From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #14 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Thursday, April 5 2001 Volume 04 : Number 014 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Skalds, warriors and social standing... Re: [RQ-RULES] Skalds, warriors and social standing... Re: [RQ-RULES] Skalds, warriors and social standing... RE: [RQ-RULES] Familiars [RQ-RULES] Callarduran for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 26 Mar 2001 16:59:45 -0800 From: Brad Furst Subject: Re: [RQ-RULES] Skalds, warriors and social standing... >Firstly, what position do normal bards hold in >society? Is it as a non-combatant (in many cultures >the bard's person was sancrosanct)? As far as I >remember warriors can't touch them in many places, >even Kyger Litor exercises restraint here. > >Secondly, as Drogarsi is the wardancer what relative >position would he hold? He appears to be both bard and >warrior, given that his place is on the battlefield. I >am having difficulty deciding whether he could be >challenged or not. I remember that I have read believable storybooks (historical novels? fantasy?) wherein a Viking skald character was a spear-wielding combatant and simultaneously a worshiper of Odin. That felt right to me. You may get better information of the other (Glorantha) list.... ____ Brad esoteric@teleport.com esoteric@criticalpath.com While Teleport's mail server is so snarled, you should probably include both my home and work addresses into your address books and personal posts to me (if you want me to have a chance to read your message in a timely opportunity). The typical time lag, based on posts addressed to both, is one to four days (!) later for the Teleport address. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 26 Mar 2001 20:58:18 -0500 From: trentfs@ix.netcom.com Subject: Re: [RQ-RULES] Skalds, warriors and social standing... Ian Gordon wrote: Surely the Glorantha Digest will be a better place to find the answers you're looking for. Heck, Drogarsi doesn't even ring a bell. However, I'll hazard a guess at you last question anyway: > Thirdly, he worships Orlanth, in the same way that an >initiate of Matakos usually also worships Orlanth. If >a skald of Drogarsi becomes a windlord, then what >happens? >At present I envisage this kind of dilemma... >"You can't challenge me I'm a skald. Oh wait a minute >you can challenge me as I'm a windlord. However if you >touch me you break the 'ban' on assaulting a skald. >Why not give up now as you can't win." Please roll against Fast Talk... Actually, for this very reason, I'd rule that a character couldn't be both skald and windlord. Surely someone can't be both warrior and designated non-combatant?! Actually, under RQ-style discrete Cults, I say that Initiation in Drogarsi (or Mastakos, Odayla, Barntar, etc. -- any of the 'household' gods) 'includes' lay-membership-equivalent in the society-cult of Orlanth; enough to be included as 'one of us,' but without the skill-training, spell-teaching, and so-forth that comes from being a by-the-book Initiate of Orlanth Adventurous (a path specific to warriors and Adventurers -- not for normal, sensible folk). I write these things off as the sort of 'mundane' details which were glossed-over as being not of sufficient interest in the adventurer-centric days of RQ, but now that we've got a fuller view of the Rest of society we must go back and fill in these cracks and crevasses accordingly (or not, depending on your campaign-focus; YGMV). Trent Standard Glorantha-disclaimer: All observations and opinions based on five-year-old readings of decade-old sources. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Mar 2001 10:22:55 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] Skalds, warriors and social standing... I like the Fast Talk comment. Realistically, most people who meet him won't know about his background, so it's really in his presentation. If he dresses like an Orlanthi warrior, he will be challenged. If he presents himself as a skald, he'll be left alone. If he then attacks someone, everyone who can see this will register him as a combatant... Once he is well known, it would depend on how he usually presents himself and the situation. I could easily see a Kygor Litor challenge him with "Stop hiding behind your instrument!". Whether he chose to accept that as a challenge or not depends on the character. Also, keep in mind that his superiors (and Orlanth, when he reaches sufficient level) will be watching him closely to see if he abuses the situation... Just thoughts from someone not entirely familiar with Glorantha. Jeremy Ian Gordon wrote: > Greetings one and all... > > I am playing a skald in a RQ game, though a Drogarsi > rather than a Donandar. As he is an Orlanthi he also > worships Orlanth. This is presenting me with some > interesting problems of visualisation. > > Firstly, what position do normal bards hold in > society? Is it as a non-combatant (in many