From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #25 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Tuesday, April 10 2001 Volume 04 : Number 025 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] MNM's Elementals 15 Re: [RQ-RULES] MNM's Elementals in general Re: [RQ-RULES] Dumping Strike Ranks Re: [RQ-RULES] Stormbringer Summoning Rules Re: [RQ-RULES] Stormbringer Summoning Rules Re: [RQ-RULES] Dumping Strike Ranks Re: [RQ-RULES] Dumping Strike Ranks RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 09 Apr 2001 21:07:19 -0400 From: Tal Meta Subject: [RQ-RULES] MNM's Elementals 15 Huge Undine Characteristics Average STR 20D6 70 SIZ 10m3 69 POW 10D6 35 HP 10D6+60 95 Move 13 Weapon SR Attack% Damage Charge 10 - - Waterblast 10 50 3D6 Waterspout 30m 10 - 10D6/ 5D6 And that's it! - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 9 Apr 2001 21:40:04 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] MNM's Elementals in general - --part1_62.d8545ed.2803be74_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/9/01 8:10:40 PM Central Daylight Time, talmeta@cybercomm.net writes: > And that's it! > Thanks for posting this for me Tal, I hope everyone enjoyed reading the seemingly endless stream of information concerning these toughened-up Elementals, and I look forward to any input. Looking over it in smaller pieces as it arrived through the list, I've noticed a few inconsistencies (though I'm sure there are others): At first I'm commenting that Elementals only occasionally have armor, then later I say they all have 1AP/m3 of volume. Then I inadvertently give the Gnome _additional_ armor due to the rule noted above. But this additional 1AP/m3 armor shouldn't apply against physical damage for the Gnome afterall, only against magic, as, being the _only_ Elemental that can be damaged physically,it _already_ has sufficient physical armor to start with. Note that these are 100% un-playtested, so if anyone uses them, please let me know how they worked out (though I've got to admit, the Lune and Shade (which I find boring) didn't get verymuch of a makeover :) Good Hunting! -Ken Murphy- - --part1_62.d8545ed.2803be74_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/9/01 8:10:40 PM Central Daylight Time,
talmeta@cybercomm.net writes:


And that's it!  <g>


  Thanks for posting this for me Tal,
  I hope everyone enjoyed reading the seemingly endless stream of
information concerning these toughened-up Elementals, and I look forward to
any input.
  Looking over it in smaller pieces as it arrived through the list, I've
noticed a few inconsistencies (though I'm sure there are others):
  At first I'm commenting that Elementals only occasionally have armor, then
later I say they all have 1AP/m3 of volume.
  Then I inadvertently give the Gnome _additional_ armor due to the rule
noted above. But this additional 1AP/m3 armor shouldn't apply against
physical damage for the Gnome afterall, only against magic, as,  being the
_only_ Elemental that can be damaged physically,it _already_ has sufficient
physical armor to start with.
  
  Note that these are 100% un-playtested, so if anyone uses them, please let
me know how they worked out (though I've got to admit, the Lune and Shade
(which I find boring) didn't get verymuch of a makeover :)
  Good Hunting!

  -Ken Murphy-
  
- --part1_62.d8545ed.2803be74_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Apr 2001 10:14:17 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] Dumping Strike Ranks - --------------48C6B9F3DE5C7475B2976D87 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > And to answer Brad Furst's question, you get two actions in a melee > round > (which I am thinking of altering to something dependent on DEX. Sort > of like > Shadowrun does). If the charging person will take both actions to get > to you, > you get two shots. > > Any other questions? Uh, yeah. If this person is charging you and takes the round to get to you, how do you get two shots? Wouldn't the first shot come up when he was still quite a distance from you? I could visualize just one well-prepared shot, sort of like setting a spear. Since it took him the whole round, you could get a called shot (at half skill) without having to delay any longer, maybe. I just read someone's 'Roundless Combat' yesterday (reading way too many pages... keep forgetting who wrote what), where everything is in SR, no rounds really. Maybe include a bonus for 'delay' actions - in my campaign, you get a +/- 1 for each SR delay on your hit location roll towards hitting a specific part of the body. "I'll delay 4 SR to get a +4 towards hitting him in the head." Thoughts? Jeremy - --------------48C6B9F3DE5C7475B2976D87 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
And to answer Brad Furst's question, you get two actions in a melee round
(which I am thinking of altering to something dependent on DEX. Sort of like
Shadowrun does). If the charging person will take both actions to get to you,
you get two shots.

Any other questions?

Uh, yeah.  If this person is charging you and takes the round to get to you, how do you get two shots?  Wouldn't the first shot come up when he was still quite a distance from you?  I could visualize just one well-prepared shot, sort of  like setting a spear.  Since it took him the whole round, you could get a called shot (at half skill) without having to delay any longer, maybe.

I just read someone's 'Roundless Combat' yesterday (reading way too many pages... keep forgetting who wrote what), where everything is in SR, no rounds really.  Maybe include a bonus for 'delay' actions - in my campaign, you get a +/- 1 for each SR delay on your hit location roll towards hitting a specific part of the body. "I'll delay 4 SR to get a +4 towards hitting him in the head."

