From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #119 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Friday, October 12 2001 Volume 04 : Number 119 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Re: Extending spirit spells Re: [RQ-RULES] Spirit Magic extension Re: [RQ-RULES] Spirit Magic extension Re: [RQ-RULES] Spirit Magic extension Re: [RQ-RULES] Spirit Magic extension Re: [RQ-RULES] Spirit Magic extension [RQ-RULES] RQ archive [RQ-RULES] RQ Slayers Re: [RQ-RULES] RQ archive Re: [RQ-RULES] Re: Extending spirit spells [RQ-RULES] Re: Longbows Re: [RQ-RULES] RE: RQ Forever Re: [RQ-RULES] RQ archive RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 10 Oct 2001 16:14:39 -0400 From: "Alan Chambers" Subject: Re: [RQ-RULES] Re: Extending spirit spells Sounds like a worth while idea. It must make your bookkeeping a real pain. I may give this a try. I can see two shaman squaring off trying to guess at what range the others Disruption becomes useless. Is there a difference between "Elric"and "Stormbringer" systems? Alan - ----- Original Message ----- From: To: Sent: Monday, October 08, 2001 11:45 AM Subject: [RQ-RULES] Re: Extending spirit spells > I stole the Elric! rules for 'Battle Magic' style spells a long time ago. > Basically such low level spells (Spirit Magic in RQIII) have a duration of > the caster's POW in rounds and a range of either touch or POW in meters. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 10 Oct 2001 16:28:50 -0400 From: "Alan Chambers" Subject: Re: [RQ-RULES] Spirit Magic extension I've had Very few individual fights have run longer than 25 rounds.I did have one between a Troll and a RuneLord last over a hundred. Parry can be a pain at times. Both had bound spirits casting "endurance" on them and the fight still ended when the Troll collapsed. However it can take longer than 25 rounds for a battle to start. I like the idea of warriors casting a few spells on themselves before the battlelines are drawn. just a matter or personal taste. Alan - ----- Original Message ----- From: "Brad Furst" To: Sent: Monday, October 08, 2001 9:32 PM Subject: Re: [RQ-RULES] Spirit Magic extension > >I'm new to this list and would like to say hello and ask a question or two. > >I was wondering if anyone has used a extension spell for Spirit spells. In > >RQ3 they last 5 minutes, I can't count the number of times a bladesharp has > >expired during a long fight. > > Longer than 25 rounds!? Our combat usually is ended before that, but > even if not, most spells would have ended via Dispel Magic or > unconsciousness or something else. > > >I was thinking of using a spell that doubles > >the duration for 1 mp. Since I have an arbitrary 6 mp limit on stackable > >spells that would limit the maximum duration to 3 hours and 20 minutes. Does > >this sound reasonable? > > No, these spells are intended to be short duration, like a "fight or > flight" adrenalin rush. > > Brad Furst > esoteric@teleport.com > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 10 Oct 2001 16:38:12 -0400 From: "Alan Chambers" Subject: Re: [RQ-RULES] Spirit Magic extension I've always thought that all three types of magic should be separate but equal. Having to use one use Devine spells in every battle just does not appeal to me. I usually save True weapon for very special occasions. I think your Devine favor is pretty costly, but it's does do more than just increase the duration. Alan - ----- Original Message ----- From: "Jeremy Martin" To: Sent: Monday, October 08, 2001 9:44 PM Subject: Re: [RQ-RULES] Spirit Magic extension > I kind of agree with Brad. I've just been running fights of at least 20 > on a side. They take sometimes up to two hours to roll out (real time), > but are almost always under 3 minutes game time. > > And Spirit Magic really is supposed to be cantrips everyone has access > to. If you want a longer duration, make Divine versions of the spells > (something the party should have access to if they're considering > 12-point SM spells...). Or a Common Divine Magic spell that lets a SM > spell become Divine Magic. > > Divine Favor > 1 Point > Ranged, Temporal, Stackable, Reusable > > If the number of points Stacked in Divine Favor are equal to the points > of a Spirit Magic spell still in effect, the Spirit Magic spell becomes > a Divine Magic spell for purposes of Dispelling, duration, etc. This > means, among other things, that the spell will last 15 minutes from the > original casting time and can be manipulated by Extension. > > Or is that too costly? Just 1 point, no matter the points of the SM? > > Thoughts? > > Jeremy > > > Alan Chambers wrote: > > > > I'm new to this list and would like to say hello and ask a question or two. > > I was wondering if anyone has used a extension spell for Spirit spells. In > > RQ3 they last 5 minutes, I can't count the number of times a bladesharp has > > expired during a long fight. I was thinking of using a spell that doubles > > the duration for 1 mp. Since I have an arbitrary 6 mp limit on stackable > > spells that would limit the maximum duration to 3 hours and 20 minutes. Does > > this sound reasonable? > > "The right to be heard does not automatically include the right > > to be taken seriously." > > --- Hubert H. Humphrey, 1911-1978 > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > with the line 'unsubscribe runequest-rules' as the body of the message. