RULES] Familiars [RQ-RULES] Familiars [RQ-RULES] Familiars [RQ-RULES] Date: Sun, 19 Nov 2000 17:51:13 -0500 [RQ-RULES] Oops [RQ-RULES] Max Stat Re: [RQ-RULES] Max Stat [RQ-RULES] re: Max stat Re: [RQ-RULES] Max Stat RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 17 Nov 2000 08:33:37 -0800 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Familiars I seem to remember a write-up of a strange Delecti ritual-hunt in the marsh. A sentient being would be released and hunted down, and a spirit bound into the body, creating an ally (that's all there was back then) with double helpings of Int and Pow. Does anyone else know anything of this? To every rule there is an exception? - -- Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 17 Nov 2000 13:01:14 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Familiars >I seem to remember a write-up of a strange Delecti ritual-hunt in the >marsh. A sentient being would be released and hunted down, and a >spirit bound into the body, creating an ally (that's all there was >back then) with double helpings of Int and Pow. Does anyone else know >anything of this? >-- Tim Not me... I am guessing it was in a fanzine. I am reasonable certain it is not official, but there are a few books I don't own. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 17 Nov 2000 10:13:51 -0800 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Familiars Maybe it was an early write-up someone did in Alarums & Excursions, then. Or one of the other APAs. - -- Tim - ----- Original Message ----- From: "Bob Stancliff" To: Sent: Friday, November 17, 2000 10:01 AM Subject: RE: [RQ-RULES] Familiars > >I seem to remember a write-up of a strange Delecti ritual-hunt in the > >marsh. A sentient being would be released and hunted down, and a > >spirit bound into the body, creating an ally (that's all there was > >back then) with double helpings of Int and Pow. Does anyone else know > >anything of this? > >-- Tim > Not me... I am guessing it was in a fanzine. I am reasonable certain it > is not official, but there are a few books I don't own. > Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 17 Nov 2000 21:09:48 -0500 From: Andrew Barton Subject: [RQ-RULES] Familiars > >The problem with having multiple sorcerous familiars is that you have >to give a point of INT to each creature. Get into a fight with a >sorcerer who has three more free INT than you do, and you'll have >severe problems. > I disagree, but I can't speak from experience. [sigh] and I'm speaking from several years of experience of running RQ3 sorcery, as per the book, both as player and GM. > Under RQ3 rules, familiars can allow you to free all of your INT, which would give you a big advantage over the guy with 3 more INT, but only 1 familiar. We use some of the RQ4 draft rules which removed the need for free INT, so the issue is lost on our game. There are lots of other ways to free all your INT, the most obvious being matrices and intellect spirits. There is then a big difference between 'all of your INT' being 15 and 'all of your INT' being 18. >>If mundane creatures don't require INT to be made into familiars, then >they're complete creatures and not eligible for the spell in the first >place. > This is a misconception. There are several incomplete creatures, primarily semi-bodied spirits like nymphs, chonchons and hellions ... That was MUNDANE creatures. There are lots of ingenious ways to make more exotic creatures into familiars. I was answering a post about making multiple familiars from ordinary animals. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 17 Nov 2000 21:09:47 -0500 From: Andrew Barton Subject: [RQ-RULES] Familiars > Naiad's make just outstanding familiars. You just have to sacrifice a point of size. The trick is to convince them that this is a good idea. And having a GM foolish enough to allow it. . . Doesn't work. A Naiad is a complete creature to start with, so can't be made into a familiar under the standard rules. >> > Of course, then there's my ultra-evil NPC sorcerer, who worships a demon > lord that grants him the Fix Intelligence spell, so he can turn his > enemies into his familiars... > Ooooh, you BAD! ;-) You think that's bad. Consider a Vampire Sorceror who kidnaps you, casts Dominate Human on you, makes you create HIM as YOUR familiar, giving him all but one of each of your stats. Among other things, that makes him a sorceror with free INT in the thirties. It also gives him several vulnerabilities he didn't have before, but that's undeath. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Nov 2000 17:50:24 -0500 (EST) From: "Curtis Bair" Subject: [RQ-RULES] Date: Sun, 19 Nov 2000 17:51:13 -0500 join tim_the_magician@worldnet.att.