Thoughts?

Jeremy
  - --------------48C6B9F3DE5C7475B2976D87-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Apr 2001 03:52:37 -0000 From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Stormbringer Summoning Rules Ok, this is a tall order but I give it a shot. No real detail just an overview. I have disregarded the basic rules of who is a sorcerer (SB requires Int + Pow of 32 for the lowest rank). You do not need a specific Summon spell for each demon race your summon skill is used for all summoning. However, being familiar with the race is very advantages. Each type of demon you learn to summon will cost you a point of free Int. Knowing the demons name will also greatly increase your chances. Once a summoning succeeds you roll for a result (this is where the bonuses apply). If the proper demon shows up you match POW vs POW to bind, if you succeed you may ether bind it to an object or have it perform some task. Demons bound into objects make certain of their abilities available to the binder. These skills may vary greatly and simulate magical spells. A bound demon may also enhance the damage of a weapon or armor points of armor. An interest item is the ability of powerful sorcerers to search the MultiUniverse for a certain type of demon. Basically the character makes up the demon by buying stats and abilities of a demon with Chaos Value points (CV available is determined by sorcerers rank and are equal to some multiple of the sum of all of characters stats). He then attempt to summon this demon with no modifiers and hopefully succeeds. Binding a demon cost 1POW for the binding item which has to be prepared ahead of time and is demon species specific. Here are a couple of sample demons from the book: Ratchangett (CV: 51) CON 5d8 SIZ 1d8 INT 1d8 POW 3d8 POWERS: Weapon (+3d6 damage) SKILLS: 5d10% Attack This demon is usually bound into a weapon. In its natural state, it appears as a cloud of metallic powder. Hurtines (CV: 104) CON 5d8 SIZ 2d8 INT 1d8 POW 3d8 POWERS: Armor (40 points - up to its CON as a maximum) I usually give them 5d8 AP rolled each time This demon is commonly bound into armor. In its natural state it looks like a gaseous collection of purple spheres. And finally one I have built myself: Kirit (CV: 100) STR 1d8 CON 1d8 SIZ 1d8 INT 3d8 POW 3d8 CON 4d8 CHA 2d8 POWERS: Familiar (25cv), Emotion Control (15cv), Empathy (20cv) This demon looks like large black cat with orange stripes (a reverse tiger patern). It follows the sorcerer and acts as a familiar. There is no mind to mind comunication, but the Familiar power allows the sorcerer to recover magic points at double the normal rate. The Empathy allowes the demon to read the emotional state of a target. It is normally used to gage the masters needs, but can be used for other purposes. Emotion Control is rolled at the time of summoning and is used as a weapon depending on the type it is similar to shades Fear or Lune Madnes versus one target with a fairly short range (5 feet). Hope this helps. I would be happy to answer specific questions. Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." >From: Alain RAMEAU Unfortunately, I don't have the Stormbringer rules. >Could you summarize such >rules, as I guess they are well developed, as demonology is the core of >Stormbringer background ? > > >Things I use from Stormbringer: > >Demon Summoning and Binding rules, > >Elemental abilities (then bound into an object) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 09 Apr 2001 23:49:28 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] Stormbringer Summoning Rules Leon Kirshtein wrote: > > Ok, this is a tall order but I give it a shot. No real detail just an > overview. > > I have disregarded the basic rules of who is a sorcerer (SB requires Int + > Pow of 32 for the lowest rank). > > You do not need a specific Summon spell for each demon race your summon > skill is used for all summoning. However, being familiar with the race is > very advantages. Each type of demon you learn to summon will cost you a > point of free Int. Knowing the demons name will also greatly increase your > chances. > > Once a summoning succeeds you roll for a result (this is where the bonuses > apply). If the proper demon shows up you match POW vs POW to bind, if you > succeed you may ether bind it to an object or have it perform some task. > > Demons bound into objects make certain of their abilities available to the > binder. These skills may vary greatly and simulate magical spells. A bound > demon may also enhance the damage of a weapon or armor points of armor. > > An interest item is the ability of powerful sorcerers to search the > MultiUniverse for a certain type of demon. Basically the character makes up > the demon by buying stats and abilities of a demon with Chaos Value points > (CV available is determined by sorcerers rank and are equal to some multiple > of the sum of all of characters stats). He then attempt to summon this > demon with no modifiers and hopefully succeeds. > > Binding a demon cost 1POW for the binding item which has to be prepared > ahead of time and is demon species specific. > > Here are a couple of sample demons from the book: From which book? Those are new to me. In the Stormbringer with which I'm familiar all demons are custom designed, it doesn't include anything like demon "races". As far as I was aware that notion didn't appear until the Elric! re-write. Did I miss something? Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Apr 2001 01:39:14 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Dumping Strike Ranks - --part1_72.9763e24.2803f682_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/9/01 7:39:02 PM Pacific Daylight Time, vesper@libra.seed.net.tw writes: > Uh, yeah. If this person is charging you and takes the round to get to you, > how do you get two shots? Wouldn't the first shot come up when he was > still quite a distance from you? I could visualize just one well-prepared > shot, sort of like setting a spear. Since it took him the whole round, > you could get a called shot (at half skill) without having to delay any > longer, maybe. Okay, he starts off at probably medium range and you get a shot. He keeps coming and you get a shot at close range. Then he's up to you but he's used up his actions, so he doesn't get to attack. Granted, you need to change weapons, but that's why your buddies are standing in front of you with melee weapons ready. They are, aren't they? And for that matter, bow ranges are sufficiently long that it's entirely likely that the target would take two whole rounds to get to your position. If you're not a good enough shot to hit him at long range, you should be the guy waiting to defend the archers... Steve Perrin - --part1_72.9763e24.2803f682_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/9/01 7:39:02 PM Pacific Daylight Time,
vesper@libra.seed.net.tw writes:


