From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest)
To: runequest-rules-digest@lists.ient.com
Subject: RuneQuest Rules Digest V4 #101
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RuneQuest Rules Digest Wednesday, August 1 2001 Volume 04 : Number 101
RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved.
TABLE OF CONTENTS
[RQ-RULES] Arroin
[RQ-RULES] "dark" aspect to Chalana Arroy
[RQ-RULES] Bestiary
Re: [RQ-RULES] Bestiary
Re: [RQ-RULES] Bestiary
[RQ-RULES] DMD: Segojan for RQ/Greyhawk
[RQ-RULES] Finding old books
RE: [RQ-RULES] Bestiary
[RQ-RULES] Few Questions
[RQ-RULES] DMD: Urdlen for RQ/Greyhawk
RULES OF THE ROAD
1. Do not include large sections of a message in your reply. Especially
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If someone writes something good and you want to say "good show"
please do. But don't include the whole message you praise.
2. Use an appropriate Subject line.
3. Learn the art of paraphrasing: Don't just quote and comment on a
point-by-point basis.
4. No anonymous posting, please. Don't say something unless you're ready
to stand by it.
----------------------------------------------------------------------
Date: Tue, 31 Jul 2001 12:44:26 -0400 (EDT)
From: bjm10@cornell.edu
Subject: [RQ-RULES] Arroin
WOW!!!!
Serious blast from the past!!!
A "cult" of Arroin (really very little detail) for RuneQuest appeared in
"Cults of Prax" many years back. You might want to look into it.
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Date: Tue, 31 Jul 2001 12:48:22 -0400 (EDT)
From: bjm10@cornell.edu
Subject: [RQ-RULES] "dark" aspect to Chalana Arroy
Such an "aspect" could not be part of Chalana Arroy. She sacrificed this
ability due to her obsession with maintaining her purity before going in
the Lightbringers' Quest. Arroin (her son) could be seen as the last
remnant of this prophylactic approach, but he suffered so much in the
Darkness that he cannot grant magic.
Essentially, a Chalana Arroy would have to become Enlightened to do such
things, which would mean that she essentially would betray herself and her
goddess. A proper Chalana Arroy would instead find the local group of
Orlanth Adventurous, walk up to them and begin her conversation thus:
"The Hand has pawed me..."
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Date: Tue, 31 Jul 2001 13:23:53 -0700
From: "Daniel Fitch"
Subject: [RQ-RULES] Bestiary
- ------=_NextPart_001_0000_01C119C4.0B3CC160
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After many long years in the dark embrace of D&D and GURPS (both of which=
I, admittedly, still enjoy) I am resurrecting my favorite system...RuneQ=
uest, of course. My problem is I only have AH versions, having sold my b=
eautiful Chaosium collection during the Great Time of Tribulation (my poo=
r college years). I now need the Gloranthan Bestiary to complete my Prax=
campaign. Any ideas where I might find this elusive tome?
Dan Fitch Get more from the Web. FREE MSN Explorer download : http://exp=
lorer.msn.com
- ------=_NextPart_001_0000_01C119C4.0B3CC160
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
After many lon=
g years in the dark embrace of D&D and GURPS (both of which I, admitt=
edly, still enjoy) I am resurrecting my favorite system...RuneQuest,=
of course. My problem is I only have AH versions, having sold=
my beautiful Chaosium collection during the Great Time of Tribulation (m=
y poor college years). I now need the Gloranthan Bestiary to comple=
te my Prax campaign. Any ideas where I might find this elusive tome=
?
Dan Fitch
Get more from the Web. FREE MSN Explorer =
download : http://explorer.msn.com
- ------=_NextPart_001_0000_01C119C4.0B3CC160--
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------------------------------
Date: Tue, 31 Jul 2001 14:46:52 -0600
From: "Stephen Posey [TurboPower Software]"
Subject: Re: [RQ-RULES] Bestiary
> After many long years in the dark embrace of D&D and GURPS
> (both of which I, admittedly, still enjoy) I am resurrecting
> my favorite system...RuneQuest, of course. My problem is I
> only have AH versions, having sold my beautiful Chaosium
> collection during the Great Time of Tribulation (my poor
> college years). I now need the Gloranthan Bestiary to
> complete my Prax campaign. Any ideas where I might find
> this elusive tome?
