From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #110 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Tuesday, September 18 2001 Volume 04 : Number 110 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy [RQ-RULES] SPQR [RQ-RULES] 100% ++ Re: [RQ-RULES] 100% ++ Re: [RQ-RULES] SPQR Re: [RQ-RULES] SPQR Re: [RQ-RULES] RE: The New Guy RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 12 Sep 2001 12:53:28 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] RE: The New Guy On Wed, 12 Sep 2001, Paul Vissing Jr. wrote: > > > The Ringworld firearms rules aren't extensive, but they should be a > > > start. I believe there are some rules in Superworld too. > > > > The stuff for CoC, particularly Cthulhu Now or Delta Green, is probably > > the most comprehensive published BRP-type firearms stuff for "modern" > > firearms. > > Think I should have been more clear. I was speaking of using the RQ rules > with these other games. Any suggestions as to how to incorporate firearms > into the RQ system, including the apparently "not-so-popular" Strike Ranks ? I think you need to be clear again... are you wanting to incorporate firearms rules from other systems into RQ, or wanting to incorporate strike ranks into CoC or some other system? > > Stephen Posey > > slposey@concentric.net By the way, Stephen, here's a link to my current house rules: http://totem.fdns.net/~lepus/rq/rqhouserules.html Shade and sweet water, Blackberry - - - - - - "Short answer: yes, with an if... long answer: no, with a but." -- Rev. Lovejoy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 12 Sep 2001 17:29:50 -0400 From: "Paul Vissing Jr." Subject: Re: [RQ-RULES] RE: The New Guy > > > > I find the BRP system in general to be very modular. You can snap one > > > > module out of one dialect of the system and into any other with minimal > > > > trouble. > > > > > > Indeed, one of my favorite aspects of the "system". > > > > Okay. I have to ask another question: What is the BRP system ? > > BRP = "Basic Role Playing", the original BRP was a thin booklet > published by Chaosium as an "introduction to Role-Playing". It > contained a simplified variant of the RuneQuest rules designed to be > easy to pick up and get started using. > > The term has come to be applied collectively to the other Chaosium games > using RQ derived mechanics, including: > > Worlds of Wonder > Call of Cthulhu > SuperWorld > ElfQuest > Ringworld > Stormbringer > Hawkmoon > Elric > > The "Other Suns" game produced by FGU is similar enough mechanically > that I generally include it as well. I believe Nephilim is also > mechanically similar, but haven't looked at it in detail. Thanks. I'm glad it's a simple acronym. Always noticed some RQ similarities in a lot of those. Never suspected ElfQuest was similar. I've never played it. > > > > The stuff for CoC, particularly Cthulhu Now or Delta Green, is probably > > > the most comprehensive published BRP-type firearms stuff for "modern" > > > firearms. > > > > Think I should have been more clear. I was speaking of using the RQ rules > > with these other games. Any suggestions as to how to incorporate firearms > > into the RQ system, including the apparently "not-so-popular" Strike Ranks ? > > The mechanics related to human physiology, damage, healing, etc. are > pretty comparable across the systems, I'd say you could probably take > the specifications for firearms from CoC (things like damage, reload > times, failure percentages) and use them with the RQ rules as-is with > little, if any, "jiggling". > > Which is the whole point of what we're saying: why re-invent the wheel? Don't want to do that. Unless we need square wheels ! Paul Vissing visworks@bellsouth.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 12 Sep 2001 17:43:10 -0400 From: "Paul Vissing Jr." Subject: Re: [RQ-RULES] RE: The New Guy > > Think I should have been more clear. I was speaking of using the RQ rules > > with these other games. Any suggestions as to how to incorporate firearms > > into the RQ system, including the apparently "not-so-popular" Strike Ranks ? > > I think you need to be clear again... are you wanting to incorporate > firearms rules from other systems into RQ, or wanting to incorporate > strike ranks into CoC or some other system? Actually, I was seeking a "realistic" simulation of firearms (Mostly Old West/Victorian Era), using the RuneQuest Rules. Last time I checked CoC, it seemed like the firearms, would be extremely fast, for the RQ strike ranks. Frex, you could empty a "Tommy Gun" in one strike rank. I like Stephan's suggestion of the modified crossbow rules. > > > > Stephen Posey > > > slposey@concentric.net > > By the way, Stephen, here's a link to my current house rules: > http://totem.fdns.net/~lepus/rq/rqhouserules.html > Okay. No more "New Guy" questions. They don't seem to be going over too well. Regards to All, Paul Vissing visworks@bellsouth.