From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #69 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Tuesday, June 12 2001 Volume 04 : Number 069 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] New BRP game Re: [RQ-RULES] New BRP game Re: [RQ-RULES] New BRP game Re: [RQ-RULES] New BRP game--A possible name! Re: [RQ-RULES] New BRP game Re: [RQ-RULES] New BRP game--A possible name! Re: [RQ-RULES] Fatigue and Morale Re: [RQ-RULES] New BRP game [RQ-RULES] Re: RuneQuest Rules Digest V4 #68 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sat, 09 Jun 2001 10:33:07 +0100 From: William Wenz Subject: Re: [RQ-RULES] New BRP game Well, since Mr. Perrin is being so kind as to let us post our wish lists, I'll add a few comments. I would also like to see cult write ups, and if it is a separate item, no problem. I am not a fan of psionics, but then again I'm a RQ2 man myself and don't see the need for soccery. (if I can cast spell and stab em I'm happy. Don't need no stinkin fancy smancy spell casters ;) ) I'd like to see rules for hero quests- perhaps an optional section on special powers- so maybe psionics would be in line here- with abilities a little more like superworld abilities that could be gained from a heroquest ( like being able to bite through walls or leap over them). This probably should be a separate publication as well. (all in all, Steve's rules are so good that we don't have a major compulsion to move on from RQ2, but I do like to grab things from other incarnations of the rules) As for a name how about Perrin Rules ;) Kurt Wenz Oh and I like the idea to add the D20 element. My gaming group is trying to start playing again and we are split on RQ or DD3, and if I end up stuck with DD3 I'd like to pull a fast one and slant the game to a more RQ bent. (throw broos at em and use RQ cults-hah that 'ill show em, stinkin rod of seven parts patui ) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 9 Jun 2001 13:55:37 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] New BRP game - ----- Original Message ----- From: "Stephen Posey [TurboPower Software]" To: Sent: Friday, June 08, 2001 9:38 AM Subject: Re: [RQ-RULES] New BRP game . > > However, if someone is expecting an elaborate cult system like Glorantha's, > > it's going to be more than $10.00. > > I should think it would cost more (a supplement maybe?). Sure, who wants to write it? Seriously, I will probably start out with bare bones rules for a very small fee, probably paid through PayPal. If there seems to be a decent result, I'll take the time to expand. The format will probably be me learning to use FrameMaker by changing everything over to that, then using FrameMaker's utilities to turn the results into PDFs. I've also been learning RoboHelp by converting the rules into an online help "book," if anyone is interested. > For a "generic" rules system you really wouldn't need/want to include an > elaborate fleshed-out set of cults though, no? > > I'd say all you'd want is some generalities on how cults operate and > maybe a couple of simple examples of designing a cult (e.g. "The Sun > God", "The Sea God") to show how it's done. > Precisely > > I could probably do my Middle Sea campaign as a "world," perhaps with > > Bitterswamp as a starting point... > > Sounds interesting, have you posted info on this previously? I don't believe I have. It all started with a one-off game I ran for a group that had wanted me to run RQ for them for years. I did an adventure where a bunch of Praxian adventurers thought they were being sent on a HeroQuest to protect Valind's daughter against onslaughting trolls. In fact, they had been transported to another world where Chaos deities had covered an empire in ice and had Subere's daughter captive in an ice castle sitting right over the former empire's capitol. Our heroes figured out that they were working with ogres and that the trolls might have a just cause, changed sides, and rescued Subere's daughter. As they were leaving back for Prax (with the intent of finding and plucking Quackmire, the Trickster duck who had sent them there), the glacier began to crack. The Middle Sea campaign is set on the continent that had been covered by the glacier. All that water had to go somewhere, and mostly it covered the fertile farmlands in the center of the continent, much like the Great Lakes and Mississippi and tributaries might turn middle America into an inland sea if the land between the Alleghenies and the Rockies suddenly subsided. The time is fifty years after the events described above, and all the people displaced by the arrival of the glacier 500 years before are moving back and fighting for supremacy. There's a lot more, but that's the start. Steve > > Thanks everyone, keep the ideas coming. > > I'd like to see some kind of psionic/psychic ability rules; I've yet to > find any for an > RQ/BRP related game that I really like. IMO they should operate in a > fashion different from any of the magic systems, so that they have a > different "flavor". > > Stephen Posey > slposey@concentric.net > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 9 Jun 2001 13:57:34 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] New BRP game Just stopped groaning...:) Actually, it will probably be called something like Steve Perrin's Magic World, or Steve Perrin's Ruin Questers, or whatever... Steve - ----- Original Message ----- From: "Michael C. Morrison 8-543-4706" To: Sent: Friday, June 08, 2001 12:38 PM Subject: [RQ-RULES] New BRP game > *** Reply to note of Fri, 08 Jun 2001 12:00:05 -0400 (EDT) > *** by runequest-rules@lists.ient.com > > At the risk of making you out to be an egotist, Steve, how about > "PerrinQuest"? ;) It keeps the flavour of the original, and reminds us > whose game it is ... and then we can mind our Ps and Qs (do I hear a groan?). > > Oh well, make of it what you will ... > > Michael > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 09 Jun 2001 20:42:29 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] New BRP game--A possible name! Steve Perrin wrote: > > Actually, as I was working at a mundane job today, it occurred to me that we > have all missed the obvious name, Ruin Questers. It may be too close, I'm > going to check with some folks who are closer to the subject. > > And for those who were wondering and haven't seen by previous posts on the > subject, I have asked Hasbro and been told that all role-playing is done > through WotC. I asked WotC and was told that they haven't yet made any plans > for RuneQuest... > > About the only hope I have of regaining the name is hoping that WotC forgets > to renew the Trademark... When does that come up, anytime soon? Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 9 Jun 2001 13:59:58 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] New BRP game Good ones, in a manner of speaking, too.:-) I'm reminded of the 1978 Origins, where we debuted the rules. I started calling it RoomQuest because I was forever shuttling from one dorm meeting room to the next at the campus, trying to find out where I was supposed to give my demo... Steve "Steve Perrin's Quest Rules," eh? Hmmm... - ----- Original Message ----- From: "Brian Newman" To: Sent: Friday, June 08, 2001 5:54 AM Subject: Re: [RQ-RULES] New BRP game > On Fri, 8 Jun 2001, Michael C. Morrison 8-543-4706 wrote: > > > At the risk of making you out to be an egotist, Steve, how about > > "PerrinQuest"? ;) It keeps the flavour of the original, and reminds us > > whose game it is ... and then we can mind our Ps and Qs (do I hear a groan?). > > Hmmmm... :) > > "Perrin's Quest Rules"? PQR. That way it contains a reference to RQ > anyway... > > Could just call it "RuleQuest". "RubeQuest" might be the wrong > image... "Steve Perrin's Quest Rules?" = SPQR. :) > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 9 Jun 2001 23:05:00 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] New BRP game--A possible name! Depends on whether Avalon Hill ever renewed the Trademark. The original was probably done around 1980. I really don't know how long they last, I haven't had to worry about it since I worked at the Chaosium, and that was a long time ago. Steve - ----- Original Message ----- From: "Stephen Posey" To: Sent: Saturday, June 09, 2001 7:42 PM Subject: Re: [RQ-RULES] New BRP game--A possible name! > Steve Perrin wrote: > > About the only hope I have of regaining the name is hoping that WotC forgets > > to renew the Trademark... > > When does that come up, anytime soon? > > Stephen Posey > slposey@concentric.net > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 11 Jun 2001 12:39:29 +0200 From: Peter Keel Subject: Re: [RQ-RULES] Fatigue and Morale * on the Fri, Jun 08, 2001 at 06:42:32PM -0700, Steve Perrin was blubbering: > As soneone who has fought in so-called "light" armor, I can assure you that > it can make you just as tired as full plate. Mostly it has to do with > blocking air passage. Fighting indoors is particularly exhausting in short > order. Depends. There's a problem with armor anyway. I've got real hands-on experience with armor (mostly metal, I've got a chainmail and several pieces of plate), and I found plate to be less of a problem than chainmail; particularly, a plate is less heavy than chainmail (short chainmail for body, with short arms is about 8kg, while a plate with shoulders is 6kg), but protects better unless you hit the holes. Furthermore, there's the thing about textile-armour, which is as heavy as a plate, and protects even better, but hinders movement even more. This kind of textile-armor: http://www.companie-of-st-george.ch/images/pictures/pouch_dagger_bag.jpg Something like that: Weight Protection Hindrance Soft Leather light light light Cuirboilli light medium medium Chain heavy medium medium Plate medium high medium Textile medium very high high (kludged up in 5 minutes, don't take serious) Peter - -- "Any good Unix security engineer can clean up any Unix box. But I'm not sure there are people even within Microsoft who know how to clean up an NT box." -- Michael Zbouray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 12 Jun 2001 10:35:28 +1000 From: Robert McArthur Subject: Re: [RQ-RULES] New BRP game Steve Perrin wrote: > Sure, who wants to write it? Seriously, I will probably start out with bare > bones rules for a very small fee, probably paid through PayPal. If there > seems to be a decent result, I'll take the time to expand. The format will > probably be me learning to use FrameMaker by changing everything over to > that, then using FrameMaker's utilities to turn the results into PDFs. Great - I'd buy it. If your publishing PDF you could perhaps put templates (Framemaker, Acrobat) up so others that want to contribute, a cult for example, could just use the template so it all comes out nicely. Cheers Robert *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 12 Jun 2001 16:26:03 +0100 (GMT+01:00) From: Thomas Zunder Subject: [RQ-RULES] Re: RuneQuest Rules Digest V4 #68 How complex a cult system do you envisage? Just a single cult and a normal structure and a few example godly spells? or nowt? I'm pondering if it might be worth doing a separate gods book for more dosh or leave it to fans to write and add more. Many of the people on the eternal-champion@chaosium.com mailing list would be interested in a new rule set and magic and so on. I'd love a new non Gloranthan setting to create new cults, gods, spirits and spells for and I think people here would too. Maybe Quest is the way to go, but I still say you must have a setting first and one that draws you in in a non-dry way which we all can add stuff to later. _______________________________________________________________________ FSmail - Get your free web-based email from Freeserve: www.fsmail.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #69 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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