Erm, I'm confused, AFAIK there never was a Gloranthan Bestiary published
as a separate product from Chaosium; the "Gloranthan Bestiary" I know of
was an AH publication.
Anyhoo, I see those up for auction on eBay with some regularity.
Stephen Posey
slposey@concentric.net
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------------------------------
Date: Tue, 31 Jul 2001 14:20:40 -0700
From: "Daniel Fitch"
Subject: Re: [RQ-RULES] Bestiary
- ------=_NextPart_001_0001_01C119CB.FA1C51E0
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Your confusion is my fault, I fear. I meant the AH version, since this i=
s the only version of RuneQuest I have reatained. Thanks, I will check e=
Bay.
Dan F. =20
=20
- ----- Original Message -----
From: Stephen Posey [TurboPower Software]
Sent: Tuesday, July 31, 2001 2:09 PM
To: runequest-rules@lists.ient.com
Subject: Re: [RQ-RULES] Bestiary
=20
> After many long years in the dark embrace of D&D and GURPS
> (both of which I, admittedly, still enjoy) I am resurrecting
> my favorite system...RuneQuest, of course. My problem is I
> only have AH versions, having sold my beautiful Chaosium
> collection during the Great Time of Tribulation (my poor
> college years). I now need the Gloranthan Bestiary to
> complete my Prax campaign. Any ideas where I might find
> this elusive tome?
Erm, I'm confused, AFAIK there never was a Gloranthan Bestiary published
as a separate product from Chaosium; the "Gloranthan Bestiary" I know of
was an AH publication.
Anyhoo, I see those up for auction on eBay with some regularity.
Stephen Posey
slposey@concentric.net
*************************************************************************=
**
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe runequest-rules' as the body of the message.Ge=
t more from the Web. FREE MSN Explorer download : http://explorer.msn.co=
m
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Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Your confusion=
is my fault, I fear. I meant the AH version, since this is the onl=
y version of RuneQuest I have reatained. Thanks, I will check eBay.=
Dan F.
----- Original Message -----
From: Stephen Posey [TurboP=
ower Software]
Sent: Tuesday=
, July 31, 2001 2:09 PM
To: =
runequest-rules@lists.ient.com
S=
ubject: Re: [RQ-RULES] Bestiary
> After man=
y long years in the dark embrace of D&D and GURPS
> (both of wh=
ich I, admittedly, still enjoy) I am resurrecting
> my favorite sys=
tem...RuneQuest, of course. My problem is I
> only have AH ve=
rsions, having sold my beautiful Chaosium
> collection during the G=
reat Time of Tribulation (my poor
> college years). I now need the =
Gloranthan Bestiary to
> complete my Prax campaign. Any ideas=
where I might find
> this elusive tome?
Erm, I'm confused, =
AFAIK there never was a Gloranthan Bestiary published
as a separate pr=
oduct from Chaosium; the "Gloranthan Bestiary" I know of
was an AH pub=
lication.
Anyhoo, I see those up for auction on eBay with some reg=
ularity.
Stephen Posey
slposey@concentric.net
**********=
*****************************************************************
To u=
nsubscribe from this list send mail to majordomo@lists.ient.com
with t=
he line 'unsubscribe runequest-rules' as the body of the message.
Get more from the Web. FREE M=
SN Explorer download : http://explore=
r.msn.com
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------------------------------
Date: Tue, 31 Jul 2001 22:55:14 -0400
From: Tal Meta
Subject: [RQ-RULES] DMD: Segojan for RQ/Greyhawk
Gods of the Noniz
SEGOJAN
Runes: Earth, Beast, Death
While usually known as Earthcaller and Earthfriend, Segojan is also
called Lord of the Burrow and as the Digger of Dens.
Cult in the World
One of the older noniz deities, Segojan has given over many of his old
responsibilities to younger deities (such as Baravar & Baervan). He
still oversees those aspects of noniz life that govern life (and death)
underground, and the interactions between noniz and the animals that
often share their dens (i.e. badgers, wolverines, moles, etc.).
Segojan's High Holy Day is the 23rd of Ready'reat, with lesser holidays
celebrated on the 23rd of each month. Special holidays, unique to each
temple, generally mark the passing of particularly popular noniz kings
or community leaders.
Segojan's priests typically wear robes of fur fir or hide, usually in
subdued earthy hues. In times of war or turmoil they often don special
armor made from woven grass and roots, specially enchanted to grant
maximum protection.