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 12 Sep 2001 15:00:37 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] RE: The New Guy On Wed, 12 Sep 2001, Paul Vissing Jr. wrote: > > I think you need to be clear again... are you wanting to incorporate > > firearms rules from other systems into RQ, or wanting to incorporate > > strike ranks into CoC or some other system? > > Actually, I was seeking a "realistic" simulation of firearms (Mostly Old > West/Victorian Era), using the RuneQuest Rules. Last time I checked CoC, it > seemed like the firearms, would be extremely fast, for the RQ strike ranks. > Frex, you could empty a "Tommy Gun" in one strike rank. I like Stephan's > suggestion of the modified crossbow rules. Well, the thing is, modern firearms *are* that horrifying compared to swords and armor. Even one-shot flintlocks like the Japanese armies started using revolutionized warfare completely. > Okay. No more "New Guy" questions. They don't seem to be going over too > well. You can ask questions; sorry, I was just trying to get clear what you were asking so I could answer it. Shade and sweet water, Blackberry - - - - - - "Short answer: yes, with an if... long answer: no, with a but." -- Rev. Lovejoy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 12 Sep 2001 15:10:21 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] RE: The New Guy On Wed, 12 Sep 2001, Brian Newman wrote: > Well, the thing is, modern firearms *are* that horrifying compared to > swords and armor. Even one-shot flintlocks like the Japanese armies > started using revolutionized warfare completely. Just as a follow-up, for instance, in Ringworld, you need only take the time to aim the projectile weapon once. If it keeps feeling you bullets each time you pull the trigger, you just keep pulling the trigger. I don't see why a strike rank system would be any different... probably aim it on your DEX SR + a minimal amount for weapon bulkiness or difficulty in aiming, then fire one or more rounds per SR. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 12 Sep 2001 18:39:21 -0400 From: "Paul Vissing Jr." Subject: Re: [RQ-RULES] RE: The New Guy > > > I think you need to be clear again... are you wanting to incorporate > > > firearms rules from other systems into RQ, or wanting to incorporate > > > strike ranks into CoC or some other system? > > > > Actually, I was seeking a "realistic" simulation of firearms (Mostly Old > > West/Victorian Era), using the RuneQuest Rules. Last time I checked CoC, it > > seemed like the firearms, would be extremely fast, for the RQ strike ranks. > > Frex, you could empty a "Tommy Gun" in one strike rank. I like Stephan's > > suggestion of the modified crossbow rules. > > Well, the thing is, modern firearms *are* that horrifying compared to > swords and armor. Even one-shot flintlocks like the Japanese armies > started using revolutionized warfare completely. Yeah.I don't like the modern firearms, not for RQ anyway. Spent too much time in the army to enjoy "modern day" stuff. I had in mind a kind of time travel scenario. Gunslinger goes to RuneQuest. GURPS is easiest, but I wanted to do it for RQ. > > > Okay. No more "New Guy" questions. They don't seem to be going over too > > well. > > You can ask questions; sorry, I was just trying to get clear what you were > asking so I could answer it. Nah. I really can be confusing, or unclear. It's me. I was wounded in the brain back in '94. Retired now. Sometimes I type a bit dyslexically ;) Just got tired of the new guy thread. Only new to this list. When do I come off of my newbie status ? :) > > Shade and sweet water, > Blackberry > - - - - - Respectfully, -Paul Vissing *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 12 Sep 2001 20:04:30 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] RE: