From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #111 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Wednesday, September 26 2001 Volume 04 : Number 111 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy [RQ-RULES] MONSTERS Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] MONSTERS Re: [RQ-RULES] RE: The New Guy Re: [RQ-RULES] Martial Arts Rules and unarmed combat Re: [RQ-RULES] Martial Arts Rules and unarmed combat [RQ-RULES] Quickie character design system RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 17 Sep 2001 21:24:28 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] RE: The New Guy On Mon, 17 Sep 2001, Stephen Posey wrote: > 1) Any particular reason for the range changes in the DEX to Action > Ranking mapping > from those in Ringworld? I tried to make it average out a little closer to the Strike Rank ranges than the pure Ringworld system would. They're going to get into combat next session, so I'll let you know how it goes. > 2) Under "Casting Spells: General" it says: "Spells cast from a matrix > are cast on > DEX SR...", I'm guessing this is a leftover from a previous Strike > Rank based > version of the rules, how are you mapping such casting time to Action > Rankings? Hmm, right, I'm still updating the rules. Spells take a full action to prepare and a minor action (1 impulse) to cast. > Also, in your fatigue rules, under "Collapse" it says: > > The character can only act on a CONx1 roll (in which case he or she > should be > treated as if Exhausted). Otherwise the character can do nothing but > rest for > two actions. > > I'm reading this as after the two actions of rest (with no attempts to > act requiring a CON roll, successful or not?) the character returns to > the Exhausted level? It's the equivalent of "heroic action", so, if you make a CONx1 roll, you'd be treated as Exhausted for that action (you can take the action but at a penalty). > More generally, how does one move back up fatigue levels? Er, I'm working on that exactly. :) The fatigue rules are cobbled from some other people's RQ fatigue rules, and I'm still going through *their* rules. I'll provide the links to my sources in a bit. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 17 Sep 2001 22:39:38 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] RE: The New Guy Stephen Posey wrote: > > Brian Newman wrote: > > > > By the way, Stephen, here's a link to my current house rules: > > http://totem.fdns.net/~lepus/rq/rqhouserules.html > > Finally had a chance to take a solid look at these. > > I generally like your adaptation of the Ringworld impulse system, but > have a couple of things I'd like clarified: > > 1) Any particular reason for the range changes in the DEX to Action > Ranking mapping > from those in Ringworld? Well, dang, I went out of my way to try to make sure these didn't wrap and they did anyway, sorry folks :-( Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 17 Sep 2001 22:56:36 -0600 From: Stephen Posey Subject: Re: [RQ-RULES] RE: The New Guy Brian Newman wrote: > > On Mon, 17 Sep 2001, Stephen Posey wrote: > > I'm reading this as after the two actions of rest (with no attempts to > > act requiring a CON roll, successful or not?) the character returns to > > the Exhausted level? > > It's the equivalent of "heroic action", so, if you make a CONx1 roll, > you'd be treated as Exhausted for that action (you can take the action but > at a penalty). Right, but if the rolls fail, or the character DOESN'T attempt anything; what happens to fatigue AFTER the "...do nothing but rest for two actions"? > > More generally, how does one move back up fatigue levels? > > Er, I'm working on that exactly. :) The fatigue rules are cobbled from > some other people's RQ fatigue rules, and I'm still going through *their* > rules. I'll provide the links to my sources in a bit. Okay, I'd appreciate hearing when you have a revised version on-line. Stephen Posey (Who, groupless, gets his RPG fix by rules-munging ;-)) slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 18 Sep 2001 00:45:41 -0400 From: "JP" Subject: [RQ-RULES] MONSTERS Hi, I am new, and I love this game... Are there any GOOD sites with new monsters that any knows about? Particularly, like AD&D conversions, the rare and nasty monsters.. Thanks JP *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 17 Sep 2001 21:53:19 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] RE: The New Guy On Mon, 17 Sep 2001, Stephen Posey wrote: > Right, but if the rolls fail, or the character DOESN'T attempt anything; > what happens to fatigue AFTER the "...do nothing but rest for two > actions"? Oh, gotcha. Two actions recovering takes you up a level. I've got a Humakti in the party whose gift allows him to go up a level in one action (recovers fatigue at double rate). Oh, and on your earlier question about changing the AR scale from Ringworld, I also wanted the average person to have 2 attacks in 10 impulses, so that was my basis. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 18 Sep 2001 10:05:28 -0600 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] RE: The New Guy Brian Newman wrote: > > On Mon, 17 Sep 2001, Stephen Posey wrote: > > > Right, but if the rolls fail, or the character DOESN'T attempt anything; > > what happens to fatigue AFTER the "...do nothing but rest for two > > actions"? > > Oh, gotcha. Two actions recovering takes you up a level. Is that all the way up the scale or just from Collapsed to Exhausted? And does "Collapsed" mean literally having fallen over from fatigue? Implying that their first action is likely to be "Get up off the floor/ground"? > I've got a Humakti in the party whose gift allows him to go up a level in > one action (recovers fatigue at double rate). > > Oh, and on your earlier question about changing the AR scale from > Ringworld, I also wanted the average person to have 2 attacks in 10 > impulses, so that was my basis. Got it, good point. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 18 Sep 2001 11:29:44 -0700 From: Brad Furst Subject: Re: [RQ-RULES] MONSTERS On 9/17/01 9:45 PM, "JP" wrote: > Hi, I am new, and I love this game... > Are there any GOOD sites with new monsters that any knows about? > Particularly, like AD&D conversions, the rare and nasty monsters.. > Thanks > JP See also http://www.crashbox.com/andrew/rq/ where Andrew has some other conversion (particluarly magic) from old AD&D. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 18 Sep 2001 12:08:00 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] RE: The New Guy On Tue, 18 Sep 2001, Stephen Posey [TurboPower Software] wrote: > Brian Newman wrote: > > > > On Mon, 17 Sep 2001, Stephen Posey wrote: > > > > > Right, but if the rolls fail, or the character DOESN'T attempt anything; > > > what happens to fatigue AFTER the "...do nothing but rest for two > > > actions"? > > > > Oh, gotcha. Two actions recovering takes you up a level. > > Is that all the way up the scale or just from Collapsed to Exhausted? Just one level. So, 8 full actions of recovery, and nothing else, would take you all the way up. I'm not dealing with long-term fatigue or being "winded" or having sore muscles for the day quite yet. > And does "Collapsed" mean literally having fallen over from fatigue? > Implying that their first action is likely to be "Get up off the > floor/ground"? Well, it means 0 movement, so either fallen down or hunched over gripping one's sides. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 11 Sep 2001 21:48:11 +0200 From: "Paul.S:Sommer" Subject: Re: [RQ-RULES] Martial Arts Rules and unarmed combat Hej Guys Just aquick query about The martial arts rules .....How can a martial artist parry a Sword with no armour on ...with bronze vanbraces i can understand ...surely the parrying with your arm or leg would give you an injury? And as for the unarmed fighting rules , i.e fist fight and all in brawl , is the hp damage permanent or temp how long before you recover the hit points ............has anybody devolped a better system ..I've always HATED using the grapple rules they are slow , complicated and grindingly dull.......any modifcations on the rules out there??? In fist fight you can puunch some one in the knee ??!!! seems very silly to me.......any help would be much appreicated by myself and one of my players who is rules lawer type Grrrrrr Ciao Paul Somme An RQ/HW Mapmaker *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 18 Sep 2001 17:36:22 -0400 From: trentfs@ix.netcom.com Subject: Re: [RQ-RULES] Martial Arts Rules and unarmed combat Paul S. Sommer wrote: >And as for the unarmed fighting rules , i.e fist fight and all in brawl , is >the hp damage permanent or temp how long before you recover the hit points >............has anybody devolped a better system ..I've always HATED using the >grapple rules they are slow , complicated and grindingly dull.......any >modifcations on the rules out there??? My own house rule (in effect for so long I sometimes forget it's not official) is that unarmed/brawling damage counts for purposes of disabling limbs and determining unconsciousness/stunning, but that 'after the fight' 75% of it disappears and only the remaining 25% is 'permanent.' I believe I had an arbitrary definition of 'after the fight' but I don't remember it now. I also allowed certain spells (Fanaticism, any Heal, etc.) to remove the temporary damage during combat. I also had a sub-rule (never used, because no one had the skill) allowing success with Martial Arts skill to make the damage from that attack Real (i.e. all 100% instead of 25%). I suppose I'm throwing out some realism with these rules, but I like the somewhat 'cinematic' feel they give (as well as making it seem much more dramatic when someone pulls a weapon during a bar-fight). As for Grapples, I include them as a Special Effect in the modified beta-version of the SPQR system that I use (i.e. developed semi-indepently from Steve's original brainstorming here a few years ago). Not having the specific references at hand I won't go into detail, but the basic procedure is: if attacker exceeds defender's roll by 2 levels of success (see SPQR for definition) defender is successfully Grappled/Held, followed by specifics of what the defender's options are in subsequent rounds to free himself and/or continue attacking. >In fist fight you can puunch some one in the knee ??!!! seems very silly to >me.......any help would be much appreicated by myself and one of my players who >is rules lawer type Grrrrrr I believe it's official in the rules somewhere (or maybe it's just another of my longstanding house rules) that SR3 weapons used against an opponent of equivalent size use 1D10+10 for hit location, just like attacks from higher elevation. As with everything, it's a matter of GM discretion as to what feels fair and/or appropriate in any given circumstance. Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 26 Sep 2001 14:39:16 -0400 From: "peterm/maranci.net@mail.maranci.net" Subject: [RQ-RULES] Quickie character design system I'm still working on writing up a "Basic RQ" rules pamphlet (in Word format at http://www.maranci.net/basicrq.doc ). Oddly enough almost no one has commented on it; I'm not sure why. Anyway, it's still a work in progress. I was writing up character creation and decided that some sort of character design system was needed. I wanted it to be fairly simple, flexible, and bare-bones; something that an intelligent GM and player could use to get the job done. I whipped up the following system today. It's based on some ancient character-design ideas from long ago. What do you think? OPTIONAL CHARACTER DESIGN SYSTEM Each player receives 200 - 500 or more character design points to spend on their character (the GM determines the amount) All characteristics start at 11. Characteristics may be bought up or sold down at the costs listed below: Characteristic Per-point Cost STR..................3 CON..................2 SIZ..................1* special INT..................5 DEX..................5 POW..................4 APP..................1 * - SIZ cost must be paid for each point of adjustment, up or down (since there are advantages to being large OR small). Therefore you cannot gain points for selling off SIZ. Characteristics cannot normally be increased or reduced beyond species maximums. If the GM wishes to permit exceptional characteristics, the cost is tripled for each additional point, i.e. to increase an 18 INT to 19 would cost 15 points. All characteristics must be approved by the GM in any case. Skills: The remaining character design points are used to buy skills. The GM may chose to allow skills to be purchased on a point-for-point basis, or may rule that certain skills cost more or less (for example, if Dance skill is not likely to be extremely useful, the GM may decide that each character design point spent on the skill buys 2 or even 3 points of skill. Likewise, an attack skill might well cost 2 or three character design points per point of skill gained). The GM should assign reasonable maximums for starting skills. Spells: Each spell that the character knows at the start of the game must be purchased with character design points. Any sort of magic system can be grafted onto RQ, but if the standard system is used, here are some recommended costs: Divine — 10 points per point of spell Spirit — 5 points per point of spell Sorcery — 1 point per point of spell (but skill in the spell must be purchased separately) Special/Other: Additional means of customizing characters may be introduced by the GM. Advantages and Disadvantages from GURPS may be allowed, for example; these are fairly easy to incorporate into the rules, and the costs usually translate straight over without need for modification. A character might be customized in any number of logical ways, too. For example, it might be specified that a character has an unusually pleasant voice (increasing the base chance for Speak, Orate, and Fast Talk) while being completely unable to carry a tune (eliminating the Sing skill altogether). A GM might rule this a fair trade-off, or require some character design point cost to be paid. Almost anything imaginable can be put into the system quite easily. Wealth and Social Status: Even if the GURPS Ads/Disads system is not being used, there should be a character design point cost for high wealth and social status. Likewise, particularly low wealth and/or status might return some character design points for the player's use. Possessions: Finally, character design points can be used to purchase starting equipment. The GM determines the buying power of each point to suit their economic system. If the standard monetary system is used, 20 silver pennies per character design point would not be an unreasonable amount. All character design points must be used up before the game begins. Points may NOT be saved up or transferred between players or characters. ->Peter - -------------------------------------------------------------- Peter Maranci peter@maranci.net Woonsocket, RI Pete's RuneQuest & Roleplaying!: http://www.maranci.net/rq.htm - -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #111 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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