Uh, yeah.  If this person is charging you and takes the round to get to you,
how do you get two shots?  Wouldn't the first shot come up when he was
still quite a distance from you?  I could visualize just one well-prepared
shot, sort of  like setting a spear.  Since it took him the whole round,
you could get a called shot (at half skill) without having to delay any
longer, maybe.


Okay, he starts off at probably medium range and you get a shot. He keeps
coming and you get a shot at close range. Then he's up to you but he's used
up his actions, so he doesn't get to attack. Granted, you need to change
weapons, but that's why your buddies are standing in front of you with melee
weapons ready. They are, aren't they?

And for that matter, bow ranges are sufficiently long that it's entirely
likely that the target would take two whole rounds to get to your position.
If you're not a good enough shot to hit him at long range, you should be the
guy waiting to defend the archers...

Steve Perrin
- --part1_72.9763e24.2803f682_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Apr 2001 00:26:08 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] Dumping Strike Ranks Jeremy Martin wrote: > > > And to answer Brad Furst's question, you get two actions in a melee > > round > > (which I am thinking of altering to something dependent on DEX. Sort > > of like > > Shadowrun does). If the charging person will take both actions to > > get to you, > > you get two shots. > > > > Any other questions? > > Uh, yeah. If this person is charging you and takes the round to get > to you, how do you get two shots? Wouldn't the first shot come up > when he was still quite a distance from you? I could visualize just > one well-prepared shot, sort of like setting a spear. Since it took > him the whole round, you could get a called shot (at half skill) > without having to delay any longer, maybe. > > I just read someone's 'Roundless Combat' yesterday (reading way too > many pages... keep forgetting who wrote what), Don't you bookmark 'em? ;-) > where everything is in > SR, no rounds really. Maybe include a bonus for 'delay' actions - in > my campaign, you get a +/- 1 for each SR delay on your hit location > roll towards hitting a specific part of the body. "I'll delay 4 SR to > get a +4 towards hitting him in the head." "Ringworld" has a system of "Phase Counting" that may be similar to how that turns out, I've been wanting to do some comparisons there, unfortunately some of my gaming materials (Ringworld included) are packed away in another city at the moment :-( I've also been considering an adaptation of the Hero System "Speed" mechanic, here's the current rough outline: - -------------------->8 cut here 8<-------------------- Combat occurs in 12 second rounds Action Ranks = 12 in a round Character's Speed Rating (SPD): DEX/5 (round down) +1 Modified by SIZ: SIZ Subtract 01-09 0 10-15 1 16-19 2 20-25 3 every +10 SIZ -1 Normal Human Average 2-4 SPD of zero or less means it takes (absolute value of SPD) + 2 rounds to perform an action, e.g. SPD of -1 takes Abs(-1) + 2 = 3 rounds to do something (we're talking things like giant slugs here) Speeds greater than about 6 are considered Super Hero level. Every Rank marked with an 'X' the character may act. Character's SPD 1 2 3 4 5 6 7 8 9 10 11 12 -------------------------------------- 1 - - - - - - - - - - - X 2 - - - - X X X X X X X X 3 - - - X - - - X X X X X 4 - - X - - X X - X X X X A 5 - - - - X - - X - X X X C T 6 - X - X - X X X X X X X I O 7 - - - - - - X - X - X X N 8 - - X - X X - X X X X X R A 9 - - - X - - X X - X X X N K 10 - - - - X X - - X X X X 11 - - - - - - X X X X X X 12 X X X X X X X X X X X X Speed > 12 character may act twice on Ranks as if Speed - 11 (e.g. a SPD 14 character acts twice on Rank 6 and 12) The ranks are counted, when the count reaches a character's Action Rank, he/she/it takes his/her/its action. On a given rank the character with the highest SPD performs his/her/its action first, roll for ties, tied rolls = simultaneous actions Repeat this process until the round is finished. - -------------------->8 cut here 8<-------------------- It's got some interesting properties since it's open ended. I'm still pondering "actions" in the system, and effects of delaying ranks (e.g. "opportunity actions", aiming, and such). Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #25 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.