From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #18 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Sunday, April 8 2001 Volume 04 : Number 018 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] House Rules RE: [RQ-RULES] House Rules Re: [RQ-RULES] House Rules Re: [RQ-RULES] House Rules [RQ-RULES] Knockback Question Re: [RQ-RULES] House Rules Re: [RQ-RULES] Knockback Question Re: [RQ-RULES] House Rules Re: [RQ-RULES] Knockback Question Re: [RQ-RULES] House Rules RE: [RQ-RULES] House Rules Re: [RQ-RULES] Knockback Question Re: [RQ-RULES] House Rules Re: [RQ-RULES] House Rules RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 08 Apr 2001 15:05:30 +0200 From: Alexandre Lanciani Subject: [RQ-RULES] House Rules Hi all! After a successful Hero Wars campaign, my players want to return closer to the earth. That is to say: we will be coming back to RQ. So I'm preparing a set of house rules, mostly a blend of RQ3, RQ4 and Steve Perrin's HR. Is anybody interested in criticizing (or just reading) them? - -- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre Est-ce assez pour croiser le fer...?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 07:43:59 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] House Rules Definitely! > After a successful Hero Wars campaign, my players want to return closer > to the earth. That is to say: we will be coming back to RQ. So I'm preparing > a set of house rules, mostly a blend of RQ3, RQ4 and Steve Perrin's HR. Is > anybody interested in criticizing (or just reading) them? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 08 Apr 2001 21:45:54 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] House Rules Me too! I'm running straight 3rd (I think...) with my HR and SP's Sorcery. BTW, what do most of you do for special hits? Of course piercing weapons impale, but how do you handle crushing and slashing weapons? I've been letting slashing weapons 'impale' and doubling damage bonus for crushing weapons (seem to remember that from RQ1...), but it's pushing people away from crushing weapons. Also, someone said with a special you can get an extra attack instead of extra damage or some other special maneuvers. Can anyone tell me about that? Thanks in advance. Jeremy Rich Allen wrote: > Definitely! > > > After a successful Hero Wars campaign, my players want to return closer > > to the earth. That is to say: we will be coming back to RQ. So I'm > preparing > > a set of house rules, mostly a blend of RQ3, RQ4 and Steve Perrin's HR. Is > > anybody interested in criticizing (or just reading) them? > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 11:33:59 -0400 From: "Jim Bickmeyer" Subject: Re: [RQ-RULES] House Rules From: Jeremy Martin > BTW, what do most of you do for special hits? Of course piercing weapons > impale, but how do you handle crushing and slashing weapons? I've been letting > slashing weapons 'impale' and doubling damage bonus for crushing weapons (seem > to remember that from RQ1...), but it's pushing people away from crushing > weapons. I am not sure if I pulled this from the RQ4 Draft rules or from someone elses house rules. Impale - double damage to head, chest abdomen. Normal damage to limbs If it penetrates armor the attacking weapon is stuck in the target. Normal weapon stuck rules. Sheilds used to parry have the impaling weapon stuck. Crush - Ingnore half armor all locations Slash - Full weapon damage (roll damage bonus) to head, limbs, abdomen. Normal to chest > Also, someone said with a special you can get an extra attack instead of extra > damage or some other special maneuvers. Can anyone tell me about that? See the RQ4 Draft rules. I lost the web address for it. Someone else might have it. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 08 Apr 2001 17:54:20 +0200 From: Alexandre Lanciani Subject: [RQ-RULES] Knockback Question A quick question about knockback: If a character suffers knockback and falls to the ground, does he take damage as if he was knocked back into a solid object? Thanks in advance for the answers. - -- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre Est-ce assez pour croiser le fer...?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 13:23:07 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] House Rules - --part1_c8.12f4b99d.2801f87b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/8/01 9:08:53 AM Central Daylight Time, Jeremy wonders about Special Hits: > BTW, what do most of you do for special hits? Of course piercing weapons > impale, but how do you handle crushing and slashing weapons? I've been > letting > slashing weapons 'impale' and doubling damage bonus for crushing weapons > (seem > to remember that from RQ1...), but it's pushing people away from crushing > weapons. > I still use the old RQ2 Specials that were noticeably absent from RQ3 (which I've always wondered about), the Slash and the Crush. Slashing (which is also good for chopping weapons like axes) does twice-rolled weapon damage +db. With the weapon remaining stuck until the attacker succeeds with a roll of 1/2 his attack. Crushing does rolled weapon damage +db, + maximum db. If the attacker has no db, then no crush occurred. -Ken- - --part1_c8.12f4b99d.2801f87b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/8/01 9:08:53 AM Central Daylight Time, Jeremy wonders
about Special Hits:
BTW, what do most of you do for special hits?  Of course piercing weapons
impale, but how do you handle crushing and slashing weapons?  I've been
letting
slashing weapons 'impale' and doubling damage bonus for crushing weapons
(seem
to remember that from RQ1...), but it's pushing people away from crushing
weapons.


  I still use the old RQ2 Specials that were noticeably absent from RQ3
(which I've always wondered about), the Slash and the Crush.
  Slashing (which is also good for chopping weapons like axes) does
twice-rolled weapon damage +db. With the weapon remaining stuck until the
attacker succeeds with a roll of 1/2 his attack.
  Crushing does rolled weapon damage +db, + maximum db. If the attacker has
no db, then no crush occurred.

