From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #99 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Thursday, July 26 2001 Volume 04 : Number 099 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] DMD: Garl Glittergold for RQ/Greyhawk [RQ-RULES] Talquest Question Re: [RQ-RULES] Talquest Question [RQ-RULES] DMD Roykyn for RQ/Greyhawk [RQ-RULES] RQ3 fonts [RQ-RULES] Paper Armour [RQ-RULES] RQ3 fonts Re: [RQ-RULES] RQ3 fonts RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 25 Jul 2001 01:09:05 -0400 From: Tal Meta Subject: [RQ-RULES] DMD: Garl Glittergold for RQ/Greyhawk Gods of the Noniz GARL Runes: Disorder, Mastery, Disorder Garl Glittergold, protector/creator of the noniz race, is often known as the Joker, the Wit, and the Priceless Gem. Seen as both father and brother to the other gods of his pantheon, Garl rules them all by both wit and wisdom, and his rulership is opposed only by Urdlen, his twisted half-brother. Cult in the World Noniz myth states that rather than creating the first noniz, Garl discovered them already fully formed as gems studding the roof and walls of a sealed cavern in his domain. As he polished and breathed upon each one, they unfolded to reveal themselves as tiny reflections of Garl and his brethren; before leading them out into the world, Garl told them a joke, impressing upon the young race the Rune of Disorder. Whatever the truth of this myth, Garl is the foremost noniz deity. Garl's High Holy Day is celebrated on the 27th of Sunsebb, with regular holidays on the 13th of each month. Such celebrations typically involve the ritual smelting of tiny golden nuggets into some greater form, which is given as a gift to the most needful member of the community. Priests of Garl typically adorn themselves in gold-washed plate or chainmail armor, with a belt of gemstones. Additionally, whenever an allied spirit is gained, it always inhabits the axe of the priest or initiate so honored. Such spirits always know the Strike spell, even though it is not available to Garl's cult directly. Lay Membership Requirements: Most noniz are at least lay members of Garl's cult, if not full initiates. Skills taught include Dodge, Throw, Tumble, Fast Talk, Orate, Speak Languages, Tell Joke, Craft (goldsmith, lapidary), Evaluate, Lores (jebli-kin, noniz, mineral, world), Read/Write, Sleight, Listen, Scan, Ceremony, 2H axe attack. Initiate Membership Requirements: Standard. Garl's initiates typically work as craftsnoniz, specializing in either gold or gems. Those who do not often find themselves taking on the roles of engineers (helping to build the traps the followers of Baravar love so dearly), administrators, or apprentice Loremasters; teaching the young the history of their clan and the mythology of their race. Spirit Magic: Admonish, Befuddle, Garl's Nimble Fingers (Improve Sleight), Garl's Wit (Improve Tell Joke), Glamour, Hotfoot, Mobility, Mold Metal, Shimmer, Sleep. Priesthood Requirements: Standard. Most priests forswear their given name and take on a name related to the gemstone to which they feel the most kinship. Thus, one priest might be known as the Emerald Jester, while another is simply the Opal, and another the Diamond Wit. Priests typically hold positions of authority in noniz communities, advising the temporal rulers if not ruling outright themselves. Virtues for Garl include Creative, Curious, Mischievous, and Social. Common Divine Magic: all Special Divine Magic: Become Aurumvorae, Charisma, Command Passion Spirit (Humor), Conceal Identity, Fumble, Group Laughter, Summon Passion Spirit (Humor), Swallow. Associated Gods Baervan: provides Mask Scent Baravar: provides Cloak of Illusion Callanduran: provides Command Gnome Flandal: provides Bless Forge Gaerdal: provides Strike - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 25 Jul 2001 02:19:08 -0400 From: "John F. Pare'" Subject: [RQ-RULES] Talquest Question Hi, I was wondering if there are any stats for the character races, as NPC's. What I am looking for is their stats, as if the were in the Runequest creature book... Thanks John F. Pare' koski2001@earthlink.net pare_jf@hotmail.com http://www.members.tripod.com/mishakel Instant messenger jfp2000 ICQ 52466830 MSN Messenger pare_jf@hotmail.com - -----Original Message----- From: owner-runequest-rules@lists.ient.com [mailto:owner-runequest-rules@lists.ient.com]On Behalf Of Tal Meta Sent: Wednesday, July 25, 2001 1:09 AM To: Tal Meta Subject: [RQ-RULES] DMD: Garl Glittergold for RQ/Greyhawk Gods of the Noniz GARL Runes: Disorder, Mastery, Disorder Garl Glittergold, protector/creator of the noniz race, is often known as the Joker, the Wit, and the Priceless Gem. Seen as both father and brother to the other gods of his pantheon, Garl rules them all by both wit and wisdom, and his rulership is opposed only by Urdlen, his twisted half-brother. Cult in the World Noniz myth states that rather than creating the first noniz, Garl discovered them already fully formed as gems studding the roof and walls of a sealed cavern in his domain. As he polished and breathed upon each one, they unfolded to reveal themselves as tiny reflections of Garl and his brethren; before leading them out into the world, Garl told them a joke, impressing upon the young race the Rune of Disorder. Whatever