From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #52 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Thursday, May 10 2001 Volume 04 : Number 052 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Slave Bracelets Re: [RQ-RULES] Slave Bracelets Re: [RQ-RULES] Slave Bracelets Re: [RQ-RULES] Slave Bracelets Re: [RQ-RULES] Slave Bracelets Re: [RQ-RULES] Slave Bracelets RE: [RQ-RULES] Slave Bracelets [RQ-RULES] Re: Slave Bracelets Re: [RQ-RULES] Slave Bracelets [RQ-RULES] Volume Darkness [RQ-RULES] Balastor's Axe [RQ-RULES] Color Magic Re: [RQ-RULES] Volume Darkness Re: [RQ-RULES] Balastor's Axe RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 09 May 2001 16:15:19 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Slave Bracelets Leon B Kirshtein wrote: > > It's ok if your opponents are all of the same cult, but how does it translate > from one place to another? What if the god is called differently where? > This is certainly a 'Jihad' type of spell. You could always create a general "Proscription" spell that will affect anybody, but only inhibits spellcasting by 5% per Intensity... - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 09 May 2001 17:18:15 -0400 From: "Leon B Kirshtein" Subject: Re: [RQ-RULES] Slave Bracelets - ---- Tal Meta wrote: > You could always create a general "Proscription" spell that will affect > anybody, but only inhibits spellcasting by 5% per Intensity... In a way that's what Soul Burn is, but is also effective against spirit and sorcery magicians. Leon Kirshtein ___________________________________________________________________ To get your own FREE ZDNet Onebox - FREE voicemail, email, and fax, all in one place - sign up today at http://www.zdnetonebox.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 12:35:25 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] Slave Bracelets On Wed, 9 May 2001 11:47:21 -0400 , Robert Stancliff wrote: > Interesting, I wonder what god provided these abilities for >enchanting. I didn't know about the Danfive Xaron reference from RQ4; the RQ3 cult writeup only has the spell "Enchant Shackle": "1 point, ritual enchantment, stackable, reusable This spell allows the caster to enchant any set of chains or manacles, making them more difficult to break or remove. The enchantment must be performed during the cult's Holy Day, within the temple precincts, and costs at least 1 POW. The maximum POW that can be used to Enchant Shackles is equal to the points of spell that are stacked in a single casting. Such shackles are the foci for the cult's Coerce and Forlorn Hope spells, and are worn by all Penitents and higher members of the cult in token of their absolute submission to the will of Danfive Xaron and the Red Goddess." "Coerce" causes the target to submit to the caster's will for the duration of the spell, and is automatically successful when cast at a wearer of Enchanted Shackles (except it won't work against equal- or superior-level members of the cult). "Forlorn Hope" causes the wearers of the Enchanted Shackles to fight in battle with Fanaticism and no instinct for self-preservation. These are *not* the Slave Bracelets as described in Cults of Prax! *They* come from Vormain, believe it or not; the reference is in "Missing Lands", p.54: "SLABIMILI: This is the home of the notorious Slave Bracelets, manufactured here and exported throughout the world." That's all it says, unfortunately! Vormain is the Gloranthan equivalent of Nippon; presumably they worship 10000 various gods in an analogue of Shintoism; Vormain is also the home of something called "Colour Magic", which I interpret to be some form of Sorcery -- I don't know of any specific write-ups anywhere, and I haven't devised any (yet) for my own game. How you get from those meagre clues to Slave Bracelets is up to you! - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Finally we meet, sack of mucous." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 00:02:12 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Slave Bracelets Bruce Probst wrote: > > Vormain is the Gloranthan equivalent of Nippon; presumably they worship > 10000 various gods in an analogue of Shintoism; Vormain is also the home of > something called "Colour Magic", which I interpret to be some form of > Sorcery -- I don't know of any specific write-ups anywhere, and I haven't > devised any (yet) for my own game. Long ago and far away, someone posted rules for a Color Magic system for RQ; it might have been on the old RQ4 playtest list. I probably still have a copy filed away somewhere, if anyone is interested. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 14:10:04 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] Slave Bracelets On Thu, 10 May 2001 00:02:12 -0400, Tal Meta wrote: >Long ago and far away, someone posted rules for a Color Magic system for >RQ; it might have been on the old RQ4 playtest list. I probably still >have a copy filed away somewhere, if anyone is interested. Well, I'm interested, but don't bust a gut over it .... - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Finally we meet, sack of mucous." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 09:25:52 +0200 (CEST) From: epon0608@freebel.net Subject: Re: [RQ-RULES] Slave Bracelets I'm interested. Please send a copy to emmanuel.ponette@freebel.net Thanks Manu En réponse à Tal Meta : > Bruce Probst wrote: > > > > Vormain is the Gloranthan equivalent of Nippon; presumably they > worship > > 10000 various gods in an analogue of Shintoism; Vormain is also the > home of > > something called "Colour Magic", which I interpret to be some form of > > Sorcery -- I don't know of any specific write-ups anywhere, and I > haven't > > devised any (yet) for my own game. > > Long ago and far away, someone posted rules for a Color Magic system > for > RQ; it might have been on the old RQ4 playtest list. I probably still > have a copy filed away somewhere, if anyone is interested. > > -- > talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine > ICQ - 12594453 > AIM - talmeta > Homepage - > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. > > - ------------------------------------------------- This mail sent through Tiscalinet Webmail (http://webmail.tiscalinet.be) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 11:26:11 +0300 From: "Mikko Korhonen" Subject: RE: [RQ-RULES] Slave Bracelets Hi, i'm also interested ;) Cheers, Mikko Korhonen mikko.korhonen@future121.com - -----Original Message----- From: owner-runequest-rules@lists.ient.com [mailto:owner-runequest-rules@lists.ient.com]On Behalf Of Tal Meta Sent: 10. toukokuuta 2001 07:02 To: runequest-rules@lists.ient.com Subject: Re: [RQ-RULES] Slave Bracelets Bruce Probst wrote: > > Vormain is the Gloranthan equivalent of Nippon; presumably they worship > 10000 various gods in an analogue of Shintoism; Vormain is also the home of > something called "Colour Magic", which I interpret to be some form of > Sorcery -- I don't know of any specific write-ups anywhere, and I haven't > devised any (yet) for my own game. Long ago and far away, someone posted rules for a Color Magic system for RQ; it might have been on the old RQ4 playtest list. I probably still have a copy filed away somewhere, if anyone is interested. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 05:11:55 -0700 From: Simon Hibbs Subject: [RQ-RULES] Re: Slave Bracelets Robert Stancliff : >> The Slave Bracelets also blocked Divine Intervention >> and/or the link between the initiate and his deity. The >> Slave Bracelets did not have to be physically restraining, >> although they could be, and could only be removed by the >> owner or cut off with iron which caused damage to the >> wearer every round an attempt was made. > Interesting, I wonder what god provided these abilities for >enchanting. I don't remember any of this since I don't own the book that >describes them. I haven't read the description in about 20 years. Slave bracelets are manufactured in a city in Kralorela. It's the only place in Glorantha where they are made. So far as I know it isn't clear whether they are theist, sorcerous, animist or mystical artifacts, although I would bet that their magic has a mystical origin. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 08:26:22 -0700 From: Simon Hibbs Subject: Re: [RQ-RULES] Slave Bracelets >> PROSCRIBE [cult] >> Ranged, Maintained >> The chance of the target successfully casting spirit or divine >> magic >> from the named cult is reduced by 5% per Intensity. The Target cannot >> resist, but defensive magic may block the spell. >> >> Forget who originally created this one (Sandy?), but it could easily >> be >> expanded to affect DI rolls, as well... > >It's ok if your opponents are all of the same cult, but how does it translate >from one place to another? What if the god is called differently where? > >This is certainly a 'Jihad' type of spell. Sandy's spell (at least the one I've seen) was a western sorcerous spell called Suppress Paganism. It reduced the target's chance of casting any spirit spells by 5% per point of the Suppress Paganism spell, for it's duration. