From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #33 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Sunday, April 15 2001 Volume 04 : Number 033 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] House Rules Re: [RQ-RULES] House Rules Re: [RQ-RULES] House Rules Re: [RQ-RULES] House Rules Re: [RQ-RULES] Animal Int vs Human Int [RQ-RULES] Re: House Rules [RQ-RULES] INT/SIZ [RQ-RULES] INT = 2d6 + 6 Re: [RQ-RULES] House Rules Re: [RQ-RULES] Drogarsi and RQ spells and abilities.. Re: [RQ-RULES] INT = 2d6 + 6 Re: [RQ-RULES] Dumping Strike Ranks RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 13 Apr 2001 22:30:31 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] House Rules Hello, Tell me a bit about the "RuneQuest v4.0 Playtest Rules" listed on your for-sale page. I'm probably VERY interested, but considering I've never seen these would just like to know the format, page count (roughly), etc. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 13 Apr 2001 22:41:47 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] House Rules Stephen Posey wrote: > > Hello, > > Tell me a bit about the "RuneQuest v4.0 Playtest Rules" listed on your > for-sale page. > > I'm probably VERY interested, but considering I've never seen these > would just like to know the format, page count (roughly), etc. I'm sorry folks, this was meant to go to Tal Meta directly. I swear changed the To: field in Netscape mail, but sometimes it seems to turn it back :-( Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 13 Apr 2001 22:58:39 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] House Rules Tal Meta wrote: > > I've revamped the RQ section of my web page. All the various house rules > I've got have been moved to their own page. If anyone else has anything > they'd like me to host, just send it to me directly. :) I was just looking through the items in the House Rules section. I notice that Alexandre Lanciani's set mentions "DES", "FOR", and "TAG" statistics used to calculate skill category modifiers. These appear to be non-standard statistics (or, at least, non-standard names) is he on the list or does anyone else know what these refer to? Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 09:17:38 +0200 From: St=?ISO-8859-1?B?6Q==?=phane FRANCOIS Subject: Re: [RQ-RULES] House Rules > I was just looking through the items in the House Rules section. I > notice that Alexandre Lanciani's set mentions "DES", "FOR", and "TAG" > statistics used to calculate skill category modifiers. > > These appear to be non-standard statistics (or, at least, non-standard > names) is he on the list or does anyone else know what these refer to? Looks like some typos changed the french "DEX", "FORce" (STRength) and "TAIlle" (SIZe) to their present state. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 03:59:11 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Animal Int vs Human Int - --part1_23.a5669c1.28095d4f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/13/01 2:49:20 PM Pacific Daylight Time, MurfNMurf@aol.com writes: > > >> >> > > But INT 8 is the minimum for humans in RQ3. INT 7 is reserved for > dolphins > or apes or whatever, so you couldn't have an INT 7 human. > Exted your definition of "human." Trolls and Trollkin are sentient humanoids, and can quite possibly have INTs less than 8. But a trollkin with a rolled INT of 6 is probably smarter and more adaptable than a dog with the same INT. Any race that can be played as a player character is human, but their INT rolls may be less or more than human humans. Steve Perrin - --part1_23.a5669c1.28095d4f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/13/01 2:49:20 PM Pacific Daylight Time,
MurfNMurf@aol.com writes:






 But INT 8 is the minimum for humans in RQ3. INT 7 is reserved for
dolphins
or apes or whatever, so you couldn't have an INT 7 human.
-Ken-


Exted your definition of "human." Trolls and Trollkin are sentient humanoids,
and can quite possibly have INTs less than 8. But a trollkin with a rolled
INT of 6 is probably smarter and more adaptable than a dog with the same INT.
Any race that can be played as a player character is human, but their INT
rolls may be less or more than human humans.

