From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #117 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Friday, November 24 2000 Volume 03 : Number 117 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Max Stat Re: [RQ-RULES] Max Stat [RQ-RULES] Max Stat [RQ-RULES] Re: Familiars [RQ-RULES] Beyond max stats [RQ-RULES] Gloranthan Wars - a mixed system RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 20 Nov 2000 14:45:14 -0500 From: Joseph Elric Smith Servant to Arioch Subject: Re: [RQ-RULES] Max Stat i thought it was The max. score plus The number of dice you used Pow example: human 3d6 = 3 dice plus 18 = 21 elf 2 d6+12 = 2 dice plus 18 = 20 strength example; human 3d6 = 3 dice plus 18 = 21 minotaur 3d6 + 12 = 3 dice + 30 = 33 At least I thought that was how it worked in rune quest 2 ken Leon Kirshtein wrote: > > >From: Jim & Peta Lawrie > >> Question : What is the 'species maximum' of a familiar? The owners > > >> species maximums if doesn't have a modified stat? > > > > > >I seem to recall reading in a book (or deciphering) > > >that the maximum ability score was the Maximum natural divided by six and > > >added to it. > > >Eg: > > >human str is 3d6 > > >so species max is 18 + 3 = 21 > > > > > >minotaur str 3d6+12 > > >so species max is 30 + 5 = 35 > > If memory serve me: A stats racial maximum is the maximum roll possible > plus the minimum roll possible (or 2x the average) thus > > Human str is 3d6 = 18 + 3 = 21 > Minotaur str 3d6+12 = 30 + 15 = 45 > > The real interest here is in the Pow stat since: > > Human str is 3d6 = 18 + 3 = 21 > Elves Pow is 2d6 + 6 = 18 + 8 = 26 > > Therefore an elf is 25% more likely to get a power gain from a check then a > human. > > > > > > >-Curtis Aka: Tim the Magician > > > I've made myself a little unclear here, what I meant was if you give > >an > >incomplete creature at statistic that it did not have earlier (ie, STR for > >a > >Wraith), what's it's species maximum? > > As a house rule we have always played that a spirit has a 5% chance of > increasing its power (throught a check) no matter what its racial maximum, > but with no upper limit as to how high it can go. I would treat familiar's > added stats on the same basis, 5% chance. > > Leon Kirshtein > www.geocities.com/leonbk/ > > "No good deed shall go unpunished." > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > Share information about yourself, create your own public profile at > http://profiles.msn.com. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Nov 2000 13:07:22 -0700 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] Max Stat Joseph Elric Smith Servant to Arioch wrote: > > i thought it was The max. score plus The number of dice you used > Pow example: > human > 3d6 = 3 dice plus 18 = 21 > elf > 2 d6+12 = 2 dice plus 18 = 20 Erm, how do you get a max of 18 out of 2d6+12, wouldn't that be 24? (6+6+12) > strength example; > human > 3d6 = 3 dice plus 18 = 21 > minotaur > 3d6 + 12 = 3 dice + 30 = 33 > At least I thought that was how it worked in rune quest 2 That sounds more or less what I recall too, I'll check my RQ2 book when I get home. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Nov 2000 17:08:42 -0500 From: Andrew Barton Subject: [RQ-RULES] Max Stat > If memory serve me: A stats racial maximum is the maximum roll possible plus the minimum roll possible (or 2x the average) thus That's the RQ3 rule. The RQ2 rule in my 1980 copy is 'No characteristic may be increased for any reason (including magic or divine intervention) beyond the maximum amount rollable on the characteristic dice (18 for humans) plus the number of dice rolled (3 for humans).' The RQ2 rule is bugged because it makes the maximum POW for elves (rolled on 2d6 plus 6, average 13) lower than that for humans (3d6, average 10.5). The RQ3 rule makes elves much more magically powerful - I believe deliberately. > As a house rule we have always played that a spirit has a 5% chance of increasing its power (throught a check) no matter what its racial maximum, but with no upper limit as to how high it can go. That was the offical rule in RQ2 for spirits. I don't think RQ3 said anything on the subject. > I would treat familiar's added stats on the same basis, 5% chance. Seems reasonable to me. For one thing, a familiar is effectively a new species, so no-one has any experience of training them. IMG I might allow a species maximum the same as the creating sorceror. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 20 Nov 2000 22:14:35 -0600 (CST) From: Kevin Rose Subject: [RQ-RULES] Re: Familiars Andrew Barton wrote > > Naiad's make just outstanding familiars. You just have to sacrifice > > a point of size. The trick is to convince them that this is a good > > idea. And having a GM foolish enough to allow it. . . > Doesn't work. A Naiad is a complete creature to start with, so > can't be made into a familiar under the standard rules. Actually it does work. A Naiad does not have a fixed body. It creates one at will/need. Providing it a point of size locks the body, making it a complete creature. This means it can no longer disapear into the water, but it also means that it no longer has limitations on distance from it's water. It's pretty much a win all around, as long as she wants to travel and if fond of the sorcerer. Any GM who will allow a sorcerer to have a familiar with the kind of stats a naiad has deserves what they will get, of course. I think Sandy went into this in more detail somewhere, but this is all pretty much stated or implied by the regular RQ3 rules. Kevin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 21 Nov 2000 10:01:33 +0100 From: Alain RAMEAU Subject: [RQ-RULES] Beyond max stats >Date: Mon, 20 Nov 2000 18:13:52 GMT >From: "Leon Kirshtein" >As a house rule we have always played that a spirit has a 5% chance of >increasing its power (throught a check) no matter what its racial maximum, >but with no upper limit as to how high it can go. I would treat familiar's >added stats on the same basis, 5% chance. Isn't it an official rule ? I use the same anyway. I also use the same rule for mundane creatures as well (at least sentient being). When a human reaches his maximum POW, he is still allowed an increase roll (as per rules, such as on high holy days, ...) with a 5% chance. If he succeeds, his POW becomes 22 and becomes his new "racial maximum" for all purposes, and so on. Alain. Gloranthan Wars http://karamo.nexen.net/glowar/rqgb.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 24 Nov 2000 19:11:50 +0100 From: Alain RAMEAU Subject: [RQ-RULES] Gloranthan Wars - a mixed system Heretics ideas to mix Runequest, Pendragon Pass and Hero Wars systems into a single game system. Have a look at http://karamo.nexen.net/glowar/glowargb.htm Not usable at such, but some thoughts and ideas on characters, combat, magic. Alain. Gloranthan Wars http://karamo.nexen.net/glowar/rq.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #117 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.