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 11:10:57 -0700 From: Brad Furst Subject: [RQ-RULES] Volume Darkness Has there been discussion on this list about spells published in the fanzine _Book_of_Drastic_Resolutions:_Volume_Darkness_? In particular, I was curious about Create Charm (Enchant Charm?) and Call Elemental. I have had only a moment to glance at these. I think that the former uses the Enchant skill to make a temporary (one-use?) item which contains the magic of one casting of a {spirit-magic?] spell and lasts until it is used. It does not require sacrifice of permanent POWer. It does require spending an additional 1 MP by the character who eventually uses it. The latter seems to be a quick (1 round, rather than hours) summoning of a known elemental. In advance, the summoner must have accomplished the usual long, drawn-out process of summoning an elemental and discovering its truename. However, thereafter, this spell seems to allow the summoner to repeatedly call this particular elemental back again almost instantaneously. Brad Furst Esoteric [A Working Title] esoteric@criticalpath.com (503)-265-1253 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 11:35:06 -0700 From: Brad Furst Subject: [RQ-RULES] Balastor's Axe How easy/difficult is it for a discorporate shaman to find a spirit which is bound into an item on the material plane? And thereafter, for the re-embodied shaman to find that item in which the spirit is bound? This may be relevant to Balastor's Axe. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 May 2001 22:00:21 -0400 From: Tal Meta Subject: [RQ-RULES] Color Magic For those who were interested, I finally found the darn thing. I can't remember if I started editing it for my own use or not, but such as it is... http://members.nbci.com/talmeta/runequest/color1.html - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 11 May 2001 12:59:15 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] Volume Darkness On Thu, 10 May 2001 11:10:57 -0700, Brad Furst wrote: >Has there been discussion on this list about spells published in the >fanzine _Book_of_Drastic_Resolutions:_Volume_Darkness_? In >particular, I was curious about Create Charm (Enchant Charm?) and >Call Elemental. > >I have had only a moment to glance at these. > >I think that the former uses the Enchant skill to make a temporary >(one-use?) item which contains the magic of one casting of a >{spirit-magic?] spell and lasts until it is used. It does not >require sacrifice of permanent POWer. It does require spending an >additional 1 MP by the character who eventually uses it. Yes, but as published it's a little excessive; check out the "Drastic" web page for some errata and further suggestions which tone it down a little. In general, it's *very* powerful -- a GM who permits this needs to keep a close watch on it. It does go a long way to explain why trolls are so particularly fearsome in battle though. (I think that's one of the main intentions of the Darkness pack: to show that trolls are *very, very good* at hunting and destroying Chaos.) >The latter seems to be a quick (1 round, rather than hours) summoning >of a known elemental. In advance, the summoner must have >accomplished the usual long, drawn-out process of summoning an >elemental and discovering its truename. However, thereafter, this >spell seems to allow the summoner to repeatedly call this particular >elemental back again almost instantaneously. Yes, and very welcome IMO. It gives divine-magic users a reason for summoning elementals, and makes them a touch more powerful in combat than they used to be -- if you convert a RQ2 character to RQ3, and the RQ2 character had a lot of POW expended on Elementals, in RQ3 he ends up being a wimp. - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "None of them are sponge-worthy." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 11 May 2001 13:01:59 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] Balastor's Axe On Thu, 10 May 2001 11:35:06 -0700, Brad Furst wrote: >How easy/difficult is it for a discorporate shaman to find a spirit >which is bound into an item on the material plane? And thereafter, >for the re-embodied shaman to find that item in which the spirit is >bound? Off the top of my head, I'd say the Shaman has *no* chance of finding it just by discorporating and having a look around -- the same way he won't find living people that way; the spirit he's looking for isn't ON the Spirit Plane, so looking there won't find it. Off course, if physically in its presence, the shaman's Second Sight should permit him to see the bound spirit as normal. - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "None of them are sponge-worthy." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #52 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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