cultures > the bard's person was sancrosanct)? As far as I > remember warriors can't touch them in many places, > even Kyger Litor exercises restraint here. > > Secondly, as Drogarsi is the wardancer what relative > position would he hold? He appears to be both bard and > warrior, given that his place is on the battlefield. I > am having difficulty deciding whether he could be > challenged or not. > > Thirdly, he worships Orlanth, in the same way that an > initiate of Matakos usually also worships Orlanth. If > a skald of Drogarsi becomes a windlord, then what > happens? > > At present I envisage this kind of dilemma... > > "You can't challenge me I'm a skald. Oh wait a minute > you can challenge me as I'm a windlord. However if you > touch me you break the 'ban' on assaulting a skald. > Why not give up now as you can't win." > > I may be completely off base as far as this is > concerned but I hope someone out there can put my mind > to rest. > > Ian > > ____________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk > or your free @yahoo.ie address at http://mail.yahoo.ie > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 27 Mar 2001 07:27:47 +0200 From: =?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?= Subject: RE: [RQ-RULES] Familiars > > Well, that got me to wondering about just how a figurine > > would move about. Once the INT and DEX and all had been > > Enchanted into the Familiar, would the Familiar be able > > to move about under its own power, or would it need to use > > an Animate spell on itself or some such? > The most obvious examples are in "Strangers in Prax". Macullous had > a mechanical dog which may have maintained an animate spell or it may have > been considered to be 'alive' and therefore to have the innate ability of > movement... I can't recall which. > Arlatan the Mage had a familiar in his staff and the write-up > clearly said that it could maintain a Form/Set spell to move around if I believe that Halcyon, the wizard of Ockless, have a Ring as familiar and it can move by itself like a wheel thanks to its STR. JAM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 05 Apr 2001 00:25:48 -0400 From: Tal Meta Subject: [RQ-RULES] Callarduran for RQ/Greyhawk It's baaaaaack..... CALLANDURAN Runes: Earth, Mastery, Darkness Popularly known as the Lord of the Depths among surface noniz, or as the Deep Brother among the svirfneblin. Cult in the World Though venerated primarily by the deep noniz (svirfneblin) subrace, he is also called upon by the so-called surface noniz whenever their mines reach exceptional depths. As the patron of the deep noniz, his cult expends most of it's energies guarding against the most malignant races dwelling in the underOerth, the illithids, drow, duergar, and aboleths. Callarduran's faithful celebrate their High Holy Day on the 4th of Needfest, with lesser holidays on the 4th of each of the other Festivals. Temples to the Lord of the Depths are typically natural caverns that have had all their surfaces worn smooth by the bare hands of the clergy over a period of centuries. In addition, the ceiling is studded with rubies, and subtle magics light these from within. Priests of Callarduran wear light gray robes and a silver torq around the neck. Lay Membership Requirements: Most svirfneblin are automatically considered lay members of this cult at birth, though it is popular among surface noniz miners, as well. Skills taught by the cult include Climb, Maneuver, Orate, Speak Languages, Crafts (mining, gemcutting, jewelrymaking, etc.), First Aid, Lores (Drow, Earth, Noniz, Spirit, underOerth), Read/Write, Devise, Listen, Scent, Sneak, Ceremony, fist attack and axe attack/parry. Initiate Membership Requirements: Standard. Known as the Handworn, initiates of this cult usually serve their communities as either miners or jewelers. Due to the dangerous nature of the underOerth, they also train as warriors and scouts, to better protect the realms they have made for themselves. Spirit Magic: Befuddle, Bladesharp, Coordination, Darkwall, Ironhand, Shimmer, Silence, Strength. Priesthood Requirements: Standard. Known as the Ma'pek (Smooth Handed in the svirfneblin tongue), priests of Callanduran guide and guard their people in the Greater Dark. While the drow are their most frequent competitors for the domains where they dwell, no chances are taken (or quarter given) to those races who have proven inimical to existence. Ma'pek are often found leading scouting or war parties against the enemies of their people, when not officiating over more peaceful ceremonies. Virtues for Callanduran include Creative, Energetic, Prudent, and Warlike. Common Divine Magic: all Special Divine Magic: Command Gnome, Dark Walk, Earth Grip, Earthtouch, Magnify Command, Shield of Darkness, Summon Gnome. Associated Gods None. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #14 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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