The New Guy Brian Newman wrote: > By the way, Stephen, here's a link to my current house rules: > http://totem.fdns.net/~lepus/rq/rqhouserules.html Very cool, thanks for sharing! ;-) Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Sep 2001 12:19:15 +0100 From: "Tom Zunder" Subject: [RQ-RULES] SPQR SPQR, since RQ models ancient world combat well, maybe a new game called SPQR with a Gladiator on the front and a Roman setting might just be an idea? - --- T H Zunder tom@zunder.org.uk ICQ:1521799 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Sep 2001 12:19:16 +0100 From: "Tom Zunder" Subject: [RQ-RULES] 100% ++ Er Stormbringer/Elric! allows skills into the hundreds of %, and loads of multiple attacks. - --- T H Zunder tom@zunder.org.uk ICQ:1521799 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Sep 2001 05:53:55 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] 100% ++ On Fri, 14 Sep 2001, Tom Zunder wrote: > Er Stormbringer/Elric! allows skills into the hundreds of %, and loads of multiple > attacks. Oh, okay. I can never remember which ones do and don't. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Sep 2001 06:23:12 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] SPQR I thought about following the SPQR motif more closely than just a fun play on words, but there are already a couple of active games out there that use SPQR as a title. Not to say that there won't be Roman elements to the game, but I won't be emphaxiaing them. And the "cover" of the game, which no one has seen yet, will be another piece of artwork from my wife, Luise Perenne. Steve Perrin - ----- Original Message ----- From: "Tom Zunder" To: Sent: Friday, September 14, 2001 4:19 AM Subject: [RQ-RULES] SPQR > SPQR, since RQ models ancient world combat well, maybe a new game called SPQR > with a Gladiator on the front and a Roman setting might just be an idea? > > > --- > T H Zunder > tom@zunder.org.uk > ICQ:1521799 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 14 Sep 2001 09:45:50 -0400 From: "Paul Vissing Jr." Subject: Re: [RQ-RULES] SPQR > SPQR, since RQ models ancient world combat well, maybe a new game called SPQR > with a Gladiator on the front and a Roman setting might just be an idea? > > > --- > T H Zunder > tom@zunder.org.uk > ICQ:1521799 Right on the Money. As long as it is well thought out, and can outlast any residual "Gladiator" popularity. I won't disclose the game, but there is a supplement by this same name, due out before Jan, 2002. Also bear in mind, the heavily funded "D20 Juggernaught", that seems bent on taking over the "universal system" market, especially in any fantasy/sci-fi setting. (Even though D20 is Not a universal system) The evil Hasbro/WOTC block, is very serious competition for the average RPG gamer's dollar. It's still a very good idea, and if you have material prepared, then by all means, try and get it out there. Regards to All, Paul Vissing *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 17 Sep 2001 22:29:38 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] RE: The New Guy Brian Newman wrote: > > By the way, Stephen, here's a link to my current house rules: > http://totem.fdns.net/~lepus/rq/rqhouserules.html Finally had a chance to take a solid look at these. I generally like your adaptation of the Ringworld impulse system, but have a couple of things I'd like clarified: 1) Any particular reason for the range changes in the DEX to Action Ranking mapping from those in Ringworld? 2) Under "Casting Spells: General" it says: "Spells cast from a matrix are cast on DEX SR...", I'm guessing this is a leftover from a previous Strike Rank based version of the rules, how are you mapping such casting time to Action Rankings? Also, in your fatigue rules, under "Collapse" it says: The character can only act on a CONx1 roll (in which case he or she should be treated as if Exhausted). Otherwise the character can do nothing but rest for two actions. I'm reading this as after the two actions of rest (with no attempts to act requiring a CON roll, successful or not?) the character returns to the Exhausted level? More generally, how does one move back up fatigue levels? In any case, thanks for some provocative alternatives. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #110 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.