Lay Membership
Requirements: Lay members of Segojan's cult typically have few temporal
duties, but are called upon to help feed the menagerie of creatures that
typically nest in and among the twisting passages that comprise a temple
to Segojan, as well as lend their backs to the digging of new passages.
Skills taught by the cult include Climb, Dodge, Tumble, Orate, Sing,
Speak Languages, Craft (Funeral, Mining), Lores (earth, noniz,
underOerth, world), Read/Write, Burrow, Listen, Scent, Hide, Sneak,
Ceremony, and Rod attack (1H Mace).
Initiate Membership
Requirements: Standard. Initiates of Segojan are asked to assist in
funeral rites, as well as assist in the design and expansion of both the
temple burrows and those of the community.
Spirit Magic: Endurance, Hibernation, Segojan's Spade (Improve Burrow),
Mighty Blow, Solace.
Acolyte Membership
Requirements: Standard. Segojan's acolytes typically oversee most
burials and inter-cult projects, leaving the priests free to tend to the
interests of their god directly.
Priesthood
Requirements: Standard. Segojan's priests are generally tasked with
maintaining the physical integrity of their underground communities,
insuring that the burrows remain secure from erosion, cave-in, and
flood.
They also oversee all burial practices in their given communities. The
details of noniz burial customs differ from community to community, but
they all do share one common element; the bodies of the dead are
carefully wrapped and placed within a bower of fresh earth. An earth
elemental is then summoned to carry the body deep within the Oerth, back
to the original geodetic cavern where the noniz race was first found.
Virtues for Segojan include Calm, Prudent, Social and Spiritual.
Common Divine Magic: all
Special Divine Magic: Become (burrowing mammal), Bless Grave, Call
(burrowing mammal), Claws of Segojan, Command Gnome, Earth Grip, Speak
with (burrowing mammal), Summon Gnome, Turn Undead.
Associated Gods
Baervan: provides Speak with (forest animals)
Baravar: provides Command Shade
Callanduran: provides Earthtouch
Flandal: provides Command Salamander
Gaerdal: provides Strike
Garl: provides Charisma
- --
talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine
AIM - talmeta
Homepage -
i am the voice inside your head
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Date: Tue, 31 Jul 2001 20:14:33 +0000 (/etc/localtime)
From: Brian Newman
Subject: [RQ-RULES] Finding old books
Another place to look is the newsgroup rec.games.frp.marketplace.
Shade and sweet water,
Blackberry
- - - - - -
"Guys like me are mad for turtle meat." - Leonard Cohen
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Date: Wed, 1 Aug 2001 08:26:21 -0400
From: Robert Stancliff
Subject: RE: [RQ-RULES] Bestiary
I suppose that if you came to Gainesville, I would let you xerox mine... but
I'll never sell it.
Bob Stancliff
- -----Original Message-----
> After many long years in the dark embrace of D&D and
> GURPS (both of which I, admittedly, still enjoy) I am
> resurrecting my favorite system...RuneQuest, of course.
> My problem is I only have AH versions, having sold my
> beautiful Chaosium collection during the Great Time of
> Tribulation (my poor college years). I now need the
> Gloranthan Bestiary to complete my Prax campaign. Any
> ideas where I might find this elusive tome?
Dan Fitch
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Date: Wed, 1 Aug 2001 16:58:14 +0300
From: "Mikko Korhonen"
Subject: [RQ-RULES] Few Questions
Hi all,
after all these years (13) of playing RQ using 3rd Edition rules, i did
re-reading of the most basic rules. It seems i have misunderstood few
points, or that translation to Finnish has left some things out.
Shields: Do they protect agains special and critical attacks with just a
normal succes?
Dodge: Allows dodging of ALL attacks from one source?
Criticals: Slashing and crushing do full damage, and that's it. Or is there
some special effect, like some 2nd edition extra rules suggested (double
damage for slashes, max damage modifier plus rolled dm for crushes) ?
Question about Sandy's sorcery rules:
Evoke(energy) is not classified as an attack spell(instant, ranged). Is this
right? If it is not, according to rules target then gets no resistance roll
against caster's MP's... IMO this would balance this otherwise quite heavy
spell nicely (for 10 mp:s you get damage from 1 to 10, and if target resists
then nothing happens...)