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Nov 2000 18:11:06 -0500 From: "Curtis Bair" Subject: [RQ-RULES] Oops Sorry about that odd e-mail I am trying to get one of my e-mail addresses to get this list, and i messed up. (the reason is because i couldn't find the original site i got on the list from, and that i am new to lists in general) I found my mistake. and am now reciving the list. -Tim the Magician (done from playing the role of a lurker) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Nov 2000 18:30:48 -0500 From: "Curtis Bair" Subject: [RQ-RULES] Max Stat From: Jim & Peta Lawrie Question : What is the 'species maximum' of a familiar? The owners > species maximums if doesn't have a modified stat? I seem to recall reading in a book (or deciphering) that the maximum ability score was the Maximum natural divided by six and added to it. Eg: human str is 3d6 so species max is 18 + 3 = 21 minotaur str 3d6+12 so species max is 30 + 5 = 35 - -Curtis Aka: Tim the Magician, who spend too much time watching Monty Python movies. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Nov 2000 12:28:36 +1100 From: "Jim & Peta Lawrie" Subject: Re: [RQ-RULES] Max Stat >From: Jim & Peta Lawrie > Question : What is the 'species maximum' of a familiar? The owners >> species maximums if doesn't have a modified stat? > > > >I seem to recall reading in a book (or deciphering) >that the maximum ability score was the Maximum natural divided by six and >added to it. >Eg: >human str is 3d6 >so species max is 18 + 3 = 21 > >minotaur str 3d6+12 >so species max is 30 + 5 = 35 > >-Curtis Aka: Tim the Magician, who spend too much time watching Monty >Python >movies. And his name is . . . TIM! I've made myself a little unclear here, what I meant was if you give an incomplete creature at statistic that it did not have earlier (ie, STR for a Wraith), what's it's species maximum? Thus, you have an idiot sorceror who decides to make a wraith a familiar (I didn't think it through, they are essentially 'evil' and are a great source of woe to a nice character trying to get by in a harsh world) who decides to sit down and do some serious study. Trying to keep this vile thing under control, he instructs it carefully* on a system of exercises to increase it's body's 'fitness'. Alas, it's STR and DEX were givien to it by the sorceror in the ritual, can it increase these stats through training and if so, how far? *All instructions must be careful, it has a different viewpoint and tends to assume that I want it to perform evil acts, just like it would. I think if I had given it INT it would have a closer mindset to mine, but I didn't want to drop below INT 15. Jim Lawrie, who suggests having a smallish 'demon' as a familiar is a great roleplaying opportunity. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Nov 2000 17:58:18 +0200 From: Olli Kantola Subject: [RQ-RULES] re: Max stat On Mon, 20 Nov 2000, Curtis Bair wrote: > I seem to recall reading in a book (or deciphering) > that the maximum ability score was the Maximum natural divided by six and > added to it. I think it was adding the maximum and the minimum together. minotaur str 3d6+12 so species max is 30 + 15 = 45! Your way is better! More balanced. Olli Kantola - -- It's lovely to watch colorful shadows in the planets of the eternal light. -The Master *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Nov 2000 18:13:52 GMT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Max Stat > >From: Jim & Peta Lawrie >> Question : What is the 'species maximum' of a familiar? The owners > >> species maximums if doesn't have a modified stat? > > > >I seem to recall reading in a book (or deciphering) > >that the maximum ability score was the Maximum natural divided by six and > >added to it. > >Eg: > >human str is 3d6 > >so species max is 18 + 3 = 21 > > > >minotaur str 3d6+12 > >so species max is 30 + 5 = 35 If memory serve me: A stats racial maximum is the maximum roll possible plus the minimum roll possible (or 2x the average) thus Human str is 3d6 = 18 + 3 = 21 Minotaur str 3d6+12 = 30 + 15 = 45 The real interest here is in the Pow stat since: Human str is 3d6 = 18 + 3 = 21 Elves Pow is 2d6 + 6 = 18 + 8 = 26 Therefore an elf is 25% more likely to get a power gain from a check then a human. > > > >-Curtis Aka: Tim the Magician > I've made myself a little unclear here, what I meant was if you give >an >incomplete creature at statistic that it did not have earlier (ie, STR for >a >Wraith), what's it's species maximum? As a house rule we have always played that a spirit has a 5% chance of increasing its power (throught a check) no matter what its racial maximum, but with no upper limit as to how high it can go. I would treat familiar's added stats on the same basis, 5% chance. Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #116 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.