Steve Perrin

- --part1_23.a5669c1.28095d4f_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 11:11:59 +0200 From: Alexandre Lanciani Subject: [RQ-RULES] Re: House Rules Il giorno 14-04-2001 6:58, Stephen Posey, slposey@concentric.net ha scritto: > I was just looking through the items in the House Rules section. I > notice that Alexandre Lanciani's set mentions "DES", "FOR", and "TAG" > statistics used to calculate skill category modifiers. Oops... Sorry! I started writing them in Italian, then switched to English, but apparently I forgot to change some names. So: FOR is strength TAG is size DES is dexterity Of all the mistakes I could have made this looks like one of the most stupid... :-/ - -- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre Est-ce assez pour croiser le fer...?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 09:41:01 -0400 From: Peter Maranci Subject: [RQ-RULES] INT/SIZ * Robert Stancliff wrote: > IF you are going to roll stats, which most do, I suppose. There is >a valid argument to use 2d6+6 for all adult stats. Children with stats >below 8 would be sensitive to diseases that would kill them in infancy., >some cultures would cull the 'weak and deformed' to improve the human >species, and these characters are rare, if ever, fun to play. Your opinion >may vary... Actually I rarely roll stats even for NPCs. And I've used characteristics that go beyond the normal ranges (I think one or two of the NPCs on my site show that). But the 2d6+6 SIZ/INT range seems a reasonably standard for the vast majority of the human population. Good point about children. I've also argued that INT should possibly go UP as a process of age, at least up to a certain point. I've no doubt I'm much smarter now than I was 20 years ago, and that's not just because I have greater knowledge now. > Actually, the gender rolls for elves in the creature books are more >severe for females, Not to mention the Troll female/male thing; I remember that females were socially and physically superior to males. Although I don't know if that was for Gloranthan trolls only, or for Fantasy Earth trolls too. >and I think there was a general rule somewhere for rolling humans that gave >females lower strength and size but shifted he points to dexterity or >appearance. I don't recall that rule at all. But wouldn't it actually make more sense for females to have a higher CON? Last I heard, females tended to have more endurance (enabling them to cope with labor and childbirth), and greater resistance to some diseases - plus a lower chance of genetic problems (XX vs. XY). That sounds very much like a higher CON, overall. Personally I agree that women are much better looking then men, but I admit I'm not impartial on the subject. :) As for DEX, supposedly women have higher manual dexterity overall - but I suspect that men have an advantage in terms of whole-body movement, perhaps due to the higher center of gravity? > There is plenty of support for natural leaders to be above the norm >in some areas, and in many myths they seem to excel in all areas. Hero Wars >really rakes the masses over the coals... Don't get me started on Hero Wars. Pure elitism! Reminds me of the time I documented the close parallel between the fundamental assumptions of AD&D and Nazism. :) > This reminds me a lot of Champions with their Incompetent, Normal, >and Competent Dependent NPC's. Ah yes, the "Aunt May" syndrome. * trentfs@ix.netcom.com wrote: >Points vs rolls is one of those long-term game philosophy debates >which I seem to have ended up on the losing side of. I've never >liked point-based char-gen systems, because Not All Adventurers are >Created Equal, Life Ain't Fair, and Game Balance is a Myth. Agreed - with the obvious caveat that players who feel powerless and/or useless are not likely to enjoy the game. I designed a point-creation system for RQ, but I have to admit that my favorite design system for *serious* campaigns is different: I'd have long conversations with each player about the kind of person they'd like to play, then go back and design each PC myself, pretty much relying on instinct to make a party that would work well together without pettifogging on details of balance. After that we'd kick the PCs back and forth for a while to iron out the details. It didn't always work, but often produced characters that were much more exciting and involving for the players. ->Peter - ---------------------------------------------------------------------- Peter Maranci peter@maranci.net Woonsocket, RI The New Pete's RuneQuest & Roleplaying!: http://www.maranci.net/rq.