 -Ken-
  
- --part1_c8.12f4b99d.2801f87b_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 13:23:34 -0400 From: "Jim Bickmeyer" Subject: Re: [RQ-RULES] Knockback Question From: Alexandre Lanciani > A quick question about knockback: If a character suffers knockback and > falls to the ground, does he take damage as if he was knocked back into a > solid object? I have never played tht way. I figure being on the ground with all the disadvantage of that were sufficent enough. Jim Bickmeyer *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 12:57:26 -0500 From: "J & Ellen" Subject: Re: [RQ-RULES] House Rules I'm in the process of compiling a master document out of all the scraps of house rules that I use (mostly RQ3 & 4 with Sandy's magic rules, a dash of RQ2 & some Elric! rules to taste). I'm very interested in seeing ANYONE's house rules. Any suggested sites of links to RQ house rules ? - ----- Original Message ----- From: "Alexandre Lanciani" To: Sent: Sunday, April 08, 2001 8:05 AM Subject: [RQ-RULES] House Rules Hi all! After a successful Hero Wars campaign, my players want to return closer to the earth. That is to say: we will be coming back to RQ. So I'm preparing a set of house rules, mostly a blend of RQ3, RQ4 and Steve Perrin's HR. Is anybody interested in criticizing (or just reading) them? - -- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre Est-ce assez pour croiser le fer...?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 14:10:42 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Knockback Question - --part1_27.139a9b40.280203a2_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/8/01 10:31:29 AM Pacific Daylight Time, bick10@home.com writes: > From: Alexandre Lanciani > > A quick question about knockback: If a character suffers knockback and > > falls to the ground, does he take damage as if he was knocked back into a > > solid object? > > I have never played tht way. I figure being on the ground with all the > disadvantage of that were sufficent enough. > > I think I'm with Jim on this one. Unless the knocked back person is travelling a distance of more than a couple of man-lengths, just falling down or being knocked down is negligible damage. Though if the knockdown is part of a martial arts attack, perhaps falling damage as from a 10' height would be appropriate... hmmm. Or perhaps it would just be a stun recovery roll called for. If successful, no effect except on your back, if failed, stunned. I've certainly been stunned when knocked off my feet in combat in the SCA... Steve Perrin - --part1_27.139a9b40.280203a2_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/8/01 10:31:29 AM Pacific Daylight Time, bick10@home.com
writes:


From: Alexandre Lanciani
>     A quick question about knockback: If a character suffers knockback and
> falls to the ground, does he take damage as if he was knocked back into a
> solid object?    

I have never played tht way.  I figure being on the ground with all the
disadvantage of that were sufficent enough.  



I think I'm with Jim on this one. Unless the knocked back person is
travelling a distance of more than a couple of man-lengths, just falling down
or being knocked down is negligible damage.
 Though if the knockdown is part of a martial arts attack, perhaps falling
damage as from a 10' height would be appropriate... hmmm.
 Or perhaps it would just be a stun recovery roll called for. If successful,
no effect except on your back, if failed, stunned. I've certainly been
stunned when knocked off my feet in combat in the SCA...

Steve Perrin
- --part1_27.139a9b40.280203a2_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 08 Apr 2001 13:04:14 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] House Rules J & Ellen wrote: > > I'm in the process of compiling a master document out of all the scraps of house > rules that I use (mostly RQ3 & 4 with Sandy's magic rules, a dash of RQ2 & some > Elric! rules to taste). I'm very interested in seeing ANYONE's house rules. And I'd be interested in seeing yours. I'm in the process (mostly the "thinking about it" stage at the moment) of trying to come up with a sort of "grand unified BRP", snagging the best out of the various Chaosium games (plus a few others), and am also open tn ideas from other sources. I fear that this may turn into one of those projects where when I get the impulse to do it, I go have a lie down (or a few beers) until the feeling goes away... But for the moment it's provocative ;-) In any case, does the list have common file space somewhere? Perahps everyone could put their various house rules up for perusal? Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 8 Apr 2001 12:57:50 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] House Rules > Any suggested sites of links to RQ house rules ? While not a list of links, I have roundless combat and some other house rules on my site. Rich Allen www.ricosweb.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 08 Apr 2001 13:26:47 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] Knockback Question > From: Alexandre Lanciani > > A quick question about knockback: If a character suffers knockback and > > falls to the ground, does he take damage as if he was knocked back into a > > solid object? > > I have never played tht way. I figure being on the ground with all the > > disadvantage of that were sufficent enough. > > I think I'm with Jim on this one. Unless the knocked back person is > travelling a distance of more than a couple of man-lengths, just falling down > or being knocked down is negligible damage. > Though if the knockdown is part of a martial arts attack, perhaps falling > damage as from a 10' height would be appropriate... hmmm. > Or perhaps it would just be a stun recovery roll called for. If successful, > no effect except on your back, if failed, stunned. I've certainly been > stunned when knocked off my feet in combat in the SCA... I'd be inclined to allow an Agility roll (or Martial Arts if they have it) to not take any ill effects, something like: Critical = you roll with the blow and get right back up Success = no problems other than being on the ground. Fail = take 1 pt of damage to d3 random hit locations? (maybe too much) Fumble = damage as Fail and you had the wind knocked out of you (say half abilties for a few rounds while you wheeze) and/or are stunned. This could also be construed as a case where heavier rigid armor works against you, it's like falling on a pile of hard objects, not to mention being more awkward to get back up. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 08 Apr 2001 15:21:43 -0400 From: Tal Meta Subject: Re: [RQ-RULES] House Rules > Any suggested sites of links to RQ house rules ? I've got mine on my website (under RQ/TalQuest/Campaign). - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 08 Apr 2001 15:23:53 -0400 From: Tal Meta Subject: Re: [RQ-RULES] House Rules Stephen Posey wrote: > > In any case, does the list have common file space somewhere? Perahps > everyone could put their various house rules up for perusal? I've got unlimited space in my server; I've already got Steve Perrin's, Leon Kirshtien's, & the late Maurice Beyke's stuff there. The more the merrier. :) - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #18 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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