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 10 Oct 2001 16:46:04 -0400 From: "Alan Chambers" Subject: Re: [RQ-RULES] Spirit Magic extension Thanks. I hadn't thought about one to increase the range of spells. I did add Far-shot which increases the range of missile weapons by 10% for each mp spent.The first time I used it on a group they were not amused.I had an Elven Archer dropping shafts on them from 300 meters. It was more frustrating than deadly, he never let them come within range. Alan - ----- Original Message ----- From: "Eric Leventhal" To: Sent: Tuesday, October 09, 2001 11:09 PM Subject: Re: [RQ-RULES] Spirit Magic extension > At 11:21 PM 10/7/01, Alan Chambers wrote: > >I'm new to this list and would like to say hello and ask a question or two. > I am relatively new to the list as well, this is my first posting. I play > RQ3 with various in-house additions and adjustments, esp. to the magic system. > > >I was wondering if anyone has used a extension spell for Spirit spells. In > >RQ3 they last 5 minutes, I can't count the number of times a bladesharp has > >expired during a long fight. I was thinking of using a spell that doubles > >the duration for 1 mp. Since I have an arbitrary 6 mp limit on stackable > >spells that would limit the maximum duration to 3 hours and 20 minutes. Does > >this sound reasonable? > > We have a spirit magic spell like that called "Lengthen" - a variable spell > that is cast simultaneously with another spirit magic spell. For each > point, it doubles the duration, just as you suggest. We make this an > uncommon spell but not too rare spell. Usually only powerful shaman or > spirits would have high enough to keep their spells up for days at a time. > In our case, this is partly to balance the power that sorcerers have with > their long duration spells. > > Also, we have a spirit magic spell called "Farther" - each point doubles > the range of the spirit magic spell it is cast with. > > Eric > > > ------ > Eric Leventhal Arthen > ericla@ultranet.com > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 10 Oct 2001 19:10:07 -0700 From: Sloth Subject: Re: [RQ-RULES] Spirit Magic extension " and this all makes sense. I bet the Frech knight were not amused when the Welsh Lowbowmen started dropping their buddies at 300 yards at Agincourt. Sloth "I waive my private parts at you, you silly English Knigit " On Wed, 10 October 2001, "Alan Chambers" wrote: > > Thanks. I hadn't thought about one to increase the range of spells. I did > add Far-shot which increases the range of missile weapons by 10% for each mp > spent.The first time I used it on a group they were not amused.I had an > Elven Archer dropping shafts on them from 300 meters. It was more > frustrating than deadly, he never let them come within range. > Alan > > ----- Original Message ----- > From: "Eric Leventhal" > To: > Sent: Tuesday, October 09, 2001 11:09 PM > Subject: Re: [RQ-RULES] Spirit Magic extension > > > > At 11:21 PM 10/7/01, Alan Chambers wrote: > > >I'm new to this list and would like to say hello and ask a question or > two. > > I am relatively new to the list as well, this is my first posting. I play > > RQ3 with various in-house additions and adjustments, esp. to the magic > system. > > > > >I was wondering if anyone has used a extension spell for Spirit spells. > In > > >RQ3 they last 5 minutes, I can't count the number of times a bladesharp > has > > >expired during a long fight. I was thinking of using a spell that doubles > > >the duration for 1 mp. Since I have an arbitrary 6 mp limit on stackable > > >spells that would limit the maximum duration to 3 hours and 20 minutes. > Does > > >this sound reasonable? > > > > We have a spirit magic spell like that called "Lengthen" - a variable > spell > > that is cast simultaneously with another spirit magic spell. For each > > point, it doubles the duration, just as you suggest. We make this an > > uncommon spell but not too rare spell. Usually only powerful shaman or > > spirits would have high enough to keep their spells up for days at a time. > > In our case, this is partly to balance the power that sorcerers have with > > their long duration spells. > > > > Also, we have a spirit magic spell called "Farther" - each point doubles > > the range of the spirit magic spell it is cast with. > > > > Eric > > > > > > ------ > > Eric Leventhal Arthen > > ericla@ultranet.com > > > > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > with the line 'unsubscribe runequest-rules' as the body of the message. > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. "Snakes? Why'd it have to be snakes?! " Find the best deals on the web at AltaVista Shopping! http://www.shopping.altavista.