From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #120 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Thursday, December 28 2000 Volume 03 : Number 120 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Sweet Spot Re: [RQ-RULES] Sweet Spot RE: [RQ-RULES] Sweet Spot [RQ-RULES] Familiars RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 14 Dec 2000 05:12:58 -0800 From: Brad Furst (by way of Brad Furst ) Subject: [RQ-RULES] Sweet Spot Is there a consensus among RQ players regarding the most favorable value for a character's POWer? That is, of course, while high POWer has intrinsic value in itself, such high values yield smaller opportunities for POWer gain success rolls. I wonder if there is a "sweet spot" where the POWer is high enough for satisfactory offense and defense, while low enough to give a steady return of POWer gain (which can be spent subsequently on enchantments and/or Divine/rune spells). _____________________________________________________________ Get you own FREE web based email account at http://freemail.portage.co.uk - ---------------------------------------- Why not get PAID to surf the Net? Are we serious? Click the following link to find out more. http://www.bepaid.com/users.rhtml?REFID=10953144 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 14 Dec 2000 14:54:18 From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Sweet Spot I guess it is very subjective but 15 or 16 seem pretty good for a human. 75% success against normals (POW 10-11) 60% - 65% success against average opponents (POW 13) 40% - 30% against very powerful opponents (POW 18 - 20) and still 25% - 30% chance of increasing power from a power gain roll. As a side question do you guys let characters sacrifice for divine magic before making the power gain roll? Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." >Is there a consensus among RQ players regarding the most favorable value >for a character's POWer? That is, of course, while high POWer has >intrinsic value in itself, such high values yield smaller opportunities for >POWer gain success rolls. I wonder if there is a "sweet spot" where the >POWer is high enough for satisfactory offense and defense, while low enough >to give a steady return of POWer gain (which can be spent subsequently on >enchantments and/or Divine/rune spells). > > > >_____________________________________________________________ >Get you own FREE web based email account at http://freemail.portage.co.uk > >---------------------------------------- > >Why not get PAID to surf the Net? Are we serious? Click the following link >to find out more. http://www.bepaid.com/users.rhtml?REFID=10953144 > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.ient.com >with the line 'unsubscribe runequest-rules' as the body of the message. _____________________________________________________________________________________ Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 14 Dec 2000 12:22:13 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Sweet Spot >>Is there a consensus among RQ players regarding the most >>favorable value for a character's Power? >>Brad Furst >I guess it is very subjective but 15 or 16 seem pretty good >for a human. >Leon Kirshtein Since very few characters have Pow>16, it is not essential to try and match that value. I have found that a Pow<11 is detrimental to getting any Pow checks, and a Pow>13 is detrimental to making any Pow checks. I try to keep my characters on 12 or 13 whenever possible. This said, it is still nice to have one or two higher Pow characters available in the party. The easiest way is to have an elf PC, and the next best means is to quest for increased Pow maximum (if the ref will allow it). I miss the RQ2 rule that a priest would get +15% to make Pow checks. Of course this was offset by the requirement to maintain a Pow of at least 18 at all times. A slightly less stringent version of this rule might be successful in RQ3. It was traded for the 'minimum of 10 points of Divine Magic' rule. This allowed a priest to gain power easier and have more access to Divine spells at the expense of lower Pow and more vulnerability to enemy magic. For the sake of the Resurrection spell, most Chalana Arroy need to have a higher than normal Pow to succeed at the MP test. I have no qualms with providing a Chalana hero quest that will increase the Pow maximum... this is very appropriate to her runic associations. Our campaign is allowing it as a special favor from most gods to their budding heroes. Increased Pow max allows for some real Divine magic duels and much more interesting magic items since more Pow can be available in the course of a game year. It is much easier to justify giving an NPC priest 30, 40 or even 50 points of Divine spells. 10 points may be the minimum required for priest status, but 20 is barely adequate to do the job right in most cults with common divine spells. >As a side question do you guys let characters sacrifice for >divine magic before making the power gain roll? >Leon Kirshtein Hmm, yes (with small reservations). If a person says "I am getting a Pow check tomorrow, so I will learn a spell today to get an easier roll" it would bother me, but if he earns a check, returns to the temple just a few days later to learn a spell, and tests his Pow check at least a week later, I would allow it. We play the game to have fun, not bury people under rules and exceptions. A small amount of 'power gaming' is fun, and players work hard to gain the rewards of their invested time. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 Dec 2000 16:31:06 From: "Leon Kirshtein" Subject: [RQ-RULES] Familiars Ok, here is a question for you: Can a familiar make/have a familiar? Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #120 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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