the truth of this myth, Garl is the foremost noniz deity. Garl's High Holy Day is celebrated on the 27th of Sunsebb, with regular holidays on the 13th of each month. Such celebrations typically involve the ritual smelting of tiny golden nuggets into some greater form, which is given as a gift to the most needful member of the community. Priests of Garl typically adorn themselves in gold-washed plate or chainmail armor, with a belt of gemstones. Additionally, whenever an allied spirit is gained, it always inhabits the axe of the priest or initiate so honored. Such spirits always know the Strike spell, even though it is not available to Garl's cult directly. Lay Membership Requirements: Most noniz are at least lay members of Garl's cult, if not full initiates. Skills taught include Dodge, Throw, Tumble, Fast Talk, Orate, Speak Languages, Tell Joke, Craft (goldsmith, lapidary), Evaluate, Lores (jebli-kin, noniz, mineral, world), Read/Write, Sleight, Listen, Scan, Ceremony, 2H axe attack. Initiate Membership Requirements: Standard. Garl's initiates typically work as craftsnoniz, specializing in either gold or gems. Those who do not often find themselves taking on the roles of engineers (helping to build the traps the followers of Baravar love so dearly), administrators, or apprentice Loremasters; teaching the young the history of their clan and the mythology of their race. Spirit Magic: Admonish, Befuddle, Garl's Nimble Fingers (Improve Sleight), Garl's Wit (Improve Tell Joke), Glamour, Hotfoot, Mobility, Mold Metal, Shimmer, Sleep. Priesthood Requirements: Standard. Most priests forswear their given name and take on a name related to the gemstone to which they feel the most kinship. Thus, one priest might be known as the Emerald Jester, while another is simply the Opal, and another the Diamond Wit. Priests typically hold positions of authority in noniz communities, advising the temporal rulers if not ruling outright themselves. Virtues for Garl include Creative, Curious, Mischievous, and Social. Common Divine Magic: all Special Divine Magic: Become Aurumvorae, Charisma, Command Passion Spirit (Humor), Conceal Identity, Fumble, Group Laughter, Summon Passion Spirit (Humor), Swallow. Associated Gods Baervan: provides Mask Scent Baravar: provides Cloak of Illusion Callanduran: provides Command Gnome Flandal: provides Bless Forge Gaerdal: provides Strike - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 25 Jul 2001 08:47:37 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Talquest Question "John F. Pare'" wrote: > > Hi, > I was wondering if there are any stats for the character races, as NPC's. > What I am looking for is their stats, as if the were in the Runequest > creature book... I have my 'campaign books' on my website under the RQ/TalQuest/Character links. (Dunno why this is broken on the soon-to-be-departed Xoom, but it works fine at the new site - http://talmeta.home.dk3.com . - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 25 Jul 2001 15:15:58 -0400 From: Tal Meta Subject: [RQ-RULES] DMD Roykyn for RQ/Greyhawk Inspired by the hero-deity of the same name in LGJ#3 in an article by Sean Reynolds, Fred Weining, and Erik Mona... ROYKYN Runes: Disorder (minor ties to Evil & Chaos) Known as the Merciless, Roykyn is the noniz hero-goddess associated with cruel pranks and practical jokes. Cult in the World Though not truly a member of the noniz pantheon, she is included here because of her origins. It is debatable whether her cult is properly a subcult of Urdlen (of whom she was formerly a priestess) or the Oerid deity Erythnul (to whom she turned after leaving Urdlen's service by sacrificing her previous temple 'as a prank'). Roykyn's High Holy Day is the 22nd of Coldeven, the day of her ascent in 507 CY. No temples to this capricious goddess exist, though nearly a hundred shrines have been uncovered (and destroyed) since her ascent. Priests of Roykyn have no ritual attire, though most keep a golden amulet with a teardrop shaped crystal embedded in the center. Lay Membership Requirements: Open to members of any race, Roykyn's cult has no special requirements and teaches no skills. Initiate Membership Requirements: Standard. Initiates of Roykyn are typically tasked with rumormongering and 'harassment'. Skills taught to initiates of Roykyn include Dodge, Fast Talk, Orate, Speak Languages, Craft Rumor, Lores (poison, world), Read/Write, Conceal, Set Trap, Sleight, Spiked gauntlet attack, and Ceremony. Spirit Magic: Befuddle, Demoralize, Hotfoot, Torture, Transfer Wound. Priesthood Requirements: Standard. Roykyn seldom has more than a single priest in any region, with most targeting large cities over small communities. Each priest typically rides herd over a small pack of initiates, spreading rumors against the mighty, playing embarrassing pranks on the holy, and generally spreading chaos and ruination in their wake. Virtues for Roykyn include Cruel and Misanthropic. Common Divine Magic: Binding Enchantment, Call Followers, Command Cult Spirit (Fear, Madness & Passion Spirits), Enchant Holy Symbol, Excommunication, Initiate Cultist, Mindlink, Sanctify, Spell Matrix Enchantment, Spellteaching, Summon (Fear, Madness & Passion Spirits), Warding, & Worship Roykyn. Special Divine Magic: Floppy-bot, Make Water, Panhandle, Panic, Reduce (body parts), Shattering, Urine into Wine. Associated Gods Erythnul: provides Fear Urdlen: provides Blood Offering - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine AIM - talmeta Homepage - Some mornings, it's just not worth chewing through the leather straps. - -- Emo Phillips *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 25 Jul 2001 15:22:45 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] RQ3 fonts - --part1_115.22d00e8.28907685_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hi, Anyone have any idea as to what fonts were used in the RQ3 rulebook? -Ken- - --part1_115.22d00e8.28907685_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit  Hi,