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 10 Oct 2001 23:28:14 -0400 From: "Alan Chambers" Subject: Re: [RQ-RULES] Spirit Magic extension - ----- Original Message ----- From: "Sloth" To: Sent: Wednesday, October 10, 2001 10:10 PM Subject: Re: [RQ-RULES] Spirit Magic extension > " and this all makes sense. I bet the Frech knight were not amused when the Welsh Lowbowmen started dropping their buddies at 300 yards at Agincourt. > > Sloth > > "I waive my private parts at you, you silly > English Knigit " > How true. the French really got the shaft that day... Alan Ducking for Cover "They couldn't hit an elephant at this distance" --Last words of Major General John Sedgwick - 9th May1864 . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 11 Oct 2001 00:03:28 -0400 From: "Alan Chambers" Subject: [RQ-RULES] RQ archive Is there an archive of past post for this mailing list? Thanks Alan "The right to be heard does not automatically include the right to be taken seriously." --- Hubert H. Humphrey, 1911-1978 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 11 Oct 2001 08:42:04 +0100 From: "Tom Zunder" Subject: [RQ-RULES] RQ Slayers What was the design brief and what did you try and achieve with RQ Slayers? - --- T H Zunder tom@zunder.org.uk ICQ:1521799 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 11 Oct 2001 07:49:35 -0400 From: Tal Meta Subject: Re: [RQ-RULES] RQ archive Alan Chambers wrote: > > Is there an archive of past post for this mailing list? ftp://ftp.mpgn.com/Gaming/RuneQuest/MailingListArchive/runequest-rules/ & ftp://ftp.mpgn.com/Gaming/RuneQuest/MailingListArchive/ (broken config line somewhere, I'd imagine). - -- talmeta@optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - Isn't it scary that doctors call what they do "practice"? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 11 Oct 2001 11:09:09 EDT From: AAlanrichards@aol.com Subject: Re: [RQ-RULES] Re: Extending spirit spells Is there a difference between Elric! and Stormbringer? Take a deep breath. Elric! is quite different in flavour to Stormbringers editions 1 to 4. But Stormbringer edition 5 is based on Elric! Since I don't own it I can't really comment on the differences. Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 11 Oct 2001 11:14:24 EDT From: AAlanrichards@aol.com Subject: [RQ-RULES] Re: Longbows Agincourt is quite a revealing bit of history. Many scholars point to it being the end of mounted heavy Calvary and the first time that tactics and fire and movement were used in a battle. But the Mongols kicked the arses of European knights using their fire and movement tactics, exploiting the terrain and having a professional military years before. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 11 Oct 2001 11:56:55 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] RE: RQ Forever Andy, Have you been to www.perrinworlds.com/SPQR.html? Steve Perrin - ----- Original Message ----- From: "Andy M Evans" To: Sent: Thursday, June 07, 2001 12:25 AM Subject: [RQ-RULES] RE: RQ Forever > Mr. Perrin wrote: > > "Would you pay a reasonable price for a download of more expanded rules, > even > though you have the core rules in hand already (or can get them easily from > the listmeister)? > > "Do you have any suggestions for a name for the rules, since I can't call > them RuneQuest?" > > YES! and ANYTHING YOU BLOODY WELL LIKE, COS ITS STILL RUNEQUEST TO ME! > > > > Regards > > Andy. > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 12 Oct 2001 00:40:09 EDT From: IssariesGT@aol.com Subject: Re: [RQ-RULES] RQ archive In a message dated 10/11/01 12:13:02 AM Eastern Daylight Time, alanross@bellsouth.net writes: << "The right to be heard does not automatically include the right to be taken seriously." --- Hubert H. Humphrey, 1911-1978 >> Alan: After reading this quote, I feel it is perfect for those nay sayers against our current actions. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #119 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.