Question about Gloranthan Bestiary:
Alynx: what are the magical properties mentioned in the description? I
vaguely remember something about "shimmer like protection", but can't find
it anywhere.
Thanks in advance!
Cheers,
Mikko Korhonen
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Date: Wed, 01 Aug 2001 10:01:37 -0400
From: Tal Meta
Subject: [RQ-RULES] DMD: Urdlen for RQ/Greyhawk
Gods of the Noniz
URDLEN
Runes: Malign Earth, Hunger, Evil
Known as the Crawler Below (or simply as the Evil One), Urdlen is the
expression of the mindless hunger some noniz have for greed, violence,
and outright evil.
Cult in the World
In most noniz communities, Udlen is propitiated, rather than
worshipped; offerings are made to him to sate him so that he might leave
them alone. It is the rare noniz that chooses to worship the Crawler
directly, though the spriggans seem to hold him as their patron if not
creator.
Urdlen's High Holy Day is the 28th of Sunsebb, the final day of the
year. Lesser holidays are observed on the last day of each month, with
special holidays observed on the final day of each festival.
Shrines to Urdlen are typically found in rude burrows beneath
battlefields or deeper beneath the oerth. What few temples to Urdlen
exist are minor ones in lands frequented by spriggans and their like.
Lay Membership
Requirements: The only requirement for membership in Urdlen's cult is
that the supplicant must have shed the blood of his fellow noniz for
reasons other than justice or war.
No skills are taught to lay members of this cult.
Initiate Membership
Requirements: In addition to the standard requirements, initiates of
Urdlen must have taken the life of a female who was once dear to them;
wife, mother, sister, or daughter. Even among the spriggan, Urdlen's
'chosen ones', this requirement is enforced when all others might be
ignored.
Skills taught by this cult include Climb, Dodge, Orate, Lores (noniz,
underOerth, world), Burrow, Conceal, Set Trap, Listen, Scent, Track,
Ambush, Hide, Sneak, Ceremony, Claw attack.
Spirit Magic: Burrowing Claws of Urdlen (Improve Burrow), Clawsharp,
Demoralize, False Healing, Shimmer, Silence, Transfer Wound.
Acolyte Membership
Requirements: Standard. Acolytes of Urdlen typically assume a nomadic
lifestyle, traveling between widely separated shrines and temples
carrying news and seeking spells to carry out more destruction.
Priesthood
Requirements: Standard. While spriggans form the majority of Urdlen's
priests, the occasional svirfneblin or narnonizim rises this far, as
well.
Charged with acts of bloodlust and wanton destruction, priests of
Urdlen are beings to be feared. Nothing is sacred to them, and beings of
all races and ideology are to be despised and destroyed.
Virtues for Urdlen include Angry, Cruel, Destructive, and Misanthropic.
Common Divine Magic: all
Special Divine Magic: Blood Feast, Blood Offering, Blood Red, Chomping,
Command Chaggrin, Create (ghost, wight, wraith), Hunger, Shake Earth,
Summon Chaggrin, TrueClaws, Waste Loins.
Chaggrin (Earth Grue)
Resembling squat moles comprised of tainted soil and rocks, these
corrupted earth elementals live to spread their taint as far and wide as
possible.
Those chaggrin summoned by followers of Urdlen generally have a high
percentage of white stones and a pale, leprous moss that furthers the
likeness to their dread lord.
Chaggrin
Characteristics Average
STR 1d6 3-4
SIZ 1 cubic meter
INT 1d3 2
POW 1d6 3-4
HP 1d6 3-4
AP 1d3 2
Move 6 6
Chaggrin generally burrow close to the surface, and either allow their
tunnel to collapse beneath a foe or spring forth to rend targets on the
surface. The claws of a chaggrin do 1d6+3 damage, ignoring armor made
from metal or earth.
Chagrin themselves are immune to critical hits, and have a disruptive
aura (equal to their POW in meters) that disrupts any spell that affects
the earth or minerals (enchanted effects are not dispelled, and Control
Chaggrin isn't affected, either). Such spells simply do not work
whenever a chaggrin is near, and spells cast at such a time are wasted.
Chaggrin, though loathe to speak at all, generally know their own
tongue as well as that of the dao.
Associated Gods
None
- --
talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine
AIM - talmeta
Homepage -
Why do they lock gas station bathrooms? Are they worried someone will
clean them?
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End of RuneQuest Rules Digest V4 #101
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RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of
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