  Anyone have any idea as to what fonts were used in the RQ3 rulebook?
 -Ken-
- --part1_115.22d00e8.28907685_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Jul 2001 08:33:06 -0000 From: simonh@msi-uk.com Subject: [RQ-RULES] Paper Armour Nikk Effingham : >It did make me think, however, that the sages may have a spell for >making armour out of paper, if it isn't a Lhankor Mhy thing it >certainly seems to be a Kraloerlan or Vormaini-esque spell to have. >Although armouring enchantment may just suffice anyhow, if cast >on paper it would actually make paper armour. One of the things I liked about RQwhen I first came across it was that many of the spells seemed very tightly bound in to the mythology and philosophy of the cults. Two knowledge cults could provide different magic because their mythologies and the nature of their god have different consequences for their magic. Of course, this requires that the game level rules for magic be bound in tightly to the game world, which is why Glorantha-related issues come up so oten in discussions about RQ. Nevertheless, other BRP games such as Elric, and home grown campaigns such as Steve Perrin's Reconquista campaign set in a fantasized version of Spain, show that RQ can be localised successfuly to a different campaign world. I think Nick is right. This spell doesn't feel right for lanhor Mhy, because I don't think it fits in at all with the Lankor Mhy approach to knowledge. Focusing on the physical survival of pieces of paper isn't what I think Lankor Mhy is about. having said that, Nick does point out some other possible homes for this kind of magic. At the end of the day, this kind of effect can be achieved through other means, for example by puting an armouring enchantment on the paper. I think that's probably how a Lankor Mhy scholar would achieve this effect, without any nasty rules implications. Perhaps you could change the spell to an optimised armouring enchantment for paper that is doubly effective. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Jul 2001 10:49:43 -0400 From: Viktor Haag Subject: [RQ-RULES] RQ3 fonts MurfNMurf@aol.com writes: > Hi, > Anyone have any idea as to what fonts were used in the RQ3 > rulebook? Not specifically, but Korinna for headings, and Veljovic for body text make a nice combination that's fairly reminiscent of RQ. Korinna is perhaps best known in the RPG community as the 'HarnMaster font'. - -- Viktor Haag : Software & Information Design : Research In Motion +--+ "The rules of the game are somewhat complex, but will reward the careful student with glory and wealth." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Jul 2001 21:43:49 +0100 From: "Meirion Hopkins" Subject: Re: [RQ-RULES] RQ3 fonts This is a multi-part message in MIME format. - ------=_NextPart_000_0007_01C1161C.0E6B6860 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hello All I have three font on my computer (but can't remeber exactly where I downloaded them from, possibly the Issaries Inc website). In time honoured fashion, I'm happy to pass them on to any interested parties (since they were freely available form the internet. They fonts are: an Rq font, a HeroWars font & a Core Runes Font. They are all TrueType Fonts (if that is of relevance!) I assume you'd like a copy Ken? ;o) Cheers Meirion ----- Original Message ----- From: MurfNMurf@aol.com To: runequest-rules@lists.ient.com ; talmeta@cybercomm.net Sent: Wednesday, July 25, 2001 8:22 PM Subject: [RQ-RULES] RQ3 fonts Hi, Anyone have any idea as to what fonts were used in the RQ3 rulebook? -Ken- - ------=_NextPart_000_0007_01C1161C.0E6B6860 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello All
 
I have three font on my computer (but = can't remeber=20 exactly where I downloaded them from, possibly the Issaries Inc=20 website).
 
In time honoured fashion, I'm happy to = pass them on=20 to any interested parties (since they were freely available form the=20 internet. 
 
They fonts are: an=20 Rq font, a HeroWars font & a Core = Runes=20 Font.  They are all TrueType = Fonts (if that=20 is of relevance!)
 
I assume you'd like a copy Ken? = ;o)
 
Cheers
 
Meirion
----- Original Message -----
From:=20 MurfNMurf@aol.com
To: runequest-rules@lists.ient= .com=20 ; talmeta@cybercomm.net
Sent: Wednesday, July 25, 2001 = 8:22=20 PM
Subject: [RQ-RULES] RQ3 = fonts

 Hi,=20
  Anyone have any idea as to what fonts were used in the = RQ3=20 rulebook?
 -Ken-
- ------=_NextPart_000_0007_01C1161C.0E6B6860-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #99 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.