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 13:21:23 -0400 From: Peter Maranci Subject: [RQ-RULES] INT = 2d6 + 6 *"J & Ellen" wrote: >I don't understand why, in such a world as Glorantha, humans would >evolve in such as way that they'd be more smart than strong or healthy. Magic requires INT. At the cultural level of most of Glorantha, magic could definitely make a big difference between surviving/reproducing and not. In fact, it could easily be argued that evolutionary pressures would be far higher than in our own culture. The usefulness of intelligence in our own pre-history is LESS obvious than in Glorantha. ->Peter - ---------------------------------------------------------------------- Peter Maranci peter@maranci.net Woonsocket, RI *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 11:35:46 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] House Rules Stéphane FRANCOIS wrote: > > > I was just looking through the items in the House Rules section. I > > notice that Alexandre Lanciani's set mentions "DES", "FOR", and "TAG" > > statistics used to calculate skill category modifiers. > > > > These appear to be non-standard statistics (or, at least, non-standard > > names) is he on the list or does anyone else know what these refer to? > > Looks like some typos changed the french "DEX", "FORce" (STRength) and > "TAIlle" (SIZe) to their present state. Ahhh, naturalment. I figured it might be something like that; it was just that the rest of the document seemed to be written in English, so I was puzzled. Thanks for the translations, my grammar school French is quite rusty ;-) Hmmm, or perhaps not typos, rather (considering the author's name) the Italian versions of the same words? Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 14 Apr 2001 23:56:29 +0100 (BST) From: =?iso-8859-1?q?Ian=20Gordon?= Subject: Re: [RQ-RULES] Drogarsi and RQ spells and abilities.. Hi all, I wonder if anyone out there can take a stab a this one. You all seem quite prolific so my hopes are high. I'm playing a Drogarsi skald, as I liked the concept more than the Donandar, more warlike certainly. Anyway all the stuff on drogarsi is Herowars, which I don't really have the expertise to convert to RQ. I'm something of a new player, which you'll know if you've seen any of my earlier e-mails. Has anyone got any ideas about skills, divine spells or anything like that? Drogarsi is the God of war dancing and playing the bagpipes, so no Donandar lily liver'd bards allowed in the club... Ian Gordon ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 15 Apr 2001 09:08:39 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] INT = 2d6 + 6 I don't know if this is an answer to your question, but my favorite Runequest character EVER started with completely average stats except for two: 17 SIZ and 8 INT. I played him for years (RQ1), and eventually took him from 5% with the Great Axe (only weapon with lots of damage he could pick up) to over 100%, training STR, CON and DEX up to heroic proportions on the way... One of the reasons I play RQ and not D&D now is that stats aren't set in stone. We always had super-PCs in D&D because you could never change that, but in RQ, a decent start and time (and money...) can be built into someone truly memorable. Much more rewarding, I think. That said, we're currently using 4D6 and throwing out the low one. And if I went to a point system (I'm kind of working on one), I'd probably plan for a higher average, maybe 12 each, with extra cost for high INT. INT is just so strong - it gives bonuses everywhere except Agility. Jeremy Tal Meta wrote: > Stephen Posey wrote: > > > > My thought was to give enough points so that someone could be exactly > > "average" for the dice rolled (i.e. they have enough points to assign > > mean values for each attribute). > > I have played in games (both RQ and other) where characters were forced > into the "average" mold, and have never been happy. What's the point of > a 'fantasy' RPG if you're stuck playing Joe Shmoe? > > -- > talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine > ICQ - 12594453 > AIM - talmeta > Homepage - > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 15 Apr 2001 14:09:39 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] Dumping Strike Ranks I agree completely. That's why I originally reversed the SRM for weapons, then changed them back when I discovered the Close Combat rules. Of course, you have to be fast enough to force your way inside and they get the first attack while you're closing. But if you can't get close and the guy is really quick, with an axe whistling around his head, he probably will get two whacks for each time you get close enough to hit him with your shortsword. Anyone else have images of Highlander, swords flying as one guy backs the other one across the floor at a near run? :-) Jeremy Robert Stancliff wrote: > > I do feel that someone suitably fast, WITH Coordination > > spells AND a fast weapon probably should attack twice as > > often as some small bloke with a shortsword. > > Jeremy > > But why is the long weapon considered 'faster'? It has more mass, > is harder to control, and harder to change direction of travel. The > smallest, lightest weapon is truly the 'fastest'. The long weapon only has > a reach advantage as long as the opponent holds back. If he can get to his > weapon's normal reach, there is no advantage to the long weapon. > It is better to say that lances and pikes must attack 3 or more > meters to get WSR=0. WSR=1 weapons must be able to attack 2 meters, and > WSR=2 weapons must attack 1 meter. If an opponent is inside your weapon > reach, then the WSR is set to 4. In some cases you could change your > fighting style with the weapon such as using your WSR1 long spear as a WSR2 > quarterstaff. At close range many one-hand weapons can be used for short > clubbing attacks